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2D Animation for Games: A Primer 

GDC 2025
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21 окт 2024

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Комментарии : 41   
@Spaceman68ok
@Spaceman68ok 2 года назад
Principles: 11:45 Squash + Stretch 13:51 Anticipation 19:08 Timing 21:41 Ease in, Ease out 25:10 Arcs 26:25 Follow-Through, Overlapping Action 29:34 Exaggeration Common Mistakes: 32:07 Too Many Frames 35:27 Misuse of Smears 38:15 Overanimating 39:55 Thinking You Know Things 42:10 Being Too Precious With Your Work 43:36 Inconsistent size/mass Some Other Stuff: 47:01 Skeletal Animation 52:35 Leverage Your Tools 53:54 A Plea to the Engineers
@MrChambers
@MrChambers 2 года назад
I see a lot of talks where an animator is helping game devs. But as someone who comes from an animation background Id love to see a talk from a coder to animators. Someone who can help me (as an artist) understand the best way to make animations work in engine and how to meld the two mediums beautifully.
@evanlane1690
@evanlane1690 2 года назад
I agree. There are some gems in the GDC vault that tend to be buried in procedural art/ animation talks, but a dedicated one would be nice. Even simple stuff like "Ask the artist to put your model origin in a sensible place when exporting" would be nice.
@Kilakilic
@Kilakilic 2 года назад
I went that route , first by using engines my self and then finding teams on discord. Basically the most usefull thing you can do is to package your anims as a game asset instead of a sprite sheet or a bunch of images
@orpheuscreativeco9236
@orpheuscreativeco9236 2 года назад
There are some great, free engines on Steam with tons of community support and new development. 2D side scroll, isometric, 3D and whatever else you need 👍
@00101001000000110011
@00101001000000110011 2 года назад
my guy, nobody should yell at you. this was extremely well delivered, thought out and informative. thank you for your efforts, sharing and the talk in general.
@evanlane1690
@evanlane1690 2 года назад
Tyriq is awesome! I've really enjoyed the art of games he's been a part of and didn't realize they all came (at least in part) from the same guy. Great talk.
@resobird
@resobird 2 года назад
Great talk! "If animators are communicators, our communication is poetry". Refreshing way to meet the idea of putting the exercise of perfect readability on a pedestal, I think.
@freiaz494
@freiaz494 2 года назад
This was really useful! I started overanimating just to realize I don't need that much frames and then delete those frames, and there is also other mistakes that I learned from but this just made me realize how importan and how much time I can save with this principles
@alphabitserial
@alphabitserial 2 года назад
Great talk! I'm definitely more of a programmer than a visual artist, so this helps a lot to understand the lingo.
@_pdro
@_pdro Год назад
Thanks Tyriq for the wonderful presentation. Your knowledge, examples, and communication clarity are greatly appreciated.
@LiraeNoir
@LiraeNoir 2 года назад
Good presentation! And great presenter, the flow of the speak is a pleasure 👍 Also, great to see someone using proper microphone technique and decent equipment, a welcome change of pace compared to a lot of remote GDC presenters! Good job!
@nekokna
@nekokna 2 года назад
this one and the one about skullgirls animations are my fav talks so far!
@rozocruz
@rozocruz 2 года назад
Agree
@ayoz3823
@ayoz3823 2 года назад
I have been learning lot of great things here from this channel. Thank you for your efforts. I hope you'll reach your very best goals✨
@Aquillyne
@Aquillyne 2 года назад
Came to learn about animation. Also got a masterclass in dry humour.
@tatermytots487
@tatermytots487 2 года назад
Very thankful for these videos, they really help me. I find content on game dev relatively scarce, these videos are a lifesaver
@kjaamor2057
@kjaamor2057 Год назад
Brilliant. Quite brilliant. Extremely well explained and easily applicable. Love it.
@dnddmdb642
@dnddmdb642 2 года назад
Great talk! Super helpful to cover the basics and common pitfalls!
@lyingpancake95
@lyingpancake95 2 года назад
Thanks, Tyriq! Lot of great guidance in this talk.
@RewdanSprites
@RewdanSprites 2 года назад
Tyriq dropping the bomb with the art tips again! Nicely done! Hope UFO 50 is going well!
@odadots
@odadots 7 месяцев назад
Amazing talk, super helpful!
@benjaminramsey4695
@benjaminramsey4695 2 года назад
This is really excellent, thank you!
@NorthernDruid
@NorthernDruid 2 года назад
One thing that makes me dislike skeletal 2d animations a lot of the time is how they can end up with a very paper-doll-puppet feel to them. And that's a fine style if it's deliberate, but if it's not a part of the style it can look amateurish.
@mdo
@mdo 2 года назад
That's because, as Ty said, the makers rely too much on automatic tweening. Unlike frame animation i think you can go nuts with the keys on skeletal animation, and it's actually recommended. It's also much easier to adjust if you don't like the result.
@clintsuttonillustrationani1461
@clintsuttonillustrationani1461 2 года назад
It comes down to the fundamentals of animation again. And knowing your software, and how to use it. There are many ways to tweek limbs to move or change shape to get the look and feel life like in a 3D world.
@Ljoose
@Ljoose Год назад
The blending of the two techniques always will look obscure if the animator is not applying the 2d animation fundamentals when using computer automation. But if done right, the puppeteer animation technique has the ability to display great frame by frame animation aesthetics. This obviously requires the animator to use the automation tools sparingly and have a clear understanding of the computer's as well as traditional animator's limitations. But yes I agree that unintentionally blending the two distinctive styles will make the overall animation look pretty amateur.
@ukmonk
@ukmonk Месяц назад
Great video thank you!
@bitbraindev
@bitbraindev 2 года назад
Super useful!
@lukas_uptmoor
@lukas_uptmoor 6 месяцев назад
Super thanx a lot!!! :)
@machlordundead
@machlordundead 2 года назад
ty
@rec4472
@rec4472 2 года назад
Great talk, very helpful 👍
@brujua7
@brujua7 2 года назад
Great great great talk
@FullGardenStudent
@FullGardenStudent 2 года назад
somethings wrong with this guy. he is too perfect.
@ArnaudMEURET
@ArnaudMEURET 2 года назад
I seldom come across an idle animation that I don’t find grotesquely overdone these days.
@mike_b10
@mike_b10 2 года назад
🙏
@aster5031
@aster5031 2 года назад
10/10
@GermyJer
@GermyJer 2 года назад
"because art is subjective, or whatever" LOL
@DeavtheDev
@DeavtheDev 4 месяца назад
Sounds like he said hes been working on his platformer rouge like for a few hundred years now 😂
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