"We're very encouraged". Of course you are. Less plays = more time for commercials/ads. I absolutely HATE that LESS football being played is an encouraging thing. Just shows where we're at these days.
You don't know football. There were a dangerous amount of plays being run. Stopping the clock every time 10 yards is gained did NOTHING but cause the game to drag, make each play/drive less meaningful AND give the team with more depth a massive unfair advantage. That's why we're already seeing more upsets this season. It was a long overdue rule change.
They're shorter this year. The actual game has flow again. You're already seeing more upsets because the team with more depth no longer has a massive unfair advantage. Great rule change. You can't stop the clock every time 10 yards is gained when games are lasting 4+ hours and there's a record # of plays.
If the goal was to actually shorten game duration, the ncaa would limit the number of commercials. If that means fewer sideline reporters, no skycam or ref cameras and less expensive graphics packages, I don't think anyone would protest.
How is it a lie? The games aren't dragging for 4+ hours like they'd been doing before this season. The new clock rule was much needed and long overdue.
@michaelzinn1169 that's not the reason they did it though. They changed the rule so they could add more commercial breaks. The rule wasn't changed in division 3 because the games aren't televised.
Question: in the Tulane-South Alabama game, there was a play where Tulane began with possession. There was a turnover but on the return, South Alabama fumbled with Tulane recovering. I knew that the result of the play was a first down to Tulane. However, after the officials made the announcement to that effect, the game clock began running prior to Tulane’s next play. I was under the impression that the change in possession meant that the clock should not have wound until the next snap. Is there an exception to the rule in these unique double turnover plays?
U are right. If there is a change of possesion the game clock will stop and starts with the next snap, except there was an accepted 10second runoff which would start the gameclock on ready-for-play Signal. But u need to differentiate between the visible game clock and the game clock of the Fieldjudge, the only one that counts is the one on the wrist of the fieldjudge
What was the time on the clock when the play ended? The correct answer depends on if they had hit the 2 minute mark in a half or not. If there were two or more minutes left in the half, the clock should not stop at all according to the new rules. If there were less than 2 minutes remaining, then the clock stops when the ball becomes dead due to the first down and restarts when the ball is ready for play (unless there is something else that makes it start on the snap, such as going OOB or a timeout etc.), in other words - when it's been spotted on the ground by an official. From your explanation, it appears this is what happened. It could also be that the clock was incorrectly stopped, it's a brand new rule after all, and this is an unusual situation. It used to be the way you describe it, but no more. A change of possession makes the clock start on the snap only if Team B (the team that started on defense) will actually snap the ball - and they will not in this case. Unless, of course, if it's after a kick play - then the clock is always held until the snap. This rule was changed a few years back. With the rule change this year, a first down for Team A ("offense") won't stop the clock either, except if there is less than 2 minutes remaining in the half when the play ends. So if this happens and the play is dead with 2 or more minutes in the half, and the ball carrier didn't go out of bounds, and there were no fouls or other stuff, there is no reason left any more to stop the clock. You can go to NCAA Publications and download the rulebook for free and check out rule 3-3-2 starting at page FR-52.
@@einarbolstad8150 The clock was stopped by the officials for the announcement that the sequence of downs had been broken by the two turnovers (i.e., first down to the team that began the play with the ball). After the announcement, the official gave the ready for play signal, and the game clock began to run. There was more than 2 minutes left in the half (I believe it was in the third quarter). I'm still somewhat confused that the examples in the rulebook never touch on a double turnover play because this wasn't the first time I've seen it happen, but it was the first time this happened with the new clock rules, although I don't believe the new tweaks had any bearing on whether the clock should have started or not.
@@CrescentCitySweaters Thanks. The newest timing rule does have bearing on the clock being stopped at all in this situation. With our present rules the clock does not stop here, as I mentioned before. That being said, as we all agree that this can be a confusing situation, it could be good game management by the crew to stop and announce and make sure everyone is on the same page. Perhaps there was a crew discussion first as well, and you don't want that to consume clock. As both game and play clocks should have been running at this time, but the officials decided to shut it down temporarily, it's correct to start both clocks on the ready for play with 25 seconds on the play clock. I agree with you that the Approved Ruling examples in the rulebook too often deal with the obvious parts of the rule in question and leave the tricky bits unanswered.
The new clock rule has been GREAT for the sport. Games are no longer endless 4+ hour marathons. The sport has flow again. We're already seeing more upsets because the team with more depth no longer has a massive unfair advantage. It was long overdue but I'm glad they finally passed it. They should quit stopping the clock after 1st downs in the final 2 minutes of the first half. If a team doesn't have timeouts at the end of the 1st half then they don't deserve to get bailed out with a clock stoppage.