Also another tip is to consider the road geometry for its purpose. For example it doesn’t make sense to have a highway or railway with too many tight curves. The curve radius for these must be large. But also it doesn’t make sense to have residential roads with a very large curve radius. These should normally have a bit more tight turns than faster roads.
The seagulls; I guess it's because the game makers are in Sweden, and here in the Nordic countries (Sweden, Norway, Finland, Denmark, Iceland) we DO have so many seagulls. They are everywhere.
The seagulls are realistic in the game, but also realistically annoying. Seagulls are best enjoyed by tossing food in the air for them to catch on the fly. Unfortunately you can't do that in game.
Sam: “The amount of seagulls that can spawn in your city is really unrealistic.” Me as an Istanbulite: “Hold my tea!” Man there a lot even excessive amount of seagulls in the sky of Istanbul because people tend to feed them. They started to kill other birds like pigeons. 15 years ago I remember there were pigeons everywhere because people used to feed them more than seagulls. Then they became the fuel of seagulls.
People also need to consider scale. Cities Skylines is such a great game, but most cities don't scale correctly, so you have to be careful how your city looks, especially in comparison to some custom builds such as airports, harbors, etc. A truescale shopping mall, for instance, if you build it in CS, will dominate everything around it if you aren't careful, so you have to keep that under consideration.
Finally someone mentioned seagulls! I installed No seagulls mod among first ones as game tends to overdo them. One of the custom parkinglots spawn an insane amount of them. Overall, good tips, thank you.
Sam: "layer your buildings" The city I live in: "you know that neighbourhood with two story town houses? Let's build a single random skyscraper in the middle of it!"
i think step 1 should be "how to get mods to load without crashing or corrupting your save".... damn you 81 tiles mod!!! daaaammnnnn yyyooooouuuuuuu!!!! luckily i had only gotten to the point where highways unlocked... prior to that, prop and tree anarchy would make it so roads and buildings didnt delete or hide trees and rocks... not very realistic when it always looks like a hurricane went through your town... d'oh.
Another thing is giving tall buildings space to breathe. One problem I have with the vanilla game is how tall buildings are built so close to one another, as if they rise the entire lot vertically, no parkings, no ramps, no space in between, just makes the city feel so claustrophobic.
Occasionally review your mods and check for updates/newer versions. A lot of the mods mentioned can be abandoned if you use the "Hide It" mod, for example (no seagulls, no pollution, dead trees, etc). Any reductions in total mods is an improvement on gameplay speed, fps and loading. Might want to mention that all PCs aren't going to be able handle this many mods and still perform well enough to play the game.
beutifull mosque asset there could u do for us an asset list for this city it would be helpful. thx for those kinds of videos. the city looks so mediterian like area/theme idk, but keep up this beautiful channel, love to watch more of your work
This is exactly the kind of video I need. If finaly made a goodworking city (170k+ people, good traffic, a lot of money and needs residents are met). Now I need to make it look good😂.
If CS could just work for my system...nowadays because of mods and assets the does not even load because it crashes it is so broken that even no mods etc doesn’t chance anything. This game is on its limits there should be a sequel already paradox!
I use the real-time mod and I have to say it’s one of the best decision I have made. This mod has made me think about traffic behaviour and how to best deal with it especially during those peak hours where traffic is at its heaviest.
Looks like his city is localized in Kawawachikamach - Canada. "Cities don't have a high skyscraper and one store building" Dude! You need to visit South America! Here in my block you basic have it.
I am a little confused. How can I control the hight of the buildings? I mean sure through zoning but there is always such a great difference between high residential and low residential and I don’t know a technique to alter that.
there is such an option as historical buildings, you need to go to the building view mode and click on the building there will be this option, the buildings will retain their appearance, but their level will continue to grow
Well, the biggest problem I face when approaching beautiful city building is that... your videos make it look like an absolutely different game. You never show any struggle with the grid system. You show the fancy result. And these are good tips, sure, but when I start building I curve the road a bit and get these awful ugly "leftover" zones. Wrong shaped, with gaps, all filled with large empty areas with 1x1 squares cutting in. I "move it" the road a bit and get a different ugly pattern. I sit there for like 10 min trying to give one single road piece the shape that would connect zone grid a nice way. And if I want to add a new road and intersection - god help us all, not only it destroys everything nearby, it creates a ton more "leftovers". So... What, I have to deduce you're actually playing a different game? Not an economy strategy but a 3D city design thing? I see you can take buildings and place them the way you want. But that pretty much destroys the game and makes it a city planner tool. I have to manually freeze the buildings because they might change. Your cities look realistic because they are never torn apart by the gameplay. They are static, finished, polished, carefully put together and won't accept any interference of services. Adding hospitals and school would be totally out of question, I get it. I guess the whole idea of "playing" seems childish to you, you take it like a real job. Not to dive too deep, I'd simply say that the grid system is a wall to me. I wish it worked backwards, allowing you to actually pick an area shape and let the game adjust the road to fit that shape. 4x6, for example, no missing pieces, no gaps, just this block and me moving it, not the road. The only way I assume you can build such good looking cities is by cultivating residential buildings (sorta growing them like vegetables in "fertile" areas) and then moving them carefully to where you want them to be. But that, as I said, destroys the whole meaning of the game and leaves you with this manual planning simulator. With cities that cannot "live" but can be frozen in time with all the problems and shortages. I feel like I have to stick to some straight roads for the sake of gameplay. Because I do take the firemen\police\hospital\school radius into consideration when planning the districts. I can't just curve a road across the hills like that. If it's too long, it would be awfully inefficient. And I'm feeling dumb even mentioning it here. I guess you don't care about such things. You always play with appearance and traffic only. Which is fine but I can barely follow these tips. I dunno, to me it's like an NFS guide, with opponents turned off, teaching you how to obey speed limits and traffic lights and how to park well. It makes me feel like we live in totally different universes. And makes me feel guilty for enjoying the actual game part.
An empty city.... (Too soon?) Joking aside, what is your next hardware upgrade going to be? AMD has some memory access turbo-ish stuff like GPU Infinity Cache and it'd be interesting to see if this game can leverage that. Nvidia has more advanced functions, but it seems like AMD RDNA2 is more suitable for Cities's legacy game engine. This is all guess work of mine, I might be totally wrong. But I'm very curious since I'm a sandbox gamer and soon upgrading PC.
I have always been subscribed as well as clicked the notification bell, but still I have missed out your videos last month before realizing! Either the video caption doesn't stand out or they are just still well hidden. I got to say, I miss your calming voice :D
I got an idea You greenscreen yourself walking- then make a camera sequence of you walking through the map from one end to the other, looking around, enjoying the scenery.