I'm assuming at anywhere around title keys there's just no way around playing Ward right? Seems like just about every title or near title hunter in either MM or BM are running Ward with the exception of a couple of TW hunters. Wondering what your thoughts are in even the +15 range as worry about how much of a dps loss it is.
I've been playing ward since about +15 keys. I think the dps loss is marginal and the TW hunters only don't play it because they have another person in the group playing ward that is exclusively theirs to use as needed. You don't need ward to live 15's but having more control over your own life is super valuable and I recommend it to all hunters that pug
@@CoffeeBeerHeals In practice, ward is more dps and hps than fyrakk's tank trinket so it's a better trinket. Fyrakk puts a dot on you, so if you're comparing the two on total healing then ward actually ends up winning since the fyrakk trinket actually breaks its own shield to be weaker than ward's shield. Since ward has mainstat, it gives you more damage versus the versatility as well. Fyrakk's performs better in a sim, which is pressing it on cooldown for the damage it causes from the random fire damage in melee, but in practice if you're using a trinket to live you're not pressing it on cooldown for damage. You're pressing it for specific instances of damage so you can live the key. Pressing it on cooldown for damage means you're just giving up the survivability aspect, so just play a dps trinket at that point. There's also even another aspect where the fyrakk trinket only does damage if you're in melee, which now adds a positional constraint for a mobile range spec and makes you less potent as a hunter. There's a singular use case for fyrakk's imo and it's gale arrow in Nokhud, where ward isn't enough to save you on its own so you need the larger upfront shield to live it and your healer can heal you through the dot after. TLDR: ward is way better and fyrakk is bad.
@@CoffeeBeerHeals Also, ward is not only used for me. Almost every key I prevent at least a death from putting it on someone else in the group that could've easily led to either a wipe or simply a time loss
I think if you're not the 3 meta dps specs you'll find it hard in a M+ pug. I do think every spec is pretty good in a group of friends but LFG likes to stick to the meta