The best person ever to explain topology and as a beginner I feel how much important it is to know this. I used to randomly model, now I am very careful with topology … Thank you so much !! Please keep going.❤
This is really great stuff. Please continue the great content. I’m in my second year of my program and wished I would have something like this to reference. Thank you!
If you could tell us that how you're removing the lines and all, which component are you using at the time you are explaining it will become more clear and easy to understand.
Can you explain pls, in gamedev models needs to be optimized model with tris and quads on the faces can be on high-poly, so is it possible to create hard-surface in tris? How it works?)
you probably know this already, but just use whatever you are most confident using as what you learn in one software can be used in others. you can learn the basics of Maya to get the understanding of how to use the program (just in case). if you enjoy C4D that's fine