I'm always looking for solo games, so I picked this up on a whim. I've played a few rounds and liked what I saw. There were a few times where I remembered a rule I missed and would scrub the game and reset. The rule books do have a section reminding players of the phase order, which I found helpful. I'll also add that the inside of the core box is felt lined, so it makes a good dice tray, if you don't have your own. One improvement I'd like to see is a larger box that can hold multiple decks. Making the box slightly wider or taller would make this possible. Maybe that'll happen when the next set of decks come out.
The August 11th update predicted copies would begin to reach backers, "in roughly one month-ish." So, hopefully, we're looking at some time in September.
Thanks for reviewing this. I understand the Solar Sentinals deck so much better after watching this along with your playthrough. I’m very excited for this experience. I also cannot wait for the Tanglewoods decks since my kids will gravitate to the theme a little better than these.
Solar is a pretty good game on its own and pairs well with the core rules. Just playing that deck alone would be fine. Think of the other decks in terms of how other games treat expansions. Is Catan a good game, even without Seafarers? Is Carcassonne good without its expansions? If you play enough Solar to get board of it, you can pick up another deck then. I suppose the only people that lose are the ones that want to start with Bones or Victorum, and avoid Solar, since that's the game packed in with the current core box.
He literally has everything on the table in the video. At an absolute minimum, you need space for 9 cards. While that could fit on a tray, I'm not sure how you'd roll the dice and prevent them from falling on the floor
@@G0F15H You can use the lid of the core box as a dice tray, and keep that in your lap. The other half of the box can be used for unused components and expended dice. It'd still be a tight fit for an airplane tray table, but possible.
It's a Tracker. For example, in SS some missions have objectives that need to be performed multiple times, so you can use the chip to keep count. TMB will likely use it to track which day you're on