Wrong cap order, resource float, lack of coordination with this fancy flanks... It was lost game, when he gave up fuel at start of a game and decided to go for hellcats without fast production + loosing first without waiting for second.
The imbalance is just embarrassing...the variety of units DAK can call on...especially the only anti tank infantry USF has and how squishy it is [Zooks] This match just made it so clear
If USF was not floating resources for second hellcat he could win... It was at the time when carros hit mines. Also he had wrong cap order with this unit composition, so he lost 10 fuel early and was forced to go zooks. Fancy flanks with them, but there was a lack of coordination... Also shermans do better vs carros when you have zooks support, coz they need to dive in for more pen and then zooks can help... But hellcat first is good call, when you lose +10fuel so many times...
Did you saw 2 first shots in the replay? I wouldn't say that was underperforming. In most games it shoots like this even on 1 squad. 1-2 shoots and you have to run with any inf.
Why is unbalanced? Because the US players gave 5 bazuca squads ? Or because he never made any AT gun? Or because he waste all the munitions on flame throwers?
Well done Mishi the only one using his brain. Alpen clearly had 2 groups and moved them around the map like a noob after a week of playing the game. If Alpen wasn’t cheesing the fact one faction gets (deep breath) escape smoke, self repairing, all units can also repair on top, extra health for all vehicles etc, might have been a bit more balanced. Nice mines by Mishi, nice try with the eng and zook unit combo. Zook unit still made of wet paper towels unfortunately. Again USA forced to go boring infantry building for the manpower cost reduction to not auto loose to ultra cheap vehicles, to then repair from every infantry unit… you get the idea. Africa faction is ultra easy compared to playing USA currently. Hope they change the cheese. Reminds me of OKW in CoH2 ability to just improve fuel gain for no reason 😂
Easiest to play? Maybe VS opponents like this who even do bad cap order at start with this unit composition... The easiest is the USF vs DAK and WM vs UKF... USF only needs to knows basics of game flow and do not die to rushes by bad positioning... Here he clearly had not all of it. Not that DAK player was better here, beside early game knowledge...
Easiest to play? They are not picked in any community tournaments where good players are. If they are picked sometimes for fun - they are loosing. In competetive games 1v1 you are not able to pick those all improvements like self repair etc. Usually you may be able to make smoke and that's it. P3 without all those improvements is the worst medium tank in the game. They don't have any real access to heavy tank. Their late game in 1vs1 is the worst of all factions. They have very strong mid game and that's it.
@@PanBlysk they have very strong early aaaaaand mid game and have access to p4 and tiger NON DOC! Just need to buy it! Not like as Africa you are fuel starved. Your more manpower starved! Usually balanced by throwing the pointlessly free 250,s you get every 3 mins for no reason again. So if you’re not using all the free be bonuses we can remove them and tie them to a commander pick? No? Didn’t think so. Even better they could be all faction choices yeah? No? Didn’t think so.
@@AstonHodge good luck on getting that Tiger 1vs1. Even this P4. Taking this upgrade 1vs1 is a suicide. Just look at how good players are playing - noone is going for P4 or Tiger because they are too expansive and it takes too much time to get them. It would be better to get Tiger from doctrine because it woldn't cost additional fuel.