Unreal RPG is based on the game Unreal, an FPS pc game that came out in 1998 and started Unreal Tournament and the Unreal game engine. It's like Quake and Halo.
@@epj0211It kind of got buried in time. I never hear anyone talk about it. Maybe Unreal Tournament once in a blue moon but not the original Unreal single player. I loved that game as a kid. I thought it was more fun than Half-life at the time haha.
@@j85grim4 I've got both U1 and UT. Yep, people did set U1 aside. As for myself, I liked the backstory and felt it did offer a unique spin on FPS vs DOOM and Quake. Also neat to have some games that were well utilized for the Glide API. I had a Voodoo3 PCI card in a AMD tower at the time. Glide games ran the fastest in my modest Win98/K6-2 350 MHz rig.
The funniest thing me playing Unreal as a kid was I thought: "Wow! They are never going to top these graphics! Best graphics ever!" That thought didn't age well 😂
Gun Bonsai makes you pretty damned overpowered at higher levels. It kinda gets to a point where merely shooting a few rounds into a room will make everything in the room dead or dying xD
Its pretty good for real. Ended up that I binge playing that Deathstrider mod, its a must try anyone who likes tactical-ish and magic wizardry skeleton (known as Solomon)
As someone who has played both mods quite a bit, I can say DS is way easier to get into. Also, as an aside, it works with monster mods, and is even seemingly intended to be played with them.
@@R0ck4x3 Yeah, allready playing it. The only problem is item spawning. Some maps have rules where you have to find ammo or weapons on a map without secrets or money resource. It's best to put mod that allow spawn of items normal way. There is one at the bottom list of addons on mod's web page.
@@dard2240 ehhh, for most maps, the OG Spawning addon isn't strictly necessary to be able to beat it. But I can definitely see how the changes to item spawning could inadvertently break some maps.
You should check out nobody told me about id, it's a gameplay mod that adds a bunch of mechanics from build engine titles like blood and duke Nukem like non centered weapons, faster paced gameplay, Duke's mighty kick, etc
Aside from Doom Infinite, I actually didn't know about the mods after Lithium. All 11 look absolutely amazing. MetaDoom is one of my personal favourites (and admittedly one of the only ones I've played from this list) I feel MetaDoom doesn't get enough credit. The things it does are impressive and the mod is a couple of years old compared to these brand new releases.
I'm loving this channel! It's making my midlife crisis period easier to deal with lol! (NO, really I'm ok... this stuff is awesome for this guy who's getting closer to fifty, :) thanks for the video posts!)
@@PotaTOOM.Official if you want, I really don't mind much going forward, id recommend just putting some text in a corner stating whos footage it is or something, that way people can go to that channel if they wanna see more footage of it too
0:42 "I am the bullet of my gun. Lead is my body and gunpowder is my blood. I have dropped over a thousand bodies. A threat to life and causes death. Have withstood pain to shoot many bullets. But yet, those shoulders will never be the same. So as I pray, Unlimited Gun Works!" - Doomguy (Archer Class)
@@PotaTOOM.Official Dam and as a fate stay/night fan, I feel obliged to recommend you to also play/read the visual novels for the full experience. You don't have to though if you don't want to xd
Doom infinite is one of the best doom mods for 1 thing gives all the incentives you expect from roguelikes like going further 1 more try 1 more run even if you die you may of learned something for the next run
I've only played/tried 3 of these so far and my experiences so far, i still have to try the other 8 sometime - Reelism 2 is awesome!, It reminds me of Skulltag Invasion in a way but bigger and sillier and with a fun slot machine thingy, highly recommend - Corruption cards is one of my favorite mods of all time in general, its fun to play through maps sets that i'm familiar with with this, I think Hardcore is the best because the card effects stack every round instead of every 3 rounds - I had awful buggy / crashy experience with Doom Infinite :/ not good
its actually not built on HDest at all, to call it that is a disgrace to Aces code and an *extremely* unjustified praise of Matt's code in HDest. HDest is held together with glue and shitty dollar store tape while Deathstrider is pure modularity and cleanliness
personally I always play with obsidian random map and play with my hellrider or other weapons pack and try a lot of monster packs and use custom doom to adjust their health and damage take to create a survival like fps game but that's just me 😆👍
I'm trying to get doom infinite to work with a controller but I can't remap the ability button so I can use the ability to the controller. I need to rebind the controller button to one of my keyboard keys but the standard xbox software won't allow. Do you know of any software that will? Or do you know how to fix gzdoom to allow this maybe?
If we talk about in unmodded HD then yeah. If we talk about arcanum addon then it's just matter of putting scribes in the air and fill empty place by clicking it to activate.