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3D Stylized Water with Refraction and Foam Shader Graph - Unity Tutorial 

Binary Lunar
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6 сен 2024

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Комментарии : 316   
@BinaryLunar
@BinaryLunar 4 года назад
📝 The Ultimate 2D & 3D Shader Graph Course: tinyurl.com/3b5zac7c 🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server: discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorial projects. 📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
@maistrogaming7911
@maistrogaming7911 4 года назад
Thank you btw
@BinaryLunar
@BinaryLunar 4 года назад
@@maistrogaming7911 our pleasure.
@inhabitantwaps3qs803
@inhabitantwaps3qs803 3 года назад
when i try connect the water colour section to the lerp how you did o the lerp it shows black even when ive checked through everything so my water is now just white is there a fix.
@alexandrugd5218
@alexandrugd5218 3 года назад
The best water shader video for urp I've ever seen, love it. Keep up the good work
@BinaryLunar
@BinaryLunar 3 года назад
Kind of you.
@killoki8538
@killoki8538 3 года назад
if you are using HDRP, you should put HD Scene color instead of scene color in the refraction part and turn on exposure, or you'll get a very bright material
@user-vk2yc4dy2e
@user-vk2yc4dy2e 3 года назад
thank you very much!!I'm looking for a solution to this problem
@roi_bidoushka5531
@roi_bidoushka5531 2 года назад
But i with that i have nothing too, when i change the color opacity, nothing happens ( ps : i dont know where i must turn on depth and opaque texture in HDRP ?)
@dc348
@dc348 Год назад
@@roi_bidoushka5531 I activated the transparenci of the material in surface options, is the previous section to exposed properties.
@JeanAlvarez-h5h
@JeanAlvarez-h5h 2 дня назад
This is 100% what I needed to learn for my project. Thank you!
@BinaryLunar
@BinaryLunar День назад
@@JeanAlvarez-h5h glad to hear that, you are welcome )
@gaelschlupp9963
@gaelschlupp9963 3 года назад
Thank you for your tutorial. Not only is the tutorial easy to follow and cut to relevant steps but you managed to give a broad sense of how to organize and build shader :)
@BinaryLunar
@BinaryLunar 3 года назад
You welcome!
@adriangonzalezjimenez3681
@adriangonzalezjimenez3681 Год назад
One issue solution: If you follow everything rigth to 5:15 and the plane is not foggy despite you selected the surface type to be 'transparent' in the shader graph, you need to set again the surface type to transparent, but in the inspector, selecting the material
@lflxko3912
@lflxko3912 Год назад
How do I find the material transparency option? When I click surface drop down arrow when material is selected in inspector, it has no drop down options showing?
@199jaw
@199jaw Год назад
@@lflxko3912 After messing around I found that it is actually the WaterDepth paramater that is too high. I had to set mine to like 0.2 for it to work properly
@user-ug6hh4qg3n
@user-ug6hh4qg3n Год назад
For me, I had to press "Save asset" for the thing to update and apply
@LegendJ0e4
@LegendJ0e4 9 месяцев назад
my water is all black, it was foggy before, now it's all black... I'm at 5:55
@katchup8417
@katchup8417 3 года назад
Thanks ! that's really what i had been searching for
@ilhameffendi2737
@ilhameffendi2737 7 месяцев назад
still relevant after 3 years. thank you!
@BinaryLunar
@BinaryLunar 7 месяцев назад
You are most welcome
@akoryou1488
@akoryou1488 3 месяца назад
Great Video!! For any of you who had a reflextion problem, I am using unity 2021.3.27f1 create a new camera(or alternate in your main camera) under Rendering->Opaque Texture turn it ON, and also Depth Texture Then it show work in ur game view
@monkeysaur4305
@monkeysaur4305 4 года назад
I actually requested a video on this in the comments of a previous video, so thank you very much for doing this! Really appreciate your tutorials they are great and I am learning a lot from them. :-)
@BinaryLunar
@BinaryLunar 4 года назад
You welcome, we glad it was useful.
@vivianmenard
@vivianmenard 5 месяцев назад
Very good tutorial ! To have a better result, you can connect the new screen position (calculated for the refraction) to the sceneDepth node so that the depth map (and all the effects computed from it) will be deformed the same way as the image :)
@Krechevskoy
@Krechevskoy 3 года назад
For the life of me I cannot figure out how you don't have more subscribers. These are some of the finest tutorials on the internet.
@sajugs8697
@sajugs8697 3 года назад
Thanks for the tutorial! It's not often a Unity tutorial on RU-vid works perfectly without any problems :)
@kadagaden
@kadagaden 10 месяцев назад
If your depth texture and/or foams are not working in play mode while they are working in the editor scene view, make sure to enable Opaque and Depth Texture in the main camera settings. If still not working, check the URP Renderer Data settings -> Rendering -> Depth Priming mode should be "Auto' or 'Forced'. It was 'Disabled' by default for me, so the Depth and Foam stuff were not working in Play mode while they were working in the Editor.
@obanxMolly1991
@obanxMolly1991 9 месяцев назад
This fixed everything for me,thank you!!
@TheDevinhanson
@TheDevinhanson 2 месяца назад
This fixed mine, with one additional tweak: your camera has to be in perspective mode. It does not work in orthographic.
@sparky1377
@sparky1377 3 года назад
can you make a stylized grass tutorial ?
@jamesskyhigh946
@jamesskyhigh946 Год назад
This is working and 100%error-free if u closely follow the tutorial, thank u so much❤
@BinaryLunar
@BinaryLunar Год назад
You are most welcome
@gotnixmedi8461
@gotnixmedi8461 Год назад
This was always explained in a very comprehensible way. Thank you for the time you have invested.
@OHSWZ-jj8qd
@OHSWZ-jj8qd 2 года назад
Great tutorial, I can't find a tutorial related to some platforms in China but your video helped me
@infinityvy
@infinityvy 5 месяцев назад
in case anyone is also having issues with the depth not working: for me the issue was that i had orthographic camera enabled. in hindsight makes a lot of sense since it kinda takes the depth away but took me a while to figure that out
@pchris
@pchris 3 года назад
set playback speed to 1.5 and this tutorial is amazing! It covers so many techniques I was looking for to make my water look much much better!
@ducky4303
@ducky4303 2 года назад
such a good vid, perfect use of sub shaders and organised grouping
@BinaryLunar
@BinaryLunar Год назад
Thanks!
@jonytitan3467
@jonytitan3467 4 года назад
Adoro tu canal bro. Me encanta tu contenido y tus explicaciones sublime 🤩
@Ecan_Au
@Ecan_Au 4 года назад
Absolutely love it, mint tutorial
@BinaryLunar
@BinaryLunar 4 года назад
Glad you enjoyed it
@MattSayer1080
@MattSayer1080 2 года назад
Excellent tutorial. Thank you so much!
@BinaryLunar
@BinaryLunar 2 года назад
You welcome!
@alonshini
@alonshini 2 года назад
Great work man - clear and comprehensive, thank you
@BinaryLunar
@BinaryLunar Год назад
Kind of you!
@huytruong2636
@huytruong2636 2 года назад
Your tutorial is amazing , thanks much
@BinaryLunar
@BinaryLunar Год назад
you are most welcome!
@xingorro8605
@xingorro8605 3 года назад
I failed few times, but finally all working.
@BinaryLunar
@BinaryLunar 3 года назад
Congrats!
@schnerror
@schnerror 3 года назад
Well and with focus explained, tyvm
@Auliszek
@Auliszek 3 года назад
Thanks for the awesome tutorial! Did any of you guys have this issue: the higher refraction scale you set, the more pixel-ish the water gets? It looks decent in the areas near to the camera, but from a distance it looks like a huge pile of pixels - no idea how to fix that :)
@spicedruid
@spicedruid 3 года назад
I have the same problem too. I think its because the further away you are from the water the less pixels there are to refract, so i guess turning refraction off at a range where you cant notice it would be a good idea
@marianmarian8882
@marianmarian8882 5 месяцев назад
its because of the noise texture that dont get scaled when in distance, the fix is to use a made water texture and make sure to have mip maps enabled the best looking for water is voronoi textures
@shabadava62
@shabadava62 Год назад
No matter what i do, the foam spread across all the water or none of it (o can't achieve the foam overlaping look in objects). Any idea why?
@djcoll123
@djcoll123 3 года назад
Nice tutorial this works in Amplifer
@BinaryLunar
@BinaryLunar 3 года назад
yeah same concepts can be applied.
@djcoll123
@djcoll123 3 года назад
@@BinaryLunar but in unity 2017 shows that water in white .c in 2018 and that one you showed in video works fine
@djcoll123
@djcoll123 3 года назад
@@BinaryLunar ok i solve that problem by self i had an light that have no shadows enabled didnt know that i needed to prevent that water shows white
@dokhtaroneh
@dokhtaroneh 4 года назад
There is a problem in this shader. Look at the edge of the purple rocks in the water. They blended with the water behind them. It should not happen.
@wisplitplaythroughs
@wisplitplaythroughs 4 года назад
What would be your solution?
@SuperDianaka
@SuperDianaka 4 года назад
@@wisplitplaythroughs I am looking for an answer as well.
@AmgedAlfakih
@AmgedAlfakih 3 года назад
try to put the value to the minimum
@tariqr9737
@tariqr9737 3 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DIE3qfCGXl8.html this link would be the answer
@DeadpoolMr
@DeadpoolMr 3 года назад
Hello, when I'm connecting Lerp, Scene color, and split to another lerp, my lerp material doesn't become blue as yours and stays black, after that there is no transparency in water, did anybody stumble upon that and know how to fix it?
@BinaryLunar
@BinaryLunar 3 года назад
Make sure that enable depth and opaque textures on the renderer 2:20.
@mencowsky
@mencowsky 2 года назад
@@BinaryLunar i still have this problem and it seems to dont want to go away. My cube stay grey all the time but i've did everything in the video
@francescagreetham1804
@francescagreetham1804 2 года назад
@@BinaryLunar Thank you! I missed this part and it went from a blue blob to working instantly. The relief!
@brianmcalpine822
@brianmcalpine822 2 года назад
@@mencowsky I had to switch the A & B around on the last lerp
@ikizlerlebirgun7119
@ikizlerlebirgun7119 3 года назад
Definitely what i need! Thank you man!
@BinaryLunar
@BinaryLunar 3 года назад
You welcome ^^
@merion297
@merion297 2 года назад
There's no refraction. Refraction is (can be reproduce even if faked as) a non-linear contraction of underwater bodies. Ripples are also based on refraction but ripples don't make refraction. Just fill a bucket with water, and (avoding ripples) submerge your hand into it, then look at it from sideways and from above, you'll see the contraction. That's refraction.
@mattgreen753
@mattgreen753 2 года назад
Thank you for the awesome tutorial!
@BinaryLunar
@BinaryLunar 2 года назад
You welcome!
@frodox10
@frodox10 3 года назад
Great video mate, really useful thank you!!
@BinaryLunar
@BinaryLunar Год назад
Your welcome!
@RausanSinha
@RausanSinha 3 года назад
Amazing tutorial with explanation!
@BinaryLunar
@BinaryLunar 3 года назад
Thanks!
@connieduartepetti
@connieduartepetti 3 года назад
this was awesome! thank you, just what I needed! c:
@BinaryLunar
@BinaryLunar 3 года назад
You welcome!
@polyforge3d
@polyforge3d 5 месяцев назад
Hmmm, I followed all the steps, but I get fully transparent water with refraction but no color and the foam also is not showing up...
@naxo175_
@naxo175_ 2 года назад
3:47 I have not the Vector1. I'm using Unity 2021.1.12f1. However this looks amazing :)
@BinaryLunar
@BinaryLunar 2 года назад
Vector 1 changed into float in Unity 2020.
@danamuise4117
@danamuise4117 2 года назад
wow, so much has changed in shader graph since this was made. I followed the instructions several times and it doesn't look like this
@BinaryLunar
@BinaryLunar 2 года назад
Yup , there is a newer video which we released.
@ezzadesa
@ezzadesa 3 года назад
Thank you so much for this tutorial!
@BinaryLunar
@BinaryLunar 3 года назад
You welcome!
@aresanstudio8335
@aresanstudio8335 3 года назад
Thanks for sharing 👌
@BinaryLunar
@BinaryLunar 3 года назад
You welcome!
@ChernobylComedyAndWings
@ChernobylComedyAndWings 3 года назад
i was a little confused because my depth was not working right off the bat, but then i just lowered the scale from 10. make sure you all adjust everything to 0-100 to see what is working where. good video but the very end you make it hard to see what youre doing.
@antoniomagic6
@antoniomagic6 3 года назад
Fantastic tutorial! 10/10
@alphatachi
@alphatachi 2 года назад
Incredible tutorial!
@BinaryLunar
@BinaryLunar Год назад
Thanks!
@guimosoft4753
@guimosoft4753 2 года назад
Really Nice!!! Its beautiful
@BinaryLunar
@BinaryLunar Год назад
You are most welcome!
@thelittlemob
@thelittlemob 2 года назад
Thanks for this tutorial
@BinaryLunar
@BinaryLunar 2 года назад
You welcome!
@Yogs01180
@Yogs01180 Год назад
Thanks ! But it took me a while and several times that I repeated the tutorial to get it working 😅 Sometimes you go too fast !
@poweredbygeeko
@poweredbygeeko 3 года назад
awesome tutorial! thanks!!
@vitolist8161
@vitolist8161 3 года назад
Thanks, helped a lot
@BinaryLunar
@BinaryLunar 3 года назад
You welcome!
@benayamanuel
@benayamanuel 3 года назад
Can you make the 2D version of this ? This just simply amazing
@Gregasaurus
@Gregasaurus 3 года назад
nice one! great tutorial.
@BinaryLunar
@BinaryLunar 3 года назад
Thanks!
@user-fv6vl8ho5s
@user-fv6vl8ho5s 3 года назад
Thank you very much. very pro and very good
@captain_fact
@captain_fact 3 года назад
Nice vid it actually works🔥🔥
@BinaryLunar
@BinaryLunar 3 года назад
You welcome!
@while.coyote
@while.coyote 2 года назад
Great one, thanks!
@thatguyinvop
@thatguyinvop 4 года назад
Nice video!
@ohnedich9960
@ohnedich9960 Год назад
Any idea on how to refract the objects that are only in the water and not outside of it? I'm getting refractions on my hand held objects. Thanks!
@da_drood-digitalart
@da_drood-digitalart 7 месяцев назад
Have you found a solution yet? :O
@CMS-th9oe
@CMS-th9oe 11 месяцев назад
Hi, I experienced the same problem with @ANJ_gaming, which is that the refraction not working after finishing the refraction block. The water with both the colors' alpha decreased still has a grey base color, therefore not really transparent. And then I tried connecting the splitted alpha channel to the alpha of the unlit output and it still does not work. Any help on this please?
@intingido9751
@intingido9751 9 месяцев назад
If you go on your water GameObject inside the editor hierarchy and you go down to your material, the color's transperancy setting is probably maxed out
@tommywilkinson33
@tommywilkinson33 2 года назад
In HDRP the foam effect doesn't work. Not sure what nodes to use to get the edge effects like in this one.
@growguru2020
@growguru2020 5 месяцев назад
wow really nice! can you show pls how to make this water shader works with interactive objects?! like...your player walk into the water...or swimming objects on it
@Only4GamersXyz
@Only4GamersXyz 3 года назад
Great Tutorial 👍. Please create another tutorial on making water with waves and reflections. Or how to create water similar like Explained in Unity URP tutorial video (Used in Boat Attack Demo). Thanks 🙂
@BinaryLunar
@BinaryLunar 3 года назад
Thanks we can re-create that maybe next month.
@GruulGaming-ku7vf
@GruulGaming-ku7vf 4 дня назад
once I get to 10:20 and set the colors alpha to 0 the shader just goes sraight to white. Are you able to tell what setting might cause something like this?
@NathoSteveo
@NathoSteveo 3 года назад
Great tutorial :)
@BinaryLunar
@BinaryLunar 3 года назад
Thanks /
@FlyRetroGamer
@FlyRetroGamer 3 года назад
We don't only make water. We can also learn how to make fog
@FlyRetroGamer
@FlyRetroGamer 3 года назад
I have a problem, it may be from my GPU cause it's an intel one. But I know it's working cause i made every step correct and verify. I did also read other comments for help but i still think is my GPU
@FlyRetroGamer
@FlyRetroGamer 3 года назад
Nvm the water was to big XD
@onlyace8279
@onlyace8279 10 месяцев назад
my refraction doesnt work, any suggestion?
@poly.morphine
@poly.morphine 5 месяцев назад
Same here, did you find a solution?
@mromeo72
@mromeo72 3 года назад
Looks great but it seems like there's a giant invisible plane above me casting a shadow when I get close to the water
@Life-yy9cl
@Life-yy9cl 3 года назад
same here, were you able to find a fix?
@mromeo72
@mromeo72 3 года назад
​@@Life-yy9cl​Setting the mesh renderer -> cast shadows -> Off worked for me
@drake_eric9799
@drake_eric9799 2 месяца назад
cant see the water in far only shadow i see , but i see water if I'm near in water what is my wrong?
@ken880715
@ken880715 Год назад
Thank you very much!
@BinaryLunar
@BinaryLunar Год назад
You are most welcome 😊
@inteletronx3564
@inteletronx3564 Год назад
Thanks. Looks Great! Now, can we swim in the water and see the shader of water intact while diving into it?
@user-yh1vh6ty7g
@user-yh1vh6ty7g 2 года назад
Can you make this tutorial by the new shader graph version (Unity 2020) ? plz
@BinaryLunar
@BinaryLunar Год назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1yevpCAA_rU.html
@mkaram4893
@mkaram4893 Месяц назад
How come nothing is connected to the Alpha channel on the shader node and the water is still transparent? :D
@TODL316
@TODL316 2 года назад
I can't follow the tutorial because unity is so different now almost every name for something has changed >:(
@BinaryLunar
@BinaryLunar 2 года назад
Check the new tutorial ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1yevpCAA_rU.html
@vizualwanderer
@vizualwanderer 4 года назад
Do you think this logic would work on 2D, with few changes? currently I'm just using animated tiles this looks amazing!!
@Gorushkaa
@Gorushkaa 6 месяцев назад
Please let me know how you managed to get this shader to work with a 2d sprite?
@shiv-iwnl8188
@shiv-iwnl8188 2 года назад
Great tut, but I have a problem with the refraction on surfaces like planes that are single sided, how could I fix it?
@deanfuest4129
@deanfuest4129 3 года назад
Great shader and tutorial! Any chance you can explain how to get rid of the camera clipping effect that occurs as the camera gets close to the edge of the water?
@galamotshaku
@galamotshaku 3 года назад
For some reason my foam is only showing in the scene view but not in game mode.
@baulator
@baulator 3 года назад
All seems to be working until 5:10. My "Water" object isn't transparent at all. Does anyone have an Idea why? I did everything until this point like it is shown in the Video (apart from the Assets). Do I have to enable something on the objects that should be visible through the Water?
@BioHazardAlBatros
@BioHazardAlBatros 3 года назад
Enable DEPTH and OPAQUE textures in rendering camera's properties. It should be visible when u launch test
@baulator
@baulator 3 года назад
@@BioHazardAlBatros Thanks. The problem was that I forgot to save the shader asset.
@BioHazardAlBatros
@BioHazardAlBatros 3 года назад
@@baulator lol
@RoseWoodKitty
@RoseWoodKitty 3 года назад
I loved this tutorial but im having this weird issue where in the game camera the foam still takes up the whole of the object its on, ive tried to no avail on fixing the issue and was wondering if anyone may have had a similar issue?
@Slort_
@Slort_ Год назад
I also had this problem, I fixed it by taking the Add node after the Step and Split in the foam section and replaced it with multiply.
@user-nq5ot4uy5q
@user-nq5ot4uy5q 3 года назад
According to the video 10:26,I changed the ShallowWater alpha and DeepWater alpha but it didn't become transparent,still like blue fog,I don't even know why,could you please help me fix it?thank you!
@mr.ndreson3759
@mr.ndreson3759 3 года назад
same problem, cant figure it out why
@mr.ndreson3759
@mr.ndreson3759 3 года назад
Okay, I got it, at the beginning he says go to edit and project settings then to graphics, click on the urp thing and then check those two things in the inspector
@Thiago-hu2om
@Thiago-hu2om 4 года назад
wow, very fineeeeee
@ANJ_gaming
@ANJ_gaming Год назад
Everything worked for me up until 10:04 . After adding the refraction+movement and lerping it into the water color and saving the asset nothing changed, no movement. However I read there is an updated video so I'll try to find that.
@carolinkohn4833
@carolinkohn4833 11 месяцев назад
found it yet? same problem!
@ANJ_gaming
@ANJ_gaming 11 месяцев назад
@@carolinkohn4833 unfortunately no, I just abandoned this one and took what I could out of it.
@CMS-th9oe
@CMS-th9oe 11 месяцев назад
same problem, any luck getting it working now?
@ANJ_gaming
@ANJ_gaming 11 месяцев назад
@@CMS-th9oe Unfortunately not, I just shifted away from this tut for the time being, sorry!
@Piiietsch
@Piiietsch 11 месяцев назад
I found the solution, some people said it here in the comments: There is a setting in the universal render pipeline asset that you have to turn on to make the movement work in URP
@electrocreative4303
@electrocreative4303 3 года назад
Thanks a lot
@michaelkaler3138
@michaelkaler3138 3 года назад
Great Video! I keep getting a shadow (best I can describe it) when my camera is close to the water. If I zoom out it goes away and I can see it grow as I get closer. Any idea what I missed in the process to revisit?
@777cube777
@777cube777 3 года назад
It's because you have "cast shadows" turned on on the mesh with the water material It fades when you zoom out because on your urp setting the "Max Distance" for the shadows is set to 50 (so it just stop rendering them)
@michaelkaler3138
@michaelkaler3138 3 года назад
@@777cube777 Thank you so much! So much to learn.
@Dhieen
@Dhieen 3 года назад
Im not a big fan of the depth created by the camera, its strange to see through only when the camera is close... no?except than that i learnt alot
@carlholmberg1853
@carlholmberg1853 3 года назад
How does one begin to Change this distance, I would like to make it so that I can see it further away
@Dhieen
@Dhieen 3 года назад
the foam doesnt work for me i dont even know why...
@captain_fact
@captain_fact 3 года назад
Try changing the alpha of your foam color. Mine wasn't working at first then when I changed it it worked
@dertobbe1176
@dertobbe1176 11 месяцев назад
Awesome
@kleberferrazzo6791
@kleberferrazzo6791 4 года назад
Fantastic
@BinaryLunar
@BinaryLunar 4 года назад
Thanks
@tekniko8213
@tekniko8213 3 года назад
Foam and some of the depth doesn't work with orthographic camera.
@spideyman1909
@spideyman1909 3 года назад
the foam nor the moving water ripples work for me and I followed step by step can someone help?
@RausanSinha
@RausanSinha 3 года назад
How can i add reflection to the surface of water?
@BinaryLunar
@BinaryLunar 3 года назад
we might do new water shader with reflection during this year.
@marcosrodriguez7858
@marcosrodriguez7858 2 года назад
Thank you!!!!
@BinaryLunar
@BinaryLunar 2 года назад
You're welcome!
@Eti172
@Eti172 4 месяца назад
I have the reflexion bug like quite a lot of people here, if anyone solved it plz tell me, thanks.
@davidffortesmeireles5328
@davidffortesmeireles5328 2 года назад
great
@BinaryLunar
@BinaryLunar 2 года назад
Thanks!
@diabolo_44
@diabolo_44 2 года назад
Depth and foam dont work in orthografic view, plus someone know why i can see the foam effect through walls ? im using hdrp in 2021 version.
@diabolo_44
@diabolo_44 2 года назад
Solved, i accidentaly changed the depth teste in surface options --'
@Pukkichen
@Pukkichen Год назад
Can you please tell me how you make it work with orthografic view? I have no depth..
@personmuc943
@personmuc943 Год назад
The foam's position keeps changing every time the camera starts rotating and moving around the world. It seems that the foam effect is struggling hard to look at the camera view, Which is something you didn't mention in the video since your camera is static, And it's the reason why I stopped using this shader in my project.
@Clovelt
@Clovelt 2 года назад
refraction does not work. 2020.3.24. Any fixes welcome! Great tut.
@BinaryLunar
@BinaryLunar 2 года назад
We creating new water tutorial that will be released this month.
@Clovelt
@Clovelt 2 года назад
@@BinaryLunar Still an awesome shader! Thanks for your work. Any idea off the top of your head about why refraction stopped working?
@topusku
@topusku 3 года назад
Hmm, for some reason I can't seem to find the "Unlit Graph" option. It seems like the only options I can use are either a Blank Shader Graph or a Sub Graph.
@MaximumLowBlow
@MaximumLowBlow 2 года назад
Did you ever find a solution for this? I'm stuck on this now
@brianmcalpine822
@brianmcalpine822 2 года назад
@@MaximumLowBlow Using URP?
@evmoFPV
@evmoFPV 2 года назад
Any Ideas why the foam wouldn't render on mobile? Works perfectly in the editor.
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