Okay but can we talk about Nora/Nate coming back as a Synth? That's actually incredible cut content that should have been in the game. The only and I mean the ONLY reason someone would ever want to side with the Institute is because of Shaun. So having Nora be part of the institute as well further would cement the idea that while the Institute may be evil, your family is part of the Institute
Man having the spouse be a potential companion would have been such a cool gray, complex and incredibly intriguing plot point fit for fallout 4. Im really hoping that the reason that it was cut is that it would be too good compared to all the stories and plot points, so bethesda made the decision to just not expound on it. Falling in love again, having to question whether its right to love this copy like the copy of shaun, having them be killed randomly or in a plot point and all the writing needed to circle around it. Whether bringing their consciousness to this hell would be right, since only we would be the ones gaining from it. It would be so fitting if bethesda completed all these cut content, and had the remnants of kellog take over nick's consciousness and then kill the synth spouse again LMAO. Or through the spouse, have kellog redeem himself in a much better fashion somehow rather than skipping over his memories. Oh in a perfect world where Fo4 wouldve been a perfect game.
Shaun makes it clear pretty early on he wants you in a position of power. Isn't a big leap to have your character change the system from the inside. The only reason YOU would ever side with the institute is Shaun. But we have several reasons available... mainly because nothing gets fleshed out enough in the factions and this leads to us having to fill in lots of blanks ourselves. Blowing up a nuclear reactor in downtown boston is one of the dumbest choices in any fallout game and 3 factions want to do it. That alone is enough reason for lots of people to side with the Institute.
Uh, what? The Institute isn't out to hurt people. The worst thing they did was ACCIDENTALLY create super mutants. The Brotherhood ACTIVELY hunts ghouls and synths. The railroad would kill 500 people for 1 synth and are too fanatical to ever contribute much to society as a whole. The minutemen are 100% altruistic, the only inherently good choice. But I'd say: Minutemen>Institute>Railroad>Brotherhood
@@PlayfulFruitLPer The Minutemen are only inherently good if you take over, otherwise Preston is basically the last good one. Edit: And this is debatable, since he walked right past my Red Rocket settlement and says "Lets loot that place later." And then he just moves into Sanctuary and steals my town unless I build him beds? The Institute destabalized the commonwealth government. They kidnap and replace people. The Railroad is blinded by fanatasisicm. The Brotherhood are likewise fanatics. None of the choices are inherently good because all the factions have been pretty shitty up until we join.
they’re so empty in game as it is, i think scary shit in the ocean would freak out a lot of players, including me. simply swimming around knowing there’s probably something below you would be effective. shame they cut the rad storks, would’ve been like a post apocalypse terror bird. :(
That maypole ghoul would have been sick seeing it walk in the distance of the glowing sea. imagine the glowing sea is shrouded in a radiated fog hard to see through and at the distance you hear a agonizing howl and just barely see the maypole in the distance walking into the the unknown sea
knowing bethesda, just being in the same postal code as that thing would have caused all kinds of fucked up shit to happen to your game, plus it would probably not even look very good since giant creatures are a very difficult thing to get right.
All the cut holotapes were so interesting, especially the CIT ones who basically show how tense things were with students protests and the first talks about synths.
Right?? On one hand, because it was so foreboding, it was a relief there wasn’t anything, but on the other hand, man, it would’ve added so much to the world if there was something to fear in those waters. And it would make sense too. Like how did whales react to the immense amount of radiation?
Mutant Menagerie adds a whole variety of aquatic life and otherwise. There's also a mod that enables combat underwater, a little buggy animation-wise but kinda important to that end.
That Ben cut content would be a good concept for the Minutemen. More quests where you bring back the old members and make them “officers” or higher ranked Minutemen to protect settlements.
Definitely. Would've helped the MM seem more organized. I think it'd be cool if, as you reach certain settlement requirements or MM goals that old MM slowly come of out and become inspired.
using them to create outposts where you can keep a squad and that squad would help protect settlements so you are not spammed with "tHis AnD tHaT sEtTleMenT iS uNDeR aTtACk"
The May-Pole would’ve been incredibly terrifying to see in the Glowing Sea. Just imagine hearing loud anguished cries from the distance, getting louder and louder.
@@misterpotato427maybe a good way to add more funny things to fallout without pissing off certain fans would be to just start adding wild wasteland to all future games. Nobody would've gotten mad at that weird mission in fallout 4 with the kid in the fridge if it was wild wasteland exclusive. Although if we're being honest with ourselves fallout is at its best when it's at least a little silly.
Because the coolest stuff invariably ends up being the stuff that doesn't slot effortlessly into a game, so it needs additional time and effort. So when a deadline is looming, i imagine the devs just think "oh well. That's for the cutting room floor, then." it's a shame, because fallout 4 has been my main game for some time. Not because its great, but because it's got so many moving parts that it's ticking most of my boxes, even though it never really nails any of those parts, and parts of the game that feel like they need more (the glowing sea, Spectacle Island etc) are the bits that really hammer home the missed opportunities.
When given the option between 1 fantastic option and 10 cool options, it's almost always better for the game to choose the 10 cool options. Sometimes, though, they just happen as a result of a shift in narrative or direction.
I feel the Ben Gibson encounter is the one am most wanting in the game. Mainly because it seams mostly done and it would add so much to the minutemen as a faction. And it would make the player question if they are reapting history.
Seriously, that whole encounter is already finished and has no effects on the game other than deepening the lore. Baffling why they’d cut things like this.
@@MarionRelics it might have been cut because it involves a companion to be there and that messed up the system. Or a wild conspiracy of mine. This whole interaction is based on Mel Gibson from the patriot movie. So it was cut because mel and that movie is bad. P.s this connection is only based not wanting to join the war and being a vet. Ben seams alot less "heroic".
@@juice6199 I'm obviously talking about the stuff that can't be easily recreated because not much of it's in the game in the first place like the underwater Vault with the giant Kraken I know that somebody restored it but it's nothing like it would have been
@@GrievousReborn Go to Nexus and look up "20 Leagues under the sea" The underwater vault is added back in and has very few bugs. It's really only missingacces to the tubes all over the ocean. Edit: Odds are it was just going to be Vault 88. 4 areas of a vault you need to gain access to? Several different openings around the commonwealth? Would make more sense for the hidden vault to be on the ocean floor instead of a quarry.
I hate Bethesda's lazy, rushed decision making, I really do. Half of FO4's cut content was repurposed and reused for FO76. Why couldn't we have it all in the former? 😭
@@chrisgames5201 I must say, that something that I liked about Fallout 76 is the map and the creatures Of course it is empty of npc but it has a lot of different biomes and mountains to climb,unlike the fallout 4 map which is the smallest thing i've ever seen, 20% of the fallout 4 map is water that can't be explored, how i hate the fallout 4 map
@@pn5705 He's not incompetent at all. He's one of the most recognized game directors in the world. The only thing is that dumb internet people like yourself have a weird obsession againts the guy.
There's a mod for Skyrim called cutting room floors , that adds back in a bunch of cut content . Someone should really get on making one of those for this game .
17:37 it is probably more likely that the "cut" mortar is just the behind the scenes weapon used to shoot the fireworks and weather shells from the firework mortar, the paintball gun may have something to do with the stationary paintball gun as well
That thumbnail was weird as f***, reminds me of when I had to traverse deep parts of the water in FO4 back in release and I was so scared that a giant monster was gonna jumpscare me. Good times.
@@crr4482 There is no funny. It's a fact. Readding cut content is too much of an effort for Bethesda. It will be like the Skyrim Anniversary, just lazily slopped together Creation Club content while breaking better and free community mods on top.
Getting a synth of your wife would have been really fucked up, which also would had made it cool content to have in the game. Just imagine having her as a companion, and all the dialogues you have with her is either your character pretending that she/he is your real spouse as a form of coping with the loss, or you letting the synth try to be its own person despite looking like your dead spouse. Oh just thinking about it makes me wish they hadnt cut that out.
@@mattyice31 Exactly bro, add to the fact that they can't copy Nora/Nate's memories - or whatever they do when they replace someone - because your spouse is by the 200 year old frozen peas and quite deceased
@@wolfsrain1978 There's some info on computers around the map. Whilst they don't mention Nate by name. They infer that the institute is testing a new gen synth. Perfect in every way, so good they don't even know they're synthetic. They're testing something got to do with memories. They mention the vault. On the screens In the institute, some show things that insinuate they where taken from the player character perspective. Dogmeat is a synth, every crow you see is a synth. The institute always know where you are. Its a test.
Standing at Salem and looking out into the sea, it disappoints me I can see where my hometown is in the distance, and they only went as far as Salem lol. When fallout 4 was coming out I remember me and my friends being excited for that reason.
I would legit love to have a bow in Fallout 4 - I have no idea how it'd work or fit in perk-wise, but still... _a bow!_ Imagine being able to upgrade it too look like it's made out of a black polymer and for it to have hi-tech sights?
@@firstnamelastname9237 there's both a crossbow and bow mod. I know Fallout 76 added bow perks and you can get a crossbow/bow with different arrow/bolt types.
@@twiztedmind209 Nice, I do want an archer now lol. Didn’t know 76 had that, I considered buying it when it was on sale but decided against it cause I figured I’d just play fallout 4 since they seemed so alike.
@@dremoric Appreciate the comment! But I only have a switch and pc. Not really sure if it’s good on switch especially since I don’t know if VATS works as well in a live game. That and switch sales are rare. Will check on pc though, and decide if I should still just wait. Haven’t even finished 4 yet so not in a hurry for more games. Thanks!
Ugh “20 Leagues under the Sea” is a dream Fallout quest for me. That would’ve been so cool to have a bit of underwater combat or even just battling a mutated sea monster. Maaaan
It’s genuinely upsetting because the oceans of fallout 4 thematically are horrific in their own right, you know for sure something is just under the water ready to eat you But then you get in, and there’s nothing there 😞
With the Fallout 4 Next-Gen Upgrade coming out next year Id LOVE for them to re-add the underwater section of the game back into the game via Creation Club. Give us the underwater-Vault, the kraken, the mutated shark-dolphins and all of that. The game would finally be so much more complete!
About Nate/Nora being apart of the institute as a synth would have made the choice of: Family or everyone else, much more harder. You could have the family you wanted or save the commonwealth from dictatorship
6:09 Actually there's a pretty damn good mod (at least I think it is) in which when you wake up in the cryo-pod for the 2nd time after Shaun is kidnapped, Nora isn't there. It's specifically a mod for Nora, I think if you start as Nora then Nate is still dead in his pod. But if you start as Nate, Nora will be gone. She survived the gunshot wound and managed to get out. Found stimpacks along the way, used them, and well, don't read further if you want to play it yourself without any further spoilers. You can find her at a location not far away from Vault 111, shouldn't have much in your way as you go there, even at the very start of the game if you want. Maybe a few wild mongrels and/or bloatflies. She's at Abernathy Farm, and they REALLY did a good job combing through all the Nora dialogue to find ways for her to talk to you, to comment on decisions/actions you make, and she has her own likes/dislikes that I think are pretty accurate. She's a pre-war person, AND a lawyer, so it seems like she generally likes things that are legal/helpful/friendly/good, and dislike things that are illegal/cruel/bad/evil from the perspective of pre-war society. She has notes that you obtain when you make her your companion, which can be done immediately, and it provides some of the backstory I mentioned. Honestly, I make money online as a writer, I write stories and characters and personalities and what not... I think the writing could use some work to feel more authentic and with more emotion in it. I could even write a few pages of backstory in which she had been initially somewhat disfigured from the survived gunshot wound, it was hard to eat, but well Blake kindly gave her some 'bottle caps' from time to time for helping around on the farm. "I honestly thought he was joking but well I saw him receive payment in bottle caps from a traveling trader for selling some produce, and that time raiders came and threatened us they demanded 'caps.' So... yeah... the new official currency of the United States; twist-off bottle caps... anyways, Blake asked if I wanted to come and see 'Diamond City.' A whole city built in a baseball stadium... crazy. Well, I was nervous leaving the farm... but I had the N99 10mm service pistol pistol that Blake taught me on, initially I worked on the farm for free so as to pay it off, but yeah. It actually reminded me of what Nate had taught me, Blake's instruction wasn't as technical or complicated, but well Blake didn't serve in the US Military. So... I went! I felt so self-conscious about my face... I wore a gas mask. NOT easy to breathe in those things, but as soon as I saw someone who wasn't one of the Abernathy's I put it on... those raiders that attacked, they laughed at me and said I looked like a 'ghoul,' yeah I'm finding quite rapidly that I don't really think raiders are my kind of people. "Anyhow, then I found out from Dr. Sun.... Dr. Son? Anyways, there's a surgery center there, in the 'Great Green Jewel' as they call the place! The guy who runs it is... pretty weird... but his work is quality! I'm back to my old self, there's not many mirrors out there anymore, but I swear one time after some rain when I caught my reflection in a puddle... first time I had seen my face since the operation and I almost cried... and then I remembered how much time had passed since leaving that awful vault and that I haven't had it in me to go back and see Nate, frozen in there, and that Shaun was still missing, and well then the dam broke... "Of course, I had heard of the Valentine Detective Agency, Blake even told me about it when I told him early that my baby had been stolen, but well like apparently so many people have done, he's disappeared. Apparently he's a 'Synth?' Looks like a robotic skeleton, sorta... honestly I can't even imagine it and the glowing eyes sounds REALLY creepy, but I'd have spilled my guts to him in an instant if I thought it could help me find Shaun..." See? It plugs the plot hole of 'did she try to find Shaun herself? Did she try to speak to Nick Valentine who was still being held captive in that Vault in the subway tunnels?' Also her default weapon is a 10mm pistol (yes if you look it up its designation is the N99), and frankly I'd also try to work in that maybe on her way to Diamond City, Blake told her that raiders tend to muck about over in Lexington so he takes a wide birth around the Corvega assembly plant. Maybe his wife Connie had been traded some weapons from a traveling caravan, stuff pulled off of raiders after they were killed by mercenaries trying to attack the trader, and it includes a scoped rifle. I was feeling rather tired, it was the most I'd walked in a straight line in... well I guess over 200 years. Blake had a look through the scope, left the rifle empty since he wasn't about to try taking them on, and for obvious reasons. He told me where to look through the scope and there they were, with one in crazy-looking power armor, looked real rough and spiky and rusted, definitely not the standard-issue stuff her husband had been taught on when he served. He found it quite interesting and even taught me various pointers on how it operates and functions, its controls. How the arms actuate, the fingers, the legs, how everything is so much heavier so when cocky recruits try to run instead of starting out with walking as instructed, sometimes they immediately lose balance and topple over. Then, it's so difficult to get up after falling down at least when untrained, it can be a real pain to pick that heavy suit up and make it upright again, commonly requiring a forklift. I dunno, it's difficult, that's kinda shoe-horned, but power armor required training in the past. Training that a lawyer like Nora probably doesn't get, so if I wanted to play in a realistic way with Nora, like AS Nora, honestly at minimum I don't think I could get into power armor at least until I help Danse at the Police Station, at minimum, really I think the more realistic point at which she could be trained is once she is given her Brotherhood armor after Kellogg is killed and the Prydwen arrives. But hey maybe as she helped Danse get through Arcjet and she witnessed him in the power armor for so long, and maybe he gave her pointers on it along the way saying that if she joins then she can get her very own suit of power armor, here's some pointers! SOME way in which I can reasonably believe that she got proper training or training of SOME sort. But if I wrote in that backstory with her, that before the war, she had a chat about his experiences with power armor and was taught how it works and how the soldiers were trained to first just stand, move the arms, move the legs, WALK instead of run, then stop walking, and start again. Once comfortable, try jogging, etc. You're in a one-person tank that you walk around in, an armored exoskeleton, I imagine it would require time and training and practice to get used to. But if I wrote that backstory into her notes, remembering a chat with Nate about it, I could tell her to hop into a suit of power armor right away with the knowledge that she understands at least SOME aspects of how it works. Because there is nothing, ZERO, that confirms that Nora has any experience with power armor. And well nothing for Nate either I'm pretty sure, but he's former Military so hey it's POSSIBLE even though I'm pretty damn sure not every single soldier is taught how to operate a tank. Part 1/2
Anyhow, rant over, I'm rather passionate about suspension of disbelief and backstory and consistency at least to some degree. I heard claims that in FO1 and/or FO2 that the fusion cores in power armor were such that someone could hop in a suit of power armor, and run 18 hours a day their WHOLE life, die, and then someone else can hop in and run THEIR whole life, and well basically was really ticked off that power armor in FO4 was apparently unrealistic to the vision of the original games. Meh, well maybe there's no more cores that are truly 100%, and so a maxed-out 100/100 fusion core in FO4 could have actually lost 95-99% of its charge, or even 99.9% of its charge, and so that 100/100 is a SMALL fraction of when the core was new pre-war. But batteries naturally lose charge overtime, so now it's impossible to find one of that pre-war quality. They're all very ancient, and so even if one went unused in an ammo can for 210 years, its lifespan has diminished greatly. I mean, that's not canon even though I think it'd help explain that alleged lack of consistency compared to FO1/FO2, but it's believable enough to me to where I can adopt it as my own 'head-canon' and boom, non-issue. Both FO4 and the original games can be true at the same time with proper application of logic and reasoning and suspension of disbelief. FO1/2 was set in something like the 2160s and 2220s as I recall, a lot can happen in the 60 years between the two, and maybe it is so that between the 2220s and 2287 when FO4 takes place, the cores have degraded enough to where they just no longer hold nearly as much charge. Like my own personal rechargeable AA and AAA batteries I've been using for SEVERAL years that cannot be recharged to full capacity anymore, and lose their charge much faster than brand new batteries, in fact my rechargable AA batteries can't even manage to operate my electric razor. So yeah, seems plausible to me, and Boston undoubtedly has harsher winters than DC where FO3 is set and low temperatures have a negative affect on batteries, a retired photo-journalist had told me before that he'd keep his batteries in his pocket close to his body heat rather than in a backpack or camera bag or on a vest outside his coat or something like that, because his body heat helps the battery keep its charge in case he needs it. Got caught with a battery he had left in the back of his vehicle, it was winter and it got cold, it might not have even worked anymore. Couldn't get the flash sufficiently charged. Okay, NOW rant over... geeze, I hadn't even had my coffee yet. Part 2/2
I used to think beating the Mirelurk queen and Liberty prime was an acomplishment, then I saw a 300ft tall feral and giant mutant squid Also that whole Spouce regeneration thing would make the institute a much popular choice,even if we don't get fallout 5 for many more years I'd still like to see an update with this kind of stuff
This might be old news at this point but I think the reason why the robots all have human counterparts is because of how the engine processes dialogue cause I've noticed it's the same in most every other instance where they need something non-human to be playing dialogue (the model for Ron Pearlman's character in New Vegas rings a bell)
Regarding the cut content with Ben Gibson, I actually encountered it in the base game as a random event. And I thought Ben will join, as soon as you kill all the raiders and the conversation, he just walks away.
I've gotten him also as a random event. There are a lot of random events that are much easier to get if the player hasn't started Automatron as Rust Devil and Mechanist robot encounters occur pretty frequently once the player meets ADA. FO4 is a fun game but the Minutemen is just another faction that feels unfinished (like how cool would it have been for the Minutemen questline to end with retaking Quincy).
@@Kilo1158 if they had actually done it it would have had a different design than a normal feral ghoul, what is shown in the video is not as it would have been seen totally
I swear I've been promoted to sentinel before. Back when the game first released, I made a character on the very first day you could play it. Like within minutes of release. There was all kinds of bugs, glitches, and weird broken stuff happening to that save because it was made before any updates or patches. Eventually when I got to the end of the game, I talked with Elder Maxson and was promoted to Sentinel. The only reason why I knew about the Sentinel rank was because of him telling me about it, which prompted me to look it up. Maybe it was a glitch, or was possible on day one but was later removed? I don't know, but till this day I swear I've legitimately been promoted to sentinel. But, maybe I'm crazy.
The player is promoted to Sentinel if they destroy the Institute with the BoS. The cut content just would have allowed the player to become Sentinel even with the Minutemen ending.
Maypole could have been like a cool quest from the brotherhood after you explore the glowing sea showing the brotherhood a group could go in and out safely leading to the discovery of maypole on accident requiring you to help the small group that discovered while some viribirds gets instantly knocked down when they attempt to come as backup, or you could've taken it out beforehand making the group question who took the Giant ghoul out.
The giant glowing ghoul would have made for an epic battle. They could've added it as a last mission or something with whichever faction you had the highest rep with. I know for BoS fans, seeing Liberty Prime and Maypole fight would be insane, and dozens on dozens of ghouls and glowing ones on the ground to fight against you and your team.
im sad the cranky shotgun didnt make it in. Fallout 4 needed more than only two shotguns and a single splitter mod for the energy weapons. Also the biorifle looks neat as well.
That have been recreated. The underwater vault is being worked on, the crude blowback and pumpaction shotgun are both mods, bows and crossbow mods have been made, the institute rifle has been both remade and recreated, certain mods add back certain cut dialogue. Certain cut creatures, such as centaurs have been made in mods, I'm pretty sure I've seen paintball guns somewhere, but I can't confirm it. Additional throwables have been added with certain mods. I'm interested on if there's a mod to add the giant ghoul however, it would be terrifying to see in-game
Maypole Ghoul sounds great in a game like Borderlands but sounds stupid in Fallout. At least Behemoths grow, would make FAR more sense for it to be a giant glowing supermutant Behemoth instead of a glowing ghoul.
@@klayman2 But that's not the 300 ft MAypole Ghoul. Modifying the idea so it makes sense isn't stupid. But giving us a 300 ft tall ghoul is just stupid.
The Way Gamebryo Scaling works, I can imagine that they didn't want to bother, tweaking it for a single Enemy. The Compound Bow aswell as elemental Arrows are in Fallout 76.
I don't get the hate of having the main characters voiced lost my shit at 4 AM, "We're doing a survey on the least intelligent life forms in the Commonwealth"
Holy shit that syth spouse would have been such a cool concept, a reward for institute fanatics and a rude weakening for undercover double agent to see how far gone shaun is , as he non challantly makes a synth replica of his mother/father as if they are replaceable
I had to look up why Kells sounded and talked like Tuvok..because it's the same actor of course! still, lots of nice info. a shame how much was cut, I love the sarcastic lines.
Upon hearing the C.I.T Lecture holotape I realized how similar the professor sounds to the in game Fens Street Phantom (obviously the same voice actor, most likely would’ve been unrelated if implemented). But how cool would it have been if you found some clue that linked the two, and added that little bit of extra world building. I always found it a shame that there’s no other mention of this serial killer that’s murdered at least a dozen people, but there’s no mention of him in other pre war places? Like police station terminals, or even a comment from Nick Valentine?
I think it's neat there was concept art for that bird and bat in fallout 4 since they were more than likely the inspiration for the scorchbeasts in fallout 76. Before they settled on them being bats they were originally going to be vultures!
The cut minutemen ending if I’m not wrong actually happens from 15:17 in the video happened.the only thing is that they don’t give you a big talk about the lagistics of using the minutemen to accomplish their goals.
Anyone else watching this and just counting along things that were cut in FO4 to be an asset dump or kind of revived in FO76. Like the bat enemies that didn't make FO4, getting a lil more time to clearing becoming the Scorch beasts in FO76. I kind of find it cool, plenty of things I didn't know.