I just wanna know why Matt smashed the throttle after he spun in irwindale. In my opinion it looks like he could’ve avoided the wall. I wasn’t in the car though so 🤷♂️
@@thandontantiso3744 well you gotta play it just to get a better understanding of the game. Car X is made by a bunch of Russians and have to use un licensed cars, and tracks (sometimes) just to beat around the bush. Torque Drift however, Is made by a dedicated team in Australia who have actual tithes with FD and real sponsors, tracks and etc. The handling model can be a little odd at times but it all depends on what you do to the car
@@randomkid9577 doesn’t mean that you shouldn’t vote when you can. Inform yourself with the facts. Listen to both sides and make you’re own decisions based on what they have said. I agree both parties are crap
Chelsea Denofa and Dan Burkett have this discussion on Denofa’s channel (good video), and I personally like Chelsea’s idea of limiting the max tire size, or possibly a max tread wear. Less grip = less power required Less power means MUCH less spent on engines, plus it opens up more engine options outside of just LS, 2JZ, Coyote, RB, etc. Plus at the current power levels, you’re pretty much forced to use a dogbox. With less power entry level teams might be able to get away with cheaper transmissions. To top it off, they’d go through significantly less tires. Especially if they restricted tread wear. Even if they restrict the tires, the competition would still be just as fun to watch, they’d be going nearly as fast (Chelsea said his FD car from 10 YEARS ago was only slightly slower than his Mustang from this season on the same tracks), the drifting would be more fluid, and the cars will still be crazy - just not as burdensome to build.