Just one problem, what qualifies as 'not fake' 3D? Yu Suzuki engineered these games around three axis geometry, and in principle the scaling isn't any less "3D" than other early texture mapping tech. It's all just degrees of illusion in the end.
stuff like these used to blow my mind when seen them running in the arcades when I used to go out hanging with my friends as a kid then return home and play my Sega Genesis and I kinda get annoyed that the graphics are nothing like the stuff seen in the arcades.
Thunder Blade is legendary with Spectacular graphics The levels are 2Fast 2Furious and entertaining This is a classic arcade from Sega ABSOLUTELY AWESOME 🤩🤩🤩🤩🤩🤩🤩🤩