+MrDanish ButterCookie Not sure if they have, but Wes used to use variations of that grab all the time, theres a video with him talking about the moves.
+Spelunky Smash I'm wondering if amsa doing doubles could make this happen. In the video, yoshi did an attack and it did normal hitboxes as well as normal damage, but reduced the hurtboxes significantly after the 5th or 6th one.
Couple of minor things to note Needle storage even works if you die with Zelda Link/Young Link boomerang glitches also work in version 1.01 Otherwise, nice video!
+Baz907 Yeah if I'm going to die as Sheik and I have needles stocked I'll normally transform to Zelda first to keep them. Though smart players will know that when you respawn, if you transform back to Sheik you instantly lose your invulnerability.
should of put the super duper wavedash for samus. when you have the extended grapple hook and do the super wavedash then hit z to grab it will make the super wavedash go even farther
19) You actually have 6 frames. I have tested that the other day. Also this only works if you are hugging the wall when beginning the Up-B or when starting to touch the wall during your "walljump frames" (which is very difficult).
Loved the video, only knew 5 of them, and I've watched a lot of melee videos. You get a thumbs up from me. And thanks for showing the Mario wall jump, That'll come in handy.
Here's one. Most people are aware of Bowser's 'flame cancel' technique available in version 1.00. It was fixed in later releases. But, did you know that Kirby can flame cancel in all versions, if he has a bowser hat?
Samus's super wavedash does not require 2 frame perfect joystick inputs in opposite directions-that would be pretty much impossible to do. You just need to have the stick back on 41 and forward on 42 (you can put the stick back any time before frame 42).
heres a fun fact about meelee: event 33 is impossible. but thx to youtube and stuff, i *DID* the impossible and completed it (after an in(de)finite amount of failed tries) but, i have YET to complete the marth and link event and event 50
1st fact, incorrect, you can put your controller on any ports (even just one, just need to exit the menu at the same time you wanna enter a name) but only the third port can control Master Hand, the person who wants to use master must have not selected any character and be on the third port (might sound obvious but i say it anyways), the way Master Hand is controlled is by pressing the D-Pad and almost any other button and (might sound obvious too but) the Master Hand cannot be killed in Percent mode cause even at 999% it still is immune to knockback (and hitstun)
2nd fact it's not really a glitch (the texture being black) its just "the 4th player team color" (it's the way it's stored in the game data) but you usually never get to see it since a team match with 4 ppl in the same team is not meant to be played (if you start a match with only stocks the "team" instantly wins, same if you wanna play alone by doing the same glitch but with one controller), the black skin is also used for Link in an event match
The 2 first facts are named/known as "name entry glitch" and can be executed by leaving the character selection screen at the same time you try to enter a name, making you being able to play alone (only with time), with Master Hand (if no character have been selected) and with 4 players in the same team (only with time)
I used to do the master hand glitch but I realized that every time I did it my memory card got corrupted and I lost my data for every game that was stored on there
I am going to list some things, and if anyone knows if any of these are tournament legal or not, please let me know. Thanks! :) Here we go: Samus' Super WaveDash, Samus' Extended Grabbing, Young Link's Boomerang Cancel, Link's and Young Link's Super Jump, Number 17, Doc's Up-B cancel and finally Mario's Second Wall Jump. Remember, even if you only know one answer, please respond. Any answers are appreciated. *EDIT 1:* Fixed it to where it reads "tournament legal" before it only read "legal".
***** It's not obvious at all, maybe it's obvious to some people that have been in the smash community for a while, but not for someone that is new. And Idk what you mean by "why would you phrase it like that".
No, thats just an exploit of momentum. When a character is hit, they slide. When a character stops moving, they slide. When a character air dodges into the ground, they slide because the air dodge has momentum. Its not a glitch, just a way to slide at will. It is even disable-able in the de-bug menu.
And that is why it is so amazing.does not have a built in limiter like other fighting games. The game is what you make it and is why the game still grows even after 15 years of play. People discover more nd more crazy ways to push the game physics to the limit and its spectacular. The game may have been developed by Nintendo, but it was made by the community.
+Scary Monkey It's a training mod pack for melee. At 6:57, those are the collision bubbles or hitboxes & hurtboxes for mario to demonstrate that there is a hitbox on the attack. information on 20xx here: smashboards.com/threads/the-20xx-melee-training-hack-pack-3-02-update-4-0-beta01.351221/
I like the information in this video but your voice is so monotone and uninteresting. You have a lot of potential as a youtuber but could you put a little more spirit into it?
this video is for the scrubs who started playing smash at sm4sh. Old news for vets on the competitive smash scene. n joy noobs ;-) nb4 I'm a veteran smash player and I didn't know this