You know what makes your card game immediately stand out? Giving the cards a different shape than normal! You know what players and manufacturers hate? Giving the cards a different shape than normal... Follow me on Twitter! kohdok
Honestly, didn't know about this game but I am so hyped by the ingenuity and concept. I agree that if it were to be remade digitally I'd be sold immediately
My thoughts exactly, actually looks like a cool game. I'd see it less as a tcg with packs and more as a hand-building game though. Similar to Sushi-Go!.
@@therealbahamut Yu-Gi-Oh has some MONSTER effect texts. They've gotten better at writing them over time, and most of the bad ones are pretty old, but there's some infamous 'seven lines in 3 pt text' examples. Look up Relinquished if you want to see a REAL tough one.
This video series is the one time ever Yugioh, Dragon Ball, Magic and Pokemon players are all agreeing and shaking hands and breaking bread and not going at each others necks or treating each other like weird ailens "Ah yes you are also from civilization, unlike those unwashed hooligans who play (insert smaller card game)"
As someone who collected cards from 3 of these growing up and would still have Pokemon cards if I didn't have nephews/nieces who could actually play the game with friends at least in theory, I am feeling exactly this about the outliers in every episode :P
@@TechHug More a DuelMasters fan (you can kinda tell, I've not seen a YUGIOH card signed by the creator of said card but he got a DuelMasters card signed as it was linked to good memories)
Given MTG is kinda wacky at times anyways, thinking of the double-faced cards GIVEN ALSO that's a very special case where they have a functional reason to be weird + they fit into a sleeve just fine and have had separate "helper" cards be printed specifically for legal format use
@@Steev42 Yeah Gloom is awesome BUT it is a boxed game that doesn't rely on being collected. For those not in the know Gloom is about picking a family with 5 members and slowly layering on suffering ontop of them (like being 'bothered by bees'). It's a great thing for improv because you have to describe just how the family member suffered this disaster. Then you kill the family member off when you think you've got enough points and to stop your Opponent removing suffering from a family member. Yes it IS a very dark card game.
Fun fact: Duel Masters is japanized magic. It's owned by wizards of the cost, still continues to be printed in Japan and the Duel Masters manga was originally even about Magic.
man I miss Duel Masters. I liked it better than magic :( I've been playing the japanese duel masters online app but I wish it was viable enough to have a global release still. Oh well.
The author of the manga was also a former assistant of Kazuki Takahashi (the creator of Yugioh) and the main reason for DM's "flop" in the West was that it was intended to serve as a springboard for MTG into the Asian market, yet it was so successful that no one wanted MTG there. ^^ (as well as a MTG burnout in Europe (circa 2004/05) and mishandled marketing in the US)
Hecatomb was SO fun to play, man, like damn, I dunno what it was. Thing is, it was apparently doing really well when it was releasing, and packs weren't that much more cost wise. The thing that killed it was totally out of Wizard's hands, the Oil Crisis hit during their 2nd and 3rd sets, meaning that they'd have to essentially quadruple the price of packs just to break even with selling them.
I literally only bought Redakai cards because I wanted some 'cool' semi-transparent cards to use as props for my Kamen Rider OC cosplay. Oh, and cuz they're good throwing cards.
Holy shit how many games do you play?! I thought I was cool playing 4 different card games, but you’re out here with *rewinds footage* over 30 unique cards from 30 different games!
I've played a ton of games at once but reduced it down to a reasonable amount of board games, and have moved away from TCG/CCGs other then online format... but its a big number. :D
To this day I’m still confused to how the creators of Redekai thought it would work. You have to buy an expensive box for your already expensive cards. Also they show didn’t market Redekai as a card game, which should be an 8th sin itself.
Maybe product placement or looking like real life versions too much rules for TV in certain countrys so it could air anywhere caused this. The Giant action figures having projector animations in them that work with all cards was a different idea. But this was only card game in UK they sold in Action Figure section i remember.
So then not bushiroad/vanguard is a sin. Pokémon, DBS, and Marvel are all proving to be successful despite not promoting the game with it being played directly in the show, naruto had a rather successful run without the show revolving around the game, and while it’s pretty early the new digimon game is proving to be successful without the show involving the cards. Bakugan while suffering from problems with distribution and lgs support (partially due to how redikai screwed spinmaster’s TCG credibility) the show’s lack of card game focus hasn’t been shown to be an issue with its ability to entice fans. Then you have games like Magic the gathering and hearthstone which don’t even have shows in the first place. Lastly even many of the shows where the card game is played it is hardly analogous, yugioh is so detached from how the game is actually played in a competitive level and devoid of anything close to the meta it hardly even resembles the actual game, and WiXoss focuses so little on the gameplay it is incomprehensible without already playing (which is fine as that isn’t the point of the show) and sometimes isn’t even in line with the game. The one of the only shows that accurately depicts its game that I’ve seen is Cardfight Vanguard, which kohdok despises (despite many regarding it as one of the best card game anime around) so I highly doubt kohdok would consider that a sin.
Haos magna Ingram I agree that Kohdok won’t consider this a sin but I think that if their is a show based off a card game not vice versa it should at least include the fact that there are cards out there.
There's one exception to the plastic cards for see-through purposes that actually works really well and I highly recommend - though it's not a TCG, but a standalone deckbuilding game: Mystic Vale. The game itself comes with sleeves for the "cards" so you don't have to worry as much about them being non-standardized. In essence, it has a play pattern similar to Dominion, though instead of just buying a card from the market and adding it to your discard pile, you buy a piece of a card (top, bottom, or middle) from the market, and slot it into one of the sleeves, constructing the cards with which you're constructing your deck. And because the actual "cards" in your deck that you start with have normal backs, the translucency isn't a problem. The only (relatively minor) issue is that you can sort of tell which cards are which while shuffling if you, for example, have one mega-card with the backing card and all three sections filled. Highly recommend checking it out, even though it's not a trading card game.
@@rhythmandblues_alibi yes, I can say that. Tarot sleeves are something that are generally available. Even if you can't find them locally, they are always available online. Cost of shipping may be high, but they are easily found.
It was an evolution of the Host mechanic from Unstable, their joke set. Basically they were cards with halves, where they combine into a greater whole. But that tended to be parasitic.
It just the standard size for Japanese card games, YGO legitimately just has a different demographic. The card size is fine. No card game player reads anyways so too much text is not a problem.
I expected to see the old Bakugan cards since they're bigger than standard and the Gate cards have metal, but I don't count it as a TCG so I can see why it's not here
Same. I think maybe it’s because both the near necessity of the cards being larger for 2 bakugan to open on, and the fact that you played with an unshuffled deck of just a very small number of cards. That being said it was annoying for storage and maintenance purposes. Gate cards getting frayed seriously sucks, and not even being able to sleeve ability cards was just stupid. It’s very understandable why at least gate cards had that sin though.
You gotta appretiate how magic took hectacombs unique concept that was actually good and turned it into a in my opinio amazing mechanic with Ikorais Mutate thing seriously tho shitting ot half my deck tunr 5 with mono green mutations is amazing and i love this mechanic to death
I don't know if this would be the kind of video you'd be interested in making Kohdok... but would you consider making a How-To-Play video on Hecatomb? Ever since I saw you feature it before, I kinda got addicted to it's ridiculous card shape and horror aesthetic. I grabbed some booster boxes off eBay and now have a bunch of cards. But.. nobody on RU-vid has made a clear tutorial on this game, and you are just phenomenally great at translating what you know to new audiences, and making it engaging and understandable. You got me playing Bakugan, and I'd love to learn how to play this too :3
All these years later, Hecatomb’s stacking mechanic makes it to MtG. (For those who aren’t aware, the new keyword “mutate” basically allows you to combine non-human creatures’ abilities while keeping one creature’s stats) Interesting
Just found this channel, as someone who dabbles in game design for fun it was a great find. You spoke your case well, used solid examples, and didn't go to ham on the humor (a potential death sentence for some videos). Please keep making more, I await the rest of this series with great anticipation. Liked and subbed.
The interesting thing about those giant size cards is that they're usually just the same aspect ratio card with double or triple the size of a standard card, which makes even those kinds of cards connected to the standard size in some way. I agree, the standard size MTG/Poker cards are the golden rule for most TCG's. I like to think that I'm generally a very open-minded person when it comes to TCG design and how far of the usual you can take it, but the standard size gives you so many advantages and is so versatile for most applications and game models, as well as just being user friendly and familiar to many players, that it's usually best to incorporate whatever mechanic or gimmick you want to support within that design restriction. I'm not saying there aren't genuine use cases for it though, but I think more often than not it's not worth the sacrifice.
Funny thing, paper sizes (A1, A2, A3 and so on) are just like that, you put two of the of the same size together and they'll have the same area as the next bigger size
I remember back in my college days this one guy was always toying around with making his own TCG, and he was adamant on having the cards be hexagonal shaped. And I mean "perfectly symmetrical hexagon" shaped. Literally everyone would tell him it was a bad idea, but he just couldn't take criticism and called us stupid and would prove to us it would work out.
@@garrukwildspeaker2230 I got deck checked for top 8 of an Innistrad event and got warned for marked cards even though they were checklist cards, the judge thought I might have been able to see the dent from the tick on the back of the card and known what I was going to draw lmao also they were suss because I was 3 - 0 after windmill slamming a trepanation blade on terror of kruin pass in basically every game
So I just found this channel, and after having binged several videos in a row it's clear you know what you're talking about in many areas of TCGs. I remember trying to learn an obscure card game a while ago that I think would be interesting to hear your take on: Weiss Schwarz
Oh right. Tarot cards arent usually sleeved but they usually are made from a more durable material. I happen to know this. I worked in a "mystic shop" for a while.
LGS employee here! They do make sleeves and pages for the photo sized cards. We double as a sports card/memorabilia store and we have around 9-10 different sleeve sizes and page sizes/configurations at any time. Same with top loaders, storage boxes, etc.
Tarot seems like a fun choice if you had small deck sizes, but yeah, definitely kinda shooting yourself in the foot at the get go if you do. I have seen a lot more tarot sized sleeves, as I think it's getting popular for board games as a unique size but not extraordinary difficult to print.
There are a lot of advantsges to tarot size cards. But u cant print en masse like most card games. Make the product more expensive but less junk cards. Its really to make cards the most packed with content and quality you can for that.
I always thought SMT could pull off Tarot Standard if anyone since much of their franchise is organized around the tarot. I tried drafting a theory game for it but all I managed was to make a very weird shuffling solitaire with no clear win condition.
Shin Megami Tensei is right. The franchise has a very well balanced combat system and if it could be translated to a card game it would be so satisfying. If you’re unfamiliar with SMT, Persona is a spin-off of it, so a lot of personas are demons in SMT.
I actually had fun playing Redekai with a friend. Of course this is because we found the cards heavily discounted at Walmart while they were trying to get rid of all their stock of a failed card game. And we played probably half a dozen times before moving on. Aside from that, there’s probably a reason no one else I know has even heard of the game.
Also, now that i think about it, there was some weird cards that had a thingy that you could pull out I check it out and it's in a avatar the last airbender cards game
Seeing that pile of card games brings back so many memories. Seeing Hyborian Gates, Free Realms, Huntik, Maple Story, VS, Warlords, Wizard in Training, Hecatomb. All memories of getting starters for these games and no one ever playing it with me. Kind of shocked not to see Wyvern there. I remember seeing packs of that game at every card store I went to from about age 9 till 17. It always seemed like every owner had a box of it somewhere in the back where they wanted nothing to do with it, even thou I collected it since I loved the art style.
Those photo sized sleeves do exist. You can find the sleeves used for board games card sets do fit. Was a relief to learn when playing transformers tcg.
5:40 I checked, they're like the Tarot Card sleeves, very niche and expensive. As for shuffling Tarot Cards sized cards. eehh well actual Tarot Cards usually demand their own little table and wanted you to spread them out in a big old pile and gently shuffle them back into a deck intentionally so some cards are upside down, upside cards providing a alternate interpretation. In theory you can do the same with other card games with Tarot sized cards, but that's far too messy.
It's a problem in board games too, where there's a set of sleeves that every manufacturer makes and there's only sleeves that Mayday (as you showed a picture of) make. "Standard" sizes include "Bridge" Sized, European Playing Card Sized, Poker Sized, Tarot Sized, Mini versions of the Bridge/American Sized and European sized, and the 70cm x 70cm square card sized (think slightly smaller than a coaster and as thick as a playing card). One publisher got ahold of a sleeve maker and actually prints what sleeves you need in that line, so there's that going. But if you're not buying a game from that publisher, you have a MASSIVE online list about the size of a rabbit hole in order to figure out what sleeves that you need, even for the games that use the 'standard' 7 card sizes for board games. Also, board game sleeves are almost always clear backed and very few rare sleeves are matte, which can lead to table bumping problems. Of course, sleeving is only a problem if you're concerned with the longetivity of the game
Magic does print double faced cards (e.g. the werewolves from the Innistrad sets) but in there is a special checklist card with a normal back included in packs that goes into the deck to represent the card while the DFC is set aside to be placed into play when the checklist card is drawn.
people have probably pointed this out but for the first expansion magic almost had a different card backs and the plan was to have a different one for each set
WotC actualy took inspiration from their failed game, Hekatomb, and implemented it's "make your own monster" gimmick into Magic the Gatheting with the set Ikoria: Lair of Behemoths and it's center mechanic, Mutate
I friggin love Hecatomb. They were on sale for like a1 or 2 bucks and my uncle bought the entire stock. That game was pretty fun and the art and theme were great and unusual. I actually liked the design.!
The comment at the end about how Digimon handles carry-over abilities was also done by Pokemon for a gimmick. Back in Gen 4, they made Pokemon LvX - stronger versions of fully evolved Pokemon with additional attacks or Abilities, but crucially could also use the attacks and Abilities of the base form. The problem was, because you put the LvX on top of the base card, there was lots of lifting it up to consult the base card. When they revisited it in Gen 6's BREAK mechanic (which was functionally the same - it's just now the Pokemon was drawn with a metallic gold render), they printed the cards horizontally, so that they sat over the art of the base card but allowed you to see the additional stats.
Then You have Vanguard cards which where made just larger than standard sized cards that they fit into the double sleeve. The Sleeve that MTG players used over their standard sleeve to keep their cards extra safe. So they had a slightly different size that Bushiroad uses to make larger card art.
The standard size is so important, that I box my MTG decks in SOAPBAR-CASES. They are cheap, light and sturdy. And, yes, they are Standard-Card sized. Although depending the shape, the box might bend the corners your sleeves (not the card itself)
I watched this video a long time agao. I did get a recent insight. A great analogy to this sin is beds. Hear me out. Beds have parts to them. There is the frame, the mattress, the sheets, the blankets and the pillows. Frames and mattresses are sold in special furniture stores. There are even specialized companies that sell mattreses. The rest of the stuff is sold in regular department stores. These things are soposed to fit together to form a bed, even if they come from different stores and different companies. There are sopposed to be four standard matress sizes. From small to big, they are twin, full, queen and king. Different sizes suit different people. Some people like having more room than others. Another factor is how many people are in bed. Children and single adults normally sleep alone. That is one person. Married couples normally sleep together. That is two people. Larger mattresses are mainly sopposed to accommodate such couples. Mattress size affects the size of the other parts of a bed. The mattress sizes don't work so well. The big problem with fitted sheets. I hate fitted sheets with a passion. I hate them so much. The problem is that fitted sheets are difficult to fit onto the bed. It is difficult to put on. If one corner goes down, another is likely to pop of. The fitted sheet doesn't stay on. In my experience, it only takes one night for the fitted sheet to start comming off. I have tried ususing special sheet suspenders, but they don't do much to improve it. I have the same problem with mattress pads. This issue is so bad that I cant even make my bed on my own. It takes two people to make a bed properly, unless the fitted sheet and mattress pad stayed on. If left to my own devices, I would rather sleep directly on my matress. This is pretty gross. A bare mattress is vulnerable to get ruined by food and body fluids. However it does say a lot about how bad fitted sheets are, if that is the better option. I did go to a mattress store a long time ago. I talked to the sales person about my problem. The sales person revealed something intriguing. Mattresses don't really have a standard thickness. So some mattreses are thicker than others. Fitted sheets work on thin mattresses. If a mattressis too thick, the sheet doesn't completly cover the top and the sides. So it comes off more easily. The mattress store offered special kind of sheets for thick mattresses. They are called deep pocket sheets. Unfortunatly these sheets at the store were so plain and ugly. So I opted out of them. It is better to get sheets at a department store, necause the selection is so much better. Sheets come in different colors and patterns. There are even sheets with cartoons on them, and they tend to be geared towards children. So someone picks sheets that fit thier aesthetic taste and fit the size of thier bed. That is a lot of factors to consuder when shopping for sheets. However when there isn't enough standardization for mattresses, it becomes unmanagble. I guess one can make thier own sheets to tailor it to thier tastes. Pun intended. However making the sheets is a lot of work, and that is a hassle. I don't even know how to sew. A professional tailor could make special sheets for customers. However that extra service would make the sheets more expensive than the massed produced ones in a department store. I am too poor to afford such luxury. This video emphasizes standerdized parts. Nonstandard cards causes a whole host of logistical problems. There are problems with both manufacturing and storing cards. Things don't go smoothly when the cards don't fit other components. I know the perfect analogy. I have so much difficulty dealing with fitted sheets. It becomes a logistical nightmare when sizes are not standerdized enough and sheets dont fit mattresses very well. This really hammers home the sin of the video.
The plastic cards is a silly gimmick. However stacking cards on a creature is a good idea. It is cool to see a creature get stronger with supporting cards. Pokemon actually does this. The Pokemon themselves are powered up by resource cards and sometimes by held item cards. Stacking also allows weaker Pokemon to evolve into stronger ones. This is all done without the plastic. The physical Pokemon cards are normal cards. They are the standard size and material. So I recommend to just doing what Pokemon does. If anybody has never played it, they should learn the basics of how that works. They should do that before they think about using the silly gimmick. There has got to be some RU-vid videos about how to play Pokemon. The minimum effort should be to watch a video. I used to play the Pokemon card game when I was a kid. I never played the Digimon game. I did watch the anime for both franchises as a kid. I do know that Digimon evolved too. It was so cool with the music, the spinning and the flashes. This video shows some footage of stacking Digimon cards. I recognize that as the evolution of Matt's Digimon, which is named Gabumon. In Digimon jargon, this is called digievolution. Pokemon cards stack for evolution in the same way. MTG does creature stacking to a lesser extent. In my old comment I talked about a special case of the Ikoria set. Stacking also occurs sometimes in the main game. Creatures are powered up by equipment or auras. That involves card stacking. I have thought about my own mechanic. It is where a creature card stacks on an element card and class card. This has a huge effect on the creature as it fights in different ways. Element cards have a rock paper scissors interaction, just like the types in Pokemon. The class cards are based on classes of RPGs, such as warrior, mage and priest. There are different roles. Some classes are more offensive and some are more defensive. These extra effects should really take up their own cards. Separate cards also bring more flexibility. Players can put any combination of element and class on their creature. I like this idea. Maybe there can even be extra cards to make cards even more powerful and unique. I am still doing development. So none of this is set in stone. Since I know what Pokemon does, I can use this mechanic without committing this sin. Besides I am thinking of a lot of features in the cards. I would like element cards to show strengths and weaknesses to many elements. The Pokemon TCG had a major simplification of the type system when compared to the original game. Part of it is that Pokemon has a lot of groupings, like Card Fight Vanguard. So supporting all types can be two difficult. So types got merged from 15 to 7. Note that those numbers came up in the original generation. Later times added the dark, steel and fairy types. This is an issue that was discussed in sin number 3. Another issue is card space. Pokemon creature cards are already crowded. There is info for HP, attacks, costs, effects and evolution. Then at the way bottom, there is a single weakness and sometimes a single resistance. If element was a whole separate card, there would be more room for more interactions. Class cards would have attributes. By attributes, I don't mean the colorful groupings in sin number three. When I hear attributes in gaming, I usually think of statistics that passively make a fighter stronger. It is something in the RPG games. The Pokemon video game has the attributes hit points, speed, attack, defense, special attack and special defense. I recently got into DND, which is the first RPG. It was played by tabletop. In that game, attributes are added to dice rolls and give the character a boost. I did figure out how this can be incorporated in a card game. The creature cards have their own damage and hit point amount. Then a class card is stacked onto that. That brings attributes. These attributes apply special bonuses to the fighter. I have four. Strength increases user damage. Armor reduces the opponent's damage. Health increases user hit points. Speed decreases opponent's hit points. I am still developing my ideas.
Though not a TCG, Gloom is a great example of clear cards done right as backs are the same based on catagory of cards. This is because each player only has 5 "characters" all other cards either go on top one of the five or are played to create an instant effect.
Sweet starlight that was fast. One, great to know that some things are not built to be out there (Though a seethrough playing card deck could at least be fun for a party game. [I do remember you had a set of Star Wars cards like that]) and two it is fun to try something different though something to keep in mind, you can only do so much with 4 edges (See Super Dungeon Explore for a bit of an example.) so the mechanics are going to really be working to pull you to them. So that's No rotation until year 3, Life Decking, Unmixable Attributes, and Card sizes. Which pulls 3 questions... 1) HOW many games were based on movies? 2) How many products do you have the most of for just one game? 3) Are you into Proxy cards to test a mechanic or something else?
1) A. LOT. Back in the mid-oughts, practically every intellectual property had a TCG. They were shovelware on paper. 2) The most expensive buy-in for a TCG I've seen so fa is $669.98. 3) Playtesters always proxy cards to test mechanics.
To answer your 'I don't know', yes they do make commander sized sleeves. I bought some to fit my Planechase cards. They're harder to find but not unreasonably priced compared to normal ones.
i would personally love to get cards that have normal cards, and plastic seethrough cards as bonus stuff, like yugioh having an extra deck, you get these plastic hard to put ontop of a card. this could have been cool for pendulums for example i also would not be against having it in a way so you could make those bonus artwork for a specific card like lets say i have a cool blue eyes white dragon card with extremely cool design, and the plastic card basically gets rid of the text and just adds special effects and more art making it maybe even more akin to a 3d card with layers, that i could see being super cool. and all they had to do rly is have the base picture the only cut out part where the original card is visible... or card games that are online only and get a physical print like legends of runeterra and giving those limited pre order runs or so where you can get a card plus its upgraded bonus you dont have to shove into a deck, which is entirely playable, but also kinda cool to just collect also hecatomb does look interesting, though i would say it would make more sense to make it a boardgame tradingcard mix where you have both elements and build armies, like warhammer for example and each stack of card can be used freely to change up you*re army
Transformers TCG player here (RIP). They do make sleeves and toploaders for that size card. The only ones I've not been able to find a good fit for are for the Titan cards (like the Metroplex in the video), but there are some that are photo sleeves a bit bigger than it so it works well enough
There is also the "micro" card size that's starting to come around in things. The big maker for it seems to be FFG...they're about half the width and height of the normal ones
tarot size seems like a decent idea if your game legitimately would benefit from larger card sizes for accessibility reasons. modern Yugioh cards are probably a good example
Redakai is interesting to see because Magic rhe Gathering now has a mechanic that works fairly similarly in Mutate. You just slide the cards on top of or below each other in a staircase stack to achieve a similar effect
You can get tons of different sizes of card sleeve from companies like Mayday ... and some manufacturers STILL manage to produce unsleeveable cards by choosing a size that's none of them. (Looking at you, Betrayal at House on the Hill.)
I can think of one more example of transparent, plastic cards. Decipher's Star Trek CCG had a total of four plastic card "overlays," for Borg Assimilation. These only appeared as pack toppers in a repackage of the First Contact expansion. So, they were also quite rare, in addition to being niche. Somewhat obviously, they were also never supposed to be shuffled into your deck.
Mystic Vale by AEG has plastic cards, and the bigger size cards too. It’s a interesting card crafting game where you make your cards in addition to building your deck. 😎
Honestly many board games could do well to learn this lesson too. While protection on board game components is /less/ important given the lack of a secondary market, there are many who like to protect either because they prefer the feel of sleeves, or because of the cost of the game (cough cough Kingdom death). When you use weird card sizes (again, looking at you Kingdom death) this makes it a pain.
As ya mentioned the oversized cards for MTG Commander it felt like I was one of the only ones that liked the oversize cards actually to the point I found out later after I took a break from MTG got a new premade EDH dech and was disappointed no oversize card.
As a kid I loved Redakai but I gotta admit it was jank af and as you say literally required speciality accessories They even made deck boxes to solve your no backs problems. Basically it was a box you kept your deck in and you reached through a flap to grab your cards Then you had a plastic thing to set your hand on, so you opponent couldn’t see them. It really required so many accessories to play well But once you got past that it was fun… but I played casual with friends. I don’t even want to know what competitive looked like. It was expensive though so my collection was never that large
Ultimate Guard makes sleeves and boxes for tarot sized cards, same high quality as their "standard" size stuff. And the 3x4 cards do have sleeves and boxes. Ultra Pro made some for MTG and so did ultimate guard. And both made storage boxes. Although, they're a little harder to get because no one uses oversized cards. You can also get those hard plastic top loaders for all sorts of sizes. I want to get a slightly smaller one for my oversized black lotus, but I have a hard time getting the "right" size online, I have better luck at conventions, comic con included.