Outstanding! I'm new to Fusion 360, and had to watch a few times, taking detailed notes as I went, but fully understand what you did and why. Very well done. I'll be checking out more of your '360' vids. Thank you.
Rob Duarte, your voice is very soothing and well suited to narrating media! The content of this video was very helpful and introduced me to the use of the Form menu and associated tools: Thanks.
I was able to replicate what you did for the first one. I was able to twist at will by clicking and dragging on one of the sketch points. Great! BUT. I went back and changed the height of the offset plane, and when I got back out of that I could no longer click and drag the sketch to twist it. Why would something so innocuous as that bust it?
I think there's a bug when twisting sketch points or lines sometimes it works but after one or two times, it doesn't work. I checked constrain and drawing several times like that but twisting is not working properly If you can do it smoothly please let me know the way. thanks for video
Love the tutorial. I noticed that your panning and zooming action happens very smoothly. How did you manage to do that? Did you use some kind of accessory for the navigation?
Thanks Rob this is awesome. I want to make a long form like your vase...but much taller..and then form it into a circular ring. Would this be possible in Fusion?!!
Sure, anything is possible 😂 I wouldn't think about making a long one and bending it, though - that's how you might do it in real life but not in fusion. I would consider lofting as I showed but in an arc shape. Then make a circular pattern of that 1/4 circle arc and join the 4 parts into one. You could probably try something like that approach in any of the workspaces.. solid, surface, sculpt.
To 3d print it, you just convert it to a mesh body. To use something like a milling machine, you would use the Manufacture workspace to create toolpaths for the machine.
To be able to manipulate the sketch (eg: to rotate the polygon curves) from outside of the Edit Sketch mode, you have to right click on the sketch (in the browser on the left) and choose Show Sketch Dimensions.
Wait a minute... How are you able to control the camera/viewport this way? You are not using any of hotkeys. It looks like you're wearing a VR helmet and just looking around it. Could you please tell me your secret? It looks super convenient!
@@RobDuarte Wow, what a quick response! I saw it! I was seriously thinking about getting it but still decided to step back because of the price. Ended up having a mouse with 6 additional hotkeys under the thumb. Thank you very much! Now I'm definitely gonna take it.
I'd recommend the simplest one they sell. I have that one, plus the larger one and their cad mouse. I prefer the simple space navigator over the other two .
I realize this is a pretty old post; However, how are you(is he) manipulating that object by only clicking on the point and dragging with the mouse? Is this a setting? I'm using Fusion 360 V2.x.
If you're trying to drag your entire sketch and it doesn't let you, it's probably because some point on the sketch has a "coincident" constraint, tying that point to the origin point.
paul sanders haha I'll consider that next time. I am in the US, though. In any case, the units don't matter in an example like this: 4 inches, 4 cm, 4 meters, it should work the same way.
@@peteh9099 how so? If you run through this tutorial using metric units, you will arrive at the same results, no? I understand that it is better to use metric units, but it does not affect this particular tutorial. Or am I missing something?
It works. I just retried the instructions, last month, for someone else who said it no longer works. The only difference is that the Sketch commands are only available when you're in a sketch now. A minor difference.
just like every single tutorial i find for any kind of software, the video is completely different, and following the directions leads to different results. i can rotate the whole object, but not twist it.
FYI I just followed all the same steps and nothing has changed, actually. The only thing I noticed is that rotating the top worked better if I switched to the top view before dragging.
Chris Young I know, this is one of a couple videos that I posted before I realized there was an audio problem happening. I'm still waiting for RU-vid's video editor to include a Volume Boost feature. :/ Otherwise, I have to delete, fix, and reupload (breaking existing links people have). Until then, you'll just have to turn up your volume on this one.
Ok great but you didn't explain the most important part. How to twist it. Judging by your reply's to comments this is obvious to you but not to us beginners...
@@taurruth Well, I just followed this (6 years old) video and all three demos worked as shown. The only difference is that I had to look at the form from the top view when rotating - to make sure that it rotates along the correct axis. It's a trivial detail for software that has evolved a lot since this video was posted. I would recommend practicing and assuming that there's some solution (probably several) to whatever problem you're experiencing - following my videos or anyone else in a rote fashion and stopping when something doesn't work exactly as shown is not a great way to learn this stuff. The details of the software change (especially in 6 years) but the basics stay the same.
@@RobDuarte I am not stating that your tutorial is wrong. My point is that I am so new to Fusion 360 that I have no idea how to rotate a plane like you did in 4:21 or rotate a sketch like in 2:15. It may be obvious to you so you haven't told what you press to do it, but I have no idea how to do it. Maybe it is covered by another of your tutorials? If yes can you link it?
Thanks for giving more information about where you are having trouble. At both of those points, I'm just clicking a point and dragging it. If it drags in the wrong direction, you can switch to a different view first (in this case, the Top View).
VIDEO QUASI IMPOSSIBLE A REPRODUIRE :o(( (pouce en l air = ceux qui se contentent de regarder la video / pouce en bas = ceux qui essaient de reproduire la video…)
Before I go looking back at this video to see if there's something that has changed in fusion 360 since then, do you want to explain what your problem is?
@@dixiemichful I'd suggest trying to understand the purpose of each step, rather than looking for the exact same option in the same place. Otherwise, you will run into the same problem with any software tutorial: the interfaces change but the workflow is generally the same.
@@dixiemichful okay, I just went through the whole video and everything works as expected with the latest version of Fusion 360. The only difference I saw is that the sketch commands have (thankfully) been moved so that they don't appear unless you're in a sketch. In the video, where I choose Line, you can just use the shortcut key 'L' (or press 'S' to bring up the shortcuts box and type Line there).