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Lies of P is a Souls-like Masterpiece, But... | A Souls Nerd's Review 

Thingfishy
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Thanks to Neowiz for sending me a review copy!
Lies of P is the best souls-like game I have ever played. It's implementation of mechanics from Dark Souls, Sekiro, Bloodborne and Elden Ring, rather than making it feel like a cheap copy, give it it's own character and identity. Here's some of my thoughts.
For Speedrun routing for Lies Of P:
Distortion2
/ distortion2
Ainrun
/ ainrun
Mitchriz
/ mitchriz
For ongoing Lies of P No-Levelling runs:
LobosJr
/ lobosjr
Dinossindgeil
/ dinossindgeil
If you’d like to support the channel and allow me to dedicate more time to making content, you can do so at the following link:
www.PayPal.me/Thingfishy
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0:00 - Bloodborne At Home?
4:12 - Mechanics & Combat
9:25 - The Bosses
10:48 - The Mini-bosses
11:34 - Areas & Level Design
12:57 - Weapons & Builds
14:17 - Enemy Variety
15:19 - Story & Lore
17:31 - Complaints & Criticisms
21:55 - Is It Too Hard?
#liesofp

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16 май 2024

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Комментарии : 1,7 тыс.   
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Hey peeps. This is my first review-type video, so hopefully I did the game justice. One thing I think I, and others, seem to have got wrong is the publisher/developer. I believe the developer is actually Round8 Studio, and Neowiz being the publisher. If this is the case I'll be sure to remedy this in build guides. Yes, there will be build guides! Since I finished off the script for this vid (everything's moving very fast with this game, so I drew the line then), the developer has already announced a big update is being worked on, and has committed to a roadmap for the game's future. They did all of this in the apologetic tone usually reserved for AAA studios when they've released a broken mess, when in fact, they've smashed it out of the park with this one. Love this studio and can't wait to see what's next. Hope you like the vid!
@TheSuperbhs
@TheSuperbhs 7 месяцев назад
For a first review video, this was fantastic. I loved the vid, agreed with most things. However my biggest complaint in the game is a lack of any sort of poise. Look forward to your Lords of the Fallen review.
@Scowleasy
@Scowleasy 7 месяцев назад
Noticed you didn’t mention using shot puts for breaking stagger and getting the fatal attack. Super useful for any build, but especially for big weapons.
@lil_zaddyyt_ttv
@lil_zaddyyt_ttv 7 месяцев назад
Amazing first review video I’ve seen from u and cant wait for these build videos
@ferra51
@ferra51 7 месяцев назад
This is a fantastic review of the game, both thoughtful and spot-on. I can’t wait to see the challenge and speed runs, either. In fact, if you want to see a really cool one, go watch StefDoesAThing beat the game without a weapon in his right hand.
@BrokenGlassesGaming
@BrokenGlassesGaming 7 месяцев назад
It was co-developed by Round8 and Neowiz with Neowiz also handling publishing.
@bdarecords_
@bdarecords_ 7 месяцев назад
Saying that you show spoilers but that the audio is spoiler free is something that most other reviewers fail to mention. Your review is 10/10, you were born for this job.
@gagelehr7568
@gagelehr7568 7 месяцев назад
Unfortunately, he said this AFTER showing a boss I didn't know existed...
@joebeljon6667
@joebeljon6667 6 месяцев назад
He spoiled the king of puppets for everyone who hasnt got there
@Digital_Dirt
@Digital_Dirt 7 месяцев назад
My only real complaint with the game is the total lack of hyper armor when charging heavy attacks...
@trotoxd6827
@trotoxd6827 7 месяцев назад
and fables dude...like its such a bummer because i love flashy shit . still love it though
@loudogfromthewoods
@loudogfromthewoods 7 месяцев назад
Certain fables have sort of hyper armor. The pipe wrench when charging doesn't get interrupted but you do take damage, so you can sort of brute force a fable charge attack for the fatal.
@ChristianDeLarge
@ChristianDeLarge 7 месяцев назад
Use the shotput throwing item you eventually get in the game. It instantly staggers an enemy when their bar is glowing. It’s way, WAY easier than trying to depend on your charged attack. Pro tip-tip-tip-tip.
@Animesguardianangel
@Animesguardianangel 7 месяцев назад
@@trotoxd6827 Good news the patch that just dropped adds full hyper armour to fable arts with 3 slot costs (including the multi button press ones)
@ChristianDeLarge
@ChristianDeLarge 7 месяцев назад
@@timmy1tap678 - Fair. That’s fair.
@MagiKez
@MagiKez 7 месяцев назад
Some of Lies of P bosses are in that difficulty area where I know I'll be able to beat it eventually, but I really just don't want to because I'm not having fun. But I have to if I want to progress. Which is a shame because most of the game is fantastic
@idiosyncrasy7703
@idiosyncrasy7703 7 месяцев назад
It's the same feeling I had in sekiro with Juzou the drunkard. The amount of attempts plus the unforgiving runback was just NOT fun. But everything after that was probably the best fromsoft experience I had, dare say even better than elden ring. So I can't really fault Lies of P in that regard, because it ain't new for me.
@valentinvas6454
@valentinvas6454 7 месяцев назад
I'm at halfway through and it was the archbishop for me. In my 7 years of playing soulslike games this was the only boss where I said "I've had enough" and summoned the spectre then the boss went down on the first try. The game is hard enough as both parry and dodge is harder to pull of compared to Sekiro and Bloodborne but I only have 5 heals for a 2 health bar boss fight.... That stopped being fun after 50 minutes of suffering. Not to mention attacks are a million times harder to read in this game compared to most soulslikes. Too many boss attacks fall into this category where the first part of the attack is delayed then the delivery is insanely quick so it's impossible to react properly for the first few times and it becomes a memory game.
@vitofromearth4098
@vitofromearth4098 7 месяцев назад
For me it’s a small pushes that some bosses attacks has. Like the boss can hit within a specific range. But sometimes the same attack has a small push towards you that changes its range and hits you when you thought you dodged. It forces me to back away much further than I would want to
@coomesy16
@coomesy16 7 месяцев назад
​@valentinvas6454 Key to bosses is, don't be ashamed to use the specter, it's there for a reason. Utilise the wishstone cube and take your time. Once you learn the perfect guards of bosses, they become so much easier! Except for the Door Guardian, screw that guy
@randomnobody9229
@randomnobody9229 7 месяцев назад
​@valentinvas6454 sounds like you just are not good enough to solo bosses, use the spectre and don't push yourself beyond your limits.
@gingerjesus7012
@gingerjesus7012 7 месяцев назад
I personally never had a problem with the parry window, The only real problems I had was not seeing some enemy attacks, camera when your pushed up against a wall and run backs to main bosses
@peterngochannel
@peterngochannel 7 месяцев назад
my god you are so right, exactly my issue, I think they need to work on their map, too damn small on most bosses.
@ponkotuu
@ponkotuu 7 месяцев назад
i was using the bonesaw and exploding pick handle going against romeo. the whole fight i cant strafe right because if i did my weapon would cover half the screen lol. idk why but when locked on to that boss the camera goes up so close that you can sniff P's ass if you want to.
@juancarlossanchezgarcia3272
@juancarlossanchezgarcia3272 7 месяцев назад
Guess camera problems are a souls type game mechanic now 😅
@gingerjesus7012
@gingerjesus7012 7 месяцев назад
@@juancarlossanchezgarcia3272 yeah honestly 😂
@spcbrass
@spcbrass 7 месяцев назад
My only parry issues we’re against nameless puppet in phase two. With all the red and yellow moving lines around him it was almost impossible to see when the attacks were going to connect. Pretty much the rest of the game outside of a few attacks you can dodge instead of parry, just makes the fight take a little longer.
@thomasmartin6875
@thomasmartin6875 7 месяцев назад
Lies of P was my first ever soulslike game and it honestly became like a drug. For the first time in a very long time I had a game I was looking foward to playing after work. This game felt amazing in every category because to me I had no frame of reference for the parry system and it honestly felt hard but balanced and rewarding at the same time. It is because of this game that I have discovered a love for an entirely new genre of game and I cannot wait to dive into more
@e2rqey
@e2rqey 6 месяцев назад
Oh man, I'm kinda jealous. You have so many fantastic games to make your way through now. I dont think I have to recommend the original FromSoft games to you though. You might want to start with something like Dark Souls 3 instead of Elden Ring though. Just so you can get a feel for the original gameplay formula, narrative and style. I think this will make you appreciate Elden Ring a lot more. As you will be able to appreciate the leap from the original Dark Souls series to Elden Ring. It will also make you a lot more familiar with the themes and narrative elements that are shared across basically all of From Software's soulslike games (Dark Souls, Bloodborne, Sekiro, Elden Ring). Also if you immediately jump to playing Elden Ring, you will essentially be playing the best the entire genre has to offer. While I'm sure you would still enjoy it, you'd miss out on a lot that would make you enjoy it even more. And also, everything else will end up feeling like a bit of a downgrade 😅. Dark Souls 3 should also be new enough that it still looks and feels modern/good to control. The original Dark Souls and Dark Souls 2 can feel a bit old and clunky these days. Especially since your first experience was Lies of P which is probably the best soulslike ever made, when it comes to specifically the technical quality and performance/optimization.
@entermusic93
@entermusic93 6 месяцев назад
Welcome to the kingdom brother. 👑
@podcastfarm
@podcastfarm 6 месяцев назад
I’d say DS1, 3, elden personally
@legend0304
@legend0304 6 месяцев назад
Eh Bloodborne, have fun dude
@Mountain_Manu
@Mountain_Manu 6 месяцев назад
I am also rather a beginner in this genre, 7 hours in and so far it is the best souls(like) game for me period. 110 hours into Elden Ring and having peaked both into DS1 and Sekiro, I think Lies of P easily wins for me (within the mentioned time window I know) - I think the fighting is the best I have seen so far, really a perfect blend of the best souls games. DS 1 is not for me since it's all about the invincibility roling, which I find a bit ridiculous and unimmersive as hell. Sekiro I would like but bumped off very quickly due to it's difficulty.. somehow I find it a lot easier to get into Lies of P. So far I think the difficulty is perfect, one small boss I had close to 10 tries, but the rest I killed in 1-3. I hope it does not get much harder though, that would spoil the great story, lore and game progression a bit for me.
@cykablyat3680
@cykablyat3680 5 месяцев назад
the runbacks to the mini bosses are actually extremly short , there is a trick to it wich is a bit wierd , usually the shortcut is very close but AFTER the mini boss so what you have to do is: run past the boss , and unlock the shortcut and then come back to fight him when you have the shortcut or next checkpoint unlocked
@yamanrawat1574
@yamanrawat1574 2 месяца назад
agreed
@marcogeorgoussis5531
@marcogeorgoussis5531 7 месяцев назад
As someone who has never played a souls like game before and just beat the game only using summons on one boss I gotta say while at points it was definitely frustrating, the feeling you get when you actually learn a bosses patterns and get the correct perfect guard timings is unmatched. My game of the year so far.
@joshcampos9435
@joshcampos9435 7 месяцев назад
Then I have to say, you really should try Elden Ring, Dark Souls 3 and Sekiro. Lies of P though is influenced the most by Bloodborne. Unfortunately it's still a 30 FPS game. Bloodborne is my favorite game of all time, and the game Lies of P was mostly influenced by. Other than the 30 FPS, *everything in Bloodborne holds up today. But yeah do yourself a favor and check of FromSoft games. If you really enjoy them, go back and play DS1 and 2. They just don't quite hold up as well.
@bropez3506
@bropez3506 6 месяцев назад
what did you think of NP?
@johnmarkalexander8483
@johnmarkalexander8483 5 месяцев назад
@@joshcampos9435 AHHHH, 30 FPS!
@vhg8976
@vhg8976 7 месяцев назад
This was my FIRST EVER SOULS LIKE COMPLETION. I finally get what makes them special.
@TheAlchemistAero
@TheAlchemistAero 7 месяцев назад
I’m happy to hear that. I hope you have many wonderful soulslike journeys in the future!
@ultraxpress
@ultraxpress 6 месяцев назад
Have fun with the others now!👍
@phonkydude2390
@phonkydude2390 3 месяца назад
Same case here, I finally get it
@brookspn
@brookspn 7 месяцев назад
Such a good game. It did something no FromSoft game has ever done: made me regularly use consumables like throwing items.
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
It really is. Yeah, I actually didn’t realise till I’d finished the game and was watching others how OP consumables are. That would have been helpful knowledge at many points!
@brookspn
@brookspn 7 месяцев назад
@@ThingfishyGaming the same was true for me. I think I realized their usefulness around the Black Rabbit fight from watching an Ongbal video. What’s kinda cool is that they’re not cheap, and so you have to know the fight well enough to know when to use them (at least if you don’t wanna farm). So they’re helpful, but kinda not broken.
@jacobsnipes6244
@jacobsnipes6244 7 месяцев назад
You have too in this game, they made it to where the parrying has no rewards and the enemy can just spam moves
@84rinne_moo
@84rinne_moo 7 месяцев назад
@@jacobsnipes6244some bosses or enemies do seem to have infinite stamina sometimes 😅
@ThePequenocristo
@ThePequenocristo 7 месяцев назад
I won my fight against the Green Swamp Monster and the Black Rabbits with a last toss consumable. 😅
@Scowleasy
@Scowleasy 7 месяцев назад
Shot puts can break a white healthbar and open up the enemy for a fatal attack. Total game changer for when you can’t get a charged heavy attack off
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Definitely! I only found out about how strong consumables are after finishing and watching other people. Hence the lack of them in this video. Will definitely play a big part in build guides though.
@roel2377
@roel2377 7 месяцев назад
Yep
@user-kh3xv2tk9t
@user-kh3xv2tk9t 7 месяцев назад
Consumables feel cheesy for me, it feels like I'm cheating so I stay away from them.
@MaidenlessScrub
@MaidenlessScrub 7 месяцев назад
WHAAATATATATTATATATAT?????? I gotta try it now
@sageisaiah7171
@sageisaiah7171 7 месяцев назад
Is there a way to get unlimited shot puts
@veggiewurger5705
@veggiewurger5705 7 месяцев назад
Calling Laxasia one of the easier bosses is criminal man💀
@MorizonPlays
@MorizonPlays 6 месяцев назад
I think it was sarcastic 😂 or more likely he was trying to not spoil phase 2
@ItsSimoneSays
@ItsSimoneSays 6 месяцев назад
I came to say this
@mot5919
@mot5919 6 месяцев назад
Took 2 tries. Black rabbit 1st fight and walker of illusions were way harder
@liquidcam
@liquidcam 6 месяцев назад
Sure bro......
@yoursimple7368
@yoursimple7368 5 месяцев назад
really just depends on the build and how quickly you figure out a boss. My sister played a balanced build and she beat mad donkey 1st try. I was playing a strength build and I think it took me around 5 tries.
@shiryobukai4634
@shiryobukai4634 7 месяцев назад
this video is honestly a work of art man. the music and editing is fantastic.
@miguelcarvalho5062
@miguelcarvalho5062 7 месяцев назад
This is round 8 studios second game ever and first soulslike. I loved lies of p. I dont think the game is perfect but its incredible how such a new and small team was able to create a game like this. Great video!
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
It really is incredible bearing in mind it's their first attempt. If Lord's of the Fallen is this good, it'll be really impressive, and thats their 4th(?) souls game. Thanks for watching, Miguel!
@entermusic93
@entermusic93 6 месяцев назад
I hope they make millions. They deserve all the success coming their way
@smurfdaddy420
@smurfdaddy420 5 месяцев назад
​@@ThingfishyGamingseeing how awful lords of the fallen turned out makes me respect round 8 so much more
@cornthdl
@cornthdl 7 месяцев назад
Great review. 100% agree with you on most everything. I do wish the parry window were slightly bigger, because that is my absolute favorite thing about it. Not all of us have Ultra Instinct reflexes like Ongbal.
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Yeah, parrying is definitely the more satisfying option. Haha, yeah if only! I watched his Laxasia fight straight after beating her myself, to see how hard I'd made it for myself. First thing he does is parry the projectiles. I'd been dodging them for a whole day and never once thought to try it.
@Getdown8319
@Getdown8319 7 месяцев назад
Sometimes I go into a boss fight not even trying to win the first couple times strictly trying to parry then once I have a good rhythm for how they attack I implement the parry with dodging and blocking and that has helped get it down.
@cornthdl
@cornthdl 7 месяцев назад
@@Getdown8319 Good plan! Some of those boss runbacks can make that annoying though, as he mentioned haha.
@cornthdl
@cornthdl 7 месяцев назад
@@sdotwallace Agreed they are nothing compared to From's run backs. I'm simply agreeing with ThingFishy that if you're not going to make them hellacious, then there's no point in making a runback at all for the amount of times most players will die trying to learn the boss moves. So Champion Ivan fight, Puppet King, Discarded Watchman off the top of my head. Just unnenessary. Heck even the little runback to the Black Rabbit Brotherhood part 1 fight is silly. Just have us respawn right in front of the door using some form of Stake of Merrica. Not a major complaint, just seems like an odd choice by the devs.
@pcdeltalink036
@pcdeltalink036 7 месяцев назад
@@cornthdl I have definitely said multiple times in this game so far "Why is there nothing like Stakes of Merrica?" I love the game but there are decisions made here and there and aspects of the design that I have no clue how anyone either didn't think of it or failed to address it.
@theyinyang1103
@theyinyang1103 7 месяцев назад
I think one of the things Lies does really well, is the reward for getting good at parrying, in that you break enemy weapons, including some bosses.
@valentinvas6454
@valentinvas6454 7 месяцев назад
The Archbishop pissed me off really badly but I was doing much better against the rabbits and I was laughing like a maniac when his comically large weapon broke in half.
@bladechild2449
@bladechild2449 7 месяцев назад
The reward for parrying is literally its major problem. Parried attacks can still stun you in place. You receive no bonus reward beyond keeping your hp (gee thanks game) and potentially staggering a boss once per phase. It's just really dumb how they punish you for blocking, but barely reward you for engaging in parrying. Hell, even ripostes after stagger breaks don't even do much damage. The only mass benefit it serves is cutting down their regain HP, which is another dumb mechanic that shouldn't be in the game as it only furthers the egregious length of punishing blocking, and taking the piss when it comes to rewarding parrying
@gracekami4655
@gracekami4655 7 месяцев назад
I never really thought of myself as an expert gamer and I've been gaming for about 20 years. I've never played a soulslike before because I was too intimidated. I got this game because I thought the story was interesting. I struggled of course but it still didnt stop me from loading up new game plus. It easily fit right into one of my top 5 favorite games of all time. If someone like me can beat this game then anyone can. ❤
@AfterLifeGuru
@AfterLifeGuru 7 месяцев назад
The problem with the parry system isnt necessarily the window itself, though it is stupidly brutal, but the lack of intuitive telegraphing and the position of that window, time wise. Enemies will do Elden Ring style long wind ups and then the actual follow through will be blazing fast. The window in ER is at the apex of the windup PLUS the very short time you see the arm/weapon start to move forward, in LoP the window is small and only at the apex of the windup which isnt fair. You can only parry by knowing the timing vs actual visual cues, and thats not good design IMO. You shouldnt *have* to get pummeled several times until you learn the exact timing of the attacks, you should be able to see the windup and reasonably tell when to parry first time around. If they added just a little bit of extra telegraphing, the balance in parry vs dodge would remain and you'd make it more fair/accessible. As it is, it feels a little cheap. Still a fantastic game.
@nicciofthevoid
@nicciofthevoid 7 месяцев назад
Spot on 100%. Telegraphing of attacks in this games don't facilitate learnability well or reinforce good reflex after each boss, mostly a guessing game at timing and how well you memorize them.
@gitgud5042
@gitgud5042 7 месяцев назад
i never have parried a single attack in these kind of games. i just master I frames with rolling.
@sheltongolden4394
@sheltongolden4394 7 месяцев назад
Agree 100%. This and the overly large mini boss HP pools are the only two significant gripes I have with the game. Parry window is fine, its the animation/telegraphing that is troublesome.
@reaperanon979
@reaperanon979 7 месяцев назад
One of the things that makes it worse is the fact that you have to be holding block when you're getting hit. A half second buffer window for blocking helps a lot already. With the parry window being as short as it is, the time it takes to release and then re-press the block button is way too long, that's why in Sekiro if you press block and you miss the deflect you still get to block the attack without holding the key. The other thing with such precise timings is that it makes your hardware a super important factor in your gameplay. You gimp yourself by playing it on a TV, while using a high refresh rate and low latency monitor and playing at 144 fps makes parrying actually rather easy. Disabling vsync also helps a lot. I believe that's why FromSoft made the deflect window in Sekiro longer, they're used to developing for console and console players tend to play on TVs which have garbage latency. About the wind-up thing, I think wind-up is absolute cheap garbage and makes the game play and feel horrible. I hate DS3 and Elden Ring for that very reason. Lies of P does better on that front in most fights with moves actually being smoothly animated and having realistic dynamics, but that sadly goes out the window for the most part in the later bosses.
@oblivious_kawa
@oblivious_kawa 7 месяцев назад
I can totally agree with this parry timing is easy once you get it down but for all the bosses it's literally impossible to just party and react the first time and you have to get hit multiple times before you get the feel of it. But I definitely think it's made less bad since blocking is really strong and you can just block a move the first few times to get the feel of it before you try to parry it
@sander7159
@sander7159 7 месяцев назад
WOW, this video was absolutely briljant. The music was amazing, and your story about this game was really good! You did a awesome job with this one!!
@dhopjr57
@dhopjr57 7 месяцев назад
Hell he almost got me to go to steam and buy it but, i think i'm gonna wait a bit for Lords of the Fallen which releases in 2 days. Then compare.
@MrGbin96
@MrGbin96 7 месяцев назад
This video deserves more views and likes. From the choice of background music to the tone of your voice, the quality of your review is a state-of-the-art, similar to the quality of Lies of P when it comes to Soulslike genre.
@ClydeNut
@ClydeNut 7 месяцев назад
The thing that is really annoying about the perfect guards above and beyond the strict timing is that certain elite enemy and boss attacks will knock you back a good distance even if you perfect parry them, forcing you to waste time and stamina running back to the enemy, preventing a punish window and giving the enemy more time to recover and rev up another attack. I’m on the King of Puppets and I have all his parry timings down for the most part but half of his fucking attacks will *still* knock you back when perfect guarded. Getting punished like that for executing your parries consistently feels awful, and having to constantly get back into attack position afterward is incredibly annoying!
@robk79
@robk79 7 месяцев назад
I am at EXACTLY the same point! A parry should not push me back. Kind of the whole idea of...well, parrying.
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
I think this is exactly where the "Lies of P is all about perfect guarding" logic can make life harder. Most of the bosses/attacks that knock you back are far easier to dodge in the first place. Like I said in the vid, there's certain bosses that feel really rough to parry, but when dodged, really aren't that much of a problem.
@ClydeNut
@ClydeNut 7 месяцев назад
@@ThingfishyGaming that doesn’t explain why the red fury attack in the King of Puppets’ first phase, which you literally cannot dodge and *have* to parry, ALSO knocks you back. I do get the idea though, mixing dodging and parrying is probably the way to go, but imho “let’s give certain otherwise easily parryable attacks a knock back effect” was a bad way of teaching the player that lesson. Also this is not an issue at all with the Archbishop, which I loved because it was a large boss that still was pretty easy and very fun to parry, and even his big belly slams don’t knock you back when guarded. The problem I’m having with King of Puppets is that if every attack can be consistently parried, there’s no reason why I shouldn’t be able to go with that strategy. The knock back effect I keep complaining about is this totally arbitrary thing that just elongates an otherwise engaging fight. Anyhow great review thingfishy I was just malding about this issue earlier and was wondering if anyone else could relate, lol
@robk79
@robk79 7 месяцев назад
I commented before I got to that part of your video.@@ThingfishyGaming Gonna have to give it a try! I have been just blocking/parrying mostly. To be honest, it has been more brute strength than anything with the Holy Sword of the Ark. But King of Puppets is brutal.
@xxsay_bye_byexx1824
@xxsay_bye_byexx1824 7 месяцев назад
​​@@ClydeNutIf the red attack the puppet does is the one where he belly flops on you then you don't have to perfect gaurd it. You can just proceed to run behind him and even avoid the second hit completely. You might miss up the timing a couple times but not too hard to get used to and when you do you get big damage.
@Monsterjoe59
@Monsterjoe59 7 месяцев назад
Man your videos are just so cozy to watch and listen to. Like a fireplace should be going while watching them 😂
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Glad you enjoy them, Joe! Thanks for watching!
@wasupman777
@wasupman777 7 месяцев назад
is u silly?
@Casualstbest
@Casualstbest 7 месяцев назад
His voice is so ASMR, moist is an understatement for how it makes me feel.
@Jupuu
@Jupuu 6 месяцев назад
This was a really well put together review. Excited to see what new stuff you have coming.
@NizarGG
@NizarGG 6 месяцев назад
You have a talent for making reviews, dude. Well done! You should do them more often. I'm also curious about your opinion on Lords of the Fallen (in case you tried it), so far reception seemed to be quite mixed on it but I personally have had fun with it.
@ThingfishyGaming
@ThingfishyGaming 6 месяцев назад
Thank you, mate. Means a lot! Yeah, I'm working on the Lords of the Fallen review currently. I wasn't a fan unfortunately. Shame, as the openess of it seems so perfect for some build guides and silly stuff. Saw you're on that already! Devs seem super responsive to feedback though, and a lot of my criticisms are becoming obsolete almost daily, so I'll probably revisit it in a month or two. Hope you're doing well, mate!
@WorldBeater123
@WorldBeater123 7 месяцев назад
I was cruising along until I hit the Archbishop, then sh*t got real 😂. Had to farm a little and upgrade, learn his patterns, then finally beat him. Reminded me of souls games. Loving this game so far
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Haha, yeah I remember thinking it was all going swimmingly up until then. GG, let me know how the rest of your playthrough goes. Thanks for watching!
@theunknown7441
@theunknown7441 7 месяцев назад
Ez fight second phase don't target locked since his annoying frame wise, go to his side and punish his legs
@user-ib3dr9uy1p
@user-ib3dr9uy1p 7 месяцев назад
Aah I'm getting utterly demolished as of now by the Electric android thing. I think it's the 4th boss? The scrapped watchman.
@memphiskash
@memphiskash 7 месяцев назад
​@@user-ib3dr9uy1p i know you don't wanna hear this but fr the watchman is cake compared to the archbishop. i've beaten every souls game twice and i'm still stuck on archbishop
@oblivious_kawa
@oblivious_kawa 7 месяцев назад
@@memphiskash don't know if this will work for you but I just ran behind him in phase 2 cause then it's pretty similar to phase 1 and it's a lot easier to parry those moves
@thegnib1914
@thegnib1914 7 месяцев назад
Honestly this game felt great for me for the most part. My main complaint being the mini-bosses just felt incredibly overtuned and their runbacks were annoying as hell. Luckily many of the mini-bosses late game are reskins or exactly the same as previous ones. The bosses were very challenging but never felt unfair, until I reached the final few bosses. I struggled a lot with the deflect timing throughout the game and it felt like you needed to deflect to beat these bosses. Where as many of the previous bosses dodging was a super viable strategy. In combination with their ridiculously fast moveset, high health, and insane damage they just felt completely unfair and I really didn't enjoy any of them. Bosses like the Archbishop and King of Puppets were brutally difficult but I felt like they were fair when I ended up finally beating them. After I beat the final three bosses I was like "F-ing finally" because they just weren't fun. Theres a fine line between difficult and fun and difficult and and absolute nightmare. I felt like these bosses were specifically designed to just be insanely difficult without balance in mind. Especially the first main one in the final area. This boss just felt like they designed it to be bullshit and annoying. The first phase was hard enough, then the second phase was even harder and more bullshitty.
@eastern2687
@eastern2687 7 месяцев назад
Skill issue. Git gud
@nicholasvalverde1122
@nicholasvalverde1122 6 месяцев назад
Really? I felt like the last two could have been around 50% harder for my preference. And I'm not someone who is great at these games; I lost 8 times to the mad donkey, 17 to the Scrapped Watchman and 16 to Fuoco, even like 20 to the King of Puppets, but all of them were good. Yet the last two took me four tries and five tries.
@DefinitelyNotRin
@DefinitelyNotRin 7 месяцев назад
I'm so glad at 20:15 you're mentioning issues about leaving the camera. I was curious if I was the only one who found it frustrating to perfect parry an attack I literally could not see. I think it's an oversight more than anything, but it feels pretty obviously there
@ainsly19
@ainsly19 7 месяцев назад
This truly a beautiful review bro really appreciate the time and effort 🙏🏿. Love your approach on how you explain it thoroughly. I was a little not interested anymore in the game but your video and vibes gives me hope. Won't get it anytime so9n but definitely before the year ends. I cannot wait for your builds and epic montages man 😅😂 let's go! See you soon 👊🏿💯
@metalhead5707
@metalhead5707 7 месяцев назад
My only issue is the parrying; the window to perform one is almost nonexistent
@Werkvuur
@Werkvuur 7 месяцев назад
Yeah, it's definitely too tight imo. Especially with all the crazy delayed attacks, the deflecting just doesn't feel super satisfying like in Sekiro. At least dodging is an option too.
@kenshinhimura9387
@kenshinhimura9387 7 месяцев назад
Just stand further away from the enemy so they miss when they try to swing on you and you can also Dodge side-step and run around them then attack. Blocking and parrying Is not what you should be doing about half the time in this game
@rhyswhittington8759
@rhyswhittington8759 7 месяцев назад
i dont think its the window that is the problem, its the fact that the guard animation is too slow, like i can accidentally press the parry way too early but it takes like a second to be able to do it again. it isnt instant like sekiro, it feels like you are playing a souls character in a bloodborne game. everything just feels ever so slightly too slow.
@alf1712
@alf1712 7 месяцев назад
Man I have to say that for being your first review-type video, you did a hell of an awesome job, I got exited and motivated to keep playing the game, awesome video keep up the good work!!!
@PlanetDiablo16967
@PlanetDiablo16967 7 месяцев назад
One of my biggest complaints with this game is that it doesn't really have any "boss cool down" areas. Like whenever I hit a particularly frustrating boss in the game, there's never another area I can go visit that potentially has another boss to fight, some enemies to farm, items/upgrades to discover, etc. The game's levels are all one after another so if you get stuck on one then you're gonna bash your head against that boss until it breaks, which heavily contributed to me burning out in the final quarter of the game. These types of games NEED side areas that allow players feel like their progress isn't 100% halted if a boss is too hard. Not asking for an Elden Ring sized world (cuz that's ridiculous) but Bloodborne and the Souls games all generally had branching levels that let you explore different places if you ever felt stuck.
@heyguyslolGAMING
@heyguyslolGAMING 7 месяцев назад
A very good point of which I agree. This game is so close to being one of my fav's but in short w/o writing a book the game has serious balance issues to the point that if they release a sequel and they don't address them; I will be passing up on it. They got so much right w/ this game tho but the balancing is just so far off.
@PlanetDiablo16967
@PlanetDiablo16967 7 месяцев назад
@@heyguyslolGAMING It has a really good combat system but some of the worst enemies to use said combat system on.
@paulinsj2984
@paulinsj2984 7 месяцев назад
what an underrated masterpiece is this video , congrats u made me like lies of p even more
@ryanbothen7253
@ryanbothen7253 7 месяцев назад
Great video, I’m on last chapter of P, and loved every minute of it, right up there with my favourite Fromsoft games.
@wolf1nsoul
@wolf1nsoul 7 месяцев назад
I'm not gonna write an essay on why i love Lies of P, even with some of it's flaws (you already did that haha)...I'm just gonna say that this was one of the best reviews i've seen! Absolutely amazing blend of emotions, music and insight. Thank you :)
@mattfinnish
@mattfinnish 7 месяцев назад
Fantastic video. Insightful and very well written and presented. Great job!
@robertpayne6781
@robertpayne6781 7 месяцев назад
This video was like hearing someone voice all the thoughts I've had on this game. Love it!
@ryanhill4773
@ryanhill4773 7 месяцев назад
You forgot one thing in critiques imo. Having to teleport back to hotel krat every time I want to level up is one of the most annoying things in the world to me for some reason. Only takes like an extra 15-20 secs, but it's entirely unnecessary. Wouldn't make the game any harder by letting us level up at the stargazers. Edit: I don't know if this changes or not in late game, I'm only about halfway through the cathedral
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
How on earth did I forget this. I actually wrote this bit of the script in my head while I was playing and still forgot to put it in. Great shout. Yeah, its pretty weird how they let us do it first of all and then take the ability away from us when we meet Sophia. Thanks for watching!
@dreadfullespectre8579
@dreadfullespectre8579 7 месяцев назад
​@@ThingfishyGaming I think it's to encourage experimenting with new equipment you find on the dummies or upgrading equipment as well. At the very least, you can refill your fable by just entering the training area (unless they patch this later)
@CalvinKlein2023
@CalvinKlein2023 7 месяцев назад
WTF now i know why i have my fable's full sometimes hahahahah @@dreadfullespectre8579
@theunknown7441
@theunknown7441 7 месяцев назад
Lol that's how demon souls work.
@vancomycinb1193
@vancomycinb1193 7 месяцев назад
you get that ability again later in the game.
@Ereve_
@Ereve_ 7 месяцев назад
By the end of NG++ (third playthrough) I had capacity at 86, weight ratio was around 150~/298 or something like that, and there's some ng++ skill tree abilities which make you far lighter, so I was able to use several weapons, several legion arms and several hefty rings whilst still being light weight which is pretty fun ^^
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Yeah, I've heard about this. The amulets suddenly becoming viable in NG+ cycles is an interesting choice. Thanks for watching!
@gateofbabylon9177
@gateofbabylon9177 7 месяцев назад
New patch buffs capacity so it's much more generous now
@Ereve_
@Ereve_ 7 месяцев назад
@@gateofbabylon9177 now I'm at 360 max weight, can go up to 400, 😂
@kudzukid12
@kudzukid12 7 месяцев назад
I also loved reading all the pick ups, plaques, and posters to gain insight on the lore and the story progression. It was done super tastefully imo and I was never to the point of just skipping the text to get on with the combat. It was plentiful enough to get its lore and point across without being overbearing and a slog to get through. One of my Fav games now. The atmosphere and the familiar yet twisted and new take on an old classic was just brilliant and I can’t wait to see what these developers do next. Especially with the ending😉! Superb job NeoWiz and Round8! You have gained a huge fan!
@reenry4510
@reenry4510 7 месяцев назад
The parry window is actually fine. It takes hours to get used to, but once it clicks you start parrying subconsciously. It also is a sort of thing that demands perfection but also doesnt punish you if you just do a normal guard.
@pcdeltalink036
@pcdeltalink036 7 месяцев назад
Except...it does punish you for normal guarding because you lose health and can full on just die even when guarding. As someone who has played a ton of Souls and Souls likes I do feel the window is a hair too tight, especially for how many attacks come out with little to no windup, not to mention fury attacks just straight up requiring it.
@baseg815
@baseg815 6 месяцев назад
Another thing to add that in addition to parrying or dodging, just blocking an attack is viable as well, especially when learning a boss. The regain system is really great - it gives you some breathing room, rather than needing to parry every attack like in Sekiro. I'm midway through my playthrough right now, and I honestly haven't been perfect guarding all that much, and have been able to beat the bosses in less than 5 tries. It's really great how any playstyle you want to adopt is viable in this game!
@soziopvth
@soziopvth 7 месяцев назад
this is what I call a high quality video. informative. unbiased. the ending gave me goosebumps man. 24:04
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Really glad you enjoyed it, Sozio. Thanks for watching!
@sander7159
@sander7159 7 месяцев назад
Lol same
@RemingtonSteel
@RemingtonSteel 7 месяцев назад
Damn... awesome video. You had me hooked the whole time. Amazing. Very well done... Didnt they just release a patch making some of the bosses much easier?
@HaloinfiniteEternal
@HaloinfiniteEternal 7 месяцев назад
This is the greatest video I’ve ever seen and heard and it’s hyped my excitement to start playing this game unlike anything else as your tone and energy is simpel superb and now after watching this I don’t wanna watch anything else other than guides or whatever if or when I get stuck and I’m serious man this was incredible !
@ajgk5868
@ajgk5868 7 месяцев назад
Wow! This is the best youtube video ever! Beautiful work! Can’t wait for your builds run videos!
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Really glad you enjoyed it! Thanks for watching!
@dannboioq
@dannboioq 7 месяцев назад
My only issue is how linear it is. In other souls games, there's something else to do when you're frustrated with a boss. In this game, it's fight the boss or grind an already explored area
@Roundhead75
@Roundhead75 7 месяцев назад
Agreed , you can look around and think " oh maybe i can get up there or there is secret path", but no , its just the environment. But the game is still good IMO
@brightonmolina3058
@brightonmolina3058 7 месяцев назад
Can't go too big on the first game. Hopefully the DLC or sequel will expand on that
@reenry4510
@reenry4510 7 месяцев назад
My problem with this is that there are no secret bosses or areas. Theres side content, but you do everything on the first playthrough.
@matthewolivas613
@matthewolivas613 7 месяцев назад
ehhhh big deal @@reenry4510
@phoenixxxashez
@phoenixxxashez 7 месяцев назад
Good, I don't need any more big open world games. They are just tedious imo.
@JhuryllPhoenix
@JhuryllPhoenix 7 месяцев назад
Great review!!! I just got back to Chapter X on NG+ and wanted to see what other people thought of the game! And apparently I was right in thinking this game is amazing! You summed it up perfectly! Easily in my top 10 of games! 🙏🏽
@robertpapworth7435
@robertpapworth7435 Месяц назад
Great review video. Thoroughly enjoy your content & style I wasn't decided on this game, but now I am.
@mikejsouth
@mikejsouth 7 месяцев назад
Im at the point where nearly every encounter feels like relief to be over with. Im even exploiting two phase bosses because seriously the best part of this game is not the bosses.
@dylanburkardt1113
@dylanburkardt1113 7 месяцев назад
Absolutely agreed lol I’m about halfway through and every new boss I just take a deep sigh, not even very excited lol
@rickhietala8392
@rickhietala8392 7 месяцев назад
Got gud bud
@Wonder7771
@Wonder7771 7 месяцев назад
NAH the bosses are definitely one of the best for me
@oblivious_kawa
@oblivious_kawa 7 месяцев назад
Maybe just don’t play the game then. It’s not for everyone, but to say that the combat isn’t the best part of the game just cause you’re bad at it doesn’t mean it’s true lol. I personally loved it and was excited to have my ass handed to me for like 20-30 minutes before I start fully learning the bosses patterns and then are able to beat them
@17thknight
@17thknight 7 месяцев назад
​@@oblivious_kawaThe combat is absolute garbage. Pointlessly difficult to appeal to toxic, hateful, cruel scum on the Internet who live only to mock other people about video games. I'm glad it's deeply underperforming
@logannewberry5788
@logannewberry5788 7 месяцев назад
To be honest, this is a top 3 soulslike to me, including fromsofts games. It really clicked for me about halfway. The game doesn’t want you to parry everything, nor does it want you to dodge everything. The game wants you to learn the moveset and pick two to three attacks you’re confident you can parry, and dodge or otherwise avoid the rest. Build up that stagger meter and punish whenever possible. This game is the most beautiful blend of all the combat systems in souls games with its own twists. With p-organs, weapons, legion arms, and amulets there are sooo many play styles that are equally powerful at your disposal. The game perfectly encapsulates what a boss fight is supposed to be. It’s a test. They don’t rely on insane damage output nor extremely tanky healthbars or hyper aggression and speed to be difficult. They’re purely just unique and must be learned. Could they adjust the parry window a few frames? Yeah, but it definitely shouldn’t be on the level of sekiro as that would make parrying a one size fits all situation which I think would ruin the blend that this game has.
@Eo-ms3kw
@Eo-ms3kw 7 месяцев назад
Top 4 is as far as I'd go. I'd still put Elden Ring, ds3 and ds2 *gasp* above it.
@TheJosous
@TheJosous 6 месяцев назад
great video and, above all, great musical choices. hearing dream cave in a souls like review at 2x speed brought me some kind of strange pleasure that i can't quite explain. thank you very much
@Arbiter_360
@Arbiter_360 7 месяцев назад
Phenominal review! personally, when i faced the creatures you called as mini-bosses, I thought of them as more of an elite style enemy. when you first encounter them, it is a big thing, but not as big as the mini bosses like mad donkey or some of the other stalkers. those i would consider mini-bosses as they had no cinematic, but were unique enemies you did not find anywhere else in the game. I've also fallen in love with the lore and aliterations that they have carefully constructed for LoP. some of the late game informatino you receive is so cool when you think about it in a pinocchio setting. The last thing i'd say is, try the P-organ skill-tree mechanic, it helps drastically as you progress through the game. the abilities that you can unlock "fill the gaps" so to speak and allow you to flesh out your playstyle. Cheers!
@obrienpicc92
@obrienpicc92 6 месяцев назад
Definitely a Masterpiece. Amazing Atmosphere & Gameplay.
@tb1235
@tb1235 7 месяцев назад
This game is so good. I don't think it's getting as much recognition (because of difficulty and many people coming from Elden Ring not being able to handle it) but over time this game is going to solidify itself as a classic Soulslike. Excited to see the direction this studio is going.
@realsavage-lh1id
@realsavage-lh1id 7 месяцев назад
If u think this is more difficult then elden ring ur crazy
@MrShin700
@MrShin700 7 месяцев назад
​@@realsavage-lh1id i was gonna say bro is smoking crack lmao im on chapter 8 on lies of p and havent had even close to the trouble as I had with elden ring
@youropiniondoesnotmatter
@youropiniondoesnotmatter 7 месяцев назад
LMFAO!! Coming off Elden Ring not being able to handle it?? Dude, stop with the Dunning Kruger. Literally finished the first playthrough with dodge only on a strength build. I hate when people with limited knowledge speak as if they know more than the bare minimum.
@youropiniondoesnotmatter
@youropiniondoesnotmatter 7 месяцев назад
​@@realsavage-lh1id Not just crazy, its the Dunning Kruger getting the best of him.
@youropiniondoesnotmatter
@youropiniondoesnotmatter 7 месяцев назад
​@@MrShin700 Right!? Dude the Tree Sentinel is there to greet us as soon as we start the game. There is nothing close to that in lies of p just casually walking around. The OP is either off his meds or on some strong ones.
@rachelcool95
@rachelcool95 7 месяцев назад
Beautiful review! Truly enjoyed watching it and agreed with everything you said! I absolutely suck at guarding and parrying so it's a relief for me that dodging is an option too. I played Sekiro too and did quite well in it but for the sole reason that blocking (at least in NG) does not deplete your health bar unlike in Lies of P. This is something I am really struggling with when I actually do try and guard/parry. Re if the parry window should be opened, I feel that this is a difficult question to answer... Coming from someone who sucks at parrying, in my case it would be nice if i had a greater window, but at the same time I agree about what you said that if they made it larger, it would be pure Sekiro and will remove from the uniqueness of Lies of P. Like you rightly said too, no souls game has yet offered so much flexibility when it comes to choosing whether you want to parry or simply stick to dodging. I do think the game is really hard, but not TOO hard. I am struggling with some of the bosses, though to be fair I always do in any souls game in my first playthrough, so I am not really letting it discourage me :) I am confident that my second playthrough will be better! :D
@Hjh826
@Hjh826 7 месяцев назад
The puppet ripper fabel attack have hyper armour. Thank me later
@draco2xx
@draco2xx 7 месяцев назад
only thing that holds this game back for me is how linear it is, if it had multiple routes with some mini bosses here and there with rewards for exploring would be fantastic
@iNGryL
@iNGryL 7 месяцев назад
I loved how linear it was. Elden ring and Sekiro I was on RU-vid every 20 min lost and annoyed - I loved how this game I never had to do that. To each their own I guess
@playstationexpert5789
@playstationexpert5789 7 месяцев назад
@@iNGryLtotally agree with you bloodbourne I couldn’t finish it was lost didn’t know where to go just got boring
@leelee_1989
@leelee_1989 5 месяцев назад
Appreciated, good job on this video I enjoyed it and can tell you worked hard 👏
@eitosensei
@eitosensei 7 месяцев назад
Wow!!!!, i have to say, you are terrific at this.. I just started playing the game, but don't really read those letters. After watching this, i will read everything i come across so i get an immerse experience. Thank you and keep on posting and i will keep watching and liking
@pinknasty6
@pinknasty6 7 месяцев назад
First of all, great video man. I really enjoyed it. I disagree with some of it though, or just want to share my own opinion on a few things. 5:30 I will say I have way too many hours in these games so my experience might make me an outlier I will admit that, but I did the entire game with no dodging other than dodging on the ground with roll up because that was the only way to not get 1 shot by certain mobs early on. Other than that I learned every boss and enemy just perfect block them. Takes some time, but with a little practice for example the 2nd to last boss took me about an hour and a half iirc. I have all the achievements already and my impression the entire time was perfect blocking is 100% king in this game. Aggression is the best way to break this game. Other than consumables apparently.. I wish I knew that just as a side note. It was so fun to Sekiro style dance with these bosses. Am I saying dodging is bad? No, not at all it is very much viable which is good for player variety. However, perfect guarding truly had that Sekiro rhythm that you can sink into, and personally that is my personal favorite and probably most optimal way to play the game. Once people fully learn the bosses patterns I assume they will all swap to perfect blocking everything because it is just speeds up the fights, and there is no better way of skill expression in the game IMO. However I completely agree with you in the 7 minute segment of the video. 10:20 I would say that I agree with you on repeat playthroughs after learning the bosses it does get easier. If you go into NG+ though you have to have them down almost perfectly because they all pretty much 1 shot you. Any mistake is pretty much a reset. 17:58 nah bro, BRB repeat fight was a gank fight done greatly. Especially when you consider FromSoft ruined gank fights for me with godskin duo. I loved this fight. Once you realize only one of them agros to you at once, and the others are for the most part passive. The fight is very manageable in comparison to gank fights as of late. It is a similar fight to O&S from DS1. You even have pillars and junk in the arena to separate them just like O&S. That fight was a sick gank fight. I don't really mean to tell you to git gud. At least I don't mean it like an asshole. I just mean that I personally think that was a gank fight done correctly and personally I enjoyed it better than the first fight. 19:45 that isn't the last boss that is the 2nd to last boss, but I agree with your camera angle take. That was mad annoying personally. I didn't like not being able to see what was happening, and just have to put it on a mental timer. I agree that was poorly designed with some attacks.
@ezkerretik
@ezkerretik 7 месяцев назад
Excellent post
@cosminpislariu4540
@cosminpislariu4540 7 месяцев назад
Perfect Guarding every attack is not optimal. There are several attacks, normal and red ones, that knock you way back when Perfect Guarding (Manus or King of Puppets is a perfect example of this). You’re missing out on a punish window if you Perfect Guard these attacks, especially since dodging through them into the boss lets you follow up with a dodge-R1 which is generally faster than a normal R1 and builds up comparable stagger
@pinknasty6
@pinknasty6 7 месяцев назад
@@cosminpislariu4540 I greatly disagree. I'll take the added stagger dmg from perf guard over a few swings of my sword easily. The more staggers I get the more massive dmg I can dish out compared to getting in one or two pot shots. Fact of the matter is I get much longer and better punish windows than someone who dodges does. I'd rather have big dmg windows over little tickles all day. Do you have everything in the game complete? On top of multiple ng+ runs?
@bunnys9704
@bunnys9704 7 месяцев назад
Amazing review
@Althecor
@Althecor 7 месяцев назад
Awesome video. My only real complaint is that the stamina recharge rate. For a game where the two main defense options both consume stamina rapidly, even with the stamina regen amulet, i found myself backing off and just waiting when I should have been fighting. Broke me out of flow
@bendelaughter
@bendelaughter 7 месяцев назад
Really great video! You did a great job explaining the game
@Ghostf4cekilll4
@Ghostf4cekilll4 7 месяцев назад
I’m waiting to try it. This reassures me
@emilinhocorneta
@emilinhocorneta 7 месяцев назад
Epic soundtrack as it seems, epic review that did the game justice and then some. Made me wanna play it; it's gonna be next! Respect!
@JonathanMarshallbonez
@JonathanMarshallbonez 7 месяцев назад
I enjoyed the video, thank you. I’m currently on my first play through and took a decent bite out of chapter 8. The first chapter I honestly felt a bit disappointed but as I progressed and opened up the various mechanics, it hooked me little by little with each new feature. To answer your question, so far anyway, the difficulty is perfect for me. Only a few bosses caused me to switch things up a bit but most I’ve been able to barely eek out a victory on my first go. You are spot on with the level design which reminded me a lot of Codevein with its ease of navigation, and I’m okay with it surprisingly. My only real critique I guess would be the atmosphere has a contrast between kid friendly enemies and downright horrific ones which can be jarring, not in a good way. My preference would have been for them to pick a lane and lean into it. Anyway, great game and I’d recommend it to those on the fence. It’s easy to miss being pinned between bg3, Starfield, Cyberpunk and the upcoming Lords of the Fallen.
@gluedblaziken3289
@gluedblaziken3289 7 месяцев назад
Lies of P is my very first souls like and i honestly fell in love with the game, i just beat the third boss (The big fire guy) and while it was challenging i felt great finally beating him learning the timings of his atttacks to dodge and parry when at first i just got curb stomped being unable to avoid any of his first attacks. This game is amazing and i cant wait to contuine with the game.
@robertstimmel1100
@robertstimmel1100 7 месяцев назад
You did a great summary of how I feel about this game. I'm not sure how close to end game i am, but I'm currently at the grand exhibition. So far, I've had more trouble with the mini bosses than the main bosses. I also felt that the parry window was too small at the start of the game. Now, it doesn't really bother me. Who's to say how I'll feel after a few more tough fights. All I can say for certain is that this game is incredible, and a must play for every souls fan
@reenry4510
@reenry4510 7 месяцев назад
You have 4 more areas? But the game gets more fun. The final area is a treat in bullshit but so much fun once you make it to the end
@ASmashedPumpkin7
@ASmashedPumpkin7 7 месяцев назад
Great review and great video. I pretty much agree with everything you said here. I chose to play with a pure parry playstyle, and let me tell you learning some of the late game boss attack patterns (looking at you, sword and shield person) was soooooo satisfying. I honestly rank the combat system (if not the whole game overall) higher than DS2 and possibly even DS3. As for the question of it being too hard, I think the first patch 1.2 that came out after this video addressed some of the outliers and problems. For the most part you can get by with learning a boss just enough and using consumables/throwables. The throwable items are EXTREMELY strong, and they even included a summon mechanic for people to use if that's their jam as well. The fact that you couldn't outright cheese or over-level your way through bosses and the game forced you into learning the fight is what I most like about these games, and Lies of P hit it so well. Also shoutouts to all the content creators posted in the description. Seeing you around on twitch in a few places makes me realize we have a lot of taste in common lol
@TheTDA
@TheTDA 7 месяцев назад
Sick video and great presenting style, Man. I don't own this game, but you've opened that door. Thank you ⚡
@Mickey23kswiss
@Mickey23kswiss 7 месяцев назад
Dude, I freaking love yo videos!!! You're legit Thingfishy
@streunekatze8205
@streunekatze8205 3 месяца назад
what I love about lies of p more than the souls games was that the story was such a big part. The whole reason I wanted to play this game, was because of the source material, pinocchio. I payed three times through it and am thinking of going for NG+3 In the end I am so in love with this game as I haven't been for a long time with any other game.
@SpaceDoggy777
@SpaceDoggy777 7 месяцев назад
Great review man, I really enjoyed listening to it! Just defeated the perilous Puppet King 👑 Making my way through the Grand Exhibition now!
@markgoss9150
@markgoss9150 7 месяцев назад
My first ever soulslike/ souls in general im at the clown puppet, I admit the difficulty scares me but i am enjoying myself! Got elden ring today so I wounder how I'll do on there compared to this?
@derekfuller-ke7jd
@derekfuller-ke7jd 7 месяцев назад
Great video! This is my first souls game and I’ve loved it. I’ve put about 35 hours into the game and ive been stuck on the final boss for a day now, his second phase is absolutely brutal
@oscarcastellanos9270
@oscarcastellanos9270 7 месяцев назад
What a glowing review... Great job!
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Glad you enjoyed it, Oscar. Thanks for watching!
@coreyrokowski9706
@coreyrokowski9706 7 месяцев назад
Do you have a music list for the background music you used? I recognized a couple but loved it. Good review
@HaYouGotRekTed
@HaYouGotRekTed 7 месяцев назад
I can't wait for the build guides.
@Ikram_rudboii
@Ikram_rudboii 4 месяца назад
Love the review man. Definitely subbed
@ItachiUchiha_1724
@ItachiUchiha_1724 7 месяцев назад
Fable arts of 3 now have 100% hyper armor Also The most op build avalible is one that came to me naturally The Elusive Crackhead build Choose balnance build at the start of the game Pour all your points into HP Until you hit vitality 31 Then pour your points into vigor until its 17 Then up motivity and technique by 3 Then capacity by 2 The Pour more into Vitaility Uograde your favorite weopon The strat for this build is Don't get hit in the words of piccolo "dodge" If you do get hit its cool cuz it did no damage
@ryanlafferty5815
@ryanlafferty5815 7 месяцев назад
subbed, enjoyed this video, I'll watch out for more
@sypherian1982
@sypherian1982 7 месяцев назад
Honestly his mechanics and combat notes is so spot on, I'm immensely bad at the perfect block so my game has been primarily done on dodging, strafing and normal blocks. P-organ has some upgrades further developing these play styles, such as less damage while dodging etc.
@moister3727
@moister3727 7 месяцев назад
Loving the game, I'm currently at the final boss. Some bosses did gave me some trouble. After the Archbishop the difficult started to go up dramatically. I'm using a tecnique build rather than a force focus one. Between mixing weapons, level up, rings and plenty of other stuff I find this game to have a great customization even better I'd say to most FS games. Though, I'm trying to play like a Sekiro play-style would, rather than Bloodborne styled one. And a bit of help when it's the boss or enemy going to stagger would help a ton.
@gladiusexe3870
@gladiusexe3870 7 месяцев назад
I think the only thing they really should change is making the parry window just a little bit larger or make the damage received when blocking a lot less because if you don’t parry perfectly blocking is essentially pointless.
@misterG2006
@misterG2006 7 месяцев назад
Patch 1.002.000 is out (PS5) and the patch notes talk about balance adjustments. I hope they've not nurf'd the stuff I rely on :) Edit: Lowered the HP of certain bosses. Increased HP and damage of the spectre. And other "adjustments"
@Dolosify
@Dolosify 7 месяцев назад
been totally loving this game and ive been playing with pretty much no parries besides a fury attack that i cant get out of the way in time, the bosses are really fun to dodge and it gives you waaay more openings tto hit them, by not parrying i miss out on maybe one stagger fatal during a fight so its not really that bad, but i do agree with the quality of life stuff. great video!
@gutsberserk2718
@gutsberserk2718 7 месяцев назад
Yeah, I can't relate to the people saying the game is too hard. Every boss has a weakness and almost everything can be dodged or blocked and you can stagger them for big damage. My guess is most of the "game too hard" complainers don't know what a souls-like game is and are just casual gamers. I hope the developers ignore them, there are tons of casual games for there skill lvl but not many for people that want a challenge. If they want to see the story the can go watch someone streaming it.
@nicholasvalverde1122
@nicholasvalverde1122 6 месяцев назад
​@@gutsberserk2718For real. This was my first souls like and I see people complaining that the parry window is too small, but I parry jusy fine after learning the moves, I guess the other games have windows that are too big.
@L1ghtw0rkAbus3r
@L1ghtw0rkAbus3r 7 месяцев назад
Bro thanks for all your videos you really became my fav RU-vidr in no time hope this helps and motivate. I know you never teased it or anything but I hope you’ll do a bloodborne and ds1 guide one day 🤞
@ThingfishyGaming
@ThingfishyGaming 6 месяцев назад
Completely missed this! Thanks, Lightwork! Just add you to the credits of the next vid. Thanks for your support. Bloodborne and DS1 guides will definitely happen!
@SHwoKing
@SHwoKing 7 месяцев назад
I'm at my third playthrough (NG++) and I'm still having fun. It's one of my favorite souls like, I mean by that including FS games. I had more fun with this one than Dark souls 3 for example. You nailed it in your review. For the balance between parry and dodge if you change the parry window, well dodge window is approximately the same so they would enhanced both I guess. Dodge would still be relevant, especially on attacks that knock you back when parrying, and there's more and more later in the game. A question : what is the hardest boss for you ? I don't think you mentioned it. The on that took the most attempt was Laxasia in my first playthrough. The second one it was Simon Manus and the Nameless ... something.
@n0mad293
@n0mad293 5 месяцев назад
Stumbled across this. Absolutely phenomenal video man. Good job on this one. Almost done my 2nd play through I love this game to pieces and I completely understand why you feel the way you do about reaching a wider audience. I just believe the difficulty is what makes it that much more satisfying and amazing with every win and every story beat that is perfectly paced. Imo. Again. Fantastic video
@vigi_5192
@vigi_5192 7 месяцев назад
I wouldn't say the parry window needs to be wider, because blocking is already pretty good and you can get most if not all of your health back by attacking after the blocks so parrying to me feels more like a bonus and not a necessity. I think maybe a better solution would be to add a visual or audio cue to the red attacks so it would be easier to tell when you're supposed to parry, some of them are really hard to figure out the exact timing. Also most of them you can just avoid completely so idk. I found it funny that you mention the capacity thing, I certainly did focus a lot of points into that and I used 2 different weapons for the king of puppets fight for example. I wasn't really meaning to do it from the beginning, but at some point I was satisfied with my other stats so I thought having the ability to carry more was the only limiting factor for me.
@averagegamer98
@averagegamer98 7 месяцев назад
Brilliant review, made me realise a few things about the game and I appreciate it even more now. Can’t wait to finish my first playthrough!
@PeterParker-zi7ee
@PeterParker-zi7ee 7 месяцев назад
Hey ThingFishy I watched your Elden Ring video and my god your game looks beautiful. Can you tell me your reshade settings? Thank you!
@a7x16pruitt
@a7x16pruitt 4 месяца назад
As someone who has dabbled in Souls games over the years but never beat one due to multiple reasons, this game is one of my favorite games of all time. It took me almost 2 months of playing here and there an hour or two when I got the chance to finally beat this game and wow.. I’m so glad I stuck with it. By day 2 I was convinced I wouldn’t be able to do it, but the game kept drawing me back. Like you mentioned, once combat “clicked” for me I couldn’t play anything else. I still got smashed consistently time after time (my wife can attest to the rage this induced at times 😂) but after finally beating each boss it was so rewarding. I may get hate for not being a fanboy for the series but I can confidently say I am gonna go back and try Dark Souls and Elden Ring and actually try and beat them this time. Not sure how many people get introduced to those games through this game, but I’m not mad about it at all.
@jimstewart8122
@jimstewart8122 7 месяцев назад
Very good review. Very classy - no swearing, intelligently written, relaxed voice over, gentle music. Excellent. The game was too difficult for me. I gave up at the Puppet Master yesterday, so imagine my joy when I heard that a patch has been releases today to make the game easier, including a Puppet Master nerf. Hope renewed. Hurrah! (I'll probably still get annihilated.)
@jimstewart8122
@jimstewart8122 7 месяцев назад
Edit: King of Puppets was the boss I was stuck on. Best it 2nd try after the patch. Hopefully, this will allow me to see the full game, but still retain a good amount of challenge for my fairly limited ability.
@ThingfishyGaming
@ThingfishyGaming 7 месяцев назад
Glad you enjoyed it, Jim. Yeah, KoP seems to be a big bump for a lot of people. Let me know how you get on!
@bensmet829
@bensmet829 6 месяцев назад
I'm super impressed that this is your first review. You nailed it. Put everything i feel about this game into words perfectly, and i agree with pretty much everything said, which is rare. It obvious you put a ton of thought into what makes ganes good. The depth of understanding what makes a good game is so rare in reviews these days, and I love the categories you broke it up into. I wish all games were reviewed like this. The only thing more I would like to say about the game that you didn't mention directly is how impressive the level of detail in the environments is. I found myself constantly admiring the little details in the architecture and interior design of some of the grander buildings. It did a ton to paint the picture of a once prosperous society fallen into disaster. It's similar to how Gears of War 1 made me feel.
@varski76
@varski76 7 месяцев назад
What a great summary and I am happy that I happened to stumble here. Lies of P is just phenomenal and I was thinking to myself when playing that can this really be this good in this and age and it really was just as amazing as I thought
@jinx5500
@jinx5500 7 месяцев назад
It is a fantastic and beautiful game, and it is also a game that takes frustration levels to another dimension. I am not sure I have played many games more difficult, but I am glad I kept going with it. It is a very rewarding feeling.
@wickedpure3
@wickedpure3 6 месяцев назад
Absolutely beautiful video, and is the reason I’m downloading as I speak so when I get done with landscaping I can torture myself in the most fascinating way thank you
@SjPedro
@SjPedro 7 месяцев назад
they did adjust the dodge from the demo to the final release. I think the parry window should be wider sure, but not that much. it needs just a very very small adjustment. what i believe needs adjustment is the P-organ and get some of the perks moved away and turned into intrinsic perks such as the double dodge and the rise dodge. I truly believe the build variety would be far more interesting if we didn't feel "forced" to get these specific perks to make dodging a bit more reliable funnily enough they adjusted the weight of certain amulets to compensate as well as give you more capacity per capacity level that you level up. I'm curious to test this today. On the other hand and this is probably controversial, the damage of throwables needs to be tuned down a bit. I see far too many people relying on that as a strategy to beat a boss and I think that takes away from the experience. Nevertheless, due to the skill ceiling of this game I can't really blame people for doing it. Maybe with the adjustments I described people would feel less inclined to do this? I don't know. Not a game developer, I'm a backseat developer and a games enjoyer :) With all that being said I absolutely love this game. I'm currently stuck at the green monster of the swamp boss but I'm rapidly learning his move set on the second phase . It's my favorite non-souls game and I'd rank it in my top 3 including the ones developed by From Software. Tried Mortal Shell and Nioh and I absolutely hated those games. Can't wait for sequels or DLC (they have been hinted at so I'm very very curious to see what they will do)
@zaphael7238
@zaphael7238 7 месяцев назад
I’m really enjoying this game, yes I think you’ve brought up some really good points especially with the field of view on the bosses. I’ve not gotten very far I’m on chapter three. I’m dealing with the flame furnace, and I know they say you can’t dodge certain attacks I find strafing and then dodging at the right moment is very helpful. If I can see where the attack is going that is.
@AK2WI
@AK2WI 7 месяцев назад
Did you beat him I was stuck on him for like 2 hours today with no avail
@nicholasvalverde1122
@nicholasvalverde1122 6 месяцев назад
​@@AK2WIIf you can't seem to parry him just try to perfect his three punch combo since it's the hardest to dodge, you can dodge his red attacks easily since they are slow and you will always be able to hit him a bit afterwards; when he throws the fire at the floor just target him and dodge because it reduces the time you're on fire each time so it only deals damage to you for a few seconds, and when he shoots get close to him (You can even parry his bullets) and he will take a bit of damage before attacking with his fists again.
@AK2WI
@AK2WI 6 месяцев назад
@@nicholasvalverde1122 thanks for the tips! I beat him, I’m on chapter 11 right now
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