You my good sir have gained yourself a new follower. This has been earned by: production value, how clear it is to follow and last you are a 3D brother. Keep up the good work.
Thanks for making and sharing this video. Content-wise it was what I needed for an introduction to FSpy. But beyond that, I found the pace the ideas and procedures were presented, and your audio very clear -- you're a good speaker. Finally, your enthusiasm is infectious. All together I feel confident exploring FSpy after watching your tutorial. Cheers!
This is really time saving thanks for sharing the wisdom. I saw it from other channels too but your detailed instructions are on my list to try! I create environments and I have jumped in 3D space new nowadays absolutely will try this technique!
EXACTLY what I was looking for! Thank you! This used to be so easy in a Projection plugin for FCP but went broken by system update years ago. Now of course when I actually have a reason to use it, had to find another way. Perfect!!!
Insanely cool that you can basically move around now and actually see what the graffiti looks like straight on too. Like I get why that works but seeing it is mindblowing
Bro this is mind blowing I thought Camera projection is like an super fast way to make 3D models to fill the scene (Ian Hubert's lazy tutorials tells me this) but idea that you can use it like this is super cool thanks for the tutorial!!
Your welcome! Im sure you’re referring to photogrammetry and modeling from image textures to create assets, that’s how Ian does most of his work. Similar idea but different processes! But I’ve seen Ian use camera projection here and there…
@@mv_nyc yeah I was talking about modeling from image texture not photogrammetry coz photogrammetry can take much longer time if you go out and photoscan objects and than process them to make 3D models!
Maybe I am dumb but I have watched 4 tutorials on how to plot the axis and they were only confusing me and i know perspective from art. But i had no idea what the purpose was of doing it within this program so i kept second guessing everything. You explained it with context to what the objective and outcome of the placements mean. I will sub to your channel but thank you sincerely for this.
I don't know why, but when I followed this exactly, Fspy wouldn't place Z up unless I used the Y axis for horizontal. Other than that, it kind of worked. Thanks. This is awesome stuff to know.
Thanks for the video sir. Is it possible to use this method to create a 3d animation of an interior of a building? If not which is the best method? Thanks.
Why is the sphere you added not casting shadows? I really like your simple and easy to follow tutorial but I also wanted add something in the scene but any object I add does not casts any shadows. Would you mind if you could tell me, why is not the model we created for the hallway having casting shadow issues? Thank you so much for this tutorial btw.
amazing tutorial - when I add the uv sphere and attempt to do the whole reflection thing, it's reflecting a default hdr scene. How would I tell my uv sphere to base its reflections off of my scene like you did?
If you're using EEVEE make sure to enable Screen Space Reflections under the render settings tab. Also click on the arrow to the right of the rendered view mode button and make sure scene world and scene lights are enabled
Still figuring that one out myself. A workaround would be to duplicate the geometry, make it a shadow catcher and recreate the lighting in the scene as a separate render pass.
Still figuring that one out myself. A workaround would be to duplicate the geometry, make it a shadow catcher and recreate the lighting in the scene as a separate render pass.
will the reflection only work with a new object? what if you have one alreay made and want it to reflect your 3d environment? i follwed your steps but it still reflects the default environment. please help.
I cannot achieve this result, my photo is also a plunging photo but representing a railway track with an embankment around it and a bridge at the bottom, if you look from the side the photo is very stretched
Any idea why your image quality after the projection is done is so crispy clear but my image quality gets a bit blurry and looses that sharpness? I've been searching for months to know what is wrong and I'm still confused. and I made the image 4k and then 8k but no change at all.
I'm trying to understand how the end result would have been any different if you skipped Fspy and just started right out with that Blender modelling and mapping.