Тёмный

32 WORST Perks from Dead by Daylight History! 

AZHYMOVS
Подписаться 200 тыс.
Просмотров 76 тыс.
50% 1

Опубликовано:

 

20 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 260   
@georgialopez7717
@georgialopez7717 2 месяца назад
If anything, Pharmacy is worse now than before because you now need to be injured in order to get the increased speed and reduced noise. And because of the medkit nerf, it doesn't give you a fast self-heal anymore. Perhaps that aspect of it could return. If it could guarantee the old Emergency Medkit, it would become better competition for Inner Strength and Strength in Shadows. This is just an idea though. Thank you for the video. ❤
@Hey_Everypony
@Hey_Everypony 2 месяца назад
Imo they should make it a rummage perk, and it should grant a special item medkit that heals faster than all regular medkits
@DoroNijimaru
@DoroNijimaru 2 месяца назад
​@@Hey_Everyponyit should definitely 100% be a rummage perk. there's now another perk that mentions the mechanic by name. dumb that pharmacy does nothing if all the chests are already open. (pharmacy, when active, could show you the aura of open chests that haven't been rummaged through, or maybe appraisal should be doing that, idk). but instead of a special med-kit, it should be a basic one, but with the syringe add-on.
@feathero3
@feathero3 12 дней назад
I already used the perk as a budget Strength In Shadows, since I always knew a chest spawned in basement, and could go there for a heal.
@BasementDweller_
@BasementDweller_ 2 месяца назад
They should add a free perk for both killers and survivors that just doubles blood points for killers and survivors. It has no other additional effect.
@jibberishreal
@jibberishreal 2 месяца назад
I think that would be terrible tbh cuz so many survivors would run it and basically just waste a perk slot. Solo queue nightmare
@ThePlushpaw
@ThePlushpaw 2 месяца назад
​@jibberishreal I mean. They run it, meaning they trade out a potential ability for blood points. It is a naturally genius way to make DBD harder with more reward.
@jimbojigs368
@jimbojigs368 2 месяца назад
Or just double blood point gain permanently
@HeatherHeatherHeatherandme
@HeatherHeatherHeatherandme 2 месяца назад
We’re gonna live forever and barbecue and chilli left the chat
@stickyfruutloops
@stickyfruutloops 2 месяца назад
BHVR is already trying to move away from them, for example with the removal of BP bonuses from meme addons and not getting extra BP in X category for whatever perk. I think it was beast of prey or something like that that used to give a BP bonus but doesn’t anymore
@Aci_yt
@Aci_yt 2 месяца назад
Pharmacy used to be useful in chest builds, but now it only opens chests faster when you're injured and then GUARANTEES a medkit, which makes it useless Big shame
@msturdle6749
@msturdle6749 2 месяца назад
ACI!?!? WHAT ARE YOU DOING HERE!?!?
@terriblyterrified8742
@terriblyterrified8742 2 месяца назад
i liked it better when it worked regardless of health states... why did they have to change it?
@sheriffrandom2276
@sheriffrandom2276 2 месяца назад
Fun fact: When BHVR added symbols in the HUD for survivors to show you what your teammates are doing, the fact that it shows you how much they have recovered from the dying state made Buckle Up even more useless. It's main effect became base-kit and it stayed like that for a long time until it got reworked
@bobsunderland4655
@bobsunderland4655 2 месяца назад
weaving spiders didnt even take off the max charges originally, it just gave them like 15 charges worth of progress that could be regressed
@HolyAlondite
@HolyAlondite 2 месяца назад
I may be remembering wrong, but I think that was the PTB perk and it got changed when it got fully dropped to take off the max charges instead. Which is way better
@srahhh
@srahhh 2 месяца назад
I just recently played against a Legion running Deathbound, which I thought was really clever. Lose-lose situation for the survs because it's so risky staying near each other. You scream & Legion gets either 2 survs grouped up or 1 oblivious.
@theducksucker
@theducksucker 2 месяца назад
Deathbound legion is mid. An oblivious survivor doesn’t appear with killer instinct. It’s why I never cleanse plaything against plaything legion. It nerfs the killer more than me.
@lonetiger0774
@lonetiger0774 2 месяца назад
You know what, as long as you bring thanat to encourage heals it could find some use. Not the worst idea ever.
@DoroNijimaru
@DoroNijimaru 2 месяца назад
oblivious against legion isn't the worst thing. means you're immune to their k-instinct during frenzy.
@DoroNijimaru
@DoroNijimaru 2 месяца назад
(for the longest time, i thought their power was bugged, and didn't realize the issue was only happening when i brought the add-on that inflicts obliviousness. i didn't know survivors weren't considered in the terror radius if oblivious to it.)
@the_undead_birb3660
@the_undead_birb3660 2 месяца назад
​@@DoroNijimaru believe you can circumvent it with an addon that adds killer instinct detection by metres which somehow allows you to see oblivious survivors at a shorter distance could be wrong tho
@Mrspiderwalk
@Mrspiderwalk 2 месяца назад
I’ve had fun with self preservation. When a killer knows you aren’t running iron will, they don’t expect you to suddenly go quiet and get a flashlight save. That’s how I always worked it.
@jaymatsu2367
@jaymatsu2367 2 месяца назад
I feel like beast of prey would be a decent perk if they kept the original concept but gives undetectable for 20 seconds instead and reduces the cool down to 30 seconds
@Starrazing
@Starrazing 2 месяца назад
dead by daylight
@AZHYMOVS
@AZHYMOVS 2 месяца назад
Dead by Daylight!!!!!!!!
@A_random_tf2_fan
@A_random_tf2_fan 2 месяца назад
Philip Ojomo
@Brayden-ce6hf
@Brayden-ce6hf 2 месяца назад
@@AZHYMOVSdead by daylight!!!!!!
@bloodyrosary
@bloodyrosary 2 месяца назад
Unalive by dawn
@brusnitska
@brusnitska 2 месяца назад
alive via moonlight
@srahhh
@srahhh 2 месяца назад
Play Corrective Action until your newbie friend is softened up, then hit them with the "Feng is a great first survivor to get"
@Hunter_Slaughter
@Hunter_Slaughter 2 месяца назад
Video idea if you haven't already done it "Killer Lore ranked"
@drip-asf
@drip-asf 2 месяца назад
damn
@ethanle2901
@ethanle2901 2 месяца назад
I still remember the one time BHVR really gutted Mettle of Man to make its activation requirement easier, but also making its effect way worse and also janky to the point they just reverted it back to how it was with a slight change to how its unique endurance worked
@khaprikorn6586
@khaprikorn6586 2 месяца назад
Fogwise. Ppl tought it would be as good as alert but we were quick to learn that it was kinda useless
@lenacarey2333
@lenacarey2333 2 месяца назад
Before Grim Embrace was buffed, I used to run it in my meme build for Nurse. The idea for the build was perks that had an effect, but the effect was so minimal that I might as well be perkless, just so I could practice Nurse. When I found out it was being buffed, and it was actually going to be meta, I was so sad about it. Never again will I be able to say on a voice chat “these survivors are about to be hit with fuckin Grim Embrace, babyyyy!” and make my friends laugh
@_____bbbbb259
@_____bbbbb259 2 месяца назад
this actually sounds amazing lmaooo rip grim embrtace
@lenacarey2333
@lenacarey2333 2 месяца назад
@@_____bbbbb259 Grim Embrace really went from so bad it’s good to meta with one change… rip my GOAT gone but not forgotten
@sophiathedragonwolf5069
@sophiathedragonwolf5069 2 месяца назад
I agree with all of them except Low Profile! I love that perk so much! 1 person on the hook, 1 gets downed and 1 is dead and I get to basically have ‘quiet mode’ from the Twisted Masquerade for 90 seconds? Sign me up! I get to sneak to get the unhook, the person off the ground, move around without any sort of tracking and be sneaky! It’s niche but I love it!
@magicsack
@magicsack 2 месяца назад
Anyone else ever get anxious when he says "goooooood" at the end of the videos but may not follow up with "bye?" Like he may just scream at us instead or say something to throw off the engraved ritual in my head?
@TheVoidWanderer
@TheVoidWanderer 2 месяца назад
11:40 lucky break actually only hid blood, not blood and scratch marks back then. So it was a sidegrade, still overall a nerf though.
@SinNombre-_-
@SinNombre-_- 2 месяца назад
Exactly! Few people used the 3 minute version because it only removed blood, so it wasn't a problem for the killer at all
@mrinoobs4620
@mrinoobs4620 2 месяца назад
Despite a lot of changes to hangman's trick it still doesnt do anything, the perk just become worst and worst
@bunnythehutt2148
@bunnythehutt2148 27 дней назад
Fun fact: old furtive chase WAS meta on one killer for one patch, that being old Freddy. Old Freddy saw the aura of any survivor outside his terror radius when asleep, so furtive chase reducing your terror radius in chase gave Freddy hardcore wallhacks, and it was a LOT of fun lol.
@mrsuzan533
@mrsuzan533 Месяц назад
Two perks I can think of: Premonition and on-release Alert. Premonition giving you a notification when you're just looking in the killer's direction isn't really great, especially when you're on an open map where you can probably see the killer coming. And you won't always get stealth killers (Chucky being the only exception, but even if you get the notification, you won't be able to spot Chucky anyway). And Alert had both a range requirement of 36m within the survivor and a cooldown of 30s. So you'd only get use out of it while in chase, but even then you wouldn't get use out of it consistently.
@Kek393
@Kek393 2 месяца назад
Pharmacy really was not that bad back then. Medkits used to have different self healing speed and the green one was the fastest, meaning it was a legitimately useful tool when you were in a real pickle and needed a fast heal. Right now I honestly wish it guaranteed two medkits whenever, no matter if you're injured or not. That gives you the possibility of renewing the team's item supplies in a predictable way that also encourages Altruism since modern medkits have borderline 0 difference.
@Renegade-re4vs
@Renegade-re4vs 2 месяца назад
They should add more free perks that have general use applications for all killers. Like one that applies deafened to survivors when they finish a Gen or something. Eventually there will be enough decent free perks for niche beginner builds
@MaxWeb2599
@MaxWeb2599 2 месяца назад
6:28 you can almost hear him screaming when the save didn't worked, for some reason.
@michellerahe4853
@michellerahe4853 2 месяца назад
I was actually surprised and glad they made a whole free perk for the newer players back in boon meta days. I think that was the first time they did something like that
@RhysLloyd2611
@RhysLloyd2611 17 дней назад
Genetic Limits only works on Singularity, you're meant to watch them heal through cams and then start chase once the heal finishes, then they can't use perks during the chase. It can also work well on Xenomorph if you have a perk on that notifies you when someone heals
@tyberiousTem
@tyberiousTem 19 дней назад
Self care… nuff said. I ain’t going to spend 37 seconds sitting in a corner to fully heal only to get hit again 3 seconds later😭 half the time you have to run botany for this to even be slightly good and that’s a perk slot wasted just to make one of your other perks not suck
@cupidbirds
@cupidbirds 2 месяца назад
ace visconti
@nicememes7570
@nicememes7570 2 месяца назад
Yes but as it stands, kindred open handed is kinda busted rn
@cupidbirds
@cupidbirds 2 месяца назад
@@nicememes7570 ace visconti.
@A_random_tf2_fan
@A_random_tf2_fan 2 месяца назад
Philip Ojomo
@kitcole-hamilton3055
@kitcole-hamilton3055 2 месяца назад
@@A_random_tf2_fanYou come into my house? And copy my phrase? Well well well my friend, I hope you packed an umbrella… BECAUSE THERES A SHITSTORM COMING.
@kitcole-hamilton3055
@kitcole-hamilton3055 2 месяца назад
Un known
@Feenecks
@Feenecks 2 месяца назад
If Corrective Action also prevented failed skill checks on people healing you, I think it would be a neat pick.
@andrebouchard6222
@andrebouchard6222 2 месяца назад
5:06 I played against a survivor named nodforspankz yesterday lmao
@morganrhoades302
@morganrhoades302 2 месяца назад
Déjà vu is actually such an OP perk and if you run it, you will not get three gen’d. For it to be literally considered the worst as trash, it is so good and will 100% keep you from three genning yourself.
@ralsei1545
@ralsei1545 2 месяца назад
I was thinking about Hangman’s Trick last night, and had an idea to make it counter sabotages and also fit the pig/SAW’s vibe When hooks are sabotaged, the hook is not broken, and instead the saboteur is inflicted with exposed for 10 seconds I think this is fair considering things like dragon’s grip and haunted grounds that act as “gotcha” perks.
@neohamilton551
@neohamilton551 Месяц назад
Hex: Pentimento. Yes, the affects of pentimento are good, but it requires the killer to remember totem spawns, which they rarely do, requires the survivors to cleanse dull totems for its full effect, an unlikely circumstance, And requires the survivors to not immediately go totem hunting once they realise pentimento is active.
@annareifer2249
@annareifer2249 2 месяца назад
As a Vittorio-Main, Im happy that quik gambit wasnt on this list 😂
@Chainsawwed
@Chainsawwed 2 месяца назад
You say Detective's Hunch was bad on release, but Ruin was still in its prime at that point and a lot of the OG maps were absolutely massive. The Coldwind maps were straight up Battlefield size, so a lot of newer players coming in for the SAW chapter were getting destroyed by Ruin and that was just about the only thing that could help them find it. It's a way better perk nowadays but hexes are pretty dookie these days so finding totems isn't exactly hard or worth it.
@TigerKirby215
@TigerKirby215 2 месяца назад
I disagree on Pharmacy. Being able to find a medkit after using up a medkit (or another item) was very useful, plus you could use the perk to hoard strong medkits for later trials. A perk I would've mentioned instead is original Surveillance: it would only work on up to 3 generators at a time for 16 seconds each, meaning that if you kicked more than 3 gens the perk would turn off, or if 16 seconds passed the perk would turn off.
@RoyalCrest-LetsPlaysAndMore
@RoyalCrest-LetsPlaysAndMore 2 месяца назад
imo they need to rework Pharmacy to grant some buff while using a medkit, perhaps granting endurance while healing so you can greed heals safely, and then rework the "find a medkit" aspect into rummaging, so it becomes the medkit equivalent of Residual Manifest and Scavenger. Then the chest speed and noise reduction can be repackaged into a generic perk.
@adrevenue1496
@adrevenue1496 2 месяца назад
Y1 Shadowborn sounds like it would mess up flashlight save timings because you have a chance to blind before the window opens
@antoninbertin-denis9545
@antoninbertin-denis9545 2 месяца назад
Ok, so this is a bit of a hot take, but his is my build on Legion : Discordance (mid-strong), Monitor & Abuse (mid-strong), Bloodhound (meh) Deathbound (meh). I'll try to explain why Deathbound is actually quite good with Legion, even if Pain Res or Grim could be better : Let's start by understanding the perk : When a Survivor heals another outside of a 32m radius of you, they scream revealing their position. Then it enters a cooldown of 60 seconds during which the healer is oblivious if they get far from the healed survivor. First of all, with this damn long cooldown, you usually get really few information throughout the game. However, survivors tend to not heal against Legion, because it's a waste of time as you'll get hit in 10 seconds. The rare time they do heal, is whether there are 3 survivors, to do a quick reset, or if one of them is dead on hook. So the rare times the perk activates, you really get value, either because you have 3 survivors, so a really good chain already, or because you can find the obsession. Moreover, the counterplays of Legion consist of 2 things : Separate, and run away if you're in their Terror Radius while they is in Frenzy. Thanks to the oblivious thing, you have at least one uncounterable option : either you are together, or you can't run away because you don't know he is coming until it's too late. Finally, one thing that might surprise, is that when Deathbound doesn't activate, you still have info : it means that the Survivors are healing within 32m. If you have a bit of game sense, you can then find them pretty easily, and have at least 2 hits for a good chain. I hope I convince you that Deathbound deserves to go from terrible to meh category, at least on Legion. Good day everyone ! Hope to see you in the Fog !
@lmao9692
@lmao9692 2 месяца назад
Predator Buff Ideas: -Survivor scratch marks now only spawn within 1 meter of sprinting survivors. -When further than 8 meters of any survivor, gain 3% haste when standing on scratch marks. -When a survivor is injured by a special attack, or vaults an obstacle, this perk stops affecting them for 7/6/5 seconds.
@AndruhaTerminator422
@AndruhaTerminator422 2 месяца назад
Honestly Shadowborn is very underrated and overhated. Used it once as a Hillbilly because i was away and didnt know it got changed. But when I get blinded while im breaking a pallet, I actually catch up to them before the next pallet. Good headphones + shadowborn = anti toxic survivors
@S0L3SURV1V0R
@S0L3SURV1V0R 2 месяца назад
I know it never saw official release but it’s crazy to me they thought 2 minutes and permanent broken was worth 10% on every gen. Not knocked off but just added repair progress. That’s 2 kicks. Or one kick and 20 seconds
@tinymicrowave6821
@tinymicrowave6821 2 месяца назад
it was 15%, still horrendous though
@elitedragoon6484
@elitedragoon6484 2 месяца назад
Bring back old pharmacy. I thought pharmacy didn't have any synergy back then, but with Reactive healing, desperate measures, Resurgence, etc. Those perks make pharmacy in a weaker state decent and medkits help others faster so botany and empathetic connection could be combined with Pharmacy for a medic build.
@tomtomtroller2577
@tomtomtroller2577 2 месяца назад
Knockout can prevent efficient flashies if the team communicates poorly or not at all.
@vortexventamy
@vortexventamy 2 месяца назад
I completely disagree with that Pharmacy decision personally. It was bad, sure, but 80% chest opening speed? It gave a fair reason to open chests! Especially for challenges involving them. Sure, more medkit now but the loss of the 80% was devastating to say the least.
@aajlespl7410
@aajlespl7410 Месяц назад
I know Low Profile seems useless. But I had a lot of situations, where it helped me escape or help hooked/downed survivors. It even regenerate after saving, so u can use it again later.
@DoroNijimaru
@DoroNijimaru 2 месяца назад
Lucky Break needs to stop draining charges while i'm BEING HEALED.
@mikexmikex
@mikexmikex Месяц назад
You can tell the devs are survivor mains. Killers have perks that buff survivors, but survivors don't have perks that buff killers. Monstrous Shrine, Zanshin Tactics, Dark Arrogance, Languid Touch, Weave Attunement, Deathbound, and Nemesis are bad perks.
@daybreak785
@daybreak785 2 месяца назад
I think it would be so hype if next update they added a second round of universal perks for both sides
@goodforbirds6809
@goodforbirds6809 2 месяца назад
not a single mention of quick gambit
@shockblade7975
@shockblade7975 2 месяца назад
One thing I can see would help the perk Shattered Hope to be more used is to give the killer aura reading of where the boon lays
@DaSebi_
@DaSebi_ 2 месяца назад
The funny thing is, the one and only time I played against a huntress with beast of prey was pretty scary. Because she was chasing a differend survivor and I think I had a flashlight and wanted to blind her if she downs the survivor, but all of the sudden I heard no terroradius anymore. So I stopped and was standing still out of confusion....until she reapaired on the right side and hit me....I almost got a heard attack....😅 my friend only heard me scream XD
@ZoedgeBlock
@ZoedgeBlock 2 месяца назад
Good video 👍 this was a trip down memory lane. I remembered almost all of these. cant wait for the next one ❤️❤️❤️
@damnversik
@damnversik 2 месяца назад
Boon:Dark Theory is only good for completing the achievement where you have to boost other survivor's speed
@ThedreadrogueYT
@ThedreadrogueYT 2 месяца назад
With Pharmacy, say you bring in a different item or medkit and when that runs out you can get another medkit for as many chests as there are in the trial
@Renegade-re4vs
@Renegade-re4vs 2 месяца назад
Here's how you fix death bound: Make the distance they need to stay within 4 meters so not only do certain killer abilities forcably trigger, but also you can separate them through chase. I would also say reduce the distance they get the effect to 24 meters, but there's counterplay in having it be the exact distance of a default terror radius. I do think 32 meters is a bit too big because once they know you have it they can heal closeby and punish you for bringing such a conditional perk
@da703
@da703 2 месяца назад
Deathbound is fine as it is I feel, it definitely works better when you’re already undetectable at the time though (such as through Trail of Torment)
@lukejacobson9387
@lukejacobson9387 2 месяца назад
Original Surveillance from pig was really bad. All it did was highlight the last 3 gens you kicked in white for a whole 16 seconds,and then if someone got on the gen it would turn it back to red. You couldn't even get to another gen in 16 seconds on some maps making the multiple gen effect useless and even then what are you gonna do with 16 seconds? If somebody came by and tapped it during that time you could probably just see with your eyes that they tapped it.
@saihiko9967
@saihiko9967 2 месяца назад
I have a list for both killer and survivor perk buffs if you want to see Killer list Simple - complex * addition + Original • licensed ° Notes some perks will have a tier 1 2 and 3 by being written like this ex. 5/10/15 Almost all perks will work as it's original, with only a handful getting a complete change with how it activates •Universal perks -Bitter Murmur Increased range from 16 meters to 18 Increased duration from 5 to 8 seconds Increased final generator duration from 10 to 18 *Deerstalker Increased aura reading range from 36 to 48 +Survivors who pick up a dying survivor will have their aura revealed for 5 seconds *Distressing +Maintain terror radius after transferring it. + Transfer terror radius perks or add ons copy current terror radius size Hex:no one escapes death No change *Hex:thrill of the hunt + Injure survivors who cleanse or bless dull totems *Insidious +After standing still for 1.5 seconds gain undetectable and maintain it's effects after moving for 8 seconds Iron grasp No change -Scourge Hook: monstrous shrine Grants 25% faster entity progression up from 20% *Shattered hope +Snuffing a boon totem highlights all survivors for 15 seconds +Survivors within the boon suffer from exposed for 30 seconds +Finding a dull totem allows you to destroy it and reveal the aura of all survivors for 8 seconds (Removes the ability to re ignite destroyed totems) Spies from the shadows No change -Unrelenting Increased cooldown recovery from missed attacks from 30% to 40% •Trapper No change •Wraith *Bloodhound fresh blood marks are considerably more discernible than normal and can be tracked for 10 seconds longer than normal + Following a blood trail while not in chase provides 3/4/5% haste, must be within 1 meter of blood to gain haste *Predator Scratch marks left by survivors will spawn considerably closer together + After a healthy survivor runs for 8 seconds continuously while not in chase, they will leave a blue heavy scratch mark for 30/35/40 seconds, walking pass the mark reveals the location of the survivor who made the trail (like rancor reveal, fixated and inner focus shows blue heavy scratch mark) *Shadowborn When blinded by any means, gain 10% haste for 10 seconds +Flashlight save stun duration and flashlight blind duration is reduced by 25/30/35% +Survivors who blinds you while carrying another survivor are exposed for 10/13/15 seconds •Hillbilly -Lightborn Increase aura reveal from 10 to 20 seconds •Nurse -Thanatophobia No longer effects gen speed +Increase penalty for each injured, dying or hook survivor by 5% for healing, sabotage and totem cleansing speeds +If 4 survivors are injured,dying or hooked the penalty is 25% for healing, sabotage and totem cleansing speeds -Nurse's calling Aura reading range increased from 28 to 32 meters •Hag -Hex: ruin Increase regression from 100% to 125% °Shape *Play with your food Injuring a survivor now removes stacks instead of performing a basic or special attack •Doctor *Overwhelming Presence. •Huntress *Beast of prey +Gain undetectable when starting any chase with a survivor + Undetectable status stays active for 6/7/8 seconds after chase ends *Territorial imperative Reduced cooldown from 45 to 15 seconds + Gain undetectable for 15 seconds when perk is activated °Leatherface -Knockout Increase duration from 15 seconds to 30 seconds °Freddy *fire up Increased from 4% to 5% per stack +getting 5 stacks gain 40% speed bonus in total °Pig -Scourge hook: Hangman's Trick Increased aura range from 12 meters to 20 meters •Clown No change •Spirit No change •Legion No change •Plague *Dark devotion Increase duration from 30 seconds to 45 seconds +No longer deactivates other perks that also transfers the terror radius to another object or player °Ghostface -I'm all ears Decrease cooldown from 40 seconds to 30 seconds °Demo -Cruel limits Increase duration from 30 to 40 seconds •Oni -Blood echo Decrease cooldown from 60 seconds to 45 seconds -Nemesis Increase aura read duration from 4 to 8 seconds •Deathslinger *Hex: Retribution +any survivor breaking a dull totem will have their aura revealed for 10 seconds °Executioner -Forced penance Increased duration from 80 seconds to 100 seconds *Deathbound Whenever a survivor heals another survivor or themselves by any means at least 32 meters away, the same survivor will scream revealing their location and suffer the Oblivious status effect for 30/35/40 seconds (Completely new version) •Blight *Dragon's Grip Exposed duration reduced from 60 seconds to 45 seconds Reduced cooldown to 45 seconds after exposed status expires +Cooldown is only 30 seconds if no survivor is affected by the perk after kicking a gen •Twins -Oppression Reduced cooldown from 80 to 50 seconds *Hoarder +Survivors within 16 meters of a chest or item on the ground will suffer oblivious until it is unlocked •Trickster *Hex:crowd control Blocks the window if any survivor vaults it by any means °Nemesis No change °Cenobite No change •Artist No change °Onryo -Scourge Hook: Floods of rage Aura reading duration increased from 7 seconds to 15 •Dredge -Darkness revealed Range increased from 8 to 10 meters *Septic Touch +Survivors healing within Your terror radius suffer from 5% hindered for 10 seconds if the healing action is interrupted by any means °Mastermind -Awakened Awareness Range increased from 20 meters to 28 meters •Knight -Hex:Face the darkness Perk icon now acts as a timer for when survivors would scream •Skull merchant *Game Afoot Breaking a pallet by any means will now active the perk when chasing your obsession (Before powers breaking pallets didn't activate game Afoot) +gain 30% breaking speed action on only generators when chasing the obsession *Thwack! Increased range from 32 meters to 40 meters Increased aura reveal from 4 to 8 seconds +Can now hold up to 3 stacks of use -Leverage Reduced tokens from 10 to 5 Increased penalty from each token from 5% to 10% Increased duration from 30 seconds to 35 seconds •Singularity *Genetic Limits Whenever a survivor heals by any means they suffer exhausted for 60 seconds *Machine learning +Survivors finishing a compromised gen will have their aura revealed for 10 seconds +If Any gen is compromised when the final gen is completed gain 10% haste and undetectable for 60 seconds °Xenomorph -Ultimate weapon Reduced cooldown from 60 to 40 seconds Reduced blindness duration from 30 to 20 seconds *Alien instinct +Reveals the aura of the closest healthy survivor if no other survivor is injured (Everything else from the original perk is still the same, so it will still reveal the aura of the farthest injured survivor if there is any) °Chucky *Hex: Two can play Increased blind duration from 1.5 to 1.75 +After the hex is destroyed for the first time, getting stunned or blinded 1 time will reignite another dull totem -Batteries included Increased range from 12 meters to 15 meters •Unknown *Unbound Injuring a survivor by any means activates the perk (no longer has a 30 second activation window) (Still need to vault window to gain 5% haste) *Unforeseen No longer gets deactivated by other terror radius transfer perks *Undone Tokens reduced from 30 to 20 For Each token consumed the generator loses 1.25% of total progress And is blocked for 1.5 seconds for each token used Cooldown reduced from 60 to 20 seconds No longer can gain tokens while in cooldown +If any action is cancelled when any survivor is within your terror radius gain 2 tokens (Basically a complete change from relying on skill checks which is basically a doctor only skill mechanic at this point and more of an active roll of stoping survivors doing activities)
@saihiko9967
@saihiko9967 2 месяца назад
Here's the list for survivor perk buffs Survivor list Simple - complex * addition + Original • licensed ° Notes some perks will have a tier 1 2 and 3 by being written like this ex. 5/10/15 Almost all perks will work as it's original, with only a handful getting a complete change with how it activates •Universal perks -Dark sense +Final generator reveals the aura of the killer for 25 seconds, when within range Deja vu No change Hope No change Kindered No change Light weight No change *No one left behind +Movement speed bonus applied to the user when they are unhooked -Plunderer's instinct Increased range from 32 meters to 36 meters -premonition Reduced cooldown from 30 to 15 seconds Resilience No change *Small game +Reveals the aura of the totem Cooldown increased from 10 to 25 seconds *Spine chill No longer affects generators Gain a boost of 50% to actions such as healing,cleansing,blessing, and opening the exit gate when the killer has a line of slight within 40 meters +Spine chill will linger for 1 second -This is not happening Increase great skill check zone from 30% to 50% We'll make it No change •Dwight -Leader Increased range from 8 to 10 meters Effect persists increased from 15 to 30 seconds after leaving leaders range •Meg No change •Claudette -self care You can heal without a med kit at 40% normal healing speed up from 35% •Jake -calm Spirit No longer has speed penalty *Iron will +Reducing grunts of pain by 100% while in deep wound (Still doesn't work when exhausted) -Saboteur Sabotaging a hook takes 2.1 seconds up from 2.3 seconds •Nea -Streetwise Increased range from 8 to 10 meters Effect persists increased from 15 to 30 seconds after leaving Streetwise range (No longer stacks) °Laurie *Sole survivor Gain a token for Everytime another survivor is hooked +Each token grants 6 meters of which the killer within that range cannot read your aura (Perk Icon isn't glowing when aura is not being read, and when your aura is being read icon is turned on to help indicate it's working) (Last survivor bonus is still the same, and aura can't be read at all) *Object of obsession Removed bonus to repairing Increased bonus from 6% to 35% +Bonus effect persists for 3 +Bonus now affects sabotage speed •Ace *Ace in the hole 100% chance to get 2 add ons 1 very rare (or lower) 1 uncommon (or lower) +Increase item dropping and pick up animation speed by 50% *Open-Handed +Blindness only reduces aura reading range by 50% + Doesn't reduce open handed 16 meters increase (Note map wide aura reading will still be blocked by blindness, so maps won't work and other perks that do not have a set meter range for aura reading) *Up the ante No idea yet? °Bill *Borrowed time +Now affects the user when they are unhooked *Left behind +Grants a guaranteed chance to find a dull key in any chest that is searched if the last survivor •Feng -Technician +Reduces the progression lost from skill checks by 3% instead of increasing *Alert +Activates if the killer breaks a pallet by any means (This perk had the same wording as game a foot and I didn't test it if abilities breaking pallets reveals the killer aura, if it does? this buff already exist than) •David No change •Kate -Dance with me Cooldown reduced from 40 seconds to 20 seconds °Quentin *Pharmacy Unlocks chests 80% faster any time +Unlocking a chest grants Med kit great skill checks heal +15% healing progression and skill check chance by +5% -Wake up Increased exit gate opening speed from 25% to 35% -Vigil Increased range from 8 to 10 meters Effects persist increased from 15 to 30 seconds after leaving vigil range °Tapp -Detective's Hunch Increase duration from 10 seconds to 30 seconds •Adam *Diversion +Can gain charge while in chase *Autodidact +Whenever you start healing a new survivor for the first time receive a skill check (After that its all luck to get more skill checks) •Jeff *Breakdown +While in chase see the auras of all hooks within 36 meters +Reveals Scourge hooks aura *Aftercare +No longer resets aura upon getting hooked •Jane *Solidarity +After healing a survivor while healthy, the next time you become injured the progression of that heal will be applied when injured (For example you heal a survivor 100% Next time you get injured, you will already be 50% healed) *Poised +After a generator is completed your aura can't be read Increase duration from 10 seconds to 20 seconds *Head on +Now can be used on breakable walls when running, killer will be stunned for 3 seconds if near the survivor (Exhausted is still 60/50/40 seconds) °Ash -Flip-flop Increased recovery conversion to wiggle progression, from 50% to 75% (Maximum wiggle progression is still 50%) °Nancy *Better together Reveals your aura to all survivors within 42 meters when working on a generator (rather than the generator being yellow) (Every thing else is the same) °Steve *Babysitter +Now applies to the user when they are unhooked Increased haste effect and killer aura reading duration from 8 seconds to 10 seconds *Camaraderie +After saving a survivor off hook and taking a protection hit, activates the perk automatically when on hook in struggle phase +Your aura is white to all survivors if the perk is active or yellow if you need a survivor to come near you while in the struggle phase on hook •Yui *Breakout Wiggle speed increase persists for 1 second after leaving range •Zarina -Red harring Reduced cooldown from 40 to 20 seconds °Cheryl *Blood pact +Can now be activated when unhooking obsession or being unhooked by obsession *Repressed Alliance +Can now be deactivated after 10 seconds of its activation by any survivor •Felix -Visionary Increased aura reading range from 32 meters to 56 meters +Removed disabled effect *Desperate measures +Gain bonus after a survivor is sacrifice •Elodie *Appraisal +After rummaging 3 different chests gain the ability to carry 2 items (Equipped item will drop if the survivor picks up a killer item) •Yun-jin -Self preservation Increased activation range from 16 meters to 32 meters °Jill No change °Leon *Flashbang +Can now stack up to 2 flashbangs *Rookie spirit +Repair regress progression 50% faster (Note this is only for the 5% progression you have to repair in order to stop regression, no speed boost after) •Mikaela *Clairvoyance +Now can be activated while holding an item •Johan *Corrective action +Survivors within 10 meters will have their missed skill checks turned into good skill checks +Missing a skill check turns it into a good skill check but takes 2 tokens from the user (Other survivors missing skill checks only take 1 token) °Yoichi -Empathic connection Increased healing speed when healing other survivors from 10% to 35% -Boon: dark theory Increased haste from 2% to 2.5% •Haddie -Inner focus Increased range from 32 meters to 56 meters *Residual manifest Rummaging a chest grants a very rare flashlight °Ada *Reactive Healing Now grants a flat 50% to healing Progression °Rebecca *Better than new Increased bonus from 16% to 25% + After healing a survivor user gain bonus as well (Lose bonus still after losing a health state) *Hyper focus +When healing yourself or another survivor start the healing process with constant skill checks that increase the value of the healing great skill checks by 100% per stack Once a good or miss skill occurs the constant skill checks ends •Vittorio -Potential energy No longer lose tokens when injured only when put into the dying state *Fogwise +Healing another survivor and hitting great skill checks will also reveal the killers aura •Thalita -Cut loose Increased window of activation from 6 to 10 seconds Reduced cooldown from 45 to 30 *Teamwork: power of two +Activates whenever you heal, unhook a survivor or whenever you are healed or unhook by another survivor Increased range from 12 meters to 16 meters Cooldown reduced from 140 to 90 seconds •Renato *Bloodrush +If hook 2 times in a row, gain the ability to remove exhaustion while injured *Teamwork: collective stealth +Activates whenever you heal, unhook a survivor or whenever you are healed or unhook by another survivor Increased range from 12 meters to 16 meters Cooldown reduced from 140 to 90 seconds •Gabriel *Scavenger Rummaging grants a very rare tool box °Nicolas cage No change °Ellen ripley -Lucky star Reduced cooldown from 30 seconds to 20 seconds °Alan wake *Boon: Illumination +While the totem is placed grants a considerably higher change to finding items of higher rarity from chest +For every new totem that is blessed increases blessing speed while totem is active by 10% for each new totem blessed, up to 50% blessing speed (Note if the totem is snuffed it's regular blessing speed, but when it's blessed again you get the bonus you were already at for the new totem you bless after) •Sable No change °Lara Croft +Hardened Once you finish cleansing or blessing a totem, the perk hardened is activated allow for the aura of the killer to be revealed to you for 15 seconds whenever you lose one health state (This effect is permanent) *Specialist Unlocking a chest or rummaging with an item in hand repairs it by 70% Items found in chests or by rummaging are enhanced by the following +Med kit Healing speed increased by 50% +Flashlights Range and blind duration increased by 25% +Toolboxes Repair and sabo speed increased by 25% +Maps Increased marking range and charges by 50% +Keys Broken key can now open hatch Hatch unlocking speed increased by 50%
@thatfishguy4991
@thatfishguy4991 2 месяца назад
I think the original windows was more balanced tbh. Like you couldn’t just mindlessly run, you had to sit and memorize where stuff was. You were still given the same information, you just actually had to think about it.
@theducksucker
@theducksucker 2 месяца назад
I don’t like thinking. I like running in circles while listening to Bubblegum Bitch on loop
@AirLight1646
@AirLight1646 2 месяца назад
Corrective Action gets a lot of use when a teammate uses it because I see it as an excuse to go afk
@Feekky
@Feekky 2 месяца назад
6:03 Pretty sure Buckle Up was added quite a bit later than this...
@lumpytoad1357
@lumpytoad1357 2 месяца назад
Back when green medkits were good, when farming bloodpoints I would run Pharmacy to escape with medkits and stock up on green meddykits. I liked the free quick heal every game, and one less chest solo queue teammates will waste time on. "But that's a waste of a perk slot," --so was WGLF for 2x BP 🤕 but that's just how the game was back then (and much easier to escape, too imo)
@Huseyin_Gazi
@Huseyin_Gazi 2 месяца назад
For Low Profile I don't know if you've taken into account that it can trigger multiple times. From all my escapes, nearly 1/3 is due my low profile cause it was easy to make the killer lose you since it has nothing to track you!
@skywalkerjohn8965
@skywalkerjohn8965 2 месяца назад
Septic Touch was very broken on Pbe lol. Permanent blindness
@JamDbdYT
@JamDbdYT 2 месяца назад
A bit off topic: but technically wouldn’t blood pact actually be teamwork: blood pact? It just that it has the same requirements of having to stay with close range. Also did they kinda just recycle the perk for Thalita?
@FinestFantasyVI
@FinestFantasyVI 2 месяца назад
They did. Thalitas perk is budhet Blood Pact Tho Blood Pact at least has aura reveal if you or the obsession is injured. Idk, i always run Blood Pact, so I prefer it to Thalita perk, because the hate there ends if you get injured even if you are together I did once use Blood Pact with the Thačita perk to test the speed. And boy were ypu fast with double haste. MFT had nothing on the speed Granted I always had a buddy to Blood Pact with
@Bossu
@Bossu 26 дней назад
Early Monstrous Shrine not being here is weird.
@mewmedic
@mewmedic 2 месяца назад
I had no idea about Predator's origins. Why on god's green earth did they see the need to change that?
@logantrujillo4719
@logantrujillo4719 2 месяца назад
Surprised to not see quick gambit here. Great video!
@Peeperchip561
@Peeperchip561 2 месяца назад
Knockout is good in high mmr where slugging for pressure is a good strategy
@grimreaper8575
@grimreaper8575 2 месяца назад
Deathbound pairs well with forced penance. Either they stay together and risk becoming broken, or they separate and deal with the oblivious Only defence i have for septic touch is meme builds.
@NYGIANTSFAN1934
@NYGIANTSFAN1934 2 месяца назад
There’s sure a lot of great content on this channel for someone stuck in a creative rut
@TrickstersKiss
@TrickstersKiss 2 месяца назад
Corrective action. I put it on after having game after game with teammates being on my gen, it's the last gen and almost complete, and they blow it up, throwing the whole winnable game out the window. But of course, when it's on I don't get those teammates 🤦‍♀
@tsunodaishi
@tsunodaishi 2 месяца назад
man, i hate Franklin's demise. now its even worse.
@Magicarpmaster
@Magicarpmaster 2 месяца назад
As a solo player i liked old pharmacy as teammates healing you is iffy at best.
@AlsoMeowskivich
@AlsoMeowskivich 2 месяца назад
knockout isn't bad even now (at least vs a solo q match) as it hides their aura even when initially downed, so if you don't have a bead on the killer's location you still won't until they get hooked.
@Mizfit975
@Mizfit975 2 месяца назад
As someone who now runs Invocation pretty regularly… it has saved the game for survivors many many times in my experience!! I can see why it has some problems, but overall it is VERY VERY FAR from useless!! Honestly shouldn’t be on this list in my opinion.
@theducksucker
@theducksucker 2 месяца назад
I used weaving spiders once, got tunneled out, and humped on the ground and never used it again
@onejediboi
@onejediboi 2 месяца назад
3:45, tbf there is an audio indicator for when it activates too similar to the premonition sound, but idk if it was there at launch
@TheMightyFoxxy
@TheMightyFoxxy 2 месяца назад
lol Even still Gearhead is only useful if a survivor is using Hyperfocus + StakeOut AND is actually good at skill checks still (or fully charged up stakeout)...at that point they're basically glowing for the full 30 second duration after that M1 hit lol. It's so freaking useless XD
@revenanted
@revenanted 2 месяца назад
You shouldve replaced detective's hunch with surveillance
@DisguisedAsHuman
@DisguisedAsHuman 2 месяца назад
Would Corrective Action be useful against Merciless Storm? It’s niche, but has potential if it does.
@lilrampage9
@lilrampage9 2 месяца назад
hey what is your background music you always use? i’ve always loved it and also your videos are goated bro
@Phantomm_-wt8dc
@Phantomm_-wt8dc Месяц назад
Possibly controversial but deja vu is actually kinda good in some builds
@adrianastefan2634
@adrianastefan2634 2 месяца назад
Video idea:ranking every meta
@BoldWolfProductions
@BoldWolfProductions 2 месяца назад
I'm surprised you didn't mention No Mither. I would say it's arguably one of the most useless perks ever added to this game.
@randomguy-tg8kx
@randomguy-tg8kx 2 месяца назад
Absolutely wrong about Self-Preservation. It realy shines when you play with a friend. If you are being targeted and someone takes protection hit you get 10 sec to make a move and lose the killer. If your friend is targeted and they go down you get 10 sec to get into position for a flash/pallette save regardless of you being healthy or injured. IMO they shouldn't buff or change this perk as it would be too easy to abuse as a swf
@riafire7477
@riafire7477 2 месяца назад
When they first made it where survivors lost add one at the end of the match ace in the hole didn't let you keep the add one you found making it pointless
@darkatom1095
@darkatom1095 2 месяца назад
Literally 75% of survivor perks are useless while most of the killer ones are at least decent. I knew it all along, but the Chaos Shuffle mode confirmed it for me, where I really saw that it's not well balanced.
@atwer
@atwer 2 месяца назад
Killer perks are mostly decent because Killers are different. Different gameplay, different usage. Survivors' only differences are height, (male survivors being taller), looks (not really important) and sound, which is actually important, and a that makes perks like Iron Will meta for some lol (Bill, Jeff, Haddie)
@darkatom1095
@darkatom1095 2 месяца назад
@@atwer you really had to try hard to come up with this argument right? xd
@Kek393
@Kek393 2 месяца назад
@@darkatom1095 I mean he is completely correct. the issue with Survivor perks is that a lot of them support different playstyles, but that playstyle usually requires a combo of perks. Tenacity on it's own is weak as shit. Flip flop on it's own is also weak as shit. But together they actually do something worthwhile. Now add Boil Over to that and you have yourself a specific anti hooking build. Hell, add Unbreakable and you add extra defense against being slugged AND you get another bonus to your progression bar. As for killers let's take Legion for example. Vault speed perks are now useless on this killer but perks that allow me to find groups of survivors are really good. It's the same thing but Survivors substitute Killer powers with Perk and Item combos while Killers usually choose between being good in chases vs being good in patrolling gens vs being good at crowd control. In conclusion while I can see why you'd think most survivor perks are bad it's more of a "Survivors need to make much smarted decisions about their perks because they dictate their playstyle". You wouldn't really run Bite the Bullet without either Self Care or a medkit. You wouldn't really run Vigil without an exhaustion perk. Back before the nerf you wouldn't really run No Mither without Dead Hard. Hell you wouldn't really run Iron Will without some sort of perk that enables you to get out of sight quickly like Lithe or Quick and Quiet.
@lukethelegend9705
@lukethelegend9705 Месяц назад
Deja Vu is at least significantly better now though
@alpo777
@alpo777 2 месяца назад
i stopped playing this week … i’ll still watch ur content tho bc ur great
@dbdsfinest4820
@dbdsfinest4820 2 месяца назад
It's my birthday today!!
@AZHYMOVS
@AZHYMOVS 2 месяца назад
Happy birthday
@bamboozler8000
@bamboozler8000 2 месяца назад
I feel like Deadline deserves a honorable mention as one of the most useless perks
@hamry2707
@hamry2707 2 месяца назад
Fourth perk for 8 year is 100% Undone. Perk that relies on survivors' mistakes that happens only when survivor is new to the game.
@Scp-049lover11
@Scp-049lover11 2 месяца назад
Lots of these perks got very good changes. I do hope mettle of man get a rework.
@TheMask5666
@TheMask5666 Месяц назад
Trust me, if your friends are like mine you will get use out of Corrective Action every. single. game.
@meleemaster5898
@meleemaster5898 23 дня назад
I love knockout since i prefer to prolonge the game than just end it
@th0b4s39
@th0b4s39 2 месяца назад
All these terrible perks throughout history yet bhvr only nerfs one thing... the pig
@marthajukes1404
@marthajukes1404 2 месяца назад
My boyfriend runs corrective action because my internet is so goddamn dreadful that it helps to negate my missed skill checks due to lag lolll
@ЄвгеніяШаповал-л2ц
@ЄвгеніяШаповал-л2ц 2 месяца назад
they did ada so dirty with lowe profile💔
@DoroNijimaru
@DoroNijimaru 2 месяца назад
why won't they FINISH DESIGNING the teamwork perks?? they just released them and Never Finished them. how tf am i supposed to tell whether or not i have Collective Stealth activated?? i have to bring Fixated or Inner Focus?? why can't they just make undetectable a status for survivor like they made blindness a status for k with Repressed Alliance? Put It On The Screen. i want to KNOW when my perk is Active. imho these perks ought to be showing visual radii to both players, indicating how far they can travel without deactivating the perk. Dbound ought to get that treatment as well. but Collective Stealth and Power of Two are in NEED. they just aren't real perks at the moment. not unless you have comms, and even then it's still an unnecessary hassle to get value. basically the perks are only theoretically good for bots (who, in actuality, probably aren't even programmed to keep them up once activated).
@user-ln4lq5sw4j
@user-ln4lq5sw4j 2 месяца назад
Wow I am never this early
@Piromysl359
@Piromysl359 2 месяца назад
Shattered Hope should seriously be removed and made baseline.
Далее
The Most BROKEN Build In Dead by Daylight!
40:12
Просмотров 744 тыс.
Every YEAR of Dead by Daylight Ranked!
31:22
Просмотров 94 тыс.
У НАС ДОМА ЗАВЕЛАСЬ КРЫСА 🐀
01:00
Bike Vs Tricycle Fast Challenge
00:43
Просмотров 50 млн
M1S (Black Cat)
3:04:16
Просмотров 10
Who is Dead by Daylight’s Scariest Killer?
45:36
Просмотров 184 тыс.
Can I beat all 4 Borderlands Games at once? Episode: 1
2:09:46
25+ Things that got Removed from Dead by Daylight
12:50
The Craziest PTBs in Dead by Daylight History
12:13
Просмотров 87 тыс.
A Theory About EVERY Killer in Dead by Daylight
21:43
Просмотров 229 тыс.
The Unwritten Rules of Dead by Daylight
13:44
Просмотров 196 тыс.
У НАС ДОМА ЗАВЕЛАСЬ КРЫСА 🐀
01:00