Master this and your knockdown pressure will get WAY better! Follow me on Twitter: /chris_f_22 Twitch: twitch.tv/chrisf_22 My gear: ASI LVL ABC I do replay reviews and coaching! DM on twitter for details #streetfighter6 #sf6
I swear half of my notes are filled with stuff from your videos!! Please keep these coming you make everything so simple for me to learn. I had a ton of trouble getting caught out trying to shimmy.
I do this too, and even if you don't whiff or get 2MK'd, needing the longer range of a 9 or 10F HP gives you less time to react than if you are still in range for a 6F medium. You also don't want to have to rely on the "middle ground" of 2MK due to increased scaling. I need to consciously work on this!
This video is so gold. Thank you im in platinum and nobody literally wakes up and not mashes or use od dp or throw. Im an aggressive player and like to keep Pressing my advantage this video is awesome i hate getting blowed up on wake up
@Chris_F is there a standard response to blocking a wake-up 4F jab during the shimmy attempt? I was always trying to walk back enough so that a jab would also whiff but based on this video that probably means I'm walking back too far right?
Totally depends on the character, but generally there isn’t enough time. For example, it’s very possible to react to the ch jab if you’re playing m bison.
So I checked Ryu's frame data on his 4f moves and adding the active and recovery frames you get 10-11 frames to react to the counter hit icon. 11 frames is about .18 seconds which is below the average human reaction time of .25s. I looked up the fastest documented reaction time and it's .12 seconds. So I guess it's possible for people with insane reaction times but for most of us it's probably just a good idea to throw in a medium hoping your meaty jab landed a CH every now and then.
Yo, Are you suggesting that we should be able to change the route from a single connected light if it’s a counter hit? Meaning crlp to stmk on counter/ crlp to crlp on normal hit?
No, just to go for your mp CH link if you think they’re going to push buttons. Off the top of my head, I know bison has a LP that has enough hitstop to confirm a CH. Hard, but possible.
Coming from tekken to SF6 getting real pressure is the hardest part for me I really enjoy all the systems but trying to remember frames when they change on DR or punish counter is hard I play Akuma and keep doing HK into d+HP but that DRush only 😂
The only problem on search for jab counter hit confirm is if the opponent block you can’t continue the jab frametrap , because of the time you use for see if it’s counter hit
fuck yeah I hate jimminey crickets thats what I call those jumpers who just jump all day long and all day night !!! they are my downfall I have an allergic reaction to crickets now IRL