onaretrotip I have to say that this series has been one of my favourite to watch mate. I am fortunate to remember most of the games covered on all of the systems you have done from back in the day, and are really impressed with the info you have dug up(magazine inserts especially). Not that you have many left to do, but I look forward to watching the next one
Pretty sweet man, nice how you try to find footage of all these cancelled titles as it would be easy enough to just read a wiki about it with some static images like many do.
The Genesis is my favorite system and this was great! I can't believe all the games on this video man. Makes me wish we could rescue them all and release them.
Retro Game Players Thanks, Marcus! A few of them definitely look very playable. Think I'll download the ROM of ResQ to my Everdrive, as that looks particularly good.
I agree! Could have made a great MEGA-CD game! I always wanted a slower paced adventure SONIC game back in the day. I imagined something like Ganbare! Goemon on the SuFami.
Cool Spot had all the 7-Up references removed when it was released in Europe dude! and I bet the dinosaur racing one was canned because of it's similarities to BC Racers.
Yeah, it seems I falsely assumed that as Fido Dido wasn't the 7up mascot over there that they didn't know of him, but he was still in cartoons and on clothing , etc. Definitely similarities to BC Racers. Thanks, Larry!
Awesome video Pete! It sucks that Beyond Zero Tollerance was cancelled. I was a huge fan of the original Zero Tollerance, since I was big into FPS games, and that was the first type of game I could play on a console.
Surprising that the ones that were fully complete when canceled didnt show up on the Sega Channel, there were a few that did like an unreleased port of the SNES Flintstones movie game.
A game based on my favourite band of all time? I would've loved to have seen how House of Fun would've turned out. I could always check out Harlequin. I might check out RESQ. Looks like a chill game. Good video, Pete :D
Emperix Harlequin was great back in the day, but it's been a while so not sure how well it holds up now. Think I'll definitely load it up on the Amiga over Christmas. ResQ looks amazing, I'm gonna download that on the Everdrive. Thanks, Jojo!
Another cracking video Pete! I would say that it's a shame some of these didn't make it to the console but in a lot of ways it looks like we dodged a bullet, there are a few platformers featuring anthropomorphised animals that were probably aiming to tap into Sonics success, maybe more Bubsy than Rocket Knight Adventures. That might be doing them a disservice though, 'Frog Dude' looks like it might've had some nice ideas (if not enemies), Smaartvark looks a bit too tenuous and hastily cobbled together though. It's a shame the Akira game didn't see any daylight, although the biking sections looked like Road Rash in all but name, not that that's a bad thing, I think I would've been perfectly happy with a re-skinned Road Rash II. It's a shame about Resq as well, that looked great!
Thanks, Owen! Yeah, most look pretty naff, but a few promising titles (like REsQ). Surprised that they wasted the Akira licence, they could have released some interesting games based on that in a variety of genres.
Quality vid as always Pete buddy 😁 a few games I think I would of been interested in there... some I think were prob better getting put on the scrap heap lol
Resq almost looks like it was inspired by Sub Terrania. I think Swamp Thing, Lobo, X Women, and Frog Dude would of been awesome! Great video man subbed!
Yeah, definitely similarities there. I've downloaded ResQ to play on the Everdrive, but haven't had the chance yet. X-Women looks like it had a lot of potential too. Thank you very much, glad you enjoyed it!
The 3 games I want the most here are: - X-Women - Beyond Zero Tolerance - ResQ A lot of reasons for that. They seem technically impressive, with cool visual style, with some interesting gameplay aspects... (ResQ even got 3D sequences akin to Star Fox except without the need of a special chip). Next I'd say Shadow of the Beast III. Not sure if it's good but at least this would mean getting the full trilogy on Mega Drive since the 1st and 2nd games were already released on it (and even on Mega-CD for the 2nd one). That Fido Dido game would have also been much welcome. Well, at least Hardcore was eventually released but I'm sure you're already aware of that.
When you said that you grew up with an Amiga and a Mega Drive, that reminded me of something. Back then, you could use the Mega Drive's Controller on an Amiga(and on a C64 for that matter). However the Amiga would take 2 out of the 4 Buttons the Mega Drive Controller had. So you could play allot Amiga Games(Like R-Type Katakis and Turrican) using two buttons ... which was kinda cool back then.
Yes, that was awesome! And it saved me a ton of money. I had the Quickshot joysticks (specifically the Maverick and Python), so I could use them on my Amiga and my Mega Drive. Still have them!
Yeah! I never had an Amiga, back then a new friend of mine said, i should get a C64 because he has a *ton* of games to copy ... so when i went with my Dad i could have gotten an Amiga(which was the same Price back then as a C64) but i choose wrong. Turned out that _Friend_ did not have allot Games ... just a couple. Funnily _I_ then gathered *allot* Games for the C64 ... and i mean really a crazy amount. The good old times! When i was young, you could still buy Atari 2600 for cheaps as the stores tried to get rid of all the leftovers ... which was fun, i remember to have had the NES as well but ... the 16 Bit Times where the best. Snes and Mega Drive(Genesis) had a Style of Games the NES just didn't have. The Computers had the same Style Games, especially the Amiga. Back in the C64 times i would open up Controllers ... and solder cables on to them. I did change a Mega Drive Control Pad, so the _A_ Button would act like a _Jump_ Button, when in reality all i did was add the _Up_ Command and make it trigger when you push _A_. I also wired the _C_ Button, i remember that back then ... the Amiga had Space set to _C_ on the Mega Drive Controller ... but the C64 _also_ had Space on an Wire ... but _Space_ was actually set to the Second Controller's Button ... so i wired that in lol. Crazy, but super fun times. I actually keep thinking, to buy me a set of the Hardware for Arcade Sticks, and then build my own ... that would be as fun as Rewiring Controllers back then.
Ah, that's great hearing about your experiences back in the 16-bit days. They truly were the golden years for gaming. That's a shame you didn't go for the Amiga, as that's my all-time favourite gaming system, and I still play it a lot. But it sounds like it worked out well for you anyway. I have a few friends who build their own arcade sticks and it's a great skill to have. I'm useless with stuff like that, so usually get one of them to do it for me. One guy gutted an original XBOX controller and put it inside a Dreamcast arcade stick, and modified it with Seimitsu parts. It's impossible to find a decent stick for the original XBOX, so now I have a good Dreamcast one to use.
Yeah, in fact that friend had like 10 games or so, i found allot people that would give me Games in School back then, and i don't know how many i had, a whole box of Floppy Disks! I did similar stuff back then with Arcade Sticks. A friend had a Old Arcade Stick that would not work anymore, and he gave it to me. I disassembled a Controller ... and all you really had to do with those back then, was _scratch off_ some of that cover where the Rubber Buttons(they are inside, not the outside plastic buttons you press) close contact on the Controllers circuit board ... then you can solder on a Cable there. Buttons really are just like a Switch ... one that only has contact when pressed down(otherwise known as _Deadman's Switch_). All you gotta do is attach 2 cables and then use the Arcade Stick Button mechanic to do the switching. The only thing really necessary for Newer Consoles and PC now is the Circuit Board inside of those Controllers. The C64 and Amiga did not encode the Controller Signal at all ... so you just need to figure out what each cable does that sits in the plug. But NES, Snes, Playstation, Dreamcast ... those all _Encode_ the Signals they get from the Controller ... so you need the chip. And i just _used_ the chip in a Controller ... to get it into a Arcade Stick. Nowadays you can buy Arcade Stick _Sets_ on Amazon ... they basically a collection of Buttons, Switches, a Joystick and a small Circuit Board so the PC _think_ it is a xinput(so Xbox) Controller. You can also buy Buttons and all that stuff Separately, so you can mix and match Colors and have Buttons with Symbols on them, like the Arcade ones for Player 1 and Player 2. Also on Etsy you can buy premade _Cases_ for Arcade Controllers ... there you surely find someone who drills all the Holes where you want them too! So all you need to do is put the buttons in(easy) and connect all the cables(also easy, no soldering required with those sets). You could give that a try, and if you need help ... you said you got friends that do that.
The problem with a lot of those arcade kits is they're terrible quality. Better off buying Seimitsu or Sanwa parts individually like I did. Still, it's just not something I think I'd enjoy doing, but happy to pay someone who does.
While we never saw Fido Dido in Sprite Commercials, he was pretty familiar in the the United States. The character appeared on T-shirts, had a comic strip in YM Magazine, and was in some commercial bumpers for CBS's Saturday Morning cartoon block.
@@onaretrotip not much of a loss both home improvement and baby's day out were too horrible to be released but the mask on the other hand now that's a tragic loss cuz after seeing the SNES version I def would've loved to have played that on the genesis all day long shame it got canned last minute
Great vid Pete, had no idea elite was planned for the mega drive, probably for best as it wouldn’t of compared to the amiga version without the use of a keyboard, rest q looks cool
Nice to see Elite in there. For some reason Elite was never ported to any console except the NES. Good to see Elite featured here anyway. I would definitely tried to find a copy of it for the megadrive. Your videos look ace Pete. Somebody should nominate you for youtuber of the month!
I've heard of Virus, but I think there are a few different games called Virus. As far as Jeff's concerned, I don't think anybody really knows what motivates him. Perhaps the brain that came up with a game like Iridis Alpha just refuses to be predicted :)
Ooh yes. I played that game on the C64 and I didn't have a clue what to do. But I was just so blown away by the fact I could walk around, get in in plane and fly. It was great. I saw a walk through only a year ago or so. I don't think I could have finished that game back then.
GameHammer Classic Gaming Thanks, Zoë! Always surprised that Elite didn't get ported to more home consoles. It blew me away on the Micro, although I never got to play it much.
onaretrotip Elite is one of my all time favorites! In played it on briefly on the BBC , but played it properly and completed (a feat im proud of 😎) on the c64
Although I worked at the company that did Fido Dido I never worked on it, but even I thought it was released, It was completely finished and delivered.
Well, at least HARDCORE now gets a release on PS4 and Switch. Renamed to ULTRACORE, the game's development was finished by and is also distributed by "Strictly Limited Games" , available as pre-order the coming weekend, April 27th 2019 on their website.
Fido Dido was known in the US, I remember they had t-shirts etc advertising him all over the place. He was 7-UP's first mascot before yes being replaced by Cool Spot, in which Cool Spot became more popular and had multiple video games.
I'd have been all over that Akira game if it was released, and I had a Genesis back then. RESQ looked cool too! I've actually heard about Lobo before. Apparently they didn't want to sell games, that's why they didn't release X-women.
Didn't want to sell games meaning they cancelled stuff that would have surely sold and netted profits(assuming), compared to cancelling the game and making nothing from it.
Excellent video Pete. It's so interesting to see what could have been. I believe I recall seeing early footage of the Lobo game as a kid but I must of dismissed it as something I made up lol That X-Women game looked really interesting and definitely would have caught my attention at the time as X-men was huge back then. Shame really.
Awesome video again, Pete. Fido Dido was a cooler mascot than Cool Spot imo, however that game doesn't look like it would've been as good as Cool Spot's lol. A game based on Madness? I want that just to hear the 16-bit renditions of their music. Hardcore and ResQ look like they would've been top games.
Thanks, Adam! Yeah, Fido Dido was so cool back in the day. I thought the same about House of Fun, I would love to hear the 16-bit adaptations of their music. Hardcore and ResQ have been mentioned a lot, they definitely look right up my street. Think I'll download ResQ to the Everdrive.
Thanks to Sarah Avory for the following regarding MD Thunderhawk : Megadrive version of Thunderhawk looked the same as the Amiga version, and ran just as fast. In fact, it took me just 1 day to port a working version of the 3D engine from Amiga to Megadrive. Would've like to have finished the project, but then Mega-CD came along and so the project was shelved.
Swamp thing 😂 Who the hell thought playing as a leaf or log would be fun? Elite would have been good on the mega drive amazing it got a NES release really. Fantastic video Pete 😎👍
OMFG! RESQ! Pete, great video, i love all of your big productions, you put alot into them and i love em, i've already told my friend about "beyond zero tolorance" because zero tolorance is his favorite game, but he knew about it, big face i guess. pete, do you have like a list of pretty fully playable cancled games? that you can download, you know i mean? i would love to make some repros of any cancled game, or burn a cancled game disc, like thrill kill on ps1
RETRO GAMING ARTS Thanks, Paul! Glad you're enjoying the series. ResQ looks great; what a shame it was canned. I'm afraid I don't have any such list mate.
We had Fido Dido here in the states as well as a 7up mascot and Saturday morning cartoons. It was more of a fashion statement though as on T shirts and coffee table books and such. I believe Cool Spot replaced Fido Dido as a 7up mascot in the US but it was in a few other places.
You gonna leave us hanging again? That's it! I'm on the case once more! 1: Frog Dude was cancelled because Andy Swan's agent named John Cook who was the brother of 1 of the Twilight team members, told the team that not only did the game look uninspired but that it was a ripoff of Super Mario World. Twilight then lost interest in the title, which caused 2 team members to leave & kickstart their own company. Another team member named Mark Mason died around this time as well. 3: Swamp Thing was cancelled simply because of Warner Brothers stripping the developers & publishers of the license due to the commercial failure of the NES & GB ports along with the show being cancelled. This forced both the developers & publishers out of business. 4: Smartvark was cancelled due to the late culling of the Genesis. 5: Elite was cancelled for the SNES 1st because the developers couldn't find a publisher. The GB & SMD ports were worked on later but never completed for the same reason which caused financial problems. 6: House of Fun was cancelled because Madness convinced their record label to strip the license from Gremlin because they didn't like how the Genesis' sound chip was handling the music & they also didn't like the idea of covers being used instead of the originals. The reason why covers were being used was at Sega's request rather than Gremlins! 7: Rescue was cancelled by Psygnosis because Sony just bought them out & ordered them to make games exclusive for their systems. It didn't help that this was just after Sony was blown off by both Sega & Nintendo. But I feel like this game could have been reworked for the PS1! 10: Dyno Blaze was cancelled due to the lead artist dying of a severe illness which pushed back development for up to 2 years which Virgin was like "Forget it, Why bother finishing it with Saturn now here & by the time we're done, that will be discontinued & we would have to rework it for Dreamcast!". 12: Hardcore was cancelled for the same reason as Rescue. It's unknown why Sony didn't want to convert it to PS1. 13: Lobo was cancelled for the same reason as X-Women. 15: Fido Dido was cancelled due to Kaneko's closure of their NA branch, just like Socks the Cat. 16: Shadow of the Beast 3 was cancelled for the same reason as Rescue & Hardcore. 17: Dino Racer was cancelled due to developing issues arising which caused Codemasters to cancel it for that felt that since it wouldn't have met Sega's standards, it wasn't worth the investment.
Hardcore is getting released this year on the Analouge Mega SG, PS4, and PS Vita. www.theverge.com/2019/2/22/18234509/dice-hardcore-lost-sega-genesis-game-analogue
@@tartuffethesprywonderdog5883 According to your source, this month to be precise! I'm surprised that Sony is still supporting the PSV after all this time, But I guess they didn't have a choice.
I'm not sure if I should put it here or in cancelled 32X and MegaCD games, but here it is, Baby Boom. A game in which you steer a robotic arm and pick up babies that may cause damage around the house. Info: segaretro.org/Baby_Boom Footage: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vjZO_kffZSs.html
What was the music playing alongside the footage of Frog Dude - I *know* I've heard it before, but I've no idea where… Oh, and ResQ and Sonic 16 looked awesome - I hope at least the former is one day picked up by a retro publisher…
That Sonic game though... I can see why they dropped it (because it doesn't align with the other games), but it looks like an awesome game! They should have just changed the characters and release it. :D
Gutted that Lufia never had a Mega Drive release... now I'll have to clench my arse and pay out for it on the SNES. It's heartbreaking to know that there was an Akira game that was never released too.
You know my weakness, it's in the username. I think I'll grab an Everdrive, but eventually I'd like an authentic copy, slowly honing in on finishing all of my retro collections so eventually funds will be spare for it... ten years from now.
If you ever make another Genesis episode, you should talk about the game vasum (Dando). It looked like legendary axe 1, and was supposed to be some kind of action rpg I think.
I doubt I'll be making another one unless a few new games come to light in the coming years. I did look at that game but there's nothing out there, so it wasn't worth showing. Just a couple of magazine screenshots.
ResQ looked cool but Akira, Elite, BZT, City Hero, Fido Dido and Dyno Blaze would have been awesome. We also could have got a Ninja Gaiden game where the gameplay isn't broken like the Nes games. Such a shame.
Sony were to publish Elite, pulled out of the publishing deal, work continued on the game and switched to a dual format release, with an enhanced 32X Version (more objects, Texture-Mapped visuals etc)
I'm gutted these games were cancelled. They look amazing. The two main games i would kill to have would be sonic 16 and shadow of the beast 3. I owned for the amiga. Before i watched this programme i always thought why didn't they do this for the megadrive. Hope there is a homebrew game somewhere for the megadrive. I'd pay anything gor that. Fido dido is out to buy as a hack homebrew game. Keep up the good work.
Hardcore is getting released this year on the Analouge Mega SG, PS4, and PS Vita. www.theverge.com/2019/2/22/18234509/dice-hardcore-lost-sega-genesis-game-analogue
The Akira games could have been really awesome and it's really a shame this never happened. However i'm glad "Sonic 16" never happened as i never really liked the terrible (non-canon) Sonic Cartoon shows from the early 90s as they really had absolutely nothing to do with the Games.
Does anybody know any RU-vid videos I can find of Cecrock? It was a very, very, very, VERY, rare game. All I know is that it has unnerving, but simple digitized 3D graphics. The title screen has Cecrock saying "Hi, I'm Cecrock!" before the title screen started. The title screen was of a camera moving around the character while a collection of distorted beeps (supposedly the title music) played. I'm confused to why this rare game (which DID have footage of it on RU-vid by the way) could just stop existing. Am I doing something wrong for it to not pop up, or did it really get wiped from the face of the planet?
How could Dino Racer be similar to OutRun? Is it supposed to be that you'd have to make a left or right turn by the end of a level to move to the next one? Also, I'm surprised to see that a Sonic game based on SatAM could've been made. But it doesn't matter, since the six Genesis/Mega Drive games were all very good when they came out on the Sonic franchise.
BlueHedgehogMan17 Similar to OutRun as in you're behind the 'vehicle' (or dinosaur in this case) and drive along a road steering and avoiding other racers. Yeah, don't think Sonic-16 would've worked as Sonic's whole thing is to be fast-paced.