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Elementza
Elementza
Elementza
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Leveling up 3D Modeling skills, Hard Surface & Topology
Robotic Design with Zbrush and Maya
1:02:02
Месяц назад
ZBrush Hard Surface Basics (Part Three)
40:29
Месяц назад
ZBrush Hard Surface Basic Tools (Part Two)
26:36
2 месяца назад
ZBrush Hard Surface Basic Tools (Part One)
32:08
2 месяца назад
Custom UI and Hotkeys in Maya
16:57
3 месяца назад
Topology Workflow on Mechanical Joints
25:22
3 месяца назад
How to Avoid Pinching in 3D Modeling
12:13
4 месяца назад
Importance of Support Loops in 3D Modeling
7:13
5 месяцев назад
3D Modeling & Design with SubD
1:11:43
2 года назад
Triangles and Ngons in 3D Modeling
12:18
2 года назад
3D Modeling a Cyberpunk Sword in Maya
14:59
3 года назад
Комментарии
@vacant_vortex
@vacant_vortex 6 дней назад
btw which is the black material he assign to the model?
@flyeffectdj
@flyeffectdj 6 дней назад
Can I ask what's the shortcut for the tools marking menu? Where you select to add multiple loops instead of one. Also, at 1:31:16, where you changed it for absolute offset. Thank you for the answer!
@Marssen
@Marssen 8 дней назад
Hi,I'm curious, I'm currently studying architecture and trying to design fluid buildings using Maya, but I haven't found a suitable educational RU-vid channel. Could you recommend a channel that focuses on architecture in this area?"
@muhammednihal8419
@muhammednihal8419 10 дней назад
where did i get the black hdri ?
@montyjazz
@montyjazz 10 дней назад
Thanks Brother! I've learnt a lot from your Videos. But where is "Luigi"? LOL 😉
@hamidsalami7022
@hamidsalami7022 11 дней назад
Hi. thank you Mario. really appreciate these golden modeling techniques. could you please make a tutorial series about modeling a Car or at least some tips and tricks for car modeling because I think modeling a car is very difficult and if someone can model a car with nice and clean topology then have ability to model everything.
@Elementza
@Elementza 11 дней назад
Hi thanks a lot. The thing is, there are already plenty of tutorials that cover modeling a car. Training you mentioned already exists in my Maya Masterclass program which covers building a strong modeling skill in depth. As you complete the classes with all the tasks and final tests, modeling any car (not just a car) should no longer be a challenge. Cheers! EDIT: will add the direct link for those interested elementza.com/maya-masterclass/ ...
@hamidsalami7022
@hamidsalami7022 11 дней назад
@@Elementza Yeah I know about the master class but unfortunately I can't afford it now. I know there are a lot of tutorial about car modeling but I'm looking for the best one :)
@Calwyne
@Calwyne 12 дней назад
Thank you! This was insanely helpful for me.
@nopenada3449
@nopenada3449 12 дней назад
Excellent video, learning so much, BUT... That music! Who is that at the six minute mark????
@deviprasadbiswal9779
@deviprasadbiswal9779 12 дней назад
Please teach more things on youtube because a lot of people are there who can't afford your course. Thank you for the sharing your knowledge and experience.
@gratefulpixels928
@gratefulpixels928 13 дней назад
Yo mario. I just got zbrush , what an amazing timing. would you make videos on applying for 3d modelling jobs or maybe you share how you started first in the industry.
@SexyPimi
@SexyPimi 13 дней назад
Thank you for the video ! I still don't understand why you have to add an intersecting edge on the shape at 8:36
@mokshjain4977
@mokshjain4977 14 дней назад
This tutorial stands out as it goes beyond merely garnering likes or views on RU-vid. It encourages critical thinking rather than blind imitation, shedding light on the creative decisions and the rationale behind them. It's the kind of quality content I've been seeking for years, offering a logical approach to practices I've previously adopted without fully understanding. It's truly enlightening and has taught me so much.
@mfrancisco_850
@mfrancisco_850 15 дней назад
This guy is my master 💪
@o.kiryukhin
@o.kiryukhin 15 дней назад
Just do it
@o.kiryukhin
@o.kiryukhin 15 дней назад
Great as always, Mario!
@The9PointStar
@The9PointStar 15 дней назад
This topology tutorials and the channel in general are pure gold! thank you for all your work
@ChaosWolfNinja
@ChaosWolfNinja 15 дней назад
Ffffffaaaaantastic! 👏
@daso8686
@daso8686 15 дней назад
big thx !
@the_tunez
@the_tunez 15 дней назад
another great tutorial from the greatest! This helped me understand topology so much better, you have no idea! Thanks a bunch mate!
@MrBirk-ro4oy
@MrBirk-ro4oy 15 дней назад
As someone who works with 3D modelling almost daily. This whole channel is a goldmine for someone who wants to do modelling for a living or a hobby. So many essential steps is covered on this channel that cannot be ignored! Another thing... I highly recommend to people to learn the SubD workflow. Because then you know all the rules to fix modelling issues in lowpoly, boolean workflows or whatever there is. Keep it up Elementza!
@heinblues
@heinblues 15 дней назад
although i am modeling in a different software, i love your videos.
@Ryan3D_Games
@Ryan3D_Games 15 дней назад
Perfect video to practice modelling again Cheers!
@everythingeverybody6526
@everythingeverybody6526 15 дней назад
Thanks for teaching. In the future, I hope you will release many videos about Topology ^^
@christianpaka5420
@christianpaka5420 15 дней назад
respect
@user-hu7vw9pd2u
@user-hu7vw9pd2u 15 дней назад
thank you very much for the high quality tutorials.
@Elementza
@Elementza 15 дней назад
Why is topology challenging to learn? Where to start? Often we look at forms as a whole and not a unified set of smaller, simple forms. Understanding simple forms creates a bridge to mastering complex forms. Try to practice your topology on simple objects, and slowly work up to more challenging ones.
@user-cr1ne5ob8v
@user-cr1ne5ob8v 15 дней назад
Hey, Mario. It would be nice if you could tell me more about the principle of working with curves/nurbs. There is a nurbs section in Maya.
@omkar65517
@omkar65517 15 дней назад
How much hours we should have to practice on topology in a day
@mfrancisco_850
@mfrancisco_850 15 дней назад
All of them lol​@@omkar65517
@user-tp9jr5wi1c
@user-tp9jr5wi1c 16 дней назад
hi iam from blender😂, can i follow this class?
@felipebaul1119
@felipebaul1119 16 дней назад
This might be a little much to ask, but could you create some tutorials for simple shapes/objects for practice? (Like this one you just did in this video) I know there are many tutorials out there already but i really like your style. If not TY for all the stuff that you put out already anyway 😄👍
@user-eg8wu6nx2y
@user-eg8wu6nx2y 17 дней назад
真正的3d艺术家,精湛的德国工艺,非常非常非常出色的概念设计!
@gratefulpixels928
@gratefulpixels928 20 дней назад
Hey bro , how did you snap that pivot point at 0:30 - ? I am trying to do that , but i then have to manually place my pivot at that point,
@Elementza
@Elementza 20 дней назад
D hotkey is default for pivot placement. Here is the full video on the topic ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-T0cI1uT2N8c.htmlsi=baptdXBQSeZNTS3Z
@glacierfox5237
@glacierfox5237 21 день назад
I saw your videos in the past when I was in college as I always loved how you do hard surface in semi high poly when as that is what I always stuggeled with when it comes to the curved surfaces like those on guns so this helps as I wanted to get back into Hard Surface again
@VIDARMEDIA
@VIDARMEDIA 21 день назад
Ur words really inspire me since the first day I’ve started college till landed to a Vfx job. I’ve watched ur vids abt topology and its really important especially for those really hero assets/props. Keep up with ur new content man 🎉
@IzanRamos
@IzanRamos 21 день назад
I've said this in the past and then again now. You're using way too many polygons in a useless manner. Not even to add more detail, because the only detail you add is extruding in or out, that's basically the only kind of detail you add. You waste way too many polygons in places where it's not needed at all like flat surfaces. And you made me write this again because you can't teach people to do this with kitbash parts. They're usually used many times across the same model and wasting so many polygons in kitbash parts means that the poor person who is starting, doesn't have the best computer and learned something from one of your videos is going to struggle, because he has no idea he doesn't need to put 12 divisions in a flat surface that has no detail modeled in it. And don't tell me "Oh it's because it is for concept." No. I don't see it disclosed in any of the videos so you can't say it's for concept. FFS.
@Elementza
@Elementza 21 день назад
Hey thank you for your input. To anyone reading. There are parts where topology does not matter, and where it does. I have extensive library of content on this topic already, and all these points have been answered in detail. Where it does matter, I usually mention the following. - Even spread of edges is easy to control and its predictable. It is easy to add any detail, control the flow and form. - Even spread of edges helps with UV and stable UV unwrap. (No UV stretching) - Topology count, as in subdivision is increased based on the need. Either for holding a corner, or establishing form and detail. - Smooth surfaces with no detail, will hold just fine with lower poly count. Smooth surfaces with high detail level, will require higher density for polished result. Sources with examples and case studies are found in links below. Importance of Support Loops in 3D Modeling ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KR8cF-KBYjo.html Importance of Edge Flow in 3D Modeling (Control the Forms) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-h9kP7AmOoBU.html Importance of Subdivision in 3D Modeling (Why Density Matters) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6WIkSJTZVQ0.html Simplified Topology ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AOW1tBl9VLk.html Full Article on Toplology Understanding elementza.com/how-to-understand-topology-in-3d-modeling/ Plus Complex Shapes in 3D Modeling ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-N8Ku8VrpiOI.htmlsi=yYTLF3zcBY7s3Ud4 3D Modeling Tutorial for Beginners (3D Modeling, Rendering & UV Mapping) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OSS7icMUAiA.htmlsi=Ppvjo2QvNH4ld_1l Just to name a few. All these go in great detail on the full workflow, the approach for beginners, reasons how and why we do things, but also covering the same points the person above mentioned as a potential issues. Cheers!
@quocvietngo8657
@quocvietngo8657 21 день назад
Maybe you are wrong. What you said is correct about the kitbash assemble (very small details), and the flat surface. If you have seen his most recent tutorial on robotic design. It have something similar kitbash in this video. The important thing, it is used for blend & curlve with so many complex details and NOT small or flat. Newbies often do not have enough knowledge to visualize the overall layout. then assemble it, clone, duplicate, 1/4 mirror bla bla. A simpler approach is A + B = C. Anyway, if not in the above case, wasting too many unnecessary polygons is a significant problem when working
@droneerror6981
@droneerror6981 21 день назад
I´ve watched the video and follow the uploads in the shadows, but I do not see anything remotely to the issues you are pointing out. He did mention in earlier videos that he does videos first, then clean ups later for production use (not sure which video, but it is one of the kitbash ones.) Take it from 46 year old industry veteran, he talks in the video about something more important than poly count.
@sqwert654
@sqwert654 21 день назад
dead job AI will make meshes 10 times faster very soon
@Elementza
@Elementza 21 день назад
To anyone reading this type of comments... I strongly disagree with this type of statement. Will AI replace creative work only, or creative thinking too? Is 3D dead job or is creative thinking dead job? Replace words like "bolt", "kitbash part" etc. from the video or the article with AI or similar, and not much changes. Approach how we learn our skills still need solid foundations. How we form our discipline and work ethics has nothing to do with AI. Example from the video/article. Second, what is the biggest benefit of creating a Kitbash library (or AI models)? -Simple kitbash (AI Models) parts are great for basic (AI) tools practice. -On simple parts, we fail faster and can fix mistakes faster -We learn the value of repetition, polish, and variations -We create a habit of starting and completing projects -We can try various workflows and implement them faster -We build a library of (AI) parts for future projects How we build any skill matters the same. Even if AI makes 3D models 20x times faster, will it be the model we wanted and imagined, or will it be the model AI wanted and imagined for us? If not satisfied with the second, in the end, to get things we imagined and we want to create exactly as we want, only we (as you and I) can do.
@sqwert654
@sqwert654 21 день назад
@@Elementza AI will take a mesh from Fusion360 or Plasticity and make a game ready mesh instantly, that includes UV's
@Elementza
@Elementza 21 день назад
Will that stop anyone from creating anything in 3D ever again? AI can write a 2000-word article... today. Yet, many still write. I wrote the 2000-word article myself because these are my thoughts and experiences, and not thoughts or experiences suggested to me by AI. I would suggest making your own decisions on what you wanna do. Use AI as a tool to grow your skill and not as a replacement of your skill.
@erolc82
@erolc82 21 день назад
@@Elementza Very well said, Mario. AI output is very derivative, it lacks proper context and functionality. And when everything has the same quality output, nothing will be interesting. I'd ask the person to focus on themselves, cultivate your own ideas, and that way you stand out in this world of meaningless AI output. Thanks.
@arnulfovazquez
@arnulfovazquez 21 день назад
@nguyenbui90
@nguyenbui90 21 день назад
for a strange reason i cant subscribe to your channel, youtube didnt let me :(
@demondigital
@demondigital 22 дня назад
There is no specifics
@mikesegarra869
@mikesegarra869 22 дня назад
how are you selecting the cylinder caps in one click?
@Elementza
@Elementza 22 дня назад
Maybe it looks like a click, but it's just regular marquee select
@erolc82
@erolc82 22 дня назад
Thanks so much Mario. Your lessons on hard surface with Maya helped me so much. I hope that one day you'll make a quick lesson teaching how to turn a high poly quad-topology prop into a low poly game asset. It would help immensely. Thank you again for everything. You're the best ^^
@thealmightycat69
@thealmightycat69 22 дня назад
Why is this epic guy not more famous?
@aung4506
@aung4506 22 дня назад
Because he is super epic like a hidden gem.
@thealmightycat69
@thealmightycat69 22 дня назад
@aung4506 Bro is a mythic drop
@James.Just.James.
@James.Just.James. 22 дня назад
1st time I saw his channel hes around 10k, im happy that hes around 80k now!
@Elementza
@Elementza 21 день назад
Thanks for the kind words everyone :) (2nd time:))
@user-nb9ow2zq2t
@user-nb9ow2zq2t 22 дня назад
👍
@MrCowyedeater
@MrCowyedeater 22 дня назад
Your UI colours are really clean, love the blue selection and black wireframe. How would I go about setting my colors up like this? the colors editor in maya seems really limited...
@Elementza
@Elementza 22 дня назад
Here you go ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HfI0JxYCsGc.htmlsi=lsiZYtQhtSoyRGIa
@VLADISLAVSKRIPAY
@VLADISLAVSKRIPAY 22 дня назад
Заебись
@BitDesigns1
@BitDesigns1 22 дня назад
You are doing a great job, we learnt a lot from you then, the College we paid to learn 3D. Thanks
@Elementza
@Elementza 22 дня назад
Hey all! A lot to unpack. If you wanna read all instead of watching, you can do that directly on the site blog. elementza.com/benefits-of-creating-simple-objects-in-3d-modeling/
@TheSatzy6699
@TheSatzy6699 22 дня назад
Amazing content ❤
@kluxxy9351
@kluxxy9351 24 дня назад
sup, how do you make your icons smaller, i found out that when i go in the preference section there is a custom interface scaling but you can't go below 100% and i want to go below
@Bebuhzi
@Bebuhzi 28 дней назад
bro theres no way i watched through a whole 40 mins of that and didnt get bored, good vid btw, learned a couple things looking back
@kienluu9223
@kienluu9223 Месяц назад
how to make a hole on the object
@n9alex269
@n9alex269 Месяц назад
Hey, so for me, editing the pivot results in a custom pivot which I can't use for the mirror operation like Mario does at 23:30. Is there something I'm missing ?
@n9alex269
@n9alex269 Месяц назад
It's always like that, you struggle then finally ask and 2sec later find the solution. I needed to enable Bake rotation in the Tool options.