I keep the slat armour on because it looks cool; I do take off the mine protection. I don't notice too much of a difference isn responsiveness when driving.
keeping the outtake battles in does actually help me learn because it shows me spots you can get killed from / you might not always check or think of. So I'd say keep this format for the time being, it's good
Fun fact; the apds_fs_long kinetic secondary shatter preset (spall preset) does not ever look at shell mass for damage, so it's wholly irrelevant to factor into determining shell post-penetration; this preset cares only for your residual penetration, meaning that generally, more penetration = more damage.
See, this is why I don't subscribe to the misinformation about top tier AFPSDS damage. I've never noticed a huge difference between top tier shells in general, let alone just based on penetrator weight.
@@ryanberry_ it can get quite esoteric, and damage itself can also be very contingent on the nature of shot, adding noise which obfuscates true damage, but for the apds_fs_long preset specifically, the max and min rolls are bounded at 50mm residual and 400mm residual respectively, meaning all projectiles with this preset will be doing the same damage if their leftover penetration value after passing through the armor of a target is either 50mm or less, or 400mm or more. Damage variance would occur when projectiles with the apds_fs_long preset are within that 50-400mm range, and why more penetration leads to more consistent damage for this preset. There are also presets which do care about shell mass in addition to residual penetration (all projectile kinetic secondary shatter presets care for residual, even HEAT and HESH cumulative secondary shatters), such as apds, apds_fs_25-76mm, and ap_large_caliber; these achieve this property through the addition of an armorMassToShatterCount parameter, and they basically set a mass range and a corresponding raw fragment count range, interestingly, this also means that instead of raw fragment counts per fragmentation segment, they applied countPortion value instead, which is more of a coefficient.
I like the side composites. It makes the sides a lot harder for autocannons to pen. Rounds with ~100mm of pen cut through the sides of a leo 2 like butter, but the parts with composites are impossible for them to pen. OFC autocannons with more pen go through no problem, but its saved my life more than enough times vs bmps or spaa
I personally love the model of video you did here! It really shows off the good, bad and meh games you can have in any tank rather than just making it seem like a a godly tank. Well done and keep up the great work🙏🏼
I like the format. It’s enjoyable seeing the good and not so good battles, we can all relate right. Love your commentary as you fight, it’s been really helpful to know what, but more importantly, why you’re doing what you’re doing. Great stuff man. 👍
I also wouldn't use the camo net because this way you may look like the 11.7 Leopards and that might intimidate your enemies. The same way I look at the plastic chair of the AIM and think "lol a free kill".
It's basically 2A4 turret. The wedge applique armor does nothing against APFSDS. It won't be behaving same armor as 2A5 and later tanks. Those wedges aren't different from later Leo2s, but later Leos had different turret design with much thicker composite armor and weak spot behind IR sensor removed. Leo 2 PL in this sense is still the best Leo, because it's addon armor isn't just some applique nonsense, but legit composite layers.
@@harryshuman9637the a4m irl also has composite inserts, they didn’t add them ingame though even though it should have them, also no spall liner in the turret
Its crazy the quality of these videos, its also crazy how little popularity they get if you know what i mean. you really deserve more views/subs/likes (glazing asl ik)
These autoloaders are acting as a 1 time use spall shield. Getting ammo shots on T series tanks has massively gone down. It’s stupid yeah they may not be able to fire back but that leave you having to follow up and potentially not securing the kill and getting your self killed or third party’d. it’s a buff and a nerf at the same time 🫠 fuel tank shot are the play I think now.
the front turret armor is hidden under the 10mm steel plates the turret can resist DM 53 if the angle is right its the improved mexas armor package the turret is also volumetric hell
they masacred this tank so much 😢😢 it's frontal protection should be equivalent or a little inferior to that of the 2A7 since they literally went and put a modified 2A7 armour package onto some 2A4s' also it should be firing DM53 not KE-W but you know because it's such a hyped up vehicle they just had to go in and make it a premium all the while turning it into a fake tank...
They either would make it 11.7 and ruin German win rate or be 11.3 and be somewhat balanced honestly I think the tank is fine for what your getting but just wait for sale
Yeah definitely keep on doing what you are doing in all regards. Love your chanel and all your content. You should get your decal in the game as well 😅
26:20 : this. I keep saying : if I was half as bad at my job as some Gaijin map designers are at theirs, I'd have been rightfully fired a long time ago for endangering the public. There are multiple maps with such basic fixes to the spawn placement and simple general topography/gameplay flow fixes to bring them from being hot garbage to potentially some of the best (looking at you Fire Arc) you'd think the game came out 3 months ago. Then there are collisions, destructible/indestructible objects and their coherence from a map to another, hitboxes, whatnot. War Thunder will always have many meme-worthy issues but map design on the ground is really the absolute worst aspect of the game as of this moment. Other than that, GGs, discovered your channel a couple days ago. Good plays, concise info, quick thinking and strats, smooth radioman voice. I'm a decent player but I specifically need to work on some of my map positionning and you've got that nailed down better than me. Better timing offense/defense on tighter matches to avoid being out of position as well.
Like 31:46 : you can go thru that house's wall on Spaceport but can't go thru a shitty Morris column on Sweden and a house porch wooden beam on Abandonned Town or Am Desert will stop APFSDS. I have no RU-vid-friendly words to write about Gaijin map designers.
war thunder really needs new maps... the map rotation is bs and imo we need bigger maps for top tier so you cant spawn camp the enemy after killing the first wave of enemies... I would love to see some bigger maps with forests hills and so on we need more open maps I hate that cqc I want to snipe enemies and not camp them behind corners...
Hey I had a quick question. I noticed the stripes you have on your barrel in multiple videos and I was wondering how you did that. Someone said that you once made a tutorial on it, but i couldnt find it on your account. Could you, or anyone else ofc, help me with this?
have not grinded USA yet because of prem tanks.. thought well why not get the 50% packs for USA now. bought them, tried 2 games.. yeeee ill stick to france and japan xD