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your first water shader 

Stylized Station
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Download the bonus tutorial video, its already live: / stylizedstation
Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: bit.ly/3k5xCNH
My other courses: courses.stylizedstation.com/
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📸 What my community is creating : / stylizedstation
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27 июл 2024

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Комментарии : 226   
@StylizedStation
@StylizedStation Год назад
I've revamped my Patreon so it doesn't suck now! Now the monthly bonus videos are all available for $5 instead of $25. I'm going to be doing at least one bonus video tutorial every month, so if you're more serious about game art or if you just want to support the channel, you can do that in one easy tier. patreon.com/stylizedstation Lots more fun videos planned for the future. Keep creating!
@abysmalodin
@abysmalodin Год назад
Is the content different then 2 stylized station courses? Just bought the last one yesterday XD
@StylizedStation
@StylizedStation Год назад
@@abysmalodin yes there are different projects
@orakogamez
@orakogamez Год назад
How they create elements like artifact and there advantages for characters and how to do vaporize and electro+water some like that can you explain that to us by details
@oscarrivas5851
@oscarrivas5851 Год назад
Lol
@DarkeyPro
@DarkeyPro Год назад
hey can you make sky shader heres a gdc for it :ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--JFyAdI_rO8.html
@bdenix1997
@bdenix1997 Год назад
making "still" water is maybe the easiest thing. but making a dynamic water with all those waves, buoyancy, foam, ripples and wave interaction is one of the most complicated things in game industry. so making water and making water are the easiest and the hardest things at the same time.
@Markyparky56
@Markyparky56 Год назад
Yeah, one's a simple mesh with a nice shader on it, the other is a simple mesh driven by compute shaders and enough math to make your eyes bleed. (I am of course referring to Jump Trajectory's FFT water simulation.)
@bdenix1997
@bdenix1997 Год назад
@@Markyparky56 actually i tracked the actual shader down and its just a bunch of textures being feed into shader and sampling from them. If you pre compute and save them, you can have the same results. Just feed them into the shader. Which is going to be much more smoother than generating different textures every frame and then sending it. Maths bypassed. But yeah. Ill solve it one day. Im halfway there. Came a long way compared to like 6 months ago when i knew nothing about.
@Markyparky56
@Markyparky56 Год назад
@@bdenix1997 aww you're no fun, with all your sense and optimisations! What if we want to spend 90% of the frame budget on the water!
@ismahilinumbganva3767
@ismahilinumbganva3767 Год назад
I've spent 3 months watching all kinds of paid and free lessons and tutorials and exactly 11 sleepless nights adding my own spin to it and it still looks bad from the distance. Saw your comment and instantly felt that.
@Faaaaaaaaaaaaz
@Faaaaaaaaaaaaz Год назад
There are couple of addons doing that already.
@aleminha
@aleminha Год назад
hey have you considered making a video about how they do caustics in stylized games like genshin? such a cool effect but i have no idea where to even begin with that
@mattiamerenda8121
@mattiamerenda8121 Год назад
Probably a texture on the seabed/riverbed
@HannahAgra
@HannahAgra Год назад
I’ll tell you what I came up with, which might give you ideas. In blender, try plugging a noise texture into the vector (aka mapping logic) of a voronoi. From the voronoi, you only want to get the lines where the points meet. The noise makes these lines wabbly. It is best achieved if you mix the usual everyday coordinate mapping with that noise texture, so you still have a more “stable” mapping, but a bit distorted. That should get you started :)
@PranjayMittal
@PranjayMittal Год назад
i think its a texture scrolling across the floor
@hungvominh2490
@hungvominh2490 Год назад
The answer is always textures hehe
@bdenix1997
@bdenix1997 Год назад
i think its just a voronoid noise or a caustics texture scrolled up and projected if screen depth normal values are below a certain angle. genshin's caustics are not a big deal.
@thespinningcube
@thespinningcube Год назад
To make it more realistic consider adding a little bit of blue to the absorption color, or else none of the blue light gets absorbed at all. I think it’ll make it look less like flat color tinting and more like proper light absorption.
@nounourd_
@nounourd_ 8 месяцев назад
for issues with black material set opacity to 0, for me it works
@SmVH
@SmVH 4 месяца назад
Thank you sooo much
@francescagreetham1804
@francescagreetham1804 Год назад
This was one of the best water shader videos I think I’ve seen. Just beautifully succinct
@karakadir8860
@karakadir8860 Год назад
man i so much appreciate your work... and also your announcement at the end seems like you are really trying to enable future artists thank you very much
@DogOnAKeyboard
@DogOnAKeyboard Год назад
I love this and one of the things that made me want to try Genshin Impact was purely just seeing all of the anime-esque scenery and how they might've done things in 3D for the stylized game! Thanks for the handy info!
@JustSander
@JustSander Год назад
Great tutorial! Can you make a follow up/"advanced" water tutorial with stuff like white foam edges around the edge of the water and objects in the water, and maybe a beach area where the waves roll onto the sand and back? :D
@literallyjeff
@literallyjeff Год назад
you should check out Prismatica tutorials on distance fields
@iflowlee
@iflowlee Год назад
there is also a pretty cool free asset pack on the epic marketplace with like 10 different water materials and waterfalls called "water materials"
@DileepNow
@DileepNow Год назад
I am new to Unreal and this was very helpful. I also added a tiny bit of scattering color and it gave a nice murky water effect.
@shawns4354
@shawns4354 Год назад
I'll be joining your patreon after work. I want the rest of this tutorial and love your videos.
@And_l_Wonder
@And_l_Wonder Год назад
Awesome! Could you maybe continue this tutorial and do interactive water? Keep up the great work though!
@ismahilinumbganva3767
@ismahilinumbganva3767 Год назад
You can use render targets to do that
@ismahilinumbganva3767
@ismahilinumbganva3767 Год назад
on the second thought. If you're making a game where your character is visible on screen, there's much more simple method, making use of refraction. Prismatica Dev has a tutorial on water shader where he explains his interactive waves setup based on just that.
@OdinAnon
@OdinAnon Год назад
This was really helpful, thank you
@aidengoesham3970
@aidengoesham3970 Год назад
idk why, but I love water in video games. even when I was a kid water in games just blew me away lol
@nemsix4185
@nemsix4185 Год назад
I love the scene tbh, really well done. We want more videos like these xD
@pandashimi
@pandashimi Год назад
Stop watching RU-vid and go working on your portfolio. I have my eyes on you!
@nemsix4185
@nemsix4185 Год назад
@@pandashimi 😭🐼
@Wishbone_Games
@Wishbone_Games Год назад
Thank you! This will be perfect for my new project!
@maxrotceig
@maxrotceig Год назад
I love so much your videos thanks man :)
@JohnCivor
@JohnCivor Год назад
Nice guide thank you for this.
@ShiftyOnYT
@ShiftyOnYT Год назад
Really cool!
@rickfuzzy
@rickfuzzy Год назад
This was amazing
@juliestrator
@juliestrator Год назад
Wow great video!
@maxfort7896
@maxfort7896 Год назад
OMG! Thank you so much bro!
@ivzu1700
@ivzu1700 Год назад
Awesome content ! Will also consider joining the patreon soon, it's great man :)
@poluefemus
@poluefemus Год назад
wow, i love water
@D3FA1T1
@D3FA1T1 Год назад
hey stylized station, for the refraction you can change the refration mode from IoR to Pixel Normal offset, it fixes the line disontinuity, but works a bit different (and less intuitivly)
@worzazat
@worzazat Год назад
Dude... u give hope
@_3Leon
@_3Leon Год назад
Please make a course on how to create that beautiful scene you have in this video!
@mondzahn
@mondzahn Год назад
Looks awesome Could you make a video about underwater? So a character can dive
@holyciwa
@holyciwa Год назад
you have about the software. I personally enjoy learning so it was a little bit easier to do it over ti. But you’ll get there brother
@oguzmuslu
@oguzmuslu Год назад
science and character very nice
@OPTactics
@OPTactics Год назад
Instant subscribe to youtube and I'll be joining your patreon. Truly incredible
@JohnSmith-wj2wd
@JohnSmith-wj2wd Год назад
I'm already stuck at the beginning. Added the single layer water material node, set the blend mode to opaque and shading model to singlelayerwater, and copied the constants as seen on screen, but the material is just black. Can anyone please give a clue on what causes this? This seems to be the only tutorial that covers absorption. Edit. Found the solution! The color of the absorption has to be 100% saturated. As little as 99% saturation will render the material pitch black.
@Creepiestofcryptids
@Creepiestofcryptids Год назад
I set the saturation to 100 but now the material is white, I'm not seeing any blue. Any idea why?
@neilb143
@neilb143 Год назад
@@Creepiestofcryptids u found a solution?
@Ryuuoujin
@Ryuuoujin 10 месяцев назад
@@Creepiestofcryptids i have the same problem, any idea how to solve it?
@hailahh2115
@hailahh2115 Год назад
I Fcking love your channellll!!!!
@Andy.R50
@Andy.R50 Год назад
I’m sold.
@danialsoozani
@danialsoozani Год назад
the youtube algorithm is a good excuse ;) thaanks for the great tips!
@EeVeE3D
@EeVeE3D Год назад
Looks nice...
@shawnmarsee7180
@shawnmarsee7180 Год назад
Can you make a tutorial on how to make the tree seen in the water example? That’s would be awesome
@amitlevi373
@amitlevi373 Год назад
there! Thanks a lot for the help, I'm going to subscribe to your channel and keep up with all the videos!
@adlerkampf
@adlerkampf Год назад
Could you please make a tutorial where you cover how to create these stylized clouds that are also present in the example scene of the video
@zombieallen
@zombieallen Год назад
Ugh, for some reason adding the orange color to the Absorption Coefficients node in Single Layer Water material does nothing for me....
@xrecruit
@xrecruit Год назад
Usually I skip through drawn out tutorials but I didn't for your video....I also knew these things but didn't understand why they did what they did. A lot of people would tell you what to do step by step but not explain why and what it does. So if I decide to do something a little differently I have to spend a lot of time experimenting. Thank you good sir....person 👍
@duplo2920
@duplo2920 4 месяца назад
You are a genious
@Jackson-ub1uv
@Jackson-ub1uv Год назад
What I want to know is how Portal 2 makes the fizzler and goo textures move, and how they make the fizzlers glow when cubes get close to them
@luc1743
@luc1743 Год назад
every video of yours is sick
@krishanth5750
@krishanth5750 Год назад
Is there gonna be an update to your teachable courses which include water?
@frossinaskylor3604
@frossinaskylor3604 Год назад
You should check archeage's waters. For a non-anime mmorpg, the developers did a very good joob in creating it.
@liorbeaugendre6935
@liorbeaugendre6935 Год назад
Awesome
@Sinanisler
@Sinanisler Год назад
thanks bru
@kenjibailly
@kenjibailly Год назад
Awesome! Can you do the same in Blender? 💜
@godlgyro5233
@godlgyro5233 Год назад
What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by
@DaveUnreally
@DaveUnreally Год назад
Don't forget to set Refraction Mode on the material to "Pixel Normal Offset!" Great work, very well presented!
@TheWaymaker
@TheWaymaker Год назад
Thank you! was so confused why my material looked different 😅
@DRockafella
@DRockafella 4 месяца назад
Thank you so much
@pchris
@pchris Год назад
The distortion effect offten catches items in the forground like your player character which can result in a really bad looking effect. Genshin Impact doesn't seem to suffer from this. Could you make a video showing how?
@vakuzar
@vakuzar Год назад
Would be awesome if you made a unity version of this too. Would be awesome.
@Kio_Kurashi
@Kio_Kurashi Год назад
And then maybe with that I could figure out how to put it into Godot. Since, i don't think there's any 'absorption' parameters in godot shaders.
@caedmonkehler7312
@caedmonkehler7312 Год назад
This video made me mad because people actually took the time to DISLIKE IT. Who in their right minds doesn't like this video. Its INCREDIBLE
@rein556
@rein556 Год назад
RU-vid doesn't show dislike count , Sus
@caedmonkehler7312
@caedmonkehler7312 Год назад
@@rein556 I definetly dont have any extention that adds back the dislike count
@ddlonglegs
@ddlonglegs 7 месяцев назад
My guess is because it's not beginner friendly for people who are new to materials in UE
@therealpeter2267
@therealpeter2267 Год назад
What about the shoreline foam and planar reflections😭
@zismail8857
@zismail8857 Год назад
I did everything as you said, but my water is not blue, please help.
@ryanpatton1795
@ryanpatton1795 Год назад
Why is my material black? Literally plugged in 4 things and all ive got is a black material. pissing me the fuck off.
@Narr2590
@Narr2590 Год назад
x2, help!!
@Memenov1
@Memenov1 Год назад
Wait, so does your patreon include your survival kit course?
@mappen614
@mappen614 Год назад
What are the nodes put into Coordinate? You kind of skipped that part.
@DEADALEK
@DEADALEK Год назад
How did you add the color parameter?
@markcarier
@markcarier Год назад
How would you do ripples along the edge? thanks.
@Zero_hk
@Zero_hk Год назад
how can i put ripple effects on a water mesh material when a character walks or swims on?
@darkmallet7233
@darkmallet7233 Год назад
would this be added to the survial kit
@Kosin-zs9il
@Kosin-zs9il Месяц назад
How would you do the light asborb coefficiency thing in blender?
@-SP.
@-SP. Год назад
Can we get more genshin shader videos? They are so satisfying to watch
@EliteInExile
@EliteInExile 6 месяцев назад
I uh, tried following along, and right now it's just a black square that blocks out the skylight only. Objects and assets are just the same color from before Edit: Dunno what I was doing wrong, but it all works now! I really appreciate the tutorial!
@dannywaterss
@dannywaterss Год назад
Nice, Thank you) Can I create game similar to this without code knowledge?
@MrInternetMan
@MrInternetMan 6 месяцев назад
Would this work with water made with a spline? WaterBodyRiver, to be exact.
@jacobburnette6345
@jacobburnette6345 Год назад
I've always had a extreme interest in digital art and design and graphical design and a lot of things like this but unfortunately with money restrictions and priorities being more focused on what's needed instead of what's wanted I have not been able to have a proper PC to be able to experiment with these things or the money to afford the programs I've only been able to play around on model programming and animation while I was in school and that was a very small amount but I enjoyed every last bit of it I would like to say thank you for keeping the dream alive even though I don't know when I'm going to be able to act on it I appreciate videos like this that keep that fire burning until I am able to act on it
@hexcrown2416
@hexcrown2416 Год назад
You missed the blurring effect genshin does, they do some sort of soft blur for stuff under water
@StylizedStation
@StylizedStation Год назад
I cover that in the full patreon tutorial
@BrandonLeeSmith
@BrandonLeeSmith Год назад
sold
@sidi_c9991
@sidi_c9991 Год назад
Can you make à part 2 tutorial for swimming in this water ? Thank very much , it was à help full tutorial . +1 Like from France 👌
@zoso3103
@zoso3103 3 месяца назад
i did the water but when i put above something the color changes dependent on what 's under it, why is that
@sleepykittyMMD
@sleepykittyMMD 8 месяцев назад
is this possible in unity and godot? is it possible to export this from UE to other game engines?
@Izmblueskydownizm
@Izmblueskydownizm 3 месяца назад
I am watching your vid cuz i am using that same wallpaper
@xXBrutus67Xx
@xXBrutus67Xx Год назад
Nothing to do with water shader but in Genshin there is this interesting illusion at the Mondstadt bridge. When we lower the camera to the floor, it gives the illusion that the pavement on the bridge has actual geometry. And if we pay attention and look from above, it looks like the feet of our character go through the pavement. What is this technique called ?
@Fabio-zc7bs
@Fabio-zc7bs Год назад
There are many ways of doing this. Height maps in a tesselated mesh, reducing the tesselation amount accordingly with the distance to the camera and you can use several types of parallax to achieve a similar results.
@Sioox
@Sioox Год назад
And I always thought that the sky and water are blue due to "rayleigh scattering". Most of red and green light beams go through the water and hit the ground, while blue light bounce back and forth on the molecules. (The different is: Its not about absorption) [Maybe I am wrong]
@thespinningcube
@thespinningcube Год назад
Apparently the effect of Rayleigh scattering in water is much less significant compared to the effect of absorption.
@syneydesign
@syneydesign Год назад
Is there a unity alternative process?
@Conversation_Dev
@Conversation_Dev Год назад
At this rate you'll be creating your own Genshin Impact.
@erysuriadi9449
@erysuriadi9449 Год назад
short but powerfull
@izorget
@izorget Год назад
Lmao the ADHD part is so true cause I got lol
@YourGamingTeam
@YourGamingTeam Год назад
What about water wave?
@david18cruz1989
@david18cruz1989 Год назад
i need to try something like this in godot
@fabioarias4777
@fabioarias4777 Год назад
"youtube algorithm requires you to edit the videos like we all have ADHD" ... and here I am watching this at 2x speed because it's not fast enough for me...
@mimamo
@mimamo Год назад
What about reflections?
@1160wILlArD
@1160wILlArD 8 месяцев назад
quick question" can water be created as a placeable object for Arma 3 specifically?
@ashwathivalsaraj8964
@ashwathivalsaraj8964 Год назад
lol, it's what im currently doing!!!!
@VEOdev
@VEOdev Год назад
Can you make one for unity ?
@3tomke
@3tomke Год назад
How about Unity tutorial? :3
@RonBillWeasley
@RonBillWeasley Год назад
Why do you have a phisical sword on kazuha
@sujansarkar3720
@sujansarkar3720 Год назад
Make it on unity please 🥺🥺🥺🥺🥺🥺🥺
@henrettalee2781
@henrettalee2781 2 месяца назад
why does it turn black when i plug (1,0,0) in to single layer water material, may someone tell me please : /
@sreedhar7266
@sreedhar7266 7 дней назад
Refraction is disabled, how to enable it? its not working without it iguess
@tannerthefishman
@tannerthefishman Год назад
When I fill in steps of GMS the in channel rack instead of giving a soft like 'brrrrrrrrrrrrrrrrr' instead of 'br br br br'
@matteoramanzini1842
@matteoramanzini1842 Год назад
am i the only one wondering how to create the thing of the absortion? i don't know how to make it
@Ryuuoujin
@Ryuuoujin 10 месяцев назад
agree
@cybermats2004
@cybermats2004 Год назад
my men studied physics
@SoyMako
@SoyMako Год назад
3:00 BUT I DO LMAO
@killerbite_
@killerbite_ Месяц назад
i love when its been years and cant find any of the nodes nor do i remeber the hot keys for them XD makes pretty much all tuts useless lol
@UltraCole
@UltraCole 4 месяца назад
what are the nodes that are 1,1,0
@UltraCole
@UltraCole 4 месяца назад
also the refraction is disabled and i don't know why
@OriginRow
@OriginRow Год назад
Seems works for mobile devices also
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