I thought it might be fun to find some mechanics in dead card games that would be cool to see again, so that's what I did! Today we got On the Edge, Zombie World Order, and Gundam War!
I've been cooking something with that spellbook component for so long. In zatch bells case I think it was held back by being competitive and also a TCG. I've got a fully functioning board game prototype with the spellbook base as a concept.
Funny you should mention the "every anime has to have a card game" era, I actually have a funny story about that. In the early 2000s, I had just found out about Magic: The Gathering. I tried explaining it to someone at my school, but when I told him that it didn't have a TV show, he didn't believe me!
Thanks! I try to make the video fun instead of the "static shot of man that talks at camera" and "floating cards in stock footage void" that a lot of the niche seems to do.
The rotating card mechanisms in Lightseekers and Warhammer Champions I thought was really cool and had a lot of potential, especially if expanded upon to sort of create a network of interconnected cards. Another game I've been wanting to see other people attempt a similar game was Star Wars Destiny. I absolutely loved that game I think some small tweaks and different themes would work great for it.
Great video. As an indie game designer, I spend so much time playing older and less popular games looking for these sorts of ideas, and these are three games I've never learned. Thanks for sharing!
I would love to see more of these “mechanics you should steal” videos, I love the idea of grabbing good mechanics from dead games but I definitely don’t have the time or ability to track down and play all of these defunct games.
This post was machine translated from Japanese. Bandai has repeatedly used the "Twice Dead" mechanic like ZWO. For example, Zatch Bell, Naruto, (japan only)Resist in "Rangers Strike" , kekkaishi(結界師)
Vs System actually hadsomething akin to both the row system (minus the ability to go to a third row) and the dead-characters-dont-die-they-just-change-state mechanic, although there you just recovered one per turn rather than pay to recover them. It really made for some complex boards and combat despite the game usually lasting just 5-7 total turns.
That's where you spending resources gives your opponent more resources on their next turn right? That's how Chronoclash and the newest Digimon game work!
Earned a follow for this and your 7 games series. Love that you cover tons of indie and lesser known products with your personal opinion without making your likes and criticisms overtake the objective facts. Would love to hear more about your favorite games and such. Also life decking is fine, people just need to stop failing the pot of desires test.
Discarding is in itself a resource in certain decks, and it's that kind of strategy I like. When your discard pile fuels your other cards, or becomes a place you can obtain cards from, it cease to be a burdensome aspect. Mistfall uses a staggered health system. You have a discard pile, and a buried pile. Taking damage generally places cards from your hand or top of deck into the buried pile. Healing provdes restoration points. you can spend each restoration point to either put a buried card into your discard pile, or a card from a discard pile to the bottom of your deck. Pathfinder the adventure card game utilized a method where buried cards are usually out of play until the next session, and banished cards are perminantly removed from your deck for the campign. You can generally only heal by putting random discarded cards to the bottom of your deck. Effects that bury cards are generally more powerful than discard effects, and banish effects are even more powerful. Taking damage generally discards from the top of your deck, but if you are playing well, and RNJesus is on your side, it shouldn't be a problem. I get the topic is TCGs, but card games can have cross over rules.
The card game I am currently designing has a grid system where you have 5 landmarks you play in a column format and the minions, items and spells must be played in a row of those cards. Each landmark has an extra effect for minions/tools/spells.
Currently working on my own game that involves a grid system similar to On The Edge, main difference being that you can attack through anything but your attack is reduced by the power of whatever you pass through. Gonna find a pdf of the OTE rules today to see what they did right!
Can't believe Fire Emblem Cipher, my favorite dead card game, uses it's own version of the first two mechanics. Also, as a Chilean, to this day we play a lot of Myths and Legends, and the life decking aspect of the game is the most fun. You get to do micro damage to the opponents resources whenever you attack, even with a 1 strenght card. Also, since "gaining life" is actually shuffling cards back into the deck, the less life you have, the more relevant the cards you shuffle are because most likely that's the ones you are gonna draw next turn.
@@CardGameCrypt That's actually so cool to read from an english speaking person to know about M&L or even had played it, very rare. If there was a way for us to set up a game with translated cards I'd love to play, maybe on Tabletop Sim or something. Right now Klu, the current owners of the IP, are releasing new cards for the older formats and people are getting reprints of cards from 20+ years ago, it's a lot of fun and the powercreep has been kept very in check.
me and my friend recently sleeved up some MegaMan starter decks and learned to play. It's a Decent game with some solid mechanics but yeah having your Life also be your Deck is rough watching all your good Battlechips go to the discard pile.
Great Video! We actually use Life Decking in our game but we have a cool mechanic called Savior that make it not feel so bad. Instead of focusing on what you lose you're looking for cards with Savior.
That Gore Gwar card gives me kind of a shark vibe which is probably why I thought it said Gore Gawr which weirdly made a lot of sense to me but should really be renamed to Gore Gura, and then I went back and paused the video at which point I realized that Gore Gwar is NOT supposed to be a zombified Gawr Gura.
My heart was destroyed when it started with Zatch Bell slander but not gunna lie, Zombie World Order looks kind of fun. Definitely going to check outbyour video on that
I still have my Rage double deck pack ...and that StarWars tcg ...and X-Files too. X-Files have a interesting resource system. In your turn, Agents generate a fix amout Resources per turn, to play Blue or neutral costs. Oponente discard cards to gain Cospiracy, to play Red or neutral costs.
The life decking mechanic would be neat if it becomes another resource system. Like let me discard cards from it to do things, or search the pile for cards to add to my hand.
The first time my friend and I played we were like "Let's do this one, it looks so bad! So many these 90s tcgs SUCK - and the starter decks are random piles, there's no way this will be good. Probably the most fun we had all day playing games lol.
I think Duel Masters-style shields have replaced the need for life decking. It's great as a comeback mechanic AND it keeps the game immaculate (no counters etc). But it might be interesting to see a game let you use lifedecked cards as a secondary hand in the spirit of shields/prizes/etc A mechanic I wanna see a game steal is Digimon's memory gauge. It's kinda in-keeping with the theme since it was lifted from a dead game Chrono Clash. Personally, I am SICK of MtG lands/Hearthstone mana, and I love how it joins cost and tempo in a way that's less scripted. Another mechanic I wanna see stolen is the size mechanic in Buddyfight. It's sorta like Vanguard where there are only so many spaces on the field (3), but size is a secondary limitation (usually 4). It means you can't just flood the board with bosses, but you don't have to have a dedicated space for them like in Vanguard.
I've always thought the Naruto squad and damage system was such a unique idea...... I say without knowing I'd it was stolen or used again by a other game
I think Gundam may be the best for life decking, and potentially tweak it where now you could have the choice of either drawing from the main or the damage deck. Maybe a card that strictly only makes you draw from one pile as well.
I would love to see you take a look at Wixoss TCG, I have been having lots of fun with it. I would like to see how it compares mechanically with other TCGs I may not know about!
Banding is actually really simple, and I kinda hate that they stopped messing around with it. The game of Magic is pretty much entirely just trying to confuse your opponent's ability to do math, and that's all banding does.
@@CardGameCrypt The yoink (snatching up an idea from a dead card game) and the twist (changing it to be a bit different). Kinda like how you Yoinked and Twisted the mechanics from that one Warhammer TCG for your Game Jam TCG a while back. lol
Just curious are you still working on your ccg game jam game from a couple months back? If not I would like to borrow some mechnics from that game and try to work on my own take of the 3 lane battlefied system.
glad to hear that. The project inspired some mechanics that I would like to implement in my own tcg that I have been thinking about designing. More specificially the arrow system with the effects when cards are combined. Otherwise, my game is more so inspired from the artifact from vavle a few years back and mix of the warhammer 40k ccg like you mentions from before. I would love to toss around ideas if you are ever interested on discord.
Can you do a video about Life decking? I feel like things like Digimon and Final Fantasy do it and whileneither is huge, digimon isn't super small anymore from what ive seen. I also just love life decking and want more analysis 😅
In my opinion it is only truly life decking if the WHOLE deck is your life. Shield systems like Digimon or One Piece as well as Damage Zone games like Final Fantasy or Vanguard use cards to represent your life points or damage points, but don't carry the same baggage as "you lose only when the whole deck runs out."
Is it possible that a lawsuit could happen if a game mechanic is too similar to an existing game? Is it ok to take these ideas as long as it’s not the exact mechanics? I’ve always worried about this when making up ideas and come to find out that it’s already been taken by other game companies.
Lol. Life decking. I remeber when i finally tuned my winters orb/counter galore/millstone. Horrible control. Its like getting killed in the most agonizing slow. Hope dwindling...kinda...yes i do like cuthulu why do you ask. ❤😊
It depends on the game, but Post COVID everything is a lot more expensive. I've seen games for 25$ a CASE and other games for 1000$ a box. Most of that is on how recognizable the IP for the game is. On the Edge? 20$ for a 60 pack box straight from the original publisher. Gundam War? Good luck finding a sealed box at all.
If you go to a big game convention like Gen Con, you can find a ton of dead card game for great deals in the vendor halls from stores that don't want to bother selling them online cause how cheap they are. Happy hunting!
Cool, I figured COVID put all “geeky” merchandise into a hyper inflation especially for stuff that’s attached to an IP. I’m not really nostalgic for anything nor care for sealed products, but I was collecting older consoles before the pandemic and now after it’s doesn’t even seem reasonable to keep buying old video games unless you really wanna buy up all the Atari shovelware.
@@Schmoltis There was ONE booth with dead card games last gencon :( maybe I only found 1, but the guy running the one said a few of the others dropped out.