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Knockback Stacking: A Closer Look 

B&D Games
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What happens when knockback meets knockback? Let's take a look! Enjoy, everyone :)
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#melee #ssbm #knockback

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1 окт 2024

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Комментарии : 68   
@SuperFern
@SuperFern 2 года назад
Bro gave me a trigonometry refresher AND taught me a whole new mechanic I didn't know existed. Beautifully done!
@visiyah3739
@visiyah3739 2 года назад
bro jus taught me trigonometry
@ryxiewuff
@ryxiewuff 2 года назад
This is an excellent video!! One small correction: Knock back stacking isn't calculated using the initial vector that the first move sent at. Characters have a knock back vector being applied to them every frame. It's usually zero, unless they got hit recently. When this vector isn't zero, it shrinks over time via drag until it reaches zero again. Knock back stacking happens using this vector, rather than the vector that the first move initially sent at. This means that stacking will always occur with a weaker vector than the vector calculated using your method in this video. Another tiny info tidbit is that hitstun isn't impacted by knockback stacking at all. So, even if you stack knockback so that the opponent barely goes anywhere, they'll still take the same number of frames as they would have had they been hit cleanly.
@banddgames
@banddgames 2 года назад
Ya know, I was aware of your correction in the early stages of making this video, but at some point I guess I forgot to put it in 😅 thank you, though! And yea I guess this would be true for the invisible ceiling glitch, as well
@darkatma_
@darkatma_ 2 года назад
I had the same minor gripe, but otherwise a very informative video on a very underdiscussed topic
@shayboual1892
@shayboual1892 2 года назад
Ah thanks i was just about to see if you could reset someones knockback to the initial with something like a jab and send them flying
@GimR
@GimR Год назад
I had NO IDEA how this worked. Great video!
@ZubyMLG
@ZubyMLG 2 года назад
SOH CAH TOA
@divade
@divade 2 года назад
Very helpful, I have seen very little on this topic, especially in regards to Ultimate. I'll have to test a couple things now. Thanks!
@PopcornBunni
@PopcornBunni Год назад
The mechanic as it appears in this video and in Melee does not work in Ultimate. Starting in Brawl and every game since, the biggest change is that attacks from the same source can no longer stack their knockbacks. This is why Ganon autocancel dair can't pillar combo. In addition, if knockback stacking occurs, the hitstun the victim receives is determined from the time of the first attack connecting, drastically reducing followup combos even when it does happen, such as a projectile (which counts as a separate source) and melee attack stacking. The only place where stacking takes effect in a meaningful and useful way in more recent titles are in combo finishers in doubles or involving projectiles, such as samus's near-full charge shot, Robin's arcthunder dair horizontal kill, Gordos, or thrown projectiles like Peach's turnips or Snake's grenades.
@gianlucatartaro1335
@gianlucatartaro1335 2 года назад
Any other Marth mains notice that each punching bag in each example was Marth? 😂
@heinrichdubloon3139
@heinrichdubloon3139 2 года назад
2+2 is 4 minus one that's 3 quick Marths
@equinox3861
@equinox3861 2 года назад
How does this affect hitstun? I thought hitstun was calculated based on knockback.
@banddgames
@banddgames 2 года назад
So just like the invisible ceiling glitch (which resets your y-knockback to 0), you keep the same amount of hitstun, even with reduced knockback. I'm....not really sure why; I guess the game checks what your knockback WOULD HAVE been, and gives you histun based on that?
@MojoMonkey
@MojoMonkey 2 года назад
@@banddgames I think it's because hitstun is calculated based on the move itself, regardless of the knockback applied.
@nanceskiinanceskii4674
@nanceskiinanceskii4674 2 года назад
Melee is the only way to keep math class interesting
@newchallengers9420
@newchallengers9420 2 года назад
Melee was designed by drunk gamers with physics & geometry PhDs
@simongotborg3866
@simongotborg3866 Год назад
I'm still a bit confused about how the stacking works. Is it using the full or remaining knockback form the first hit? If you get launched quickly and then get hit by a weak move pointing in the same direction, will the second hit "refresh" the knockback of the strong hit?
@domd9837
@domd9837 Год назад
when did melee turn into a math class
@Brain-washed2
@Brain-washed2 2 года назад
First Yeah so basically sometimes you want to go slower on purpose. Crazy
@shotofchill
@shotofchill 2 года назад
TIL Late aerials are busted
@SleepingChimes
@SleepingChimes Год назад
i thought the resulting vector could never be larger than either of the beginning two too until i saw in the fox example the resulting vector was larger a number than either of the originals!
@SleepingChimes
@SleepingChimes Год назад
why doesn’t-this comment should have one million billion upvotes
@xKingxTitus
@xKingxTitus 2 года назад
Great video! Do you know if this mechanic is identical in smash 4?
@salreishopemobile
@salreishopemobile 2 года назад
no knockback???
@anthonyhearst8975
@anthonyhearst8975 2 года назад
I remember seeing sometimes after a character gets hit by a few strong moves in rapid succession and becomes airborne, they get put into this weird state where they appear to become completely actionable much earlier than expected and are able to manipulate their horizontal momentum while in the air much faster than normal. I'm sorry, I don't know the current terminology for this situation so I'm not sure if I'm doing a good job explaining it, but does anyone here know what I'm talking about or if there is a video explaining this mechanic? If not, maybe a good topic for future investigation?
@R4NK4Z
@R4NK4Z Месяц назад
ngl, pretty ass mechanic (unless its an oversight/typo or so) anyway, nice video and well explained
@jensoh
@jensoh Год назад
Melee is forever
@SSB_Seal
@SSB_Seal 2 года назад
Super cool to see more information shared about this lesser-known mechanic in Melee! Very clearly explained and well presented as usual.
@MrBroken030
@MrBroken030 2 года назад
3:56 i wonder if that was one of those first frame drop bairs that keeps you on the platform if it connects but sadly the clip was cut so early so i will never know :D
@trevise684
@trevise684 Год назад
more of this kind of content please
@kenshiro8984
@kenshiro8984 2 года назад
does DIing the first hit make any difference in the KB calculation for the second hit?
@banddgames
@banddgames 2 года назад
Yes! DIing will change your knockback angle, which changes your X/Y component lengths.
@aHamburgerNinja
@aHamburgerNinja 2 года назад
I love me a good math breakdown!
@Isaiah53IsAboutJesus
@Isaiah53IsAboutJesus 2 года назад
But if you have a third move follow up after the first two moves that were knockback stacked, what happens? Is the third move a new blank slate for knockback, or is it added to the previous combined knockback?
@banddgames
@banddgames 2 года назад
It’s added to the previous combined knockback. So yeah, you can make a arbitrarily long chain of knockback stacked moves.
@luigi64gamer19
@luigi64gamer19 2 года назад
I'll try it
@AndrewRKenny
@AndrewRKenny 2 года назад
Very cool video demystifying a lot of stuff about a topic that's pretty rarely discussed or investigated.
@RizztarSpeedruns
@RizztarSpeedruns 2 года назад
CRAZY SUPER MEGA GIGA BANGER VIDEO OF THE CENTURY
@JKDontJudgeMe
@JKDontJudgeMe 2 года назад
Melee Science (Advanced High School Math)
@jiyucy
@jiyucy 2 года назад
I always suspected that a mechanic like this would be in melee, but I didn't think about it being mathematically provable if that makes sense
@nicholasfriesen5227
@nicholasfriesen5227 2 года назад
Just to clarify, are you saying that the components of Ganon's hit are reapplied when falco bairs them? Or will it check marth's current current vector at the time of the second hit? Also can this happen as long as marth is in hitstun or is there some kind of maximum timer?
@banddgames
@banddgames 2 года назад
It will check Marth's current vector at the time of the second hit. So realistically, Marth will have slightly less than 139 KB by the time Falco b-airs him. And there is no maximum timer. After 10 frames, any successive hit will knockback stack. Of course, knockback velocity decreases every frame, so you COULD get hit ~200 frames later and it will still technically count as knockback stacking, but after that amount of time you will basically not have any more knockback from the first hit, so it won't really make a difference. Does that help clarify?
@nicholasfriesen5227
@nicholasfriesen5227 2 года назад
@@banddgames Yep that makes sense!
@mack4691
@mack4691 2 года назад
But why does double fox shine at the edge send them farther away if it's way faster than 10 frames?
@banddgames
@banddgames 2 года назад
If double shine does send farther away, it’s only because they’ve started their launch before getting hit again. There would be no KB stacking if it’s less than 10 frames.
@broor
@broor 2 года назад
@@banddgames so why does shine upsmash stack?
@banddgames
@banddgames 2 года назад
@@broor are you talking about the end of this video? I didn’t do the frame by frames, but for the first clip, the up smash hits on frame 10, so they stack together and Marth dies. Then for the second clip, I upsmashed 1 frame earlier, hitting on frame 9, so they don’t stack and Marth doesn’t die.
@gabrielcastejon7914
@gabrielcastejon7914 2 года назад
Melee has the most fun/diverse combo system in any game. I don't get why people like combos in traditional fighting games, it's just 1 hit confirm and then do the combo you have memorized over and over again.
@YeahImRose
@YeahImRose 2 года назад
My man's never played a good guilty gear game
@cise3895
@cise3895 2 года назад
I do agree that Melee’s combo system could be the GOAT, but you’re definitely underselling non-platform fighters. Even as a newbie, I know that things like positioning, counter-hits, resources, and sometimes combo breakers are all factors in what combo route you take.
@DJFracus
@DJFracus 2 года назад
There are plenty of improvised combos in traditional fighting games. Don't talk shit about things you don't understand.
@TheBeggies95
@TheBeggies95 5 месяцев назад
@@DJFracusThey all look boring if we’re being honest. Neutral game js the most impressive part in FGC
@DJFracus
@DJFracus 5 месяцев назад
@@TheBeggies95 bro replied to a 2 year old comment just to post an awful take about how combos "all look", which is entirely subjective, generalizing hundreds of games, and likely means you're just a spectator, and has no idea what he's talking about it is very hard to make statements that apply to every fighting game ever made
@eliastew9636
@eliastew9636 2 года назад
What an amazing video thanks for all the in depth analysis and trig lesson!
@kaygbee1139
@kaygbee1139 2 года назад
Thanks for making this!
@albertosierraalta3223
@albertosierraalta3223 2 года назад
Great video, thanks
@Rikzz95
@Rikzz95 2 года назад
Love these types of videos. Keep it up!
@PotofGlue
@PotofGlue 2 года назад
ITS HERE
@suntzu6122
@suntzu6122 Месяц назад
Where is a chart of all angles attacks send opponents. And some hitboxes have diff angles too i gues...
@banddgames
@banddgames Месяц назад
This is a great resource for attack angles and attack damage: ikneedata.com/calculator.html
@squirt594
@squirt594 2 года назад
Great stuff. How can I learn how to apply this to my combo game as Falco?
@banddgames
@banddgames 2 года назад
I think Falco benefits a lot from this in the floaty matchup, in particular. Bones showcased a few situations where knockback stacking leads to "early" kills on floaties: twitter.com/Bones0toDeath/status/1495802259497701377
@squirt594
@squirt594 2 года назад
@@banddgames thanks!
@sp99melee
@sp99melee 2 года назад
I wrote these two articles a while ago, they might be useful to you. I'm currently writing a third one focusing on different applications of the mechanic for Falco, including a bunch of character specific stuff. churchofsp.netlify.app/post/knockback-stacking-part-1-vector-addition-and-falco/ churchofsp.netlify.app/post/knockback-stacking-part-2-stack-harder/
@squirt594
@squirt594 2 года назад
@@sp99melee yo sick man. Yeah this seems like really good info for Falco.
@trivialgambit3646
@trivialgambit3646 8 месяцев назад
@@sp99melee Lol I just read those before coming here. Has the third one been released yet?
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