Тёмный

3D Software Practice will PAY OFF | Let's Create a PhotoRealistic Scene in UE4 Together 

pwnisher
Подписаться 1,3 млн
Просмотров 55 тыс.
50% 1

For the last month, I took two hours to practice Unreal Engine with a personal coach every Friday. This week it clicked for me and I couldn't be more excited! So today on the #3d livestream, I want to share what i've learned in #UE4 by creating a "simple" scene together.
We'll begin in Cinema4D (Or your program of choice) and roughly model out a watering can and a simple table. From there we'll import into Unreal Engine 4 where we'll texture, light and render our scene. The goal is #photorealism
JOIN THE COMMUNITY:
And Enter the Weekly Challenge: / discord
SUPPORT THE CAUSE:
My VFX Assets: gumroad.com/clintonjones
Limited Edition Prints: www.noisegrainandlight.com/store
CHAPTERS: T.B.D.

Опубликовано:

 

5 мар 2021

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 44   
@thushanipremarathne6566
@thushanipremarathne6566 3 года назад
he literally reminds me of bob ross, just the way he speaks and the motivation in his voice, and the talent, looking frward for more content
@pwnisher
@pwnisher 3 года назад
This means so much to me =] I'm glad i'm able to get you guys excited about creating stuff!!
@hunterisaias5853
@hunterisaias5853 2 года назад
dunno if you guys gives a damn but if you're stoned like me atm you can watch pretty much all of the new movies on InstaFlixxer. I've been streaming with my girlfriend for the last days =)
@westonzayd737
@westonzayd737 2 года назад
@Hunter Isaias yup, have been watching on InstaFlixxer for since november myself :D
@Zezeze.
@Zezeze. 3 года назад
cannot stress how much your videos help me with my studies. Totally unrelated, bc I study agricultural sciences, but it's just really lovely to put on your videos and listen to you talk about vfx while i go through soil samples.
@260Xander
@260Xander 3 года назад
Clint, I just want to say I love these, I don't even do VFX or 3D or anything, I'm just a programmer and CEO of my own little company, but the nuggets of wisdom you drop on me while I'm working and listening keep me working though my own projects. Keep these vids going plz, they're gold and I learn so much, not just about 3d, but just your general ethos on your work, and it inspires me. Much love and best wishes for your channel! I'm excited to see where you are in a year!
@JonathanWinbush
@JonathanWinbush 3 года назад
This is dope homie glad to see you sticking with it 🤙🏾
@pwnisher
@pwnisher 3 года назад
yeeeeeeeees dude!! It's the future!
@paramelofficial9100
@paramelofficial9100 3 года назад
A tip, don't switch on raytracing from the start of a project. The default deffered renderer is super close on its own. Keep it off until you actually need it for something, say glass, a mirror, full GI etc. Details that usually show up near the end of a project. Why? Compiling RT shaders takes multiple turtle generations, you saw how just adding one scalar to a roughness value took a few seconds to be done. The default shaders are significantly faster and you can iterate pretty much instantly, even on larger scale node graphs. You might also realise that the default renderer is more than enough for a more stylised project and just never turn RT on. Or, the coolest part, you can switch individual RT features on and off. Maybe use it ONLY for reflections, or shadows, or volumetrics, pretty much every different type of ray can be toggled individually. Besides, it still has its issues when it comes to edge cases like emissive surfaces and translucent shadows/caustics, so you might have to switch those back to deffered in certain scenes.
@jessecabaniss4070
@jessecabaniss4070 3 года назад
I might start doing modeling and whatnot for my job (instructional designer) and even though I haven't gone down that road yet, I really appreciate the content and I will definitely rewatch if/when that becomes a reality. I appreciate all that you do, and I really appreciate your positive vibes. Thanks, Clint.
@virtualvertex3d574
@virtualvertex3d574 3 года назад
Awesome work, love the livestreams! been a fan of corridor for years and recently started my ovn channel teach the basics of 3d asset creation! :) keep up the great work. just joined the discord and hoping to set some time aside to take part in one of your future challenges! :)
@azuraslegs
@azuraslegs 3 года назад
I’m with you on this new journey Clint! I wish you luck on all your projects and videos :D
@WilliamBoudle
@WilliamBoudle 3 года назад
So glad to see you doing your own thing, and tutorials nonetheless. I love Corridor, but I've always wanted more info on the process from you guys. Looking forward to more in the future.
@pandadayi
@pandadayi 3 года назад
hey man, great to see you back in unreal again :) just watched it VOD-stylez! cause its in the middle of the night for me, when you are live ... for texturing, have you considered quixel mixer? i used that to make ground texture with sand, soil and puddle.. you can layer stuff up.. maybe this could help. there are also alternatives like substance painter... but mixer comes free with quixel for unreal. keep it up, dude! you are amazing!
@IsaacTaracks
@IsaacTaracks 3 года назад
Haha 1:50:50 C4D: How many islands do you want for this UV? Clint: Yes
@camilleachour3319
@camilleachour3319 3 года назад
So cool to see you back in unreal!
@UnderfundedScientist
@UnderfundedScientist 3 года назад
Keep up the great work
@tommyb261
@tommyb261 2 года назад
Bob Ross of 3d design
@ModNahhhhh
@ModNahhhhh 3 года назад
@pwnisher 3:25:52 Click on "Lit" > Turn on "Game Settings" at the bottom > Go to "Exposure" in your Post Process > Checkbox Min and Max Brightness Active and set them to 1 - Keep these the same and you'll eliminate the Eye Adaptation. You can use the Exposure Compensation to tweak it too E: Also leave Metering Mode on Auto
@-omicron-
@-omicron- 3 года назад
If you think in terms of Adobe and/or any editor really that has layers. Sounds like "Baking" for example would be the equivalent of "rasterizing" style effects on a layer in Adobe, when your adding layer styles in and tweaking them they are essentially like sub layers to that layer; they show up in the layers tree as a sublayer to the layer they exist on and everything. That is until you "bake" them into the layer by rasterizing the layer flat with the style effects rendering them in place essentially where they can no longer be tweaked and are now part of the layer as a whole rather then a sublayer to the layer like before where you could still tweak, move, delete it. It's the same concept as "flattening" when thinking about an image/video or a song, that consists of many layers. Simply put baking something is just as it sounds when talking about with food; taking multiple layers/items/ingredients/products of something and converting it into its next final form so it can be used by what it needs to and/or to then be used again as another layer in a bigger project.
@ggiufa7289
@ggiufa7289 3 года назад
Will def miss you in Corridor but will be following you!
@vintezis
@vintezis 3 года назад
a perfect example for the trial and error method
@martenalvarado7147
@martenalvarado7147 3 года назад
I haven't used it yet, but it seems like Quixel Mixer might give you the texture you're looking for
@llllrs
@llllrs 3 года назад
Oh... interesting works... also used a product called "Twinmotion" made with Unreal Engine for real-time visualization. I'll have to follow along while watching your Unreal Engine video.
@m4vr1ck
@m4vr1ck 3 года назад
I want to learn unreal engine I need more of this thanks
@antoabishek6716
@antoabishek6716 3 года назад
Good one
@DavidConant
@DavidConant 3 года назад
Awesome video
@connbyrn
@connbyrn 3 года назад
Awesome
@UnrealBucket
@UnrealBucket 3 года назад
UE4 is getting better and better :) It "clicked" for me ~9 years ago. You gotta try Unreal Bucket then. We made a plugin with high quality assets. I'd love to hear what do you think!
@SuperGastrocnemius
@SuperGastrocnemius 3 года назад
If you're after real-time ray traced photorealism, try Omniverse from Nvidia. It's a real-time ray tracer and path tracer rolled into one.
@lolmao500
@lolmao500 3 года назад
How in the hell do you guys do such amazing lighting in your renders??
@pwnisher
@pwnisher 3 года назад
Man it took me a minute to figure out. Unreal is pretty good at making stuff look good out of the box.
@ConnorEllisMusic
@ConnorEllisMusic 3 года назад
when you make models for games in C4D #overkill
@antmoundsock1122
@antmoundsock1122 3 года назад
What was the main reason you switched to c4d over 3ds max
@OmarKillzHackz
@OmarKillzHackz 3 года назад
3ds max is getting outdated and just worse than maya, blender, c4d and houdini
@antmoundsock1122
@antmoundsock1122 3 года назад
@@OmarKillzHackz kk
@CreativeFilmmaking
@CreativeFilmmaking 3 года назад
Please upload some like bite-sized content. I can't see myself on a stream for a 4-hour vfx project.
@jmez927
@jmez927 3 года назад
How bout a naked lady or a phalanx gun turret instead of a fraking flower water thing
@jmez927
@jmez927 3 года назад
@@pr1zzy_ noted...ok a lady with a bathing suit
@sidjum
@sidjum 3 года назад
Save for Melange! Out of C4D... :-)
@Eshan686
@Eshan686 3 года назад
I need to know who fuckin disliked lmao. Love these
@abdulrehmankhan6465
@abdulrehmankhan6465 3 года назад
I did
@supercolor222
@supercolor222 2 года назад
now want to un-subscribed you now I don't know what your main direction of channel is that C4D octane and AE or UE4 specific.
Далее
The Art of Looping 3D Renders | A Complete Breakdown
1:54:52
super novia👰😮
00:37
Просмотров 8 млн
Top 100 Boss Fight 3D Montage (ft. Disasterpeace)
9:01
Top 100 3D Artist Montage | Eternal Ascent
8:53
Просмотров 1,1 млн
How to get a job at Blizzard, with Michael Vicente
1:28:33
Create a SECRET WORLD in Cinema 4D + After Effects
3:05:50