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3D Coat - Working with Factures (Vertex Texturing) 

Industry Tuts
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This is a look at 3D Coats fairly new feature Factures. It's vertex texturing, which is very different than vertex painting. Vertex painting applies a color per vertex and blends the color with neighboring vertices, meaning the more vertices the better quality and fewer vertices produce a lower quality.
Fractures (vertex textures) applies textures per vertex, so you will have high quality across both a high and sparce vertex count mesh. It can also apply color, depth (normal map), roughness, and metal information per vertex.

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7 сен 2024

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Комментарии : 12   
@parkmujin1610
@parkmujin1610 2 года назад
Please keep the 3d coat tutorials coming, you are honestly the best
@industrytuts5272
@industrytuts5272 2 года назад
Thanks, I really appreciate that!
@00walid
@00walid 2 года назад
It would be great to have a projection based on an angle...it'll cut the painting process in half..but overall the method is easy to use and practical...i should try it on my terrain...thank you for the tutorial
@stephenrider6107
@stephenrider6107 2 года назад
holy shit, this is fucking AWESOME!
@industrytuts5272
@industrytuts5272 2 года назад
That's what I said. 😂 Glad you liked it!
@nekosan01
@nekosan01 Год назад
That's cool, but how to use it? How to export to another app?
@3dnaut
@3dnaut Год назад
Hi. Thank you! You said it's feels like painting UVs. And you are right. It is painting with UVs. Did you find any opacity settings for the brush? I always have to paint twice. Have a nice day!
@industrytuts5272
@industrytuts5272 Год назад
Not sure if this answers your question but I find if the mesh has more vertices it's more responsive, and I sometimes us the layers opacity level to adjust the textures opacity. Not sure if that helps or answers your question.
@jayattic
@jayattic 2 года назад
Interesting. Does this have any value outside 3dc? I'm guessing this can't be exported to other programs? I guess it's possible to bake it down to UVs in 3dc?
@industrytuts5272
@industrytuts5272 2 года назад
There's an option to send assets to Blender via Applink, as well as a UE5 optimized export option. There's also a regular export option that work for just about any DCC, as it will flatten all the textures down to a PBR set, auto UV, and even give an option to decimate all in one go. Should work well for prop assets. I think for large scale meshes using a single uv, you may lose texture resolution. Theres also options to export each volume as a separate asset as well. Hope that helps..
@guardianofnorth
@guardianofnorth 2 года назад
@@industrytuts5272 there are some places where you can use this at scale - with texture mapping via color coding - a blend map RGB or BRGB. The place that I would export this for uses a RGB shader that has PBR qualities or a "flat" albedo / normal map with 4 texture blends. What application did you use to generate the terrain ?
@industrytuts5272
@industrytuts5272 2 года назад
@@guardianofnorth I used Gaea to build the terrain mesh
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