It could very well mean he gets a lead then camps so hard his opppnenta just don’t want to sit through the rest of the game and quit out. The disconnects could be either player.
@@drlytwatcher2646 there is different where the player that disconnect doesn't get a win or a loss and the other player get a win, I think regardless of if he was ahead or behind. Guy with lots of d/c are basically disconnecting to avoid their incoming loss but the other player get his win.
@@drlytwatcher2646 Does the point where he introduces “well what do we do while we’re waiting for Player A to report to us” mean the rest of the video is talking about collecting data on the disconnecting side of the game exclusively? Because at 3:52 he explains that the disconnects which follow either happen because someone had bad internet, or because they played with someone who did. If he means accidental disconnects like power outages then I can’t see how the data he shows next means we only see people who were the disconnecters.
@@drlytwatcher2646 yep! and later in the video he says he says a disconnect can be caused by playing against someone with bad internet :) when he’s going over the list he just says it’s “games with an abandonment” not “games where this player disconnected from”
Damn I love this content and your style. I would love to see more breakdowns on systems like this. It's very interesting seeing how this works behind the scenes
Thank you, Billy the Cheater (and honorable mentions for the other two-and-a-half). You've brought this channel to my attention, and that's all you'll ever contribute to the Melee community. I do, in this particular case, suggest you rest on your laurels, as it's surely the only valuable contribution you'll ever make.
I really appreciate this! Had another game where this exact same thing was happening and the despite a few people bringing it to the devs attention, they let the cheater stay on top of the ladder for a really, REALLY long time. And even once they decided to correct it, the only action they took was cutting their rank down by 1/3rd. Didn't even ban them!
I love these explanation videos, as they put end to cheating rumors once and for all and makes everything nice and transparent. But I also fear that if someone really really wanted to cheat on online leaderboards, these videos would also give a lot of info on how not to get caught.
yeah, it's always gonna be a race to find ways to cheat and the devs patching it, this just speeds up the process a bit for both sides I think (assuming each method of cheating is found and easily patched obviously)
Yeah but just like in this case just because you think you are getting away with something doesn't mean they aren't actually tracking it all behind the scenes- I wouldn't be surprised if they have a few more tricks up their sleeves that they have deliberately not made public that will catch people who try and exploit what on the surface look like weak spots in the system.
I think you'll find that they aren't anywhere close to giving away all their detection secrets... this is low-hanging fruit, the type of cheating that far more people are likely to try because it's seemingly "harmless" & doesn't involve actual code manipulation. You'd be surprised how many people will stop disconnecting like this once they know the server owners are watching, which is what this video was about.
4:09 I mean, with the fact that most of the disconnects were actually “evens,” and the “behinds” were about the same as his number of wins, this dude may have just been like a serial rage-quitter Like he’s not even trying to alter results and avoid losing he just gets stomp-knee’d once and throws his computer off the desk lol
"Even" probably means disconnecting game 3 though. More than likely, the player narrowly wins game 1, and proceeds to get walloped the next two, disconnecting on the last stock of the last match.
Tekken 7 has the same problem by the way. They didn't do anything about it, now we just encounter "Tekken God" etc ranked players who do junkyard, snake edge, ali kicks etc and disconnect.
I assume the player that disconnects will always assume the loss, and also that average ping will be playable, but in the event that lag is an issue is there a way for both parties to agree on cancelling? Online tournaments and previous ranked sites would have lag tests and I am curious if you will be implementing something like this or if there is no need to. There also is no way to dispute a match to my knowledge so I think it would be a really beneficial feature to have despite being an extra step.
I haven’t played ranked but I’ve had plenty of band connections before and have been curious to know how this would work. Gentleman’s agreement to cancel would be a nice feature
There is a lot of incentive because it's always just been played amongst friends and in salty arguments it comes up like "I beat so and so and they beat you, you only can beat me because of the match up and other johns!" And now they can go online and cheat and get a good rank to "prove" to their friends that they are the best player even though they always lose and that their John's are justified. There might be more incentive to cheat online amongst low level smashers than any other esport because they actually have friends they physically play the game with.
I really don't understand why someone would want to boost their ranking by quitting out. Nobody cares if you get a high ranking, because if you can't perform against even a half-decent player in a tournament setting, no one will think you're any good. And it will be VERY apparent if you actually suck. You don't get the satisfaction of improving, and you put in a ridiculous amount of work just quitting out, to the point that I can't imagine it's any fun to log on. So what do it?!
The best part is this has been a Solved Problem literally ever since the conception of server-controlled matchmaking in video games. You give matchmaking queue penalties to repeat disconnects. Eventually they just literally can't get into a Good Boys And Girls Pool game when they want to actually play, and nobody ever has to deal with them ever again. ✨
I dont understand why would you cheat online in fighting games cus 1) Its a 1v1 game, you cant really get boosted with a teamate like games such as valorant (unless you live with them and uses your account), so its all based on skill level 2) its not like its official PG rankings or something lol. This is probably why alot of people dont like fighting games cus its one of those games that you cant really cheat on inherently.
Sometimes I have a disconnect but I don’t know why. Does being on WiFi make a disconnect more possible? My laptop does not have a Ethernet plug in. But I don’t run anything else in the WiFi when I play and I usually google WiFi test at 185mbps with upload speed of 4mbps
I wish it was reasonable to just disable LRA+Start and esc key while in ranked mode so little timmy just has to hold his L's. But genuinely like...1 that'd just breed people who lag switch to make people ragequit to get victories because they're exploitive pussies, and 2, you couldnt leave against genuinely laggy people in which its not worth your time to play in that.
Match 1 finishes with player b winning Match A finishes with player a winning I see the problem, we're missing EIGHT matches here! (Kidding, just thought it was funny)
The first race are the Caltoreans. They are a race of hyper-intelligent humanoids who have advanced their technology and society nearly three thousand years ahead of anyone else in the Zova system. Their whole world is composed of a global tech park, dedicated to the sciences and arts. The Caltoreans may be arrogant, and maybe even antisocial at times, but they are always curious. The second race are the Dragorigans. Everything they lack in terms of technology and society they make up for in combative ability and especially size. The planet itself, Drangerek, can be compared to eight Jupiters arranged in a cube form in terms of size. These titans actually keep dragons as little pets. They are very primative, agressive, and unintelligent. However, they do have a strong advantage against others due to their advanced size, allowing them to crush any opponents they meet with little to no effort. The third race are the Caltoreans. They are a race of hyper-intelligent humanoids who have advanced their technology and society nearly three thousand years ahead of anyone else in the Zova system. Their whole world is composed of a global tech park, dedicated to the sciences and arts. The Caltoreans may be arrogant, and maybe even antisocial at times, but they are always curious. The fourth race are the Dragorigans. Everything they lack in terms of technology and society they make up for in combative ability and especially size. The planet itself, Drangerek, can be compared to eight Jupiters arranged in a cube form in terms of size. These titans actually keep dragons as little pets. They are very primative, agressive, and unintelligent. However, they do have a strong advantage against others due to their advanced size, allowing them to crush any opponents they meet with little to no effort.
I love that they had ways to tell who was disconnecting for gain lol. Just makes the cheaters look even more dumb for doing it when they could be easily caught lmao.
Hi AltF4, thank you for posting this video.I have one concern with what you have shown. Are you actually displaying the real account of these cheaters? If so I have to disagree with the way you went about dealing with this situation. I am not condoning the actions of these cheating players and I understand what they did was wrong. However displaying their accounts for everyone to see will only encourage a mob mentality to try to hunt down these players and harrass them. As a developer I believe it would have been enough to just ban the players without the need to display their accounts. Seeing how you have an intutive way to detect them, I believe there should be no need to expose these indvidiuals to the public eye. I have to reitreate that I am not condoning the actions these players, I and I believe a ban is a fair judgement on your part. Thank you for your insight on how you went about to find these players.
I vote that you make the # of disconnects visible on a player's profile, along with those stats you're showing too. :) Might prevent people from doing it if they know it's going to show up somewhere.
people like this are why I stopped playing ranked in Pokken, because there it would deny the win to the person you pulled the plug against. So you would get people who have "won" hundreds of matches but haven't gotten credit for any of them and just get stuck unable to increase their own rank legitimately. It's always good to see the ones in charge do something about this though to give the losses to those that drop the game, and the wins to the ones they tried to cheat.
I do not know what this was about. It was just in my recommended for some reason. I think it's for like Smash Brothers Maybe. I watched the entire thing though.
Leaving to avoid taking an L plagued Soulcalibur 6 at the beginning and there were players with 100% winrates at the top of the leaderboards. Nobody rematched and people who did frequently would disconnect on Round 3 if they were losing. It was awful.