This is a video about the making of a 3D character for a virtual streamer.
I have been asked by Virtual JK Streamer Susuri Totori ( / imassri ) to create a 3D model for her.
I was given permission to publish the making of the video, so I will introduce the process of creating a 3D model from scratch.
0:00 Title
0:11 Rough modeling of face
5:45 Rough modeling of body
7:17 Detail modeling
10:24 Skinning the base model
13:15 UV extraction
14:57 Texture painting with 3DCoat
21:18 Skinning the swaying bones
21:29 Facial expressions
21:59 Brush-up
22:14 VRM settings
23:12 Test with VRM compatible software
23:43 Completion!
I am currently working on creating 3D characters for games, so I have incorporated a lot of the know-how and techniques I gained from that.
I hope this will be of interest to those who are creating CG for games, those who are studying CG creation methods, and those who like making-of videos.
If you have any requests or questions, feel free to comment!
For example, "I want to know more about this! For example, "I want to know more about this! etc.
I used the three-dimensional drawing designed by Susuri Totori herself and the Live2D already used in streaming as a reference to create the 3D version.
For reproduce the thickly painted texture, we used the paint function of 3DCoat.
The model is designed to be used in streaming tools and VRChat, so the rendering load is low.
Number of polygons : 18,819 tris
Number of textures and materials : 2
VRChat Performance Rank : Good
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Character Design : Susuri Totori
Twitch : / imassri
Twitter : / susurissri
3D Modeling : Eda Hotori
Twitter : / eda_hotori
Software used
Maya, 3DCoat, Photoshop, Unity
BGM : DOVA-SYNDROME
dova-s.jp/
21 июл 2024