Im so addicted to this game, as if DQB1 couldnt get any better. I really love the cooking even tho i suck at it in real life, cooking in a game is always is fun & people say the cooking timer on it isnt nessisary?? lol it makes it more fun tho, there are also timers on other things too, like for dyeing things. Like, personaly how BORING would it be tho if everything was just made instantly, like which is kind of most of this game lol🤔. Most cooking games have a timer and i think it just adds to the enjoyability and ancicipation, especially if youre mixing new ingriedence together. If they ever took it out i wouldn't like that. My othet game, 'My time at portia has atimer in it like that, you have to add all the ingreidence quick before its done cooking or else the dish might end up crap. I LOVE it.. I just found out how to zoom week ago after having the game for 2 weeks. I KNEW there had to be a way to zoom as the other game had it and it just wasnt pushing the right buttons, or combinations.
Oh my. I missed the sword from the broken ship. XO Oh well. Was in awe to see it again. Also, I happened to see your storage system snapshot in game and now here I am seeing it via your vid, OH MY GOSH!! XD
this is very stupid that some items are locked behind area you can no longer return to it. I always check every corners so i found it myself, but if you are a completionist and you missed that one, your whole savegame is ruined without hacking because you will never have it... Considering this is behind a 30 hours story wall is also even more infuriating
So the only way to obtain items from other people's maps is to use the pencil? I haven't unlocked it yet but at least these places you go to are not completely useless
You can't get items from other players. The pencil only copies the position of blocks. When you place down the blueprint you took from someone elses island (make sure to take out the blueprint from the blueprint menu as an item, because every item disappears once you leave someone elses island) you'll need all the blocks/items to complete the blueprint after you layed it down. You or your residents, that help you with building, will then only know where to put your own blocks/items.
I’m trying to make a mod where you can go to a battle island, (not moonbrooke) and pit monsters you’ve befriended against other players who have the mod. Also I’m having trouble making every monster befriendable. Any body who could help, or make their own, and send it to me, that would be cool. (Also I’m on the discord server. Join BenXC today.) thanks.
@@strawberrysky6805 npcs harvesting them has resulted in farms lasting quite awhile for me as well. Its a shame they won't harvest my medicinal leaves for me.
Then I recommend this, though it might take a while, but at least you don't need to do anything. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LjKPUASpCX8.html
One thing that took me FAR too long to notice even tho they display the controls on the screen is that when transfering to/from chests you can press LZ/RZ to switch between your bag and inventory bar.
I did not know that different foods gave different gratitude points and that magnetic blocks would meld items together. Excellent timing on the video with the release of the PC version. I'm really hoping this will get us some long overdue updates. 😊
Regarding #6 - fun fact and mild spoiler alert - in Skelcatraz, there is a hay pile in the place you use to pass the time. On one of my playthrough, it showcased quite nicely how and why stacking wooden objects near a hay pile was a fire hazard. There wasn't much left of the pantry when the flames died out.
@@BenXC I have a crazy idea... have you tried burning the tree stump on sand? It's possible the fire is set to burn X number of blocks and if it can't burn up, it would burn out sideways instead. -- I was thinking about this without testing it so far after burning trees and bamboo then I saw your yard start on fire as well.
I managed to visit your island. All your DQ builders 2 are great and I applied some of your tips to improve crops. I have finished all the chapters islands and spent 2 weeks on transforming Green gardens because didn't like the default river. There are lots of things to do before I even considering buying DLC. I want to go finishing. This game is better than Animal Crossing and Harvest moon. Crops management is automated and no annoying villagers. Burning trees is a good tips as helps to harvest the items in the canopy.
I’m so glad you talked about the echo flute in explorer’s shores. I was trying to use it to find mythril and diamonds in sunny sands and got so confused why it was leading me to the surface. I now know it’s because I hadn’t checked off big palm trees at that point, and they were closer to me than the ores were. I feel so stupid.
Amazing upload as always Ben. I can't wait to see what the PC community builds! The glide attack on an ant will 1 hit KO it and give you a trophy as well. Another great tip for adventuring: bring 1 monster with you. The adult sabercat is my go-to. Riding him is as fast as your run with no stamina depletion, he double jumps, and a walks on water if you keep jumping.
Hey ben, got a question for ya! If they ever made another DLC where they have 5 more crops or if it had growing fruit trees, which ones would you hope for? Mine would be apple, orange, cocoa beans, vanilla beans, and peanuts!
Thanks for the blueprint tip! I hadn't visited other islands for a while and forgot how it works. I have seen people use the kitchen island with the magnetic blocks so that it fits against a wall and looks like counter space instead and doesn't take up as much room. Another thing is the evil idol (fire breathing statues) on Khrumbul Dun can be obtained with the pink wrecking balls. They must be removed the same way once you put them down. They are indestructible otherwise. Another rare item are the guillotines on Skellkatraz island. (On the platform where the daily roll call happens.) Instead of escaping on the ship, you can go back up and loot them.
There is a hole in the walls of the first time you ride a golem. You can mine it out on the right and pass Goldirox right through without triggering the thing. I then used him to smash everything so I didn't have to go through all these processes. The game leaves you a few blocks you cannot smash so the AI flags it as the discovery block. You can also use him to go down the hole and smash the whole hargon area. Just do not get off or he will run back home.
I really enjoyed this video as well as several others you did. I appreciate all the helpful tips, tricks and lesser known info. I’ve only the demo currently but between playing and your vids I’m sold on getting this game!
On the contrary, how to zoom in/out and to run and all the things you can do in the settings IS *technically* told to you by the game... I didn't know about the magnetic room in the mountain though. BUT, did you know there's also a hidden citadel under the mountain? Haven't watched all your videos so I don't know if you've found it...
@Abert Solis That may be due to your button settings (you can toggle which shoulder buttons make you look up and down). There are only 3 settings, so mess with the options till ya find the one that works for you. Personally I use the one where R1 looks down and L1 looks up. Then L2 Runs and R2 uses tools.
I didn’t know you could run in my first playthru until the disguise wand in moonbrooke told me “this button will take off ur disguise so don’t run while disguised” and i was like “I can run?”
Honestly, the biggest thing from this is being able to do the plunging attack while gliding, It makes traversal way easier, Even though falling damage doesn't kill you, having to wait for you to hit the ground made some things much lower than it needed to be. Thank you man.
I don't know if you read these but your bowing ally you could put a magnet block there then camouflage it as the cannon ball maybe use the small people, you know the red guys you use for the map war room well you can change their color and use them as pins. Add the button so it will move into the pins and another button to move the pins up like it's resetting them
The magnetic blocks - you can actually get to them between Krumble-Dun and Moonebrook, before getting that hammer. If you swing around to the right of the ivy wall, about 6 or 7 blocks up from the path there is a patch of chunky chert. You can break that with the previous hammer, and then drop down into that workshop.
Thanks a lot for this video! I've just started playing on PC and didn't know a lot of the things you listed :) You forgot to include the links to the other videos tho ("click on top right" but there's nothing haha) Are you German, by any chance? I'm from Germany and your accent sounds a lot like ours :B
The echo flute on your island and others should do an item check on the item/block you have highlighted, so if you wanted the find more gold or marble you could use the echo flute to find the nearest block, in a second mode like the trowels swap mode It also is forward compatible with any updates, as if they introduced a new block players want a lot of... you could easily ping that block after collecting at least one
Your base almost looks like mine I'm actually going to demolish the top and rebuild everything underground my crops and everything 🤣 I just think that will be cool . Let the irrigation flow from above ground underneath and do something different on top . Maybe 3 payer basement I feel like it's to small on top
Here's something I noticed when replaying this game on Steam Depending on how strong a monster is in some encounters or if there is a lot of monsters that have a lot of health it's actually possible for Malroth to die, the first time it happened it caught me off guard. Don't worry though if you just warp out of the area you are in back to town, he'll be fine.
3: magnetic block found out the lumpy chert can be broken with the sledgehammer there's some lumpy chert above and to the left of the normal entrance was able to slip in through there no problem not sure if this is an oversight or not
I just beat the third island and had no idea you could sprint, make shallow water, scare off ghosts with a torch nor use the echo flute on Explorer Shores...thanks
You can also get the magnetic bloc recipe with a golem before getting the best hammer so before the end of the game just try not to mess up and destroy the books when you punch the walls
you can also get the recipe in the beginning of the game with the stairs glitch (got a video about it. I think it's called "everything in the demo" or something)
16:06 I had this problem while I was doing all of the puzzles on Furrowfield in the Jumbo demo on Switch. I forgot to grab one and was so confused for a minute why I had only like one more puzzle to go but didn't have 9 medals. I knew I wasn't miscounting and the guide I was following so I didn't miss any (just helps to keep track) was clearly telling me there were exactly 10, so I had to go back over a few of them to see which one still had the medal in it. It's easy to get caught up doing something in this game and forget to grab the medal from the plinth. Fortunately it's really easy to find all of them on the first island, especially if you've already played the game once (or twice in my case) before. Speaking of the demo... Protip: If you ever messed around with the original limited demo for DQ Builders 2 on Switch or whatever platform before the Jumbo demo released and then you played the Jumbo demo and want to continue from that... you have to delete that old demo data if it's on your system or the game won't let you continue from the Jumbo save data. The old demo's data takes priority and the Jumbo demo save data continue option doesn't appear in the menu. The old demo's save data seems to be classified as Dragon Quest Builders 2 save data and the Jumbo demo itself counts as separate data. It will even say "Jumbo" on it in the data management screen for the Switch. Even still, I was paranoid about deleting my Jumbo demo data and losing my progress, because that's how I am. Overly cautious to an anxious fault.
i already knew about the double jump, and its really cool i always use it for scaling stuff (later game spoilers bellow) i was really upset when i couldnt use the glider in the monster place, no magic and whatnot. i had to relearn how to walk again
I have a serious issue when playing this game. I get so overly focused on finishing tablet task that my island is a monstrosity. Awkward, mismatched buildings, rushed shops, and unnecessary cart tracks litter my island horrifically. I'm still not even done with the fuckin' tablets. Any advice on how not to overwhelm myself with such messy design and assigned task?
@@KyoMao what I did was finish the game first, I had all areas unlocked and knew what I had to work with in terms of space, from there I started making my cart tracks for a rail system, had to lay plans for my castle town before moving on with the rail system because I have to plan it out better, if you feel like you wanna just delete a bunch of building I recommend wrecking balls they're great for clearing obstacles
16:47 That was me last week. Went on my 3rd play through and I was stuck at 89 medals. So I had to visit every location and sure enough, I had forgotten to collect a mini medal for solving the puzzle on the lower level of Krumbhul-Dun.
1 big thing the game doesn’t tell you, the pace of the story really speeds up at the last two chapters....😣 I got to take my time and make furrowfield and krumbuldun into sweet lil towns. But i got to the castle and anytime I tried to build it always got smashed by the constant waves of enemies. Then malhala feels like a forced speed run because the world is falling apart😫 Wish there was a little more post game content besides tablet targets and finding the ark you built for the monsters. I would’ve liked a final island with a few new materials, but mostly, have it full of new npc’s that could do new jobs. We only got one new thing which was fishing but it isn’t even exclusive to a fisherman type villager. Just anyone walks up to water and tadah! They almost always get you a... goldfish😂 Sorry for ranting, but now that I finished the story and am just building, I realized a few faults I have with the game. 1.Villagers feel a little too stale(other than the few unique ones, Babs, Malroth, Lulu is even better than just seeing “hey” in a speech bubble) 2. Combat was a joke most times. It was all Malroth. Should have gotten a couple cool attacks besides the charge up and the attack from your glider. 3. The chisel... why didn’t they make it so diagonals could go up or down? Or for the flat, why not have an option to use this “____” or this “ | “? A wall with half the thickness would make soooo many options. Same with the diagonal having a direction option. You could finally fix those weird issues with roofs, make hanging stalactites and real go nuts making a tree really detailed. Build crazy angles on branches and even make your own root system. 🙃 To finish my rant 🤣 I’ll just say I want Dragon Quest Builders 3 soon
I wonder if they changed this with an update? I’m on my second play through and I’ve noticed I’m not having problems with starving. I have my npcs harvesting my crops in green gardens and scarlet sands. I have been over a hundred hours in I’m sure. I have not had to replant one seed so far. I’m not super farming, but I am constantly emptying out my farming chests. The npcs are harvesting the crops everyday. So I’m not sure. But it seems hunger is not an issue this time around. Now, later when I want to be making dye and such.... maybe then I will notice. I’m dreading going to moonbrooke, so all I’ve been doing is building on IoA and visiting explorer islands. Trying to hoard stuff while things are mostly peaceful.... lol.
What happens if you complete a task like somebody asking you to making a inn you do and it would not complete where the character would say that you have completed it even though you have done incorrectly is there any way to fix this besides starting a new game
The amount of hidden stuff and hidden recipes in this game is mind boggling. The only complaint I have is trying to build and having Malroth getting in the way all the time
Hey Ben again, about mini medals, my question is . How can I know how many medals I have from each Island? Is there a way? By that I would know If I missed a puzzle on an Island
I always swore the game told me how to sprint. but I think what actually occured is I have a habit of leaning on the shoulder buttons on my switch when im playing and must have at some point lent on the button and discovered I could sprint so now im using it as early as furrowfield farms
Try doing a glider attack on top of a chair then as you land do sit prompt if done correctly while holding poison needle you will be standing then start attacking but don’t press any other buttons and the end result will be your character flying an inch with every swing in the same direction as your sword arm this is very useful for seeing the inside of a mountain or wall or maybe going out of bounds but try to move and you will be teleported back to the chair
when i tried to get the thunderblade i was pressing A but nothing was happening. i figured i was at the wrong pot but i couldnt find any others so i just assume it was bugged for me. o well.
I know of adjusting the camera but you can't lock it at max distance if anything gets between the camera and the character it zooms in again...annoying af