1:50 hey im in blender 4.0 and even setting the value to the negatives doesnt make the animation play the opposite direction. it keeps getting smaller no matter what.
The Mesh to SDF Volume is replaced (or can be replaced) with the Mesh to Volume node in 4.1 stable, don"t know for other versions (in this case you do not need to go through the experimental settings in your preferences)
the SDF nodes don't seem to exist in any current blender version but if you have higgsas geometry nodes there will be similar nodes and it works with them too (there the normals are as one would expect).
Impressive work, i purchased the file off Gumroad, it doesnt seems to work tough...some of the individual nodes behave differently (voxel threshold, scale and so on) and the Mesh to SDF Volume doesnt exists anymore. have u had some of those issues?
Seems like the crucial nodes, Mesh to SDF etc. have been removed, I can't find any branch or version to play with them in either. EDIT: I found them in old Blender 4.0 Alpha builds, e.g. blender-4.0.0-alpha+daily.37eabb171a71
I don't have the new volume nodes :( How can I get it?? I turned on the interface, developer extras, then in experimental, I only have one tab which is debugging, nothing else. Can someone help me please? Thank you
I have good mystery to solve. How to render motion blur on object like this? Cycles don't give vecotrs on geomtry nodes object with constantly changing topology. Is ther a way? I know trick with giving Named attribute with "velocity" name but its buggy and blurring static mesh too 😅 Can you solve this mystery?
Yes..I found it annoying too, more people will encounter this, once you know why you may accept it, but not before:) just click on add, and start to write, and it automaticly should search. Then there is control f, but it will fail to find items located to far deep within the node hiearchy. You can also right click and there is the search find tool, but same there, it fails to find nodes to deep in to the structure ..this is essential the same as ctrl f..so the best bet is to simply click on add for the nodes, and start typing
i'm new to blender, would appreciate some help here: i'm trying to do this anymation with a Group input of a "model" i made. Unfortunately the model dissapears after the first frame when i press play and its not animating (when i change the input to a cube it all works fine.. Anyone knows what could be the problem here?
The group input you mention is an object input? meaning you use it to link the object which contains the geometry of the model you made? Does it happen no matter what object you link? Make sure the simulation nodes loop isn't just deleting the input geometry.
@@MrTomyCJ thanks a lot for the answer. yes when i use a cube as input it all works. How can i make that the loop isn't deleting my geometry. Sorry but i'm quite new to blender.