Looks very nice. I think using some kind of global illumination like SSGI or light propagation volumes or even raytraced GI would fix some of the flatness of the overcast day, as well. Perhaps turn up screen space reflection quality and reduce the material roughness limit so that more objects are bouncing light?
Thank you, I have a weak computer and no rtx, all the light is dynamic, and I assembled the scene quite quickly, there is still a problem, export video with a very low bitrate (