knots and ropes are hard to make, takes a lot of tinkering time consuming but 3d coat options makes it easy to create...thanks for the tutorials, keep them coming
yeah, this Curve tool thing in Coat is kinda awesome. But editing tools for those curves, and Strips presets is a pain in the butt :( Also I'm not quite sure how to export these fancy ropes for rendering in other packages like 3ds max? We're getting fancy looking multi-million voxel or surface mesh in Coat, but... What next? Manually retopo it and bake all those details to displacement?