Out of curiosity, how far back in the gaming world can you still find relic of stock sounds? Personally i am curious of the sounds they used in "Dune 2" way back. Also, are you Norwegian?
Imagine having to go through thousands of sounds effects and being like " hmm yes this skate on ice effect will be perfect for my demonic shooter game yes"
Every time I hear one of these stock effects outside of doom, my mind just goes "hey, that was the sound from doom!" Happens with half life as well, actually.
Yep, this has been happening a lot lately. For example, the bfg sound is used in the Incredibles when Syndrome activates his “zero point energy”. And as Decino pointed out, the cube spit sound is found everywhere you look, or rather listen.
I just watched George of the Jungle (1997) again for the first time in years, and the lion makes the zombie death noise. I jumped out of my seat in excitement when that happened lol
@@pathoffert684 not really if you play MAP09 on UV, they dont spit lost souls in that map (if you play on ultraviolence) but they do kinda block you, i use them as meat shields sometimes in that level
Not gonna lie when I first played the original Doom a couple years ago, I knew I recognized the sound from somewhere. Turns out it was also used for the camels in the Lego Indiana Jones game I played as a child, long before I discovered Doom. Makes sense now that I know it’s supposed to be a camel sound from the Lucasfilm SFX Library.
That's a common practice in sound/foley industry. Almost all well-known stock Universal explosions e. g. the infamous "KA-BLAM" heard in all disaster and WWII movies, not to mention EVERY Cylon Raider's death in the original BSG series) are actually discharging shotguns played at half/quarter speeds.
@@juanitoman Well, most motors running at a fixed speed generate a note. If you can change the speed, you can play more notes. It's not THAT far from how an oscillator in a synthesizer works. :)
The Archvile’s death sound is of a woman saying “Why?” There is a very famous example of that in pop culture that occurred 10 months before Doom 2’s release. Archvile is Nancy Kerrigan.
@@AmyraCarter Woah. Casper. It's sad that I got that just from reading it and read it in Eric Idle's voice AS I READ IT FOR THE VERY FIRST TIME! Holy hell I watched that movie a lot apparently, lol!
Interestingly, I noticed some of these sounds appear in TF2, for example the arch-vile explosion is the same as the engineer’s sentry being detonated, as well as one of the sounds here being the teleporter spinning sounds, great video overall!
I currently work with the guy who originally sourced the sounds, he got them from a video store in Toronto and it was 140 CDs of stock sounds that he spent 1 month downloading and selecting and then he spent a few weeks at a military range in the states to finalize sounds
That horror 2 scream used for Doomguy and zombie deaths is the same one used for killing nazis with the flamethrower in Return to Castle Wolfenstein. They basically used the entire clip unedited for RTCW. They really made good use of those sound effects over multiple games.
@@kotzugi you know, you might be onto something there. Elephants actually make all kinds of noises. I remember hearing audio for different things an elephant was communicating- fear, rage, curiosity, etc. A couple of them sounded _nothing_ like what we expect an elephant to sound like.
It’s impressive that Bobby just had to slow down the classic stock screams to fit the zombie soldiers. Im impressed, I wouldn’t have guess they were stock
Great insight on those sound effects! funny thing, RAMMSTEIN song "Wollt ihr das Bett ins Flammen Sehen" uses the same Doom guy´s death sample! This song was released 2 years after Doom (1995)
i always knew that Bobby Prince sourced a lot of the Doom sounds from a stock library, but I had no idea about how much creativity went into altering them to make them fit. most amazing is the cacodemon death sound sampled from gliding skates
I'm also pretty sure the Cacodemon's Alert sound is a running sink, except edited. It sounds just like running water from a faucet pitched up and slowed.
I love hearing these sounds in other media. The last part of the Mancubus' death sound is also used for some doors in episode 2 of Duke Nukem 3D and in Mario Sunshine near some Proto Piranhas. The Spider Mastermind's sight sound is used in the South Park episode "It Hits the Fan" and is used for Bowser in Super Smash Bros. Melee. Even Doom 64 reused some of these sounds. The unedited Demon pain sound is used for when Doomguy dies, and one of the zombie sight sounds is used for roaming Demons
The zombie pain and death screams always make me laugh. I've found them hilarious since I first played DOOM back in 1993 (yeah, I'm one of those OG gamers). Me and my brother still emulate them to this day, usually when watching Elite XC and someone gets owned by a giant styrofoam boulder or something. Also do it whilst playing video games. Our friends all think we're damaged but it's some funny shit. Great job on the vid!
@@DrunkenHorseman someone asked him on twitter who his fave gaming youtubers are, he said decino's one of them - twitter.com/justinwhang/status/1198473654964805634?s=21
Liked the joke on "too much doom". I personally was already at this point after playing the official releases and after replaying Plutonia 1 and playing Plutonia 2 for the first time. Respect to decino for the condition. But I also believe that all the fun wads he plays, are still very enjoyable for him. I mean, these are masterpieces of wads.
@@JacobJacob2 Yeah, seems logical. That would also explain why him pressing Shift to fire the BFG and the keyboard lights being in sync in the BFG analysis video
Something just occurred to me. The Revenant's wakeup scream could be edited from car tires screeching. Kinda sounds like that when I listen to it a couple times.
The first half of DSRLAUNC (the Rocket Launcher's firing sound) is "Electronic - Magical Poof 01". Also, the original sound effect at 4:25 is incorrectly labeled. The correct name is "Human, Groan - Groan and Grunt: Male 01". The true "Groan: Male 01" sound effect in question (which was used in the Metal Slug series) goes like: "Oargh!".
Man, thanks so much for this insight into stock sounds and their ubiquity in video games. 9:35 is totally a StarCraft Mutalisk. Same thing with the camel sounds for Diablo 2 goatmen
I certainly do know the origin of the Mancubus Pain sound: It is Elmer Fudd saying quiet, but at a slow speed. This was also used for the Octabrain in Duke Nukem 3D as I saw a video of the origins of the sound effects used in Duke Nukem 3D by Revenant Evil.
As someone who produces music and has been trying to find the source of these ever-so influential noises, this is absolutely an early Christmas present for me, and I am SO thankful for you hard work and dedication towards DooM and to educating us on all these incredible facts. Please keep doing what you're doing bro, this stuff is the #1 reason I allow RU-vid notifications!
Thank you, Decino. I knew that a game's musicians could produce sound effects but I never knew there is a library of sound effects. It has certainly made me think again.
decino: Too much heretic. Heretic community: HEXEN! decino: Too much hexen. Hexen community: STRIFE! decino: Too much strife. Strife community: CHEX QUEST!
decino I just wanna thank you for coming in my recommended because I just exposed myself to unnessessry horrors and this is JUST the brain bleach I needed thank you so much
Honestly, if I had to make a guess for the Cacodemon's "Spotted a player" sound, I'd say maybe a slowed-down cat hiss played alongside a slowed-down rattlesnake rattle? Because while I can easily hear the hissing, I swear I can also hear a bit of a rattle of sorts in there as well.
Wait, hold on... in the previous analysis video you showed us that the Icon of Sin sound says "Buy the SIGIL Beast Box and become my bitch" in reverse, but now it's supposed to be "To win the game you must kill me, John Romero"? So which one is it, decino? Were you lying to us then, or are you lying now? I can't believe you would decieve your audience like this...
The possible reason why the Commander Keen sounds were recorded from a microphone while the game was playing was likely due to lack of conversion tools for PC Speaker sound effects to digital audio files at the time (19:33)
"Now you will die and embrace all the ends of the world" That's what I thought the Icon of Sin was saying until many years later I found out it was John Romero's line played in reverse.
12:52 This sound is also used in XCOM - UFO: Enemy Unknown (1994). It's the Chryssalid's attack sound (the black alien that turns your soldiers into zombies)
I'm just sad he couldn't pinpoint the hell knight scream, that's probably my favorite sound effect. im also sad he couldn't find the "ow" sound pain elementals make.
The Hell Knight's ringing bellow is so damn fitting, I love it. I also love that Eviternity's Annihilators use an "electronic-ized" version of it instead of the Baron's.
The hell knight and baron of hell's wake up sounds are truly hellish. It's actually kinda incredible that they made so many of these just by slowing down existing stock effects.
I always had the idea that the zombie meowed, but never made the connection that the sound could be from an actual cat. Amazing how many different sound sources were used for only one creature!
DSSLOP seems to be a very edited version of Sound Ideas 6000, CD 6018, Track 85-1 ("Horror - Chewing on Bone, Human"). I was never quite able to piece it together correctly, though. In an old article that I can't find off the top of my head about how Doom 2's sounds were produced, Bobby mentioned the Arch-Vile's sight sound is supposed to be laughter. When I was in high school I had a sound effects CD in media class that had the DSSWTCHX sound on it as part of a much longer noise, but sadly that was many hard drives ago. I recall it also being the sound of either a washing machine or dryer's on-switch. Maybe a dishwasher?
I like how he didn’t always just grab the most obvious sound choice for things. Like how the BFG explosion is a jet taking off instead of an actual explosion. Like who thinks of that? Its genius.
I'm pretty sure the Pain Elemental's "Ow!" sound is from a jaguar or panther. Found the source here as "Jaguar Growl 4": www.freesoundeffects.com/free-sounds/jaguar-10044/
One of Rammstein's earlier songs called "Wollt ihr das Bett in Flammen sehen" has a repeated sound effect in it which sounds almost exactly like Doomguy dying. I always wondered whether the band took this effect from the same stock library as Bobby Prince did, or even directly from the game. Doom must had been extremely popular by 1995 when the song was released.
9:54 I have been trying to get my dad and my sister to hear this sound for the past 7 years. I tell them to listen for the little background imp sound and they never hear anything. I started to think I was delusional about it but now I know it's real. Thank you.
13:33 The walking sound reminds me of an old ribbon printer my family had as it alternated printing and moving the paper ahead. As a kid I always thought the Mancubus was telling me to "Love your mom" lmao.
I always loved the spider masterminds wake up sound, she sounds terrified to see the slayer as she asks, “Who are you?” Also, the Mancubus is 100% telling you that they ARE your mom
I think that she could also be saying “what are you?” since u did kinda just kill all her demon legion so she’s wondering how in gods name you did that
Now I can’t unhear her saying “who are you.” The first time I ever heard the stock sound effect of the roar used for the Spider Mastermind was from the online Bionicle Battle for Power game.
My highlights: The switch in Brutal Doom uses the stock sound instead which is mind boggling. The ending part of animal growl 1 is used by Shinobi in Ragnarok Online. Large Animal Roar 13 is used by some monsters in Warcraft 3 like Sea Giant aka DOTA1's Leviathan as well as the Tiger Growls which Tyrande's tiger use and the Explosions from Buildings with Large Explosion 7 (this also has been used by most Mechs and Robots in Soda Fountain from Brave Fencer Musashi). Always heard the Fireball stock sound on every game, can't remember most of them except Khan Online which Assassin performs her buff skill.
You know, my parents were watching a movie or something and I heard that stock sound of the door and i was like "this sounds familiar...", then I watched this and oh man, I didn't think that many sounds were just stock sounds lol
20:55 my first thought when i heard this, was a heavily modded "slowly opening a wooden door creaking" sound. but this was a damn interesting video. good work man. i don't even want to know how long it took to make it .
Not sure if you know this since posting this video. The Mancubus pain sound is a slowed down version of Elmer Fudd saying "Qui" from the "Be very very quiet" voice line.
8:07 I'm pretty sure this is a gorilla's roar. 12:47 This may be from an elephant. 13:30 These may be altered cricket sounds. 14:07 Probably an elephant. 18:10 Sounds like a pig.
I know the source code for Doom 64 isn't available so you can't make as many videos on it but I'm sure Aubrey Hodges would be more than willing to inform you on how the soundtrack for that game was made, really interesting on how he made those sounds with how you cant make out exactly what you're hearing apart from baby sounds and distorted growling. Please consider!
From what I've heard and remember from the game: the pistol sound is definitely a stock gun firing sound, and it seems like he edited/reworked it for the shotgun and super shotgun (if you listen carefully they sound different but have the same wavelength) And I have a feeling he did the voiceovers for Doomguy and many of the monsters (excluding pinkies and lost souls, which use the original sounds but with some edits to them) himself, as they seem to have the same tone of voice to them if you listen closely. Doomguy's death scream is also a stock sound. And the only hints he let on about how he made the music is one track was a bee buzzing in a Coke can and one other was him talking through an extra large Taco Bell drink cup.
13:00 It's actually the Baron of Hell first, you can hear that the Hell Knight sound is very stretched. Since back then stretching methods were not as developed as today, stretching a sound resulted in a hearable tearing.