Outside of guiding a small Italian plumber from left to right and stomping on enemies along the way, few games have left more of an impact on the entire video game medium as much as "Doom."
What Mario did for 2D game design, "Doom" did for first-person: without "Doom," there may never have been blockbusters like "Halo" and "Call of Duty," to say nothing of the dozens of other wildly popular first-person games. There were next to no games made previous to "Doom" with first-person in mind, and it made you - the player - the character in the game. Instead of controlling Mario or Link or Guybrush Threepwood, you were the marine stuck in some form of Hell on Earth.
Also like the influence of Mario, "Doom" was far more than just what it appeared to be.
Yes, you're shooting demons from a first-person perspective, but it also showcased the importance of level design in first-person. There was no straight line from point-to-point with video exposition in between ("cutscenes") - the very first level in "Doom" is a notorious horseshoe, encouraging exploration over immediate gratification.
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6 сен 2024