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3ds Max: Rigging Crash Course / Tutorial 

Simulation Lab
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Have you ever wanted to bring your 3D characters to life with animation? Well, you'll need to know the basics of how to rig your characters. That's exactly what we cover in this crash course! We take an in-depth look at rigging characters using the standard BONE tools, CAT rigs, and the character studio BIPED!
When rigging characters, there's a lot to learn. In this crash course, we take it step-by-step from modeling a simple character from scratch, creating a bone system, and skinning our character's mesh to complete the rig. We also have a brief look at using TyFlow for creating a simple particle system for our character's hair!
If you found the course to be helpful, please LIKE and leave a comment down below!! Also, subscribe to the channel for more 3ds Max, TyFlow, and other tutorials :)
You can download the scene file, and the character's animation BIP file here:
www.dropbox.co...
If you're curious as to where to find the TyFlow plugin, you can download it for free here:
docs.tyflow.co...
Check me out on IG:
/ simulationlab
Follow me on Twitter:
/ simulationlab
Thanks for watching!!!!!!!!!!!

Опубликовано:

 

12 сен 2024

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Комментарии : 106   
@1029akbhu
@1029akbhu 2 года назад
In India the true teacher called "Guru" and you are true Guru sir. If mentorship and teaching has a face it's you sir. Proud to watch such type of content on RU-vid
@simulation_lab
@simulation_lab Год назад
Thanks so much!! That gives me a ton of encouragement to continue teaching, I love it!
@remka1
@remka1 2 года назад
Man... your tutorials are by far the best I've seen, that's a real pleasure to learn from you !!
@simulation_lab
@simulation_lab 2 года назад
Thanks so much dude! Let me know if you have any questions. Have fun!
@koalaboi07
@koalaboi07 2 года назад
how the hell aren't you at least at a much higher sub count then currently you deserve way more fame for the long and easy to understand tutorials keep up the high quality videos
@simulation_lab
@simulation_lab 2 года назад
Thanks, I appreciate that!! It's probably because 3ds Max tutorials are very niche, and it's not the most popular 3D software out there, even though it's one of the best!
@Kuazzy
@Kuazzy 6 месяцев назад
the best max tutorials on youtube, thank you for sharing man
@weok-doing-things
@weok-doing-things 2 года назад
This crash course is very very fun to go through. I think in todays age when 3ds max became something from old times theses fun introduction is what we really need. Me personally I've been using 3ds max for 10 years or so and never touched deeply rigging and animation and I can say that this is a great start.
@simulation_lab
@simulation_lab 2 года назад
Thanks so much! I'm glad you liked the video, and you're exploring rigging and animation with max. It's really fun once you get into it, and get past some of the learning curve. It becomes really intuitive and powerful after a while :)
@MaximumWheat
@MaximumWheat 2 года назад
Please make more videos, you're knowledge is worth its weight in gold!
@electroluxia
@electroluxia 3 года назад
You rock so hard with this tutorial. And, awesome adding in tyFlow for the hair. Excellent. Thanks so much. Best.
@simulation_lab
@simulation_lab 3 года назад
Thanks!! I'm glad you liked it!!!
@peterdobson3435
@peterdobson3435 Год назад
Thank you for the fine work that you did on this tutorial. I would just like you to know that it is appreciated. I am sure I am not alone to say that, but it should be said. It's the right thing to do. Best wishes.
@simulation_lab
@simulation_lab Год назад
Thanks so much for the kind words!! I'm glad you found the tutorial to be helpful :)
@aaronalbert5259
@aaronalbert5259 Год назад
Yes. Very much appreciated.
@jimmwagner
@jimmwagner 3 года назад
More, more, more, please!
@DuyNguyen-si3bq
@DuyNguyen-si3bq 3 года назад
It's awesome ! Please continue with something such as animation crash course, Forest Pack crash course,.... LOL love this channel !!
@simulation_lab
@simulation_lab 3 года назад
Thanks so much!! Yep, I'm currently planning an animation crash course. I love Forest Pack, and use it pretty frequently, so I'll definitely make a tutorial on it! Thanks for the suggestion!
@DuyNguyen-si3bq
@DuyNguyen-si3bq 3 года назад
@@simulation_lab Yes please ! Love the way you're teaching us :3 Thanks so much
@primal1585
@primal1585 3 года назад
good to have you back supreme max tyflow leader
@simulation_lab
@simulation_lab 3 года назад
Hahaha! We do a little bit of TyFlow in this video for the character's "hair". I plan to do more advanced TyFlow tuts in the future!
@user-lu3bs8mf9u
@user-lu3bs8mf9u Год назад
Amazing tutorial!!!! Thanks dude!! Learning 3DS Max has been a little daunting (coming from using only Maya and zBrush) so thank you for explaining things how you did and at the pace you did! Will be looking at all your content from now on!
@R1PPA-C
@R1PPA-C Год назад
This is a Really good tutorial, thank dude, I'm hoping after this you made more as I'm just getting into rigging, something I never thought I'd want to do, but this tutorial was easy to follow, subbed :)
@ramdpshah
@ramdpshah 3 года назад
Thanks for the Rigging tutorial. waiting for more tutorials
@KamalPremvedhanikkunnakodeeswa
@KamalPremvedhanikkunnakodeeswa 7 месяцев назад
Thanks bro 🙏🏻. Simple & humble tutorial!!
@anotherdoseofcorey7834
@anotherdoseofcorey7834 2 года назад
Gotta say I knew some general information going into this but I feel this expanded on some areas that just help if not improve the overall workflow of utilizing animation in Max even if it is something fairly simple.
@reallyfinaldsgn548
@reallyfinaldsgn548 2 года назад
I've just found your channel, it's super cool! The professional and humble way as you do these tutorials is exemplary. Will you do tutorial regarding Interior Design? Also as Arnold comes by default with newer versions of Max I'm really interested in it as well!!
@simulation_lab
@simulation_lab 2 года назад
Thanks! I'm glad you like my teaching style ;) I was planning to do a tutorial focused on lighting interior and exterior scenes, and I could use Arnold for that. Thanks for the suggestion!
@P0nch
@P0nch 2 года назад
Love your tutorials man, also KIng Gizzard effing rocks
@fuzzles9246
@fuzzles9246 3 года назад
I love you work man !
@simulation_lab
@simulation_lab 3 года назад
Thanks so much dude!
@mohamedzayan7978
@mohamedzayan7978 4 дня назад
Perfect tutorial👍👍
@simulation_lab
@simulation_lab 4 дня назад
Thanks! Glad you found it to be useful!
@mohamedzayan7978
@mohamedzayan7978 4 дня назад
@@simulation_lab So welcome! You really deserve. I searched for your videos explaining Tyflow plugin but couldn't find, don't you have?
@lemming77gode
@lemming77gode 3 года назад
Nice, that's exactly what I need!
@simulation_lab
@simulation_lab 3 года назад
Awesome! I hope you enjoy it!
@sportxdesigns2608
@sportxdesigns2608 2 года назад
Amazing tutorial! Would love to see an advanced version of this
@FaddyVFX
@FaddyVFX 3 года назад
I liked the video, useful information
@simulation_lab
@simulation_lab 2 года назад
Thanks!! I have a bunch more topics coming up! Making tutorials is very fun :)
@darkbf8493
@darkbf8493 2 года назад
This tutorial was amazing. Keep up the good work.
@AlexUdilov
@AlexUdilov 3 года назад
i like your style! Thx!!!
@simulation_lab
@simulation_lab 2 года назад
Thanks!! I'm glad you like the way I teach :)
@roshansamarasekara4308
@roshansamarasekara4308 2 года назад
Thank you so much I learned a lot from your channel Your teaching is verywell
@audioglass
@audioglass 2 года назад
Hey, I've never been so productive in max, Thanks. But every time I import the walking animation it twists my arms around maybe 180 degrees. I have tried editing the bones by twisting them in both ways but I still get the same issue. Any ideas what I have done wrong? Initially when I made the bones I noticed the elbow was bending backwards when I first skinned it. Maybe I twisted the bones? Maybe I should redraw the bones?
@krissosful
@krissosful Год назад
Amazing job!!
@simulation_lab
@simulation_lab Год назад
Thank you!!
@yossia4131
@yossia4131 3 года назад
Thank you so much I learned a lot from your channel
@simulation_lab
@simulation_lab 3 года назад
That's great to hear! I plan to do more beginner courses, and move onto more advanced topics as well. I'm glad to hear you find the channel to be helpful! :)
@nuduw
@nuduw 3 года назад
Sir, can you make a video on how to do retopology for CAD models? Really love the way you explain stuff!
@simulation_lab
@simulation_lab 3 года назад
Thanks! Hmm.. well that's a sort of broad topic. depending on what you're trying to re-topo, you could bring the model into zbrush, which has really robust re-topo features. If you're trying to simply turn tri's to quads, Max has a few features, but it tends to make a mess. Really just depends on the original model topo.
@nuduw
@nuduw 3 года назад
@@simulation_lab Yes I'm just trying to turn tris into quads (I want to animate and render mechanical assemblies from CAD and people say that I have to do re-topo of CAD models to apply materials to them) . I've started looking into zbrush now thanks for the tip.
@aymenkhelifi9998
@aymenkhelifi9998 6 месяцев назад
great work thanks a lot!
@madcow-labs
@madcow-labs 8 месяцев назад
So many bones... really spooky stuff.
@birdaid5242
@birdaid5242 2 года назад
Hi MR Sim i was going through your channel after i watched this video! I was hopping to find a video on Animating but i found non so i was hopping you`d do one titled "animating anything in 3ds max" thank you!
@simulation_lab
@simulation_lab 2 года назад
That's a great suggestion! It would be a great follow-up to this video, so I think I'll work on that tutorial next :)
@OMG3Dmax
@OMG3Dmax 2 года назад
yes, you are a cool dude, you tell so many cool new chips, I even subscribed to you on Instagram, keep pouring video lessons here, you show very interesting content!!!
@simulation_lab
@simulation_lab 2 года назад
That's amazing to hear! I'm glad you like the videos! Yep I plan to continue creating tutorials, and have a good list of topics to cover. Feel free to suggest topics as well, for things you'd like to learn with 3ds Max!
@justreddz
@justreddz 9 месяцев назад
Do you have a tutorial for rigging capes? Like make the cape have dynamic physics when moving?
@RoninMarionette
@RoninMarionette 3 года назад
don't forget about cat rig! :D
@Elchin3d
@Elchin3d 11 месяцев назад
Hi. Thank you for your efforts for these tutorials. Could you please highlight the things (rigging,animations) that can be done with Maya but limited with 3dsmax.
@RA_prime
@RA_prime Год назад
Hello sir , big fan of your tutorial, can u please make a video on lips synchronisation and facial expressions, and hair motion, on nobody sausage charector... Please 🙏🙏🙏❤
@olivacria8923
@olivacria8923 2 года назад
hey , amazing tutorial , thankyou
@PickWheel
@PickWheel 2 года назад
great sir, U teach like a real teacher Slow but PERFECT ,,, sir does bone size effects on mesh deform etc.?
@inderjeetsharma3465
@inderjeetsharma3465 6 месяцев назад
sir your area the best can you please more animation biped skin video
@ameerfuad8755
@ameerfuad8755 2 года назад
Hai.. great tutorial btw.. i was wondering, i have create a character with 3 different mesh, Base Mesh (nude model), Costume (Shirt) and Hair.. i have 3 different Maps as well. when i wanna rig. is it possible to use the skin modifier on this 3 mesh as a group? i wanna be able to choose element for easier to skin, and rig.. or is it i have to combine all mesh make it 1 mesh? because i wanna preserve the quality of all this 3 maps.. i wish you can give me ur opinion on this. im using 3ds max 2020 btw.
@simulation_lab
@simulation_lab 2 года назад
Thanks! For that, I would probably use the Skin Wrap modifier.. So you'd rig the base mesh with the regular Skin modifier, and use the Skin Wrap modifier on the clothing and stuff.
@novarc8993
@novarc8993 2 года назад
Can we get more detailed video on each type and also how to render that animation properly according to industry standards?
@simulation_lab
@simulation_lab 2 года назад
I do plan to make a tutorial on more in-depth features of the CAT system in the future. For render settings, that's a great suggestion! There's been a few people asking for a similar walk-through, so I will plan for it :)
@georgegeo1120
@georgegeo1120 2 года назад
best yt tutorial !!
@teofilattodeleonzi
@teofilattodeleonzi 3 года назад
awesome!!
@simulation_lab
@simulation_lab 3 года назад
Glad you liked it!!
@browhuggg8455
@browhuggg8455 Год назад
How can i change the walk loop diwnload from (.bip) to (.fig )
@ss54dk
@ss54dk 2 года назад
Followed you! more please
@Mynistrh3ll
@Mynistrh3ll Год назад
Hello, thanks for the tutorial, when i'm trying to create the pelvis with te Cat Objects, nothings is showing ? Is it just me ? The elements are here in the layer manager though, but just not showing on the viewport. Can someone help me please ?
@user-ii7lh4ls7p
@user-ii7lh4ls7p 10 месяцев назад
Hi there, thanks for your tutorials. They are very clear and easy to follow. I have a question: When trying to target an Actorcore motion into 3DsMax when going through the process of creating a CATParent and then loading a CATRig "Base Human", I do not have all options preloaded as it should (according to tutorials I've tried to follow so far). I am working on a licensed version of 3DSMax 2022. How can I get it sorted? Any advice would be of great help TIA
@Babakkhoramdin
@Babakkhoramdin 2 года назад
please make a tutorial about exploding(detaching) rigs parts like (hand - leg - head)
@nurulaqilah1397
@nurulaqilah1397 Год назад
Thank You so muchhh!
@EduixxCastillo
@EduixxCastillo 2 года назад
THNX A LOT!!
@izharmarajo5080
@izharmarajo5080 9 месяцев назад
i have issue, somehow i learn the basic snake, but it got stiff.like instead of bending like snake, its segment got strechy
@tiennhat9197
@tiennhat9197 2 года назад
thank you so much!!!!
@RaviKashyap-uk3ju
@RaviKashyap-uk3ju Год назад
Please make a full detail video on your Instagram animation cartoon
@leonardoamaya1450
@leonardoamaya1450 3 года назад
Niceeee
@sqwert654
@sqwert654 2 года назад
How does Max compare to Blender rigging . Takes me some 1/2 hour now ( after much repetition) to rig a 6/8 legged creature with head/tail with control bones . Then another 1/2 hour to create a walk cycle. edit: very powerful tools after watching the whole video. Very nice Thank you. Question now is Maya indie or Max indie ?
@simulation_lab
@simulation_lab 2 года назад
Rigging is more or less easier in certain programs than Max, but Max offers pretty detailed control over the rig, which is nice. I think rigging in Maya is generally easier, but it's a different workflow, and Max tends to be more versatile.
@sqwert654
@sqwert654 2 года назад
@@simulation_lab nice, I started 3d on Maya LT in 2018 rather liked the rigging but confusing at first
@utmostkibbles9125
@utmostkibbles9125 Год назад
I'd say that neither are "indie" as they are both industry standards for different things. Even Blender is quickly growing into a professional powerhouse. I usually see Max used for modelling (especially stuff like architecture) whereas Maya seems more geared towards animation. Personally I find the UI in Maya far more intuitive, but I try to keep up with both (and Blender) just in case a certain job requires one or the other for whatever reason. The skills transfer pretty cleanly between programs, it's just a matter of navigating the new ui.
@sqwert654
@sqwert654 Год назад
@@utmostkibbles9125 I prefer Max to model, rather than Maya. But Blender with Boxcutter HardOps and Machine tools is very good..Add ZenUV and UVPacker and it's way cheaper.
@inaracalya
@inaracalya 3 года назад
BROOOOOOOOOO!!!!
@Ali3Designer
@Ali3Designer 2 года назад
Dear can please help me about Computer specifications with a fast ability to work simulation Chaos Phoenix
@sky333suraj
@sky333suraj 6 месяцев назад
Best
@boothcraft
@boothcraft 2 года назад
more videos!!
@none53
@none53 3 года назад
U do Cat rigs?
@simulation_lab
@simulation_lab 3 года назад
We briefly cover what CAT rigs are in this video, but I plan to do a more in-depth video on CAT rigs in the future, being that it's pretty complex. In this video we mainly focus on simple bones and the Biped system.
@none53
@none53 3 года назад
@@simulation_lab ok nice, i think cat is pretty much easy to do than bone tools, i am getting stuck between the pipeline, max to maya!
@user-vy1pw5kx5p
@user-vy1pw5kx5p 7 месяцев назад
hi sir l newly started learning 3d max and I can, t understand english very well but l rally like your lessons just speak slowly dude 😊
@thoughtcriminal3843
@thoughtcriminal3843 3 года назад
Great video, I thought you might be interested to know there's a new method just been developed called virtual bones that eliminates some of the incorrect deformation with current techniques. Check out a channel called Two Minute Papers, they just released a video today that covers it.
@simulation_lab
@simulation_lab 3 года назад
That sounds awesome! I'll definitely check it out!
@ErikRicardoLC
@ErikRicardoLC 3 года назад
Just wait some years to get some commercial end user application, few years ago they were talking about voxel skinning and delta mush now we got it. It takes a while unless you are a gifted developer and want to bless us all with your work as the good Tyson did it with Tyflow.
@thoughtcriminal3843
@thoughtcriminal3843 3 года назад
@@ErikRicardoLC I'm no developer unfortunately. You're right it will be a few years before it's integrated into any software, a large percentage of the videos on that channel are about new liquid simulation algorithms but none of them have ever been integrated into software like PhoenixFD or Realflow.
@user-wx9hr1iw4t
@user-wx9hr1iw4t 11 месяцев назад
How are you? I am an Arab girl. My dream is to become an animation designer, but my financial circumstances do not allow me to buy courses, and my computer is not of high specifications. I ask you to support me in animation courses and create more of these courses.
@waddle3982
@waddle3982 8 месяцев назад
28:26
@Arikiatrukido
@Arikiatrukido 2 года назад
I enjoy your Videos. Do you have a Patreon ? I would like to Subscribe to your Patreon and get some Tutorials from time to time.
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