It's not the latest version but definitely improvement from the last post.
Old bone-rotation solver was used for this simulation (new one is bit unstable) so rotations are still bit off in this video, but there were numerous questions how it looks like with the mesh, so here it is ;)
It's 40 bones, and it almost kept the automatic Maya skinning. I'm aiming for even less bones.
Stay tuned for more ;)
14 окт 2024