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3 Ways Lies of P Outclassed From Software 

Odd Orange
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Did Lies of P imitate the FromSoftware games so well, that they ended up doing some things better? In short, YES, and here is 3 of them. Thanks for being here
00:00 Introduction
01:20 It's small but makes a big difference
03:15 Lies of P has quest markers
05:24 Decision making felt meaningful (and end)
The Music in this video was made by my super talented brother ‪‪@arondeemusic‬ , this video wouldn't be possible without him. Thanks noob
#liesofp #eldenring #fromsoftware #darksouls #round8studio

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21 июн 2024

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Комментарии : 22   
@KobytheHero
@KobytheHero 6 дней назад
The point about quests is so true. I love souls-likes but I absolutely hate how needlessly obtuse the quest structure is
@TheeOddOrange
@TheeOddOrange 6 дней назад
My thoughts exactly
@Siaynoq8
@Siaynoq8 6 дней назад
Elden's questing was just irritating as hell. It's a very long game and I don't know if I'm gonna replay it, so of course I don't wanna miss some of the biggest questlines (which can easily happen). Lies of P was the most refreshing pleasant surprise of a game. I'm really anxious for its DLC.
@TheeOddOrange
@TheeOddOrange 6 дней назад
Yeah, I've heard a few say that, I'm anxious but also excited for it 😎
@Lemoncit0
@Lemoncit0 6 дней назад
The reason Lies of P combat is so good is because it follows one core philosophy, if you want to deal the most amount of damage you need to be close to the enemy. Elden ring encourages to move away from it. If you want to deal the most amount of damage in Lies of P you need to parry every attack forcing you to be in the most danger, you can choose what attacks to parry, evade or block allowing you to dinamycally change the difficulty through combat while rewarding risky aggressive behaviour. In Elden ring if you want to deal the most amount of damage you should summon mimic tear and stay as far as possible casting spells. The risk/reward makes no sense. How is an aggressive strategy dealing less damage than a defensive one.
@TheeOddOrange
@TheeOddOrange 6 дней назад
Well thought out comment, makes wonder what elden ring would be like with a parry mechanic 🤔
@Lemoncit0
@Lemoncit0 6 дней назад
@@TheeOddOrange probably would solve most of the problems for me but the game should focus in giving more options for evading attacks rather than attacking options, rolling is better than jumping so there's no reason to ever use it. I think to completely fix we might need a whole bunch of new mechanics. Maybe tune more attacks to make them jumpable but give the player is slight damage boost if they land a jump attack with the same jump they evaded. This would not only encourage the player to use jumping as an evasion strategy but also to stay closer to the boss. Most attack combos would need to be tuned so that rolling is viable or heavily reducing recovery frames so that I don't get hit right after perfectly dodging one attack Sekiro-like parry might work but I think it would be better to lower their defenses for like 10 seconds so that the player wants to actually attack. This effect should stack so that the player is encouraged to parry multiple attacks. These are just some ideas from someone who never made a game. I loved the exploration in ER but boss combat was extremely disappointing because sekiro did it so well
@TheeOddOrange
@TheeOddOrange 6 дней назад
​@@Lemoncit0can tell you have put a lot of thought into it, there is definitely some tweaks fromsoft could use for combat, its a shame they can't see this comment 😅
@whateverusername
@whateverusername 6 дней назад
FromSoft and Elden Ring are so loved in the gaming community that it can feel like blasphemy to criticize them, but i think it's good that we do so that more games like Lies of P can come out and improve on their formula. As much as I loved Elden Ring, always in the back of my mind it felt like it was held back by its predecessors rather than helped; I even wondered if maybe this game would have been better if it wasn't a souls-like game, because a lot of the souls mechanics really don't fit the open world design. The quest design did not translate well in the slightest in my opinion, mainly due to the sheer size of the game. Nobody can keep track of ten different NPC quests while exploring, trying not to die, and progressing the main story all at once. The only way to do the quests is to use the wiki, every one of them has some random step that you would never predict based on the information given. The magic system is also super outdated and feels awful, nobody should ever have to scroll through a list of spells mid-combat. Upgrading weapons feels like shit, they added hundreds of weapons to the game but it was basically pointless because switching to a new one requires that you give your character the right levels, find a bunch of special rocks, and then finally upgrade it, only to eventually need to do it all over again when a boss resists that weapon type. Every single person I've watched play the game (also me) used 2-3 weapons max in their entire first playthrough, which is ridiculous for a game that takes 100+ hours to complete. They should have just made your damage scale with character level or something. I've always thought the worst-designed areas in FromSoft games were the ones where you could just run past the enemies without penalty, but Elden Ring gives you Torrent which allows you to skip probably 90% of the enemies in the game--and many areas they can just be sprinted past because of the more open area design. Which begs the question, why even bother having them if you don't need to fight them? Most wandering enemies feel more like annoyances than actual fights. Enemies in the Dark Souls series always felt like active obstacles to my progress rather than set dressing for reviewers to point at as proof of how "big" the game is. Avoiding damage in fights is still 90% how good you are at rolling, sure there are shields, parries, ashes of war, jumps, etc. which all allow you to avoid damage in other ways, but they all have pretty significant downsides while rolling is effective against every attack and has zero downside aside from locking you in an animation (which everything else in the game already does). Lies of P fixed this issue by borrowing the parry mechanic from Sekiro and the health-regain from Bloodborne when you're blocking, making all three of them into viable options and I found myself needing to master all three to beat the game. The pulse cell regain that you mentioned is such an obvious and amazing quality of life change that I can't believe From never added it in any of their games. I can think of so many times I got to a boss's arena after fighting all the enemies on the way there and then just died instantly because I couldn't heal. Overall I thought Elden Ring was a pretty good game that could have been so much better if they fixed the issues with the original souls formula before making a giant behemoth of a game out of it. Lies of P did a great job of fixing these issues, I absolutely loved the game and I'm absolutely buying the sequel when it comes out.
@TheeOddOrange
@TheeOddOrange 6 дней назад
Such an awesome comment to read, Its funny I actually mentioned stuff like this in my other video too so I agree with a lot of what is being said here haha. I honestly think lies of P is better than some fromsoft games so I'm keen for the next thing too
@arondeemusic
@arondeemusic 4 дня назад
Absolute facts
@TheeOddOrange
@TheeOddOrange 4 дня назад
@@arondeemusic such a good comment aye
@neatoz3221
@neatoz3221 9 дней назад
Lies of p really came out of nowhere and took the "souls like" genre to the next level. Every souls like should take a leaf out of its book and bring in it's own unique mechanics rather than completely copying the souls formula
@TheeOddOrange
@TheeOddOrange 9 дней назад
Nice comment man, fully agree 🦵
@blizzardgaming7070
@blizzardgaming7070 2 дня назад
One thing I haven't heard anyone mention is the upgrades, in Lies of P you get a renewable tier of upgrade material at the same time the next tier is getting introduced. This encourages experimenting with weapons as no matter what, they wont feel underpowered.
@TheeOddOrange
@TheeOddOrange 2 дня назад
I wish I thought to mention this, that's a good point
@celinapeck3054
@celinapeck3054 6 дней назад
These are actually good points
@TheeOddOrange
@TheeOddOrange 6 дней назад
Thank you!
@arondeemusic
@arondeemusic 9 дней назад
I enjoyed most of Lies of P's boss fights more than Elden ring fights tbh, felt less spammy and more tactical
@TheeOddOrange
@TheeOddOrange 9 дней назад
Yeah across the board I felt the same actually, cheers for the music b
@nomercy8989
@nomercy8989 2 дня назад
After playing the Shadow of the Erdtree I have to say... I enjoyed playing Lies of P last year more. I'm sick of huge open worlds. Give me linear on foot exploration...
@TheeOddOrange
@TheeOddOrange 2 дня назад
Been hearing this a few times actually, goes to show how good lies of p is 🤔
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