Hopefully this is the author platform. This game is stunning visually and game mechanics wise plus simplicity makes it a hit. U dont need to count "1000" chips to summarize troops strength, by the time u come back to same stack u already forgot what u counted. I really love simplicity and depth at the same time, variety of gameplays of different nations, stunning art...... It even gave me idea (hobby) to do sth similar for medieval times. Like cavarly unit which could "charge" instead of "attack" (white dice changing to black) if unit have some leftover move before attacking and started movement non adjacent to enemy. Wilderness charge not possible. Commanders would replace heroes, so they would have "magic" effect by giving orders to troops in range etc........... regarding this game the only thing, which I would think of slightly tweaking is ambush attack. Sabouteurs and assasins were good at striking the enemy in logistics and commanding structures before main army would come in and finish the job. As i dont have the game it could be play tested still, but ambush attack unit could never hit enemy by 2 difference, and could only flip enemy from stronger side to weakened one (still doing its job with monsters, and goblin weak units), but could not do anything to weakened enemy (to kill him off). To balance it out attacked units could not strike back against "ambusher" during "ambusher" turn, They could obviously attack traditionally in their turn. Probably though to change it now. ........ Something that could be formally or informally implemented though quite easily is critical hit establishment. Instead of black dice roll of 7 or 8 and than waiting for 5,6 on white one, why not just do it 5-7 normal hit and 8 is just critical. increases chance of critical hit on black dice just slightly from roughly 8% to roughly 12%, but saves throwing extra dice. To offset slight increase in probability it would prevent critical hits on fortified town, which makes sense (unless u have war machine of course).... but from what Ive seen on youtube 9.5/10. great job.
@@moellerc1 Any chance there would be electronic version? My sister lives in London and I in Poland. We always play board games when we meet, which is rarely but this e-version u could play any time. (Ive seen some software was used to present a game). From production point of view it would be low cost and u could probably save several marriages ("why there are monsters on my kitchen table?" - type of scenarios), and few cats lives (they would definitely choke on goblins).
just got my copy of the game today, and i am SO pleased with the production quality of this game! Well done Christopher! I can't want to start playing it this week :)
I just got copy today:) and same feelings. I know it will be good. But this exceeded expectations by a lot. Its true art, which is also really fun to play. ❤❤
My first wargame! (If eclipse doesnt count) And it is everything I want in a boardgame. Love how easy it is and still hard to master. Also the hand drawn map is amazing, very evocative.
Exceptional video. Just got a copy today, this will be my 1st real wargame (Uprising might be considered one, perhaps ?). Anyway - I've been waiting for an heroic-fantasy game like this for a long time. One can see you love wargames, I especially loved how you explained what you did, why you did it, why you don't do something, etc.
(This is a no judgement question!!😂) You mention right at the start “if playing solitaire”, are there solo specific rules or is this a “play two handed to play solo”? style? Regardless this looks great!
Hi, why arent units loosing anything when they get hurt? Maybe loosing one white dice, or switch one black to white? And i dont like to tab used units, i see confusion on bigger games. I think i will use some extra tokens. But i realy like the fast gameplay and artwork!
Looks amazing, do know of any plans to distribute to Australia? Would be keen to get my hands on the game without paying for the international shipping!
Just a rules question. Me and a brother played it first time yesterday the first scenario. I would like to know when you build setup units and the Oathborn has to setup first if I Build a setup unit adjacent to a city does it start unready and if I built it next to an enemy city is it besieged and that player the Fjordlands cannot build setup units in that city? Example Built iron legion in the adjacent space next to Far Tumed? Is the iron legion unready on first turn and is Fjordland player allowed to build in the besieged city?
Haha this is a demo, Moe, DO NOT use my play as a strategy guide. You are absolutely right that Fjordland had a shot at Fort Gorod. As we say in our group, that was sub-optimal play :). -Chris
Is there no disadvantage for ranged units engaging a melee unit? For instance, is there no way to "close the gap" to gain an advantage? Maybe it would complicate the game too much?
Roderick, great observation! Yes, that would ordinarily be illegal. I didnt go into this in the video, but Fort Gorod is a port, and ports are only besieged if two enemy armies are adjacent. So the oathborn build is legal. -Chris