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2 useful tricks for texturing large scale objects 

Kammerbild
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Another Blender Tutorial.
Check me out on patreon: / kammerbild
Please subscribe if you wanna see more exciting stuff. :)
CG-Cookie on texture bombing: • PBR Texture Bombing fo...

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7 авг 2024

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Комментарии : 49   
@Maarten-Nauta
@Maarten-Nauta Год назад
Cant believe I didn't think of using the camera data. I have been creating insanely complex textures for my landcapes
@Fafmagic
@Fafmagic Год назад
Useful. This is essential when working with game engines but great to see it applied to Blender too.
@EdLrandom
@EdLrandom Год назад
wow, look at this dude
@Atomic-toons00
@Atomic-toons00 4 месяца назад
Look at top of his heaaaad
@myztazynizta
@myztazynizta Год назад
I love how you actual explain the math.
@DIRTYAP3
@DIRTYAP3 Год назад
I had never heard about the camera distance method in any other video I've ever seen, amazing tutorial!
@icedriver2207
@icedriver2207 Год назад
These are such cool techniques. I will definitely have to start using them.
@SteveWarner
@SteveWarner Год назад
Phenomenal. Extremely useful info that solves some real-world environment issues. Thanks for sharing!
@docbadwrench792
@docbadwrench792 Год назад
These are extremely useful techniques; thanks so much!
@ESD8000
@ESD8000 Год назад
You are my favorite person right now, thank you so much for these approaches!
@Kammerbild
@Kammerbild Год назад
Love ya too
@dubblesnup4457
@dubblesnup4457 Год назад
awesome! had no idea the camera data node existed thanks for the video!
@fredarthur-art
@fredarthur-art Год назад
this will come in handy on one my next projects. thanks for sharing
@MatrixRex05
@MatrixRex05 10 месяцев назад
thank you, specially the 1st trick really helpful.
@stevebruce5179
@stevebruce5179 5 месяцев назад
Really helpful stuff, thanks! Would you be able to provide the project file, either on your patreon or otherwise?
@EdLrandom
@EdLrandom Год назад
great tips!
@TheAlexusmanson
@TheAlexusmanson Год назад
your videos are so awesome!
@PoMkAc27
@PoMkAc27 Год назад
Nice tips, thanks a lot 😊
@ColorBuffer
@ColorBuffer Год назад
Great, this is what I'm challenging with for a long time
@uRick101
@uRick101 Год назад
- nice trick - thx!!
@mats_3D
@mats_3D Год назад
very nice!
@orpheuscreativeco9236
@orpheuscreativeco9236 Год назад
Subbed 👍 Great share!! 🙌
@5th_Vertex
@5th_Vertex Год назад
Thank you
@iteachblender
@iteachblender 8 месяцев назад
Please add more videos on environment creation in blender evee
@krypto61
@krypto61 Год назад
Nices Video, das mit der Camera Node war mir völlig neu :D
@Alphain
@Alphain Год назад
Can you make more videos on landspaces?
@Cyber_Kriss
@Cyber_Kriss Год назад
03:06 Hi dude, in this case, one can also use the map range node, right ? I do not yet fully understand it, but I feel it's doable. If it's not the same logic and you know why, I'd be glad you enlighten me on that one. Your channel is a pure gem btw... thanks for sharing your knowledge, it's very appreciated.
@coolbluesky4078
@coolbluesky4078 Год назад
i never knew there was a camera data node wowwwww
@Kammerbild
@Kammerbild Год назад
Yeah, super useful :)
@Hashimo
@Hashimo Год назад
Merci, sehr geil! PS: Schön, ein Gesicht zur Stimme zu haben :)
@stefekPLstefek
@stefekPLstefek Год назад
i like the HALO
@hasansuleman4828
@hasansuleman4828 Год назад
if i do this can i import it into unity and get it to look like that because unity always resets my textures
@jakejake6029
@jakejake6029 Год назад
instant follow
@zacksterxenres8589
@zacksterxenres8589 Год назад
What About The Displacement ??
@JosBlomsma
@JosBlomsma Год назад
Nice tutorial! What's the name of your cat?
@EdLrandom
@EdLrandom Год назад
texture bombing is pretty slow actually, especially with the displacement
@user-wh4wm3mw7l
@user-wh4wm3mw7l 8 месяцев назад
I didnt understand anything after 2:05.
@words_of_wisdoms786
@words_of_wisdoms786 Год назад
Can you explain me
@aegisgfx
@aegisgfx Год назад
This is the first Blender tutorial to arouse me sexually
@Kammerbild
@Kammerbild Год назад
I always thought they say 'don't stick your Dick in a Blender'
@aegisgfx
@aegisgfx Год назад
@@Kammerbild actually I have a question about the first method, if the size of the texture is dependent on the camera does this mean you couldn't use it in an animation situation? Wouldn't the texture move around as soon as you move the camera around?
@AntoineVanGeyseghem
@AntoineVanGeyseghem 10 месяцев назад
=o
@simonw.1223
@simonw.1223 Год назад
Well like the beginnin and your channel name gives away you are german so hallo. Wie geht es dir?
@Kammerbild
@Kammerbild Год назад
Hallöchen
@simonw.1223
@simonw.1223 Год назад
@@Kammerbild hallöchen. Hilfe ich hab ein hologram Material das Licht empfangen kann. Ich möchte es exkludieren.
@Kammerbild
@Kammerbild Год назад
@@simonw.1223 Hm, was heißt denn exkludieren? Von was genau?
@simonw.1223
@simonw.1223 Год назад
@@Kammerbild habe es gelöst ein kanal sagte man sollte den diffusions shader nutzen
@malterdernative
@malterdernative Год назад
but it doesn't work when you export it for a game engine! BÄH!
@spawn1411
@spawn1411 5 месяцев назад
You should do that in game engine. It's obvious
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