0:49 when you do this back+taunt in the beginning of a round in which Jamie's theme is playing, his "na naa, na na na na" singing will match the theme's melody perfectly.
Awesome. The Accessibility feature is really cool! The dev's are really thinking far and beyond. I was not expecting this at all. Keep up the great work HiFight!
Both Juri and Luke are the only 2 characters that purposely mocks/trolls their respective opponents and I LOVE EM. Luke's taunt and Juri's perfect winpose, just simply amazing.
this should be the golden standard for a fighting game. so much love and care put in this game. decades worth of Easter eggs. character expression is oozing out of this game.
On guile’s stage, if guile’s not in the match you can see him get out of an airplane and slowly walk over to watch the match. Also kens level 2 has the third strike lightning flash.
Kimberly has already moved into my top 5 SF characters of all time, and details like these are partially why. Can't believe they crammed so much personality and charm into a character for a game that's not even out yet.
Man, they have really thought of SO MUCH in this game!!!! This is some cool stuff!!!! I can't wait to see what other hidden Easter eggs and details are in the game, gameplay-wise and with cosmetics! Capcom is really going out of their way to really make this game amazing!
@@blueperseverance3912 There are a few high profile blind SF players, blindsven is the one who is more high profile so It makes sense they would cater to blind players www.youtube.com/@BlindWarriorSven
2:32 A zoner is an archetype who favours playing at long ranges while also conditioning the opponent to rush in - where any mistakes made at close range can mean a hefty punishment. For Guile, being able to taunt while holding down-back helps him infinitely more.
He was playing around with it a lot on his Twitch stream, generally thought it had potential but needed work. He ended up not using the distance beep, used the crossup alert, turned the sfx for specials way down as they were distracting (preferred hearing the character voice to ID moves), and made good use of the UI accessibility (gauge filling up etc) sounds. He would've preferred the hit type sounds to be on block only (or something along those lines), and had a lot of trouble recognising jump ins as they sound almost identical to other sfx like dashes.
@@Snax000 not necessarily change, but maybe add more options. obviously, the current designed ones were working for the bilnd people who were testing/working with the devs at the time, but everyone is different in their needs.
One thing I noticed with Kimberly is that while her level 3 gives her buffs, I noticed that her meter building does decrease afterwards and I haven’t seen anyone mention it yet
IIRC his Super 2 will refill gauge, but it overwrites the drink state so you will deal super 2's damage buff (105% instead of natural drink 4's 110%) and will lose your drink levels when it ends.
@@PKshockwave he doesn't get more drinks as his health goes down. it's not a comeback mechanic. he's momentum based like G, but without all of G's keepaway kit he gets at just level 1.
they really went above and beyond with the accessibility stuff. Typically this has been a bit of a blind spot in Japanese game development and I'm surprised it's Street Fighter that's leading the charge here. Massive respect to Capcom for this I missed the beta but have been wondering something- Luke's movelist still has his v-skill 2 Suppressor listed, this time as a command normal. Did it retain the anti-throw properties from SFV or is it just a regular move now?
Wait... is it possible for a blind player to actually play a fighting game competitively with the acessibility options? Because if it is, that's kind of awesome.
i want characters move back a little before taking a winning pose just like killer instinct ... because it's been a generation now they still step in the down characters but not actually.. it just floats
I don't know about you but I loved Jamie's taunts and Luke and Juri's perfect win poses, Juri mocking Chun-li is so funny that even Juri herself can't hold back her laughter at the end of the animation and watching Luke dance is so much fun, even I feel like dancing with him, look how well he does the dance steps
Hey! Really cool video dude, I was wondering during the beta what was the use to drink in level 4 with Jamie and this is actually veeeeeery usefull! !! Do u know if it works when he is in burnout? Coz if it does....Damn x)
Damn Jamie....I might decide to main this guy after all, lv3 drink is going to be a problem XD, man the amount of hidden details this game have, you can feel the passion behind all aspect of this game, Capcom truly return to form for this one.
I hope there's also a way for blind players to do mirror matches now. There's a(n in)famous MKIX or X match involving a good blind player losing due to a mirror match.
you can really tell the devs plays a lot of Fighting games since they really know what to features to include, I'm very sure SF6 is gonna change the way Fighting games are made from now on
Just watched video about Blind Street Fighter player few days ago ( His name Blind Warrior Sven in channel The Score ESports ) , he played SF5 only from the sounds . Damn ,, accesibility option in SF6 gonna help alot of player like Sven & other with visual impairment/disability. Good job Capcom.
Oh crap! Juri’s Chun-Li-mocking win animation is taken from Jackie Chan’s performance in his movie, City Hunter, when he was dressed like Chun-Li himself!! 😂
#3 makes me wonder how much of the Monster Hunter team they stole, and for how long. Getting serious World flashbacks there, this is exactly how NPCs act in that game's Gathering Hubs, where you can queue up for Seasonal and Arena quests. They'll cheer and dance if you do it first, clap if you do, cringe if you shout or do an "aggressive" emote, and so on. The difference there, of course, is that in World it's the adorable Palico cat NPCs that you're doing it to instead of boring old humans.
If Juri taunts Chun li with her own win pose, it should be just for her . To really characterize Juri, they should give a few more specific ones against other characters. Hell, all the characters should have so much personality in these dynamic ways by now
I missed Jamie being a breakdancing alcoholic...I bet his ending sees him defeated by Alcoholics Anonymous, who's prolly a secret character like akuma used to be
so my question is does Jamie's tier 4 taunt also make him low profile mids and fireballs while he's on the ground or does he have a hitbox standing up regardless of his stance
Could have also mentioned how the tagging from Kimberly’s level 3 stays on the ground after the super finishes. A lot of people haven’t seemed to notice it yet.
@@Filthipino Idk I've asked a few of my buddies if they've noticed and they all said they haven't. Couldn't of hurt mentioning when already talking about details in her super.