It's forcing blizzard fans to constantly be in a state of blueballing from beating the game or to finally stop being stupid and braindead. It's genuinely the most perfect of ideas from Blizzard.
Im the warrior from that huge dookie in the mailbox clip. Run was doomed from start, we were all too low, Tank used shield only once for whole run, healer had strength gear on. warlock assembled the group so thats why hes lvl 34, i needed to do rfd and wanted to test my new ravager, Yeaaah.. Still waiting for that huge dookie in my mailbox. All the best asmon and viewers thank you!
Especially since it was a priest with levitation... saving the money for a feather? Really? That's what, 1 Mob you need to kill for the money on the auction house?
the rogue that died to the spiders was a horde using a model replacer. you can tell due to the deathlog showing notifications for horde. The priest couldn't have healed him if they wanted to
If there’s any place that seems “fine” to die in, it’s gotta be in a successful attempt to kill KTZ. Even if he died before the boss did, he was an essential part of the clear. He beat the game. It’s over.
I was the Mage (Magicbaldguy) at 7:20. We thought the Hunter pulled because the first attack on the boss was "Claw". Turns out after the tank whispered me later from looking at his vod, the Priest body pulled by getting too close. We did all of SM during that entire run too.
It looks like the priest body pulled then immediately dipped afterwards because he’s at the door as the tank is dropping target dummy. Roached out completely and fucked over the tank hard.
So on the Ragnaros clip with the enh shaman. let me just copypasta rag's abilities, because its pretty self explanatory: _WRATH OF RAGNAROS_ This is the "melee" ability of Ragnaros and serves as a tank-swap mechanic, when Ragnaros casts Wrath of Ragnaros he will send any nearby players falling dealing a small amount of fire damage and displacing them throughout his chamber. Luckily it's quite easy for melee to avoid, with modern-day timers and boss addons you can easily see when to stay in and when to run out. For tanks this mechanic represents the main reason to bring fire resistance gear to the fight, it's possible for you to resist each wave of this ability and solo tank the boss until dead. If you don't have enough fire resistance to avoid being knocked back you will need another tank waiting by, ready to pick up the boss. _LAVA BURST_ This is the "ranged" mechanic of the fight, Ragnaros will target a random enemy player with mana and blast them for a significant amount of fire damage. In addition, players caught in the blast radius will be displaced and because of this you have to emphasize proper positioning when setting up to pull Ragnaros. in summation: 1. Enhancement shaman did not run out when he had to run out, tanks lost aggro due to knockback/threat wipe of "Wrath of Ragnaros". 2. Enhancement shaman was likely targeted by "Lava Burst" because he is a mana user, which is also why he is not standing in the melee cluster as he would otherwise kill them all if targeted by "Lava Burst". its been a few years, sure, but i distinctly remember some bullshittery for enhancement shaman specifically for this fight, as i used to be that enh shaman myself, but yeah its been 3-4 years since i was last in MC so i kinda forgot how exactly the mechanics worked. EDIT: upon review, its definitely the Lava Burst that gets the shaman here. there should be at least 1 healer in range and ready to save him and likewise the shaman should have his finger hovering over his health pot or fire res pot, ready specifically for this to happen because its basically guaranteed to happen at least once during the fight. as you can see, Rag immediately turns back around to the tanks the second he finishes casting, because the shaman did NOT in fact overaggro.
I like how the SM clip is basically the game, "Who done it?" Maybe it was the paladin, with the level aggro, in the cathedral. Maybe it was the priest, with the attack on the boss, with no alibi. Both are prime suspects using the clip.
It was likely a resisted Mind Soothe on the boss by priest. You can see the mob running at 7:45 has the Mind Soothe animation on it, priest tried mind soothing boss and it resisted and pulled. Would also explain the details first hit tracker being "?".
1. Tank without a shield 2. Pull right before the last boss when healer and dps have no mana 3. Threaten irl violence when you die *cracks open beer* yup, it’s Classic Hardcore time.
Why is everyone mentioning the shield thing. Bro its SM you don't need to tank with a shield until like Mara. The objective sole reason why it went to shit was the priest body pull, which was likely due to being underleveled
I never understood why classes that don't naturally cleave pull more than 1 mob. You're just tanking damage the whole time while you kill 1, then kill the other.
Classic players. I still don't know how anybody dies to regular non-bullshit mobs or flash spawn, idiots somehow managed to get their character killed by fall damage out of all the stupid ways to die.... Geez, and they will be the ones for sure to hate and complain about ragnaros players
I've met countless numbers of braindead warriors and then I always wonder why its so hard to find tanks. I ran Wailing Caverns with a warrior once that charged into the trash raptors that would call for help and he would slightly edge closer to the next packs. At some areas this pulls 1 to 2 extra packs. The warrior did this twice in the same zone and we warned the warrior beforehand. We were able to complete the zone and 30 minutes to an hour later, that same warrior died in the barrens.
The amount of people in my guild that can’t make it past 20 and keep dying to the dumbest shit are insane, literally they’re doing the same thing over and over expecting different results
About priests: All spells can resist with 1% (plus whatever higher level mob it is). So there is always a 1% chance to resist mind soothe. And when it happens, mob immidiately aggroes. So make sure not to mind soothe if there is a risk of dying on pull.
That is assuming you are hit capped, which you can be sure no vanilla character at low levels ever is even near off. So the actual chance of the spell being resisted is lot more than 1%.
Honestly I can’t stand his commentary lol makes me search for the original videos without him pretending he’s the best wow player and none of these situations would ever happen to him.
I could immediately tell the guy at the end shouting was Croatian or Serbian due to his rage, felt even better once he switched to native and confirmed it 😂
24:00 Bro you NEVER help random people in hardcore. Only in the teens, 17 or so, but lost my hunter because I tried to help a priest in Westfall. He pulled 4 Defias guys near one of the caves. I pulled 2 off him. He leashed the other 2, so of course they aggro'd onto me. He had 80%+ hp and mana. I got netted, pet died, he came over next to me and just jumped while I ticked down to death. NEVER help randos.
Some peole are just vile. That one specimen you found there was extraordinarily nasty. Makes me wonder, if it was maybe some kind of griefing, posing as damsel in distress only to cut off the bed sheets strung together, right before you finished climbing up to save her.
All these deaths makes me wanna log on and level my hardcore character even more. I just started on hardcore, and I am waiting for my own first death... . its just a matter of time. Warlock as first character! and I gotta say... I enjoy classic hardcore more than i do retail.
I'll never understand some of these deaths. Especially 2:30. If you're running from mobs the entire goal is for them to leash. Running in circles or running into additional mobs is NOT the solution.
16:00 One of the biggest mistakes a DPS can make, is overestimating a tank. They continue to DPS when their threat surpasses the tank. That is when they die. A good tank can keep the threat. Not all tanks are good tanks though, sadly. So, knowing when to pull back on the damage is key to survival in cases where the tank(s) isn't up to par. Maybe they were trying to get better gear for the tanks... who knows? But yeah... Not good tanks.
11:33 I didn't know what this was about so I googled Spectral Stalker Org and the WoW head has a comment from 2006: "Might be easy when you're doing the quest but when you, like me, just happen to pass by as a lvl 10 hunter on his way to Thrall, it's not very funny. :)"
I play a game called Deep Rock Galactic in which you fight swarms of bugs. The devs put out a chart ranking how people die. #1 cause: fall damage 😅 It's a thing Stone and Rock!
Watching these videos is so frustrating since all of the deaths are the result of really, really bad play. It's almost always the result of pulling too many mobs, being impatient, lack of communication with teammates, and/or not paying attention.
This is my HC experience at level 9 as a Human Paly... Me: Oh look an entire colony of merlocs suddenly respawn to chase after me... Internet: Well, it's time for me to go... I DC'd and came back to as a ghost. I was freed early and never looked back. I can't imagine the pain of dying suddenly at 60 and its just over... All that time and commitment, just all for naught. I got off easy dying at 9th level. I didn't know it then, but my Internet saved me... like it knew... My Google fiber, consciously knew, as in AI... it said... "dude, I seen you do this already... not again... go live... live for me..."
Years ago I saw your videos and I just couldnt watch them and I hated them so much. Now seeing these hc death clips have become my favourite content I have ever seen in tube. Life is weird man
i tank in wow and can easily taunt back a mob before it even attacks. watching these is very instructive, though. had to edit for the elite in that EPL cave - yeah, that is basically an open world boss.
4:22 ish, i wonder what band he's listening to sounds sick and wish i knew what it was wish he had "song playing: bandname/songname" showing on his screen/stream T_T
The UBRS one was 100% the hunters fault. The melee got frozen because the hunter pulled aggro right before the frost breath. When the hunter FD's, the boss instantly turns and freezes all the melee because it is not in the correct position anymore. This is why it is tanked tucked into a corner, just facing the MT. To blame this solely on the warriors is not even close to correct. DPS pulling aggro because they can't wait a millisecond to dps is the biggest reason why people die. That and falling.
FYI the Blamo tank fucked up positioning and made the safe spot not safe from Blamo marks, which make ppl panic. He was forced by the Blamo tank to take a mark from somewhere, and he should have ran toward Thane instead of Rivendare since he had no Thane marks and had a few Rivendare marks.
19:00 Sure, wanting to save time is a valid argument, i'm sure walking down there even a 1000 times consumes way more time than lvling to 60 and getting your gear etc.
Hello ! Draqula here! Sorry to let the warrior live 😂 My mind was telling me no. But my hearth couldn’t let him go. Thank you for coming to my TEDtalk :) Stay safe everyone!