The video shows the quick creation of a stylized mill for the subsequent use of assets in unreal engine 4. First, the process of creating a 3D model in 3dsMax, then sculpting forms in zbrush, then texturing in substance, and showing in the marmoset toolbag. Thank you in advance for watching, Subscribe and like! Hugged!
Programms:
-3dsMax
-ZBrush
-Substance P/D
-Marmoset Toolbag
Music:
-Kovsh
-ill'j a.k.a. mad kid
2 окт 2024