SOLUTION to "CANNOT MODIFY BUILT-IN ENIGINE ASSET". 1. Select the asset 2. Open "Actor" menu (On the top of the screen) 3. Converrt it to "Static Mesh" 4. Save it with a name and the folder you want 5. Finally, replace it with the other one I hope it work for you.
I hope this will be good for both sellers and users down the line. For me as a seller, I wonder how people will find my assets. I have migrated my assets yesterday and when choosing tags i wasn't able to create my own. I had to choose predefined tags and there are not a lot of options.
I definitely think it will be better for customers. For sellers only time will tell if it is better. I also hate the small amount of available tags. It feels like they have only added a bunch for environment packs and forgot to add them for other types of assets. My current main concern is visibility as their will be many many assets in one place.
Go to the fab website. There should be a publisher portal or create button. When you press it, follow the steps to fulfill your information. Then go to listings and click on migrate. Select the unreal engine marketplace. There you go
Ok so if i use megascans for my game in UE5, from 2025 i will have to pay for it like rest of the folks that use it outside of UE? And if it is free until end of 2024, what if i download every asset and it links to my account? Will it carry over to 2025 and only new megascans wont be free for me?
@@kibibytecompany Seems so unorganized imo...what stops people from just downloading the entire quixel library and overloading epic servers? Imo what ever is free just keep it free, but any new bundles items could be paid.
Thanks for the video! Quick question, instead of creating the VOIPTalker on the fly, is it ok to create it on the PlayerController blueprint beforehand so that we can later attach it to anything?
Awesome video, thanks! I use alot the modeling tool to change de pivot and orientation of a mesh. Just drop the mesh into the map - modeling- edit pivot...then just delete it. Find it easier and faster than going into the mesh itself. The modeling tool as a whole is insane
Hi. I did it as in video and all, but there are 2 issues. 1 it doesn't want to work in editor, it work in packed build (mono, right ear) and...game crashes when disconnecting/restarting match. I'm trying to fix it, also I can't get steam session to work properly. HELP PLZ!
25:00 one shortcut you missed here and we ALL use a lot, is how to create Custom Events with just a click instead of typing "Custom Event" after right click. This would save you a lot of time, but unfortunately is not easy to do. I was able to achieve this by changing some json file in the engine, unfortunately I can't remember which one, but it is very easy to google, took me like 10 seconds to figure out.
Hey! Is this going to work if i package my game and send it to my friend? He is living in the other country. Is it going to work, or this is only LAN project? Please aswer me, and thanks for the tutorial. Love from Poland
@@kibibytecompany seems they removed it in 4.26 might try to make a plugin for this - might be good learning. but i don't have a lot of time if u would kindly make it 😅