Wow glad to see your not arrogant and still love to learn from others Nice Job. I watch both of you guys for my upcoming Game. Your content is highly valued.
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To fix it, change the first chapter to "0:00" You have a double starting zero, that's why chapters don't show. And we need them. Thank you! amazing video!
Normally these videos are indeed clickbait, and absolute garbage... Alas, you freakin' rock and are a person of honor. I've been getting slapped around by Unreal Engine since the old days (we're talking pre-UDK days), and I still learned some new stuff. Keep up the great work!!
Awesome video, thanks! I use alot the modeling tool to change de pivot and orientation of a mesh. Just drop the mesh into the map - modeling- edit pivot...then just delete it. Find it easier and faster than going into the mesh itself. The modeling tool as a whole is insane
I knew majority of them, but not all, so this is great. Just one detail, regarding tip #99 - Sharpening. Ever since UE 5.3 it's now a property in PostProcess volume, so it's no longer accessible only through console.
25:00 one shortcut you missed here and we ALL use a lot, is how to create Custom Events with just a click instead of typing "Custom Event" after right click. This would save you a lot of time, but unfortunately is not easy to do. I was able to achieve this by changing some json file in the engine, unfortunately I can't remember which one, but it is very easy to google, took me like 10 seconds to figure out.
Many many thanks. Most of these are pretty convenient I'd say. (Btw i've been using unreal for roughly 7 years so I'm kinda surprised that I have only known like 6 of these)
I'm just teasing when I say this, but you already failed in the first 8 seconds. Yes, I knew you could plug arrays or even groups of individual actors into some nodes. WIth limitations :P I've been working with Unreal since 2009 though, and you did teach me quite a few things I didn't know. Well done! OMG, I've been wanting to disable the grid for YEARS! Thank you so much for this video :)
@@kibibytecompany I think that just comes with being an older dev. I started in 1999. lol. I really resisted switching to UInreal as well, because I grew up with Quake engine and then Source.
Oh, be careful when doing modeling adjustments like the boolean action to make sure you duplicate the mesh first and make the change to the duplicate. Otherwise you can permanently break the original asset.
Since you mention them in the video. Tip #0 - NEVER USE on Event Tick to do anything at all. The instances where it is actually of use are almost exclusively ... monitor FPS.
really amazing video. i have a question do you know how organize assets in content folder depend on the order of adding it instead of of naming order that ue5 do all the time?
@@kibibytecompany ah im looking for a way to do that since years, my vision is really poor i cant read names so i count just on remembering the order i hope epic will add that option in the future.
@@kibibytecompany seems they removed it in 4.26 might try to make a plugin for this - might be good learning. but i don't have a lot of time if u would kindly make it 😅
The fact that I knew 97/100 makes me think that I wasted too much time on unreal... (I didn't know the audio widgets, the dumpticks command and that printing "Error/Warning" changes the color)