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Mega Power - The Largest Sega Genesis Games 

Sega Lord X
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Ever wondered what were the largest officially licensed Sega Genesis cartridges? Let's take a look!
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Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
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By: Jan Neves
RU-vid Page - / jan3d
Intro by Evan S.
portfolio.tses...
Episode Notes:
1. Captured on the Mega SG and real hardware.
2. 8 megabits = 1 megabyte
3. 128 kilobytes = 1 megabit
4. There are some oddball cart sizes out there. Star Control was 12 megabits and Panorama Cotton was 20 megabits.
5. The introduction of CDROM technology was huge mainly because of the storage possibilities. Where as a cartridge was huge at 32 megabits at the time, a CD could hold a whopping 5400+ megabits.
6. The reason developers didn't just start off with massive cartridge sizes in the 16-bit generation was cost. ROM was expensive and developers wanted to make money. Every increase in size increased cost, which was often passed on to the consumer. When a game had a larger cart size and things like battery backups, they tended to cost $10-$20 more than your average release. At the time of its launch in early 1990, Phantasy Star II cost $69.99 due to its 6 megabit ROM and battery back up.
7. So much was made about Strider's 8 meg showing. The magazines, the ads, the reviews, it was a real draw to see how it turned out. It was incredible that even with 8 megs, there is still heavy compression going on to make that game work. You notice those pauses during gameplay you feel? That's music being loaded for the next section.
8. As you may have guessed I meant raycasting in the Duke 3D segment. I hear raytracing so much these days I have it stuck on the brain.

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30 сен 2024

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Комментарии : 764   
@SegaLordX
@SegaLordX 2 года назад
It should be ray casting in the Duke 3D segment. Modern gaming has burned ray tracing into my brain so much I said that by mistake. Damn you Nvidia!
@joaoclodoaudo5385
@joaoclodoaudo5385 2 года назад
Nice! I look at the file size and multiply it by 8.
@arashnikoubashman6946
@arashnikoubashman6946 2 года назад
@@joaoclodoaudo5385 You mean the conversion from Megabit to Megabyte; raycasting and raytracing are rendering methods for 3D engines
@TheCubicleReview2
@TheCubicleReview2 2 года назад
Great topic sir, thank you! Never heard of comic slam before!
@porkyminch5131
@porkyminch5131 2 года назад
Can you please make the gameplay parts where there is no commentary last less? They are almost 20 seconds long! Like come on...
@arashnikoubashman6946
@arashnikoubashman6946 2 года назад
@@porkyminch5131 You know that you can skip ahead, right?
@diegoraimundo11
@diegoraimundo11 2 года назад
The guy who programmed Toy Story, Mickey Mania and many others for the Genesis has a RU-vid channel called Coding Secrets, where he explains how he did all that wizardy.
@albertabramson3157
@albertabramson3157 2 года назад
Yeah, he's one of the greats.
@Alkvaarder
@Alkvaarder 2 года назад
And he made Sonic 3D!
@have_a_good_day420
@have_a_good_day420 Год назад
@@Alkvaarder 3D Sonic games, like the Adventure series, or Sonic 3D blast??
@awesomebluetoad8945
@awesomebluetoad8945 Год назад
@@have_a_good_day420 3D Blast
@grubsgrubsgrubs6735
@grubsgrubsgrubs6735 Год назад
Thanks for that info I subscribed to the Channel
@TiNRiB
@TiNRiB 2 года назад
Discovered recently that GameSack is actually a big fan of SegaLordX. So, allow me to say.... MEGA-POWER!
@SegaLordX
@SegaLordX 2 года назад
I don't know Joe personally, but I was a fan of his channel from way back. Good stuff.
@TiNRiB
@TiNRiB 2 года назад
@@SegaLordX he mentioned your channel in hist last (or the one before) video. Definitely one of the coolest guys in the retro scene.
@SomeOrangeCat
@SomeOrangeCat 2 года назад
At one point Game Sack switched to a lower cart size. That's why its down to one host and lost the intro fart sound.
@ShadowEl
@ShadowEl 2 года назад
@@SomeOrangeCat same sack, smaller package.
@slow71971
@slow71971 2 года назад
@@SegaLordX Joe Montana Sports talk 2 was best football games they served up in my view.where else can the Cincinnati Bengals actually win a superbowl..an against the 49ers!LMAO sad but true.
@RGT85
@RGT85 2 года назад
That Lost World part where you are on the secondary part of bike being chased is seriously mindblowing for a Genesis game.
@SomeOrangeCat
@SomeOrangeCat 2 года назад
I'd take a whole game of just that!
@AFourEyedGeek
@AFourEyedGeek 2 года назад
That game really doesn't seem like a Mega Drive game, really impressive.
@rustymixer2886
@rustymixer2886 2 года назад
We knew this in 1997 and 1998, get your head out of Nintendo ass, boy
@megasaturndreams6634
@megasaturndreams6634 2 года назад
@@rustymixer2886 😅 so true
@TheQANinja
@TheQANinja 2 года назад
"MILFORD AMUSEMENT CENTER... WE'VE GOT THE FUN!" 🎶🎵
@carltonlong1985
@carltonlong1985 2 года назад
I remember playing Toy Story for Genesis during Christmas '95, and was blown away by the graphics.
@streetmagik3105
@streetmagik3105 2 года назад
I thought I was special for having a PlayStation and Battle Arena Toshinden. Looking back, I would have much rather been playing Toy Story, lol.
@mcameron1981
@mcameron1981 2 года назад
@Ryu You should look up the channel Coding Secrets on RU-vid. It's a channel by one the programmers of both games. He goes into depth how all the effects were done on the games.
@rustymixer2886
@rustymixer2886 2 года назад
@@mcameron1981 he even released a new directors cut 3d sonic that fixed 33 bugs and issues
@48hourrecordsteam45
@48hourrecordsteam45 2 года назад
I was too until I realized the gameplay was stiff,difficult and not as smooth as dat booger man .
@48hourrecordsteam45
@48hourrecordsteam45 2 года назад
@Ryu the sodium was 🤤 on toy story too, like comix zone
@drunkensailor112
@drunkensailor112 2 года назад
I can never get over how amazing the lost world looks.
@SegaLordX
@SegaLordX 2 года назад
Yup. That river rafting scene beats just about anything on the Sega CD outside of Batman Returns.
@PatrickIngham21
@PatrickIngham21 2 года назад
@@SegaLordX thunderhawk?
@karimcheese7257
@karimcheese7257 2 года назад
@@SegaLordX what is the best website to download roms for my raspberry pi. I really wanna look for some of these games you highlighted, including Lost World lol
@paxhumana2015
@paxhumana2015 2 года назад
@@SegaLordX , I think that Pier Solar and the Great Architects and Paprium need to be mentioned in this video, even IF they are not so-called "officially licensed" video games, and the reason for that is that they have done things that a Sega Genesis/Mega Drive should not be able to do AND that what they did, flawed games notwithstanding, was FAR more impressive than any of the games that are on this video.
@martinevans1206
@martinevans1206 2 года назад
All we needed is Joe from Game Sack to scream “Mega Power!”
@briantaylorcloe7725
@briantaylorcloe7725 2 года назад
A nice spot for that woulda been during the Duke Nukem part , after the developers are complimented on their giant sacks! 😹
@budyll1
@budyll1 2 года назад
Why exactly? I've watched a few of his videos and he's beyond annoying. I simply stop watching every RU-vidr who randomly screams/shouts in his videos for no apparent reason. Also, it was boring to constantly listen to him complaining how bad he is in literally every game he comments on. Why even play video games if you find them too hard xD?
@putridscene
@putridscene 2 года назад
"MEGAAAAA POWERRRRR" popped into my head multiple times through the video
@DP12321
@DP12321 2 года назад
@@budyll1 He rarely yells. He's not the angry videogame nerd. Game Sack is mostly quiet.
@goonerlee
@goonerlee 2 года назад
That Toy Story footage is amazing. Reminds me a bit of Clockwork Knight on the Saturn. That's super impressive visuals for a Megadrive game.
@SegaLordX
@SegaLordX 2 года назад
First time I played it I thought it had a special chip in it. But no, that's all software rendering.
@elimalinsky7069
@elimalinsky7069 2 года назад
@@SegaLordX The Coding Secrets RU-vid channel has one of the Traveller's Tales devs talk about many aspecs of programming for games he was involved with back in the day and how some crazy effects were achieved.
@simon41978
@simon41978 2 года назад
A Neo Geo version of this video would be interesting. I was always curious to see the new, high-meg, Neo Geo arcade games.
@DARS_04
@DARS_04 2 года назад
Late generation Neo-Geo games are astonishingly good looking, KoF 2003, Garou Mark of the Wolves, Sengoku 3...
@SparkyMK3
@SparkyMK3 2 года назад
The later Neo Geo titles get absolutely crazy with megabit size. The biggest one (one of the later KoF games iirc) is over 700 megs!
@AceTrainerX3
@AceTrainerX3 2 года назад
I'm pretty sure KOF 2K3 was the largest Neo Geo game ever released (though not the last). Even had it's own standalone PCB released alongside the cartridge format.
@Guernicaman
@Guernicaman 2 года назад
Toy Story's sprite scaling is probably the best of its kind on the SEGA Genesis. Makes you wonder how well ports of super-scaler arcade games would've looked w/just double or triple the mega.
@SonofSethoitae
@SonofSethoitae Год назад
The lack of 1:1 Super Scaler ports on either the Genesis or its add-ons like the 32X and Sega CD is baffling. The CD alone feels like it would be perfect for that, but Sega never did it.
@Guernicaman
@Guernicaman Год назад
@@SonofSethoitae - SEGA was always great at innovating when it came to hardware, both in arcades & home. However, when it came to commitment to software, it was very hit or miss. They quickly gave up if a console or peripheral didn't immediate sell like gangbusters.
@SonofSethoitae
@SonofSethoitae Год назад
@@Guernicaman True, it's just weird that they wouldn't use that as the initial approach to sell the systems. Especially considering how they designed and marketed the Genesis to be the "arcade at home". "Hey kids, here are all those arcade games you love in perfect detail" would be a far better selling point for the Sega CD than "hey kids, here are some blurry videos with an awkward adventure game attached".
@Guernicaman
@Guernicaman Год назад
@@SonofSethoitae - Indeed. Especially when it comes to the SEFA / MEGA CD's redbook audio. SEGA could've produced exclusives, such as an OutRun CD, Space Harrier CD, After Burner CD, Power Drift CD, & then a Streets of Rage CD, Golden Axe CD, Shinobi CD & so many other titles that weren't just the same game I played on my base console, w/a few extras. Exclusives like Sonic CD & Final Fight CD were reasons to purchase a peripheral like the SEGA CD, but you needed MORE of that - not less.
@silverywingsagain
@silverywingsagain 2 года назад
The video on Gamehut where one of the devs goes into how they fit that video intro for Sonic 3d blast is amazing. Dude basically wrote his own video compression algorithm at a time when MPEG was brand new tech.
@biostemm
@biostemm 2 года назад
With how smooth the 3rd person racing and 1st person maze sections were in Toy Story, I'm surprised they didn't adopt the implementation for more games...
@SegaLordX
@SegaLordX 2 года назад
Had it not been so late in the life of the Genesis, I could see the developer using them many more times.
@marccaselle8108
@marccaselle8108 2 года назад
It also helped that sculptured software developer mk3 and ultimate mk3 on Genesis. If sculptured software developed mk1 and mk2 for Genesis, they would have turned out better than they did.
@chadkirk150
@chadkirk150 2 года назад
There's one good thing UMK3 has on the Genesis. The ridiculous amount of glitches, and cashes you can discover just by screwing around with the character Rain. I mean you can spam his roundhouse kicks endlessly, he's untouchable in this version.
@Demokirby
@Demokirby 2 года назад
So story time with Revolution X, during the winter my sister played softball at a indoor softball building in the late 90s. They had the dream scenario of a completely free arcade upstairs (machines modded with coin buttons) for the intention of hosting birthday parties, but was free to use the rest of the time. They had solid game selection in the most part including Ghouls and Ghosts, Smash TV, Afterburner (yes full moving cockpit), double dragon, Heavy Barrel along with a bunch of others, including Revolution X. One night my Brother and Myself decided to tackle Revolution X, holy cow even with unlimited continues was that trail, by end game you are literally hitting the quarter button every 10 seconds it felt and the last boss is literally a half hour of constant shooting. We were so exhausted at that point and hands cramping that we actually started taking shifts to keep going (one would continue shooting with both guns while the other got a break.) We beat it, but totally not worth it. lol
@RoyAlWhicheez
@RoyAlWhicheez 2 года назад
👍👍
@milkapeismilky5464
@milkapeismilky5464 2 года назад
That's a great story! Revo X; cabinet looks like T2, plays like your mum.... Shoiting cd's....Somewhat similar, we had three cabinets, including, Police 911, at out frat house. Some of the tech savvy brothers got into the dip switches and set it to free play. Nearly got on academic probation one semester because we had Police 911 tourneys until 5am for weeks! We would rob the quarters from the other two cabinets and distribute them evenly between all three so the games wouldn't get taken away.
@Xeo7
@Xeo7 2 года назад
Yeah, I remember beating it when emulated and realized quickly why I had never done so in the arcade. Crazy ass game that's totally not worth the commitment or the money to beat it.
@JMFSpike
@JMFSpike 2 года назад
Not going to say that Revolution X isn't a shit game, but you at least have to give it credit for having a cool and original idea. It was just executed poorly.
@TheJacklikesvideos
@TheJacklikesvideos 10 месяцев назад
i remember playing though it at an acquaintance's house on sega console in the 90's. i thought it was fun and cool and all, because i just had an NES at home at that point.
@georged7627
@georged7627 2 года назад
I've always been a Nintendo man back to the NES days but when it came to the Megadrive I absolutely loved it and I stuck by its side throughout the 90,s and to date...one of the best machines ever 🙏🏽🤘🏾🤘🏾🤘🏾🤘🏾
@alanlee67
@alanlee67 2 года назад
Even as a snes fanboy it's hard to argue either way. It was nice when competing consoles were completely different and not just homogenous underpowered gaming PCs
@voodooturbo
@voodooturbo 2 года назад
@@alanlee67 Seriously. Once it all went to commodity pc hardware and the same titles with a few exclusives, I stopped caring about console gaming. Honestly I think it peaked with the 16-bit wars. Everything else after that was just fumbling in the dark with new tech until nVidia and AMD started making good chips cheap.
@voodooturbo
@voodooturbo 2 года назад
Dat FM synth!
@RobsonRoverRepair
@RobsonRoverRepair 2 года назад
Likes of Toy story showed the 32x was absolutely unnecessary and should have given the Mega drive at least another 2 years, holding a little brother role like the Master System did to the Mega drive.
@Jofe000
@Jofe000 2 года назад
25:10 You can also divide by 8 the amount of megabits to roughly obtain the amount of megabytes. Streets of Rage 2 would be 2 megabytes, the 32 megabit games would be 4 megabytes and Flicky and Columns would be 0.125 megabytes each or 125 kilobytes
@G_Confalonieri
@G_Confalonieri 2 года назад
It turns confusing. -byte was always used for capacity or size, and -bits, for data transfer. Which at last is another tricky deceiving bussines tactic.
@moandaindesigns
@moandaindesigns 2 года назад
Yes the Genesis is a powerhouse. The big issue was the cost of the extra storage on the carts. It was a lot cheaper to press a CD than make a cartage with equal storage.
@maroon9273
@maroon9273 2 года назад
Sad part majority of the cd games did not utilize the genesis vdp nor the sega cd scaler chip. Which caused a sega cd games to look like generic genesis ports.
@have_a_good_day420
@have_a_good_day420 Год назад
Plus there was a cartridge shortage in the 80s and 90s
@Sinistar1983
@Sinistar1983 2 года назад
This has to be one of my favorite topics when it comes to how gaming hardware had progress
@_TheElMan
@_TheElMan 2 года назад
Same. I love most of SLX videos, but this topic is right up there as an app time fav. If you read this, a series would be great. Biggest SMS, GG, 32X, even SNES and NeoGeo would be great. I know we can Google but it's fascinating seeing the games back to back.
@voodooturbo
@voodooturbo 2 года назад
It really makes me wonder what kinds of games we would have been playing on the Genesis if ROM chip prices weren't sky-high at the time. You can see what they were able to do when they had more than 4mbit available. Streets of Rage 2 is a good example of what happens when the gloves come off (pun intended). Absolute top notch graphics, music, and gameplay.
@_TheElMan
@_TheElMan 2 года назад
@@voodooturbo Paprium... I guess NEOGEO is what you would play. It was the same base for processor as the MD but more colours and "unlimited" cartridge size.
@voodooturbo
@voodooturbo 2 года назад
@@_TheElMan Yeah but the games weren't that great lol. They tended to go the opposite direction. Had massive carts with a lot of colorful sprites but the games and gameplay were kinda meh. Mainly because it was arcade oriented and not so much the chill at home kind of game. That said there were a few good NG titles.
@socialistprofessor3206
@socialistprofessor3206 2 года назад
What a delightful way to spend my insomnia time. Thank you, SLX. :)
@SegaLordX
@SegaLordX 2 года назад
Any time!
@greenEYEDdj
@greenEYEDdj 2 года назад
Yeah, 2am. I needed something to watch.
@iCABALi
@iCABALi 2 года назад
Now you're playing with Power, Mega Power! Phantasy Star II only being 6 Megabits and IV only being 24 surprises me.
@derekbuckler3859
@derekbuckler3859 2 года назад
When lightning force released i marveled at the incredible graphics, parallax scrolling, and that awsome music. At the time i didn't understand the concept of megabytes, just that the game was noticeably enhanced. I actually didn't know about several titles you mentioned here x, like frank thomas baseball. Going to have to check that one out, and i never liked revolution x either lol. I also think one of the most impressive titles for me was phantasy star 4
@thetechn1que518
@thetechn1que518 2 года назад
Phantasy Star IV was a hefty cartridge too, I think it was 24 mb and it also had a save battery. I remember seeing it at Media Play for $99.99 USD, twice the price of other new games. And since I was playing the demo setup of a PlayStation in there at the time, that seemed crazy for a last gen game.
@milkapeismilky5464
@milkapeismilky5464 2 года назад
Lightning Force is one of my all time favorite Genesis games. the sound effects are memorable, especially the crazy "1up" which sounds like "Wabba" I play it on my phone all the time, along with the PSX game Einhander.
@Rationalific
@Rationalific 2 года назад
Fun video, as always! By the way, it's worth pointing out that 1 Megabyte is 8 Megabits.
@marccaselle8108
@marccaselle8108 2 года назад
That is a great point and I think SLX should have made that clear. So 32 megabits is what 4 megabytes?
@Rationalific
@Rationalific 2 года назад
@@marccaselle8108 Yep. That's right. Thanks for the reply!
@Aszaxa
@Aszaxa 2 года назад
I remember my brother owning Pocahontas back then. It was hard for me to believe that it was playing on a sega genesis of all things. I guess because we also had shining in the darkness and I didn't understand the difference between the two games in terms of graphics and release at the time. Pocahontas still looks amazing till this day and I gotta go back to it someday.
@Zahir658
@Zahir658 2 года назад
1. Demons of Asterborg's size is 117 MB?! Will the original console be able to handle such a large game? OO 2. Flicky is only 1MB? How did they fit so many stages in only 1MB? 3. I think Vectorman 1 and 2 could also be interesting here because they also had a 3D like platform and some other cool stuffs.
@glenndoiron9317
@glenndoiron9317 2 года назад
The Demons of Asteborg cart size is 15,335,424 bytes. This makes it a 122 megabit cartridge (megaBIT was the unit that was being used back in the day).
@Zahir658
@Zahir658 2 года назад
@@glenndoiron9317 That is huge! Can it be played on the original console?
@stefanheiler2329
@stefanheiler2329 2 года назад
Games like Demons Of Asteborg have additional FPGA chips / logic on the cartridge to shuffle the memory around. Image it like multiple cartridges in one exchanging at the right time.
@Zahir658
@Zahir658 2 года назад
@@stefanheiler2329 Dang. If only they had known how to do that in its console time
@stefanheiler2329
@stefanheiler2329 2 года назад
@@Zahir658 haha yeah true, but the processing power and memory requirements of this additional logic surpasses the power of the mega drive. Imagine modules like this costing more than the console :) But it's a nice way of breathing new life into classic consoles. I really like the approach.
@PSYK0MANT1S
@PSYK0MANT1S 2 года назад
Triple Play GOLD was the pinnacle of baseball on the Genesis. I loved how you could hammer the A, B, and C buttons after somebody scores to spam crowd cheers, horns, and chants. That was the best rubbing it in your friend's face in 2-player!
@sirrocketcafe1138
@sirrocketcafe1138 2 года назад
Every day I learn more and more about Sega! Thanks for these Awesome Videos!!
@SegaLordX
@SegaLordX 2 года назад
Glad you like them!
@jm2621
@jm2621 2 года назад
I owned MK3 on the Genesis so I never played Ultimate MK3 when it came out since after 95/96 I already moved on to the Saturn/PlayStation/N64 I remember renting Super SFII and I was like why does it sound so bad?!? So I never bought it.
@shiningphantasy1393
@shiningphantasy1393 2 года назад
The release of Strider put the megabit count in games to the forefront; the magazines were giving that aspect so much hype that it compelled me to put Strider on my must have list just to experience what all the build up would ultimately produce. Fortunately the game was good also so the purchase was not regrettable. Then the Neo-Geo came along and made the mega marketing a central focus of justification of why their games were priced so high and out of most consumers' reasonable price range. Some attention getting games but not worth between 150 and 250 dollars each. I wish that Sega would have been as generous with granting extra megabits to Phantasy Star 2; the developers requested 8 megabits but it was denied and one of the consequences is the lack of backgrounds during the battle scenes, as well as the idea of 3D dungeons from the first game being discarded.
@heavysystemsinc.
@heavysystemsinc. 2 года назад
The chips themselves holding the memory were the main reasons for decisions being made. The genesis could have always had 100 MEGA SHOCK, but you're paying for hardware in the carts, not necessarily the work to fill it utilize that memory. Computer tech manufacturing techniques are utlimately what decides a consumer product's limitations because you can do whatever you want with computer tech right now, but it'll cost you. From a business perspective, they're always trying to hit that sweet spot of 'cool but not so pricey they can't move units'.
@shiningphantasy1393
@shiningphantasy1393 2 года назад
​@@heavysystemsinc. In PSII's case upon release it was already priced at $84.99 which was uncharted territory up to that point for a 16-bit console game and earlier; I just feel that with how common that larger cartridges for Genesis became over the following year or two that Sega could have authorized the extra meager 2 megabits so the developers could have their vision fully implemented. Of course none of that stopped me from rushing out and buying it on the day of release or a couple of days later, whatever the case was.
@ph_stuff
@ph_stuff 2 года назад
Now an unofficial larger Sega Genesis games would be nice to see. There are some pretty interesting stuff.
@99Vood99
@99Vood99 2 года назад
Excellent video SLX, it's a pity that storage was so damn expensive in both physical and dollar costs those days. Some of the newer Genesis games - particularly the 'Demons of Asteborg' game show what can be done when there are no real limitations to the cartridge size. At the same time, I did like your NBA Jam & College Slam comparison as it shows the developer using the added space just to add 'filler' content.
@aaronreid8375
@aaronreid8375 2 года назад
Megabit always confused me.. why not just use megabytes? I guess 4MBit sounds better than 512K
@Neonmirrorblack
@Neonmirrorblack 2 года назад
In the end, we never "needed" the SegaCD at all, which aside from a very super select amount of games were all hot garbage anyway, riding on the crappy FMV train. The only real benefit we got out of it for most games anyway was improved audio. They could have done so much more with it, but instead decided to sink it with trash and move on to the next disposable peripheral in their lineup.
@maroon9273
@maroon9273 2 года назад
Sega never learned from the sega cd experience. Again they released another add-on which is the 32x. As a bandaid solution which died less than 6 months.
@Neonmirrorblack
@Neonmirrorblack 2 года назад
@@maroon9273 At least they *somewhat* redeemed themselves with Capcom fans and the Saturn. That was the best system by far to play the best versions of Capcom's fighting games in the mid 90s, especially the imports. Also had the best controller ever for console fighting games at the time (default Japanese controller, second US iteration...the first was a fat piece of junk) Beyond that though, the system wasn't all that remarkable either, especially not in the genre variety department. Then the Dreamcast gets silently released, and due to having such little fanfare was nearly DOA, despite the fact that it was the most powerful gaming console by far up to that point. Sega did most everything right with the Genesis (base console), but that seems like it was the only time they managed to do it.
@Nov-5062
@Nov-5062 2 года назад
Wow The Lost World looks incredible!
@teknomax7883
@teknomax7883 2 года назад
I have no love for RU-vidrs that keep on saying "oh, but on X console, it would have been better" "oh, on the next console we would have had a better experience"... Man efff that I HAD THE GENESIS, I DID NOT CARE ABOUT THE OTHER CONSOLES, I WANTED IT FOR MINE!!! Frikkin first world'ers...
@jamesoneavatar8644
@jamesoneavatar8644 2 года назад
The biggest game I remember buying was Phantasy Star IV. it was 24 megabits and cost $100. I wasn't disappointed
@uptowndanram6753
@uptowndanram6753 2 года назад
Acclaim had a sweetheart deal with Sega back then, possibly being the only other third-party aside from EA that manufactured its own cartridges. That would explain why the Genesis' 1995-1996 release schedule was chock-full of these 32 Meg Acclaim carts. Unfortunately most of these releases SUCKED (with the exception of Wrestlemania Arcade, which was and is still an exceptional port of the coin-op, and maaaaaybe Big Hurt Baseball because of the production values) and the company took a financial bath in '96 with warehouses of unsold, high-meg carts. IIRC, a fair amount of Acclaim's unsold stock was purchased by Majesco, which later on repurposed them for their 1998-1999 reprints of select Genesis and SNES titles.
@Hektols
@Hektols 2 года назад
There is also Gunstar Heroes, only 8 Megs for one of the best and spectacular games of the 16 bit era.
@Fuuntag
@Fuuntag 2 года назад
I love tracking down the biggest carts for systems and seeing how the space has been used. Thanks for producing this.
@therealsokratis
@therealsokratis 2 года назад
Any video that starts off with a Street of Rage song is bound to be awesome - great vid!
@SegaLordX
@SegaLordX 2 года назад
That soundtrack is damn near perfect.
@SRC267
@SRC267 2 года назад
@@SegaLordX Strafefox did a good video on SoR and it's music. Worth checking
@videogameobsession
@videogameobsession 2 года назад
I was disappointed when 32Mb roms started coming out, because my Super Magic Drive (copier) had 24Mbits of DRAM. 😈😄
@The90sGamingGuy
@The90sGamingGuy 2 года назад
A co-worker and myself talked about this topic last summer only we conversed about the rom size of n64 and SNES games. Great topic to cover. I've been on a Genesis kick for the past four months.
@Perfection-ME-01
@Perfection-ME-01 2 года назад
I’ve been playing video games since the pong days and it’s crazy that games nowadays can be one hundred hours plus to complete and look absolutely stunning. Looking back to the Master System and then the Mega Drive,so many games were gorgeous and felt crazy to have this little black box that gave us hours upon hours of awesomeness in our front rooms and bedroom’s
@fusionspace175
@fusionspace175 2 года назад
I will say one nice thing about Revolution X. The full size arcade machine had a big bulky and pretty awesome plastic gun attached to it. It at least felt good to play in a physical sense, it rumbled and I think it had a speaker in it, if memory serves.
@rayfincham1595
@rayfincham1595 2 года назад
While Streets of Rage 2 had a modest sized cartridge, the music, animations, and just the over all content was awesome. It’s too bad that the versions of MK3 had garbage soundtrack, it didn’t even come close to the arcade. The one thing the Genesis had going against it was the low color pallet and the sound chips, if the devs didn’t put much effort into the game it showed.
@maroon9273
@maroon9273 2 года назад
Also the genesis lacked expansion support in the cartridge and expansion port for graphics/color, ram and audio enhancement.
@superpaul79
@superpaul79 2 года назад
My takeaway from this is that size doesn't matter. Just like every woman I've dated told me.
@talen8152
@talen8152 2 года назад
You know I was shocked Phantasy Star IV wasn't on here especially with it's 100$ at time of release price tag. But Nope as far I can tell it was a 24 meg title.
@ChazTheYouthful
@ChazTheYouthful 2 года назад
Worth every damn penny.
@jacobprayer8656
@jacobprayer8656 2 года назад
Super Street Fighter II has two wonderful hacks available. Pyron's color hack, and a sound driver fix.
@Canadian_Gamer
@Canadian_Gamer 2 года назад
A lot of publisher's restricted how many megabits the developer's could utilize on many titles and that's the reason we got so many underwhelming ports. The Genesis version of Another World is good but could you imagine if the dev team had 32 megabits at their disposal?! 😂
@glenndoiron9317
@glenndoiron9317 2 года назад
It was ALL about cartridge cost.
@michaeltertelyi8479
@michaeltertelyi8479 2 года назад
It fills my heart with joy to see SLX mention Demons of Asteborg, that game is awesome. I backed it on Kickstarter!
@teddym2808
@teddym2808 2 года назад
The crowd is animated rather than static in the college basketball. It really makes a difference to me as that always drove me nuts with NBA Jam. Just my 2c of course, might not bother anyone else.
@supersexysega
@supersexysega 2 года назад
NBA Jam Tournament Edition on Genesis has animated crowds and improved announcer like College Slam compared to Vanilla NBA Jam.
@PnC_GameZnThingZ
@PnC_GameZnThingZ 2 года назад
Super SF 2 was always upsetting to me. SNES looked the best but was missing voices and the sound effects sounded like billiards instead of punch/kicks. The Genesis has more sounds but they sound like they were recorded Ace Ventura out the butt style
@Cafeman_2D
@Cafeman_2D 2 года назад
The cost of ROM carts and need for bigger games led to CD gaming. But then the consoles didn't have very large RAM capacity, and slow access CD drives! So it was give and take.
@deku812
@deku812 2 года назад
I'm surprised by the number of 32 meg Genesis games in 1994. I was under the impression Donkey Kong Country was one of first games to be 32 MEG when it launched.
@velvetdogg7375
@velvetdogg7375 2 года назад
Im with you that they should have had lager carts. Not at the start but like a year in. Before the SNES came out. The other part of the equation would be to keep the price point at the $49. (I know costs) along with that they still drop the price of the system $149. Top it off with the Sega dose what nentendon't campaign. As far as the cost goes. I watch videos and they pist a way millions with they're corporate dysfunction. So they could take that hit to their wallet and made up for it in add sales. The could have been cool kids! The coolest!
@THENAMEISQUICKMAN
@THENAMEISQUICKMAN 2 года назад
It is worth noting that both the MD and SNES versions of both Mortal Kombat 3 and Ultimate Mortal Kombat 3 are notoriously buggy, even if they are impressive for the hardware. Also worth noting that the reason Ultimate MK3 loses a lot of stages is because, believe it or not, the arcade version actually lost stages as well! I still have no idea why they removed some.
@maroon9273
@maroon9273 2 года назад
It's due to lack of ram with the arcade board.
@THENAMEISQUICKMAN
@THENAMEISQUICKMAN 2 года назад
@@maroon9273 the lack of stages in UMK3 compared to MK3?
@maroon9273
@maroon9273 2 года назад
@@THENAMEISQUICKMAN yes
@SonySupporter
@SonySupporter 6 месяцев назад
@@maroon9273 Which stages are missing from the arcade UMK3? You can access them with two players codes.
@TornadoADV
@TornadoADV 2 года назад
This touches all my hardware nerd buttons.
@arcticridge
@arcticridge 2 года назад
Size matters - Game Sack
@kevinstrade2752
@kevinstrade2752 2 года назад
You make an excellent point. Why come out with a 32x if most of the 32 meg carts look 32 bit??!!! There are even fewer games that could only be done in a 32x. But with the 3d chip could SW arcade be done or Metal head on a 32 bit cart with 3d chip? Maybe at a slight downgrade. You got me thinking about this. World series baseball was better on the genesis in my opinion with more announcer voices. The field scaling isnt that big of a deal. Other then that, what was the point of porting it to 32x? Toy Story and other clearly look 32 bit, amazing they did some of these on a system designed and built in 88' almost 10 years prior.
@maroon9273
@maroon9273 2 года назад
The SVP chip cannot handle games like metal head and darxide. The chip is only 16-bit and texture mapping is limited.
@maroon9273
@maroon9273 2 года назад
@Orzuum Sega went too far putting out too many add-on hardware in a short period of time for the genesis. Knowing you had battery issues with the game gear and the master system going strong in Europe. Worst part, soj introducing the mars project which led to the release of the 32x knowing the Saturn release is looming. They should either cancelled the sega cd or 32x (release it a year earlier).
@maroon9273
@maroon9273 2 года назад
@Orzuum for me I still firm 32x had no place place as a add-on when the 16-bit era was still standing strong during the early years of the 32-bit era. Theres no point of soa continuing 32-bit add-on when they can create a saturn hardware alternative instead. It was soj poached the stop gap idea knowing the Saturn will be released the same year and a after the 32x release. No way a company like sega and developers can developed multiple platforms at the same time and it will put sega in the red earlier during the Saturn era. Double the overspending by having a add-on plus a console while you have the genesis and game gear to take care of. Even worse, once the sega nomad is released and will bankrupt sega out as a console manufacturer by 96 or 97. I don't make any sense, they should've never implemented a stop gap console in the first place
@maroon9273
@maroon9273 2 года назад
@Orzuum nintendo handle it perfectly than sega. They did cost effectively by having rare as there exclusive 2nd party developer (created 32-bit graphic games), expanding there rom storage, square continue to go strong during early 32-bit and super fx 1 and 2 chip (best selling port of star fox and yoshi island). The genesis would've survived well into 95/96 and in time for a fully ready and improved Sega Saturn. That's why two add-ons never work. Sega CD failed and sega used the 32x as its bandaid which failed to stop the bleeding at the wrong time when the jaguar and 3do out, while the ps1 was ready to be released in Japan the same year. Sega stop gap add-on was the sega cd and they did know to utilize the hardware which is a waste when they releasing it. Sega cd would've been better as a standalone console in 92/93 or yet have a genesis 32x cart console (sega Neptune) in place if it don't work out.
@maroon9273
@maroon9273 2 года назад
@Orzuum Then the sega cd is unfeasible released add-on. The only way the 32x could have been utilize, if released in 92/93 as a standalone console and the sega cd add-on is cancelled. 94 was too late for another genesis upgrade. Add-on hardware are complicated with the genesis broken/limited expansion friendly cartridge and expansion port. Your limited with the genesis grainy colors either sprite or background and limited sound effects/channels especially using gem sound engine.
@andychow5509
@andychow5509 2 года назад
You're right that Revolution X is a terrible game. But I always liked the style, the atmosphere. It's definitely a fun game to watch.
@T.Maximus
@T.Maximus 2 года назад
I had the regular MK3.. loved it on Genesis.. also had the street fighter super 2.. also loved it so many classics what a great time.
@CharlesHepburn2
@CharlesHepburn2 2 года назад
This goes to show you how insane Neo Geo was for its cartridge sizes. While Genesis was bragging about 32 and 40 megs of power… Neo Geo was rocking several hundred powers of mega! LOL. They were the real hot dog! You would need a pair of steel balls just to play it. Keep in mind that Neo Geo MVS was created around 1988 by Alpha Denshi Corp. that’s roughly when the Mega Drive was created as well. I love Neo Geo for its unabashed gluttony…. But I STILL can’t afford one!!!
@videogameobsession
@videogameobsession 2 года назад
Back when I bought my Neo•Geo (12/1990), games were priced based on their rom size. So games such as League Bowling and Puzzled, at around 20Mbits, were $120, and games such as Top Player's Golf (62Mbits), were $170. It wasn't until SNK got into retailers, Babbage's and Electronics Boutique, that they all shot up to $199.99 MSRP. the $120 AES price point wasn't too much higher than some early Genesis games, when you think about it. (Revenge of Shinobi, Ghouls N Ghosts $65, Phantasy Star II $79.99, and later on, Virtua Racing, at $100.)
@glenndoiron9317
@glenndoiron9317 2 года назад
ROM chips were expensive, you could have had NeoGeo-ish games on the Genesis if rom space was no object (see: Paprium), but when your price point is $60, not $200, that simply isn't an option.
@videogameobsession
@videogameobsession 2 года назад
​@@glenndoiron9317 The Neo•Geo was much more than "a Genesis with bigger carts" though. :). The video chip was much more powerful, as were the audio capabilities, which was basically CD quality (PCM), with 15 channels of audio (compared to only 6 on the Genesis). The Neo•Geo was a beast, with 380 on screen sprites, running with a lush 4,096 on screen colors (out of 65,536), at any one time, the Genesis... had 61 on screen colors (out of a palette of 512). The fast video RAM of the Neo•Geo allowed for extremely smooth animations. Not even the Sega Saturn or PlayStation could handle Neo•Geo ports, though the Saturn fared a bit better than the PS1, with the add-on 4MB RAM cart. I love the Genesis too, but the Neo•Geo is every bit, the beast, it's built up to be. The larger ROM carts, were important to hold all of those high color, multiple sprite animations, and, in some cases, several minutes of crystal clear, recorded voice, but even a smaller sized Neo•Geo cart, such as NAM-1975 (46mbit), at only 6mb larger than Super Street Fighter 2, on the Genesis, was very easy to recognize as "Neo•Geo quality".
@glenndoiron9317
@glenndoiron9317 2 года назад
@@videogameobsession Having owned an AES (and several games for it) back in the day, I know that the hardware is technically better in most categories. However, few neo games actually pushed its hardware to the level where you can say "Nope, not going to happen on the genesis without severe cutbacks, even with unlimited ROM space". We're starting to see what could have happened on the Genesis with these huge carts nowadays.
@videogameobsession
@videogameobsession 2 года назад
@@glenndoiron9317 If you're speaking of Paprium, I don't believe that would never be mistaken for a Neo-Geo game. At least not one of the ones that takes advantage of the Neo hardware. You should also judge console games by their original releases. I'm sure more could be pushed from the Neo-Geo if today's knowledge and tools were available back then.
@Albert8044
@Albert8044 2 года назад
The Genesis port of Super Street Fighter 2 was closer to the arcade port even though the audio and voice samples took a step backwards, never the less it's still the most playable port on the Genesis.
@zyriuz2
@zyriuz2 7 месяцев назад
Dude, super street fighter 2 on megadrive is so good! Its the best version around better than champion edition. Altho the music is different and thats because the soundboards changed on arcade, the older version uses the CPS1 sound while CPS2 sound is the one you will hear on the super and hyper edition, altho on the hyper edition on arcade you can actually pick and choose which sound you want thus leading to some quite unique rendition for stages that was designed for cps2 but is sounded through cps1
@nomuru2d
@nomuru2d 2 года назад
Have you watched the GameHut channel here? The guy behind it worked on both Sonic 3D and Toy Story, and he has some interesting stories to tell about the programming techniques he used, particularly the crazy compression done to fit everything in.
@nicholasdean3869
@nicholasdean3869 2 года назад
Memory Compression Tech probably was t as advanced then
@Geekplaysbronks
@Geekplaysbronks 2 года назад
Pra quem conseguiu achar esse comentário, quero lhe dizer que tudo começará a dar certo em sua vida! Você crê? Tudo é possível ao que crê. 🙏🏻🙏🏼
@johneygd
@johneygd 2 года назад
You don’t need a sega CD for good ports, 40 megabits wasjust enough.
@83Chrisaaron
@83Chrisaaron 2 года назад
I remember when either Mortal Kombat 3 or Ultimate was on the Sega Channel. If I recall correctly, not only did you have to pay an additional fee to "rent" the game, only half the roster could be downloaded to your Genesis in a single session due to the game size.
@arifryo6823
@arifryo6823 Год назад
What i like about virtuafighter2, is the main character has the ability to open up the opponents defense..and strike it immediately..i wonder why todays fighting games didnt include that..
@watcherdev
@watcherdev 2 года назад
Good wholesome SEGA content 😌 I never paid attention to the sizes until this video 😲 this is really good to take note of
@jeffleake1960
@jeffleake1960 2 года назад
aah the good old days when the leap in technology and graphics between the old and new generation of consoles was massive
@BrothaKyo
@BrothaKyo 2 года назад
Ah yes, an episode for Joe from GameSack! I love the topic of Mega Power, this video is awesome.
@yenk82
@yenk82 Год назад
No Vectorman and Vectorman 2? I thought a 60fps platform with digitalized elements required a large data volume
@have_a_good_day420
@have_a_good_day420 Год назад
Haha, I was gonna say, where's Revolution X?? I love that game!! My friend in the video is on the other side of the fence on this one. To each's own.
@simon41978
@simon41978 2 года назад
It's amazing to see what the Genesis can do when ROM size is not an issue. We have the homebrew ports of Darius, Shinobi and Splatterhouse is being worked on. I'd like to see somebody do another port of Ghouls N Ghosts and see how close to the arcade they can get with 32 Megabits (the arcade game is 32 Megabits). I think R-Type would be great on the Genesis too.
@simon41978
@simon41978 2 года назад
@Orzuum Yes, I'm subscribed to him. And take a look at the Master Linkuei channel.
@patrickhawthorneLS
@patrickhawthorneLS 2 года назад
R type is a really good idea,id imagine a near perfect port on megadrive,kinda weird that it never happened seing as rtype was soo popular on sms .. shinobi looks really good so far too I would love to see someone fix street fighters horrible voices
@simon41978
@simon41978 2 года назад
@@patrickhawthorneLS It was usually due to gaming politics. The PC Engine had a great port so Irem probably didn't want to have a Megadrive port competing with their PC Engine port. Capcom used to avoid that too. They released Final Fight and Daimakaimura around 1994 for the Sharp X68000. Why no Final Fight for Saturn? It would have been great.
@31leoceara
@31leoceara 2 года назад
Have you seen what has been done recently with Genesis Mortal Kombat (Mortal Kombat Arcade Edition)?
@kairi85
@kairi85 2 года назад
appreciate the vid, super dope
@SegaLordX
@SegaLordX 2 года назад
Appreciate it!
@acecarrera1
@acecarrera1 2 года назад
If only Sega ported arcade super scalers with these added megs.
@Hektols
@Hektols 2 года назад
Those games would have been perfect for the Sega CD, no size limitations and scaling technology in the hardware.
@yeahyeahwowman8099
@yeahyeahwowman8099 Год назад
There was only a handful of games that blew me away in the graphics department back then. The one game that floored me as a kid with its color pallet, great animation, sound and everything else was Yoshis Island. Hell it looked better than most 32 bit 2d offerings at the time.
@andrewsqual
@andrewsqual Год назад
Thank you for acknowledging the horrendous music in SF The New Challengers. I was devastated back in the 90s when I first played it and forever hated it and could never play it as a result lol.
@hopetagulos
@hopetagulos 2 года назад
I'm Brazilian and a friend had a Duke Nukem cartridge for Mega Drive, in the early 2000s. Since the first time I played, I don't know how Tec Toy managed to design that game.
@TechRyze
@TechRyze 2 года назад
I reckon games like Quarterback Club just wasted space with poor or no data compression. It's easy to fill 4MB of space if it's not used efficiently. Look at how big things are nowadays. One MP3 song is 32Mbits on average. If audio samples are as high quality as it's possible to use, plus plentiful in number, then that can take up loads of the cart. Voices and instruments as well as all of those sprites and other graphics. The newer machines would probably be able to use better compression sure to the faster CPUs allowing files to be decompressed rapidly.
@DeenHoward
@DeenHoward 2 года назад
Would've been cool to see Super Street Fighter II on the Sega CD instead with the arcade music. Kinda like how Fatal Fury Special was.
@joeyvlo
@joeyvlo 2 года назад
Having a controller with 6 face buttons made the Genesis version of SSF2 my preferred version at that time.
@mickmook1317
@mickmook1317 Год назад
Just remember when u see people going nuts over a ps 5. That when we were kids 8 meg was all it took to make a kid happy.
@Senhordaverdadeabsol
@Senhordaverdadeabsol 2 года назад
Back in the days when bit counting was a selling point (RIP Jaguar) even ROM size was a card up sleeve on marketing products. However developers had to pay for printing bigger (and more expensive) carts, and SEGA, as Nintendo, did not aliviate on the price....at the end consumer pays for more. And as seen here, sometimes huge ROMs are just result of bad and lazy programming, so you end up paying more for a crappy work.
@Shinobi33
@Shinobi33 2 года назад
Super Street Fighter 2 looks amazing. Almost as good as the SNES port
@freddiejohnson6137
@freddiejohnson6137 2 года назад
Looking back now it seems amazing on the systems of the time that they were able to fit certain kinds of games on cartridges especially and kind of adventure or RPG that took hours to play through and explore. Yes things took up less space then and there were countless reused graphical tiles and assets but they really did use the space so much more efficiently then. Although it did seem like 32 megs was the maximum most publishers were willing to go for the most part with a few exceptions and I think it was around 1993 when that was first hit for both the Mega Drive/Genesis and the SNES it's surprising just how expensive rom chips were at those sizes even after years of being in mass production.
@philosophyoftrucking
@philosophyoftrucking 2 года назад
MEGA POWER!!! (Where's Joe when you need him?)
@EpicLebaneseNerd
@EpicLebaneseNerd 2 года назад
i am sure that being a nintendo kid, i never payed much attention to this, i don't think many nes or snes boasted this, or i was just oblivious to them, and end of the day, it is not the size that matters, but this was a nice video and an eye opener.
@gehyashgigzwerg
@gehyashgigzwerg 2 года назад
Zero tolerance was a much better looking game than duke nukem 3d -_- probably played better too
@VegetabIeMan
@VegetabIeMan 2 года назад
Fucking one of the best channels on this site alone. ReviewTechUSA and ClassicGameRoom ain’t got shit on you
@Oysterblade84
@Oysterblade84 2 года назад
Now 80's Comics. Half the shit Mark reviewed in his videos he knew nothing about like when he got a Japanese Mega Drive donated to him for review he couldn't figure out why western game carts wouldn't play and assumed it was broken. SegaLordX is now my number 1 viewing source, he's all I watch these days, reality TV on free to air can shove it. I hope SLX goes on to be the biggest RU-vidr, hell he's more than earned it.
@VegetabIeMan
@VegetabIeMan 2 года назад
@@Oysterblade84 100%. Knowledge and experience drive this man’s channel and it’s the ultimate of guilty pleasure in terms of video gaming on this site. Also, CGR sold all of shit too. Heard he comes from a rich family, he didn’t need to be a gamer anymore.
@SomeOrangeCat
@SomeOrangeCat 2 года назад
Size is good, but optimization is better.
@NightDragon2383
@NightDragon2383 2 года назад
Now you're playing with power... MEGA POWER!!! Wait wut?
@megasaturndreams6634
@megasaturndreams6634 2 года назад
Capcom and their SF ports on the MEGA DRIVE are a complete disgrace. Yea they look okay and play well but when you delve into the recent hacks only then do you see what was possible.
@maroon9273
@maroon9273 2 года назад
Even the digitized sprite games like mortal kombat 1 and 2, pitfighter, road rash 3 ports were terrible. Developers could've done a better job.
@megasaturndreams6634
@megasaturndreams6634 2 года назад
@@maroon9273 oh for sure. My point I suppose is that gamers, media and fans are quick to point out that the hardware can’t do the job. In reality it’s budget and time constraints that cause the issue.
@megasaturndreams6634
@megasaturndreams6634 2 года назад
@Benjamin Owuye Jagun agreed, I suppose in my original comment I poorly used the phrase “play well” they played very well with minimal slowdown and all available combos of the source material. I’d also praise the music (not the voice samples) in CE/Plus unfortunately the same can’t be said about SUPER in any way shape or form.
@ShinobiWan1
@ShinobiWan1 2 года назад
Anytime Toughman Contest comes up, I always have to mention that the Genesis version has more ring girls in it, compared to the 32x version! Which is strange
@punk_rock_music_teacher
@punk_rock_music_teacher 2 года назад
Listening to GEMS trying to emulate an Aerosmith guitar is painful.
@supersexysega
@supersexysega 2 года назад
Listen to GEMS Comix Zone guitars instead 🤷🏼‍♂️
@punk_rock_music_teacher
@punk_rock_music_teacher 2 года назад
@@supersexysega agreed but I could never beat Comix Zone. No save slots :/
@supersexysega
@supersexysega 2 года назад
@@punk_rock_music_teacher Definitely a hard game but it's justified in my eyes. When you get good at it's only a 30-40 minute game. The Ooze on the other hand 😑 Atleast STI was creative as hell. Great graphics, music and sound for all their games.
@kathleendelcourt8136
@kathleendelcourt8136 2 года назад
More than 25 years later I still can't forgive SSF2's disaster of a soundtrack lmao. It's even more than lazy. The lazy route would have been to simply re-use SF2'SCE musics (which were quite good) and add 4 new tracks for the new characters. But no, they decided to redo everything in the most ear piercing way.
@Max-ui7yf
@Max-ui7yf 2 года назад
Oh man I remember buying that for the Genesis after getting games like Street Fighter 2 and Street Fighter 2 Turbo on the SNES, plus Special Championship Edition on the Genesis, and yuck was that Super Street Fighter 2 sound awful in comparison. You have no idea how much I regretted not getting it on the SNES instead.
@DarDarBinks1986
@DarDarBinks1986 2 года назад
I was blown away by Toy Story. That game got me through a lot of weekends as a kid. Ultimate Mortal Kombat 3 was my shit, too. I wasn't very good at it, though. But I was impressed by what Williams and Midway did considering the technical limitations of the Genesis hardware.
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