In this video we'll use Blender and fSpy to do some 3d-projection mapping. This technique allows us to project three dimensional animations on top of real geometry.
How would that work? Is there a blender plugin for this? This would require a lighthouse base station right? Wouldn't it not work if the tracker was obscured from view of the base station in any way? If so, how could you put a tracker inside, then it wouldn't track.
Problem - blender full screen mode still shows the windows title bar. How are you getting rid of that? Otherwise, it will show up on the projector. Thanks!
The background is simply black, so nothing gets projected from that. Sometimes I'm hiding objects from the render (the camera icon in the outliner) to be able to focus better while working. I'm also using holdout materials to do some masking at one point. I hope this helps!
The part at timestamp 3.50 to 4:00 for importing the fspy image does not work in Blender 3.3.1 or at least when I try it. Blender does nothing for me in regards to seeing the work I did in fspy within blender itself. If it is actually importing it, it would be nice to have a more detailed tutorial on how to make sure you can actually see it within blender's image editor like in this tutorial when it does. As of right now I can not find any reference that my fspy file was imported.
Hi! I just tested with the latest Blender release and it worked. One "gotcha" that I can think of is are you sure you are saving (and then importing to Blender) the fSpy project file? Because you might think that you need to choose the export option from fSpy, but that's actually not the option to use with the Blender addon.