There was only one game where I really bricked. There were also some weird hands but I still managed to build a solid board. I always start with Rite. Girsu is more fragile to quite some handtraps than Rite. You want to open any combination of your 3 engines and if you do it's so cracked what you can make going first also going second (I'm quite known for losing almost all my die rolls haha). But this list is not optimal, yet. Put in foolish take out 1 Girsu and 1 Skeleton put in the 3. Knightmare and so on. I really believe this deck has potential because Orcust doesn't care about Droll, your Horus help you against Crow and Bystials (also against Droll depending on your hand) and it's also very strong going second so yeah I really had lots of fun playing this deck. I hope you will like it, too.
@@firatd.monkey7330 what i found really problematic with the deck( i’ve been playing horus orcust for weeks without brave) was the lack of consistency due to bricking/losing to a single ash. Hope the brave engine will help solving this issue
Your decklist does have a good qmount of issues but its alright of a list compared to the other shit that people run on ytube. I prefer the ocg adventure horus orcust lists (even without harp but they have good ratios for this specifci variant).
I mean I built it at 3 in the morning so yeah it's not the most optimal list because I had no time to test it and forgot to put in some important cards like Foolish but it worked very well and the snyergy was pretty cool, so thank you I guess? I didn't know the OCG played also with the brave stuff. Didn't the banlist kill that engine over there or is everything still at 3 like the TCG? With Harp everything gets much better and easier to pull off.