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4 Airburst Rocket Launchers vs Super Helldive - Helldivers 2 

OhDough
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Helldivers 2 - Airburst Rocket Launcher & Lots of Mines (Super Helldive)
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12 сен 2024

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Комментарии : 411   
@charleswajda-gotwals3690
@charleswajda-gotwals3690 Месяц назад
4 airburst rocket launchers vs 4 airburst rocket launcher users
@hawk9mm
@hawk9mm Месяц назад
Accurate
@Mario_bland
@Mario_bland Месяц назад
It's a real bad matchup
@kylekissack4633
@kylekissack4633 Месяц назад
Lol agreed
@daegaraf898
@daegaraf898 29 дней назад
i think there are 3, 1 got sup backpack
@Alticroo
@Alticroo 29 дней назад
the true pvp mode
@dimains6011
@dimains6011 Месяц назад
Little bug children are going to be stepping on landmines on this battlefield for a century to come.
@uwize5897
@uwize5897 29 дней назад
preemptive defense against fascism
@lolasdm6959
@lolasdm6959 28 дней назад
Vietnamese POV
@jackbright2125
@jackbright2125 28 дней назад
good
@theedwardian
@theedwardian 28 дней назад
Disclaimer: Super Earth landmines are actually biodegradable, carbon neutral, and a healthy source of Vitamin D.
@2MeterLP
@2MeterLP 25 дней назад
good
@charger9912
@charger9912 Месяц назад
"We're all using cookout. We're gonna get cookout nerfed bro." He's speaking the truth.
@stephendoty8357
@stephendoty8357 20 дней назад
AH: "Guys, players are using our new gun...we need to have a meeting ASAP. It has come to our attention that players are using the reliable weapon we have given them. There is only one solution to this glaring problem..."
@Keyce0013
@Keyce0013 Месяц назад
4 minutes in and I don't think I saw a single person try to team reload in that group of 4 airburst rocket launchers.
@redfish6549
@redfish6549 Месяц назад
ye i would rather team reload over shooting my own support weapon.
@MrHocotateFreight
@MrHocotateFreight Месяц назад
team reloaders are truly rare. i've goofed around with a friend, but mid battle i'd never willingly remove all self defence to make my friend reload faster, thats what pre-loading is for!
@OhDough
@OhDough Месяц назад
Everyone wanted to play the game. Team reloading is mega boring for the reloader
@LaserTractor
@LaserTractor Месяц назад
@@OhDoughdunno actually. They should turn it into minigame or just let people use their one-handed weapons. Some people really enjoy playing roles (some even enjoy being a tank loader in Arma💀)
@TheBaron8134
@TheBaron8134 Месяц назад
@@OhDough you could just take turns team reloading each other and spam all the rockets fast. it would actually be awesome
@NateValeci
@NateValeci Месяц назад
Arrowhead - due to popularity of the airburst rocket we reducing the amount of spare rockets, due to the weight is unrealistic to be carried by our fellow helldivers
@mouseii88
@mouseii88 Месяц назад
Nah, it's always kinda OP and stupid depends on how well you use it.
@LeftJoystick
@LeftJoystick Месяц назад
WE SHOULD ALL START USING IT SO THEY MAKE IT EVEN WORSE lmaooooooo
@monkeBeastTitan
@monkeBeastTitan Месяц назад
We are also removing oxygen on every planet as it is unrealistic, helldivers may take 4 oxygen rations which last 30 seconds each and can replenish them from resupply drops
@NateValeci
@NateValeci Месяц назад
​@@LeftJoystick no no no not worse, 'realistic'
@omarsabeur9039
@omarsabeur9039 Месяц назад
RELIABLE
@nuclearattackwombat8390
@nuclearattackwombat8390 Месяц назад
The reason people thought the airburst rocket was anti-air is because the preview video showed it wiping out an entire swarm of shriekers.
@Kenny-yu6gc
@Kenny-yu6gc Месяц назад
I hoped players recalled when the devs showed the initial trailer for the anti-tank mines (I think I saw it on Discord) it showed a Hulk being destroyed with just two mines, but the in-game preview of the stratagem instead shows a hulk taking 4 anti-tank mines to be destroyed. Seems intentional, like they want the mines to look better than they actually are. I will never use the mines in this game until they remove the ability for mines to blow up from corpses flying into it, as I think it's "amazing" having one enemy set off a mine then having its corpse set off all the other mines at once. Oh, and it also has a 2:30 minute cooldown, so better luck next time!
@RepublicofODLUM
@RepublicofODLUM 29 дней назад
The AMR is shown against the bugs so.... we definitely shouldn't be using that as a good example of the weapons use
@boofe7206
@boofe7206 29 дней назад
​@@Kenny-yu6gc while it would fit the lore to propagandize the effectiveness of some of the stratagems, that's not really a good place to be lore accurate lol
@palpadur1112
@palpadur1112 29 дней назад
Airburst rocket will kill light armored bugs and bots, anything with medium armor like a Devestator or Brood Commander, will take more shots.
@PRC533
@PRC533 29 дней назад
@@Kenny-yu6gc The mines also constantly have sympathetic detonation, one going off can and will cause them all to explode.
@alexandsimba
@alexandsimba Месяц назад
"Are mines the meta?" Please no. It's my only remaining joy after what they did to the slugger locker breach ability. 😭
@thomasqsa
@thomasqsa Месяц назад
You have to reload the airburst slowly. Judging by how temperamental that thing is, it might just decide to blow up your fingers if you go too fast
@Myder_Dragon
@Myder_Dragon Месяц назад
Next Balance Patch: > Helldivers were found to be having fun with the Airburst > Reduced the reserve ammo by 33% and decreased its blast radius
@NateValeci
@NateValeci Месяц назад
The blast radius decreased seems like a buff so knock it out of the patch, no better ttk with it mmkay
@karkinos5398
@karkinos5398 Месяц назад
> Reduced amount of sub munitions produced by the main rocket. > Fixed incorrect armor penetration values of sub munitions from 3 medium to 1 very light.
@NateValeci
@NateValeci Месяц назад
​@@karkinos5398look how they 'buff' my boy
@paperpersona1243
@paperpersona1243 Месяц назад
>decreased radius and damage for Airburst rifle due to it being played one time
@warpatato
@warpatato Месяц назад
>Increase the reload time by 1 second for realism
@mr.tolato5804
@mr.tolato5804 Месяц назад
24:00 current objective: Survive
@Meirit09
@Meirit09 Месяц назад
If you fight the bots with it and hit perfectly in between the turret and the hull of towers and tanks then you can kill them with explosions inside it. But it was easier to do before the devs made it detonate near enemies instead of objects. (Its a optional anti-tank weapon if you have a good angle and aim well)
@IRMentat
@IRMentat Месяц назад
I’d like to be able to turn of the proximity like you can the laser with the commando.
@Meirit09
@Meirit09 Месяц назад
@@IRMentat yea that would make it perfect for juicy shots into anything heavily armored with 1 tiny crack it can bounce into
@user-vg2if6io9u
@user-vg2if6io9u Месяц назад
At 25:18, the antitank minefield is destroyed before it can deploy mines. The minelayer blew up, you can hear the faint explosion sound a quarter of a second later after the pod landed. There's even a second, smaller explosion. So you absolutely know that the mines were aborted the first instant they could be. Punished by the game, because he literally hit a tank enemy with a minefield. Incredible game design.
@CrunchyLeaf10
@CrunchyLeaf10 Месяц назад
To be fair, it's a mine field, not a bomb. Why would you drop it directly on the enemy and not in front of? Treat it like a turret (happens to be in the same stratagem group) and put it in an area where it can do its job without being destroyed first
@imandaml2953
@imandaml2953 Месяц назад
Relax dude, the pod that deploys the mines just got destroyed when it tried to go up through the impaler's body. Does it suck, yes, is it the game,"punishing you"? No.
@NoNo-xh7ru
@NoNo-xh7ru Месяц назад
@@imandaml2953it is the game punishing him though. This is a needlessly pedantic point to contend but he did something with a stratagem that resulted in decreased stratagem effectiveness. He was punished.
@martinvicktor
@martinvicktor Месяц назад
The mines should do one large explosion if they dont deploy
@anima.7750
@anima.7750 Месяц назад
@@martinvicktor No they shouldn't, mines must have the explosives inside armed first because otherwise they'd explode while entering atmosphere from all the shocks and shaking. There's always primary and secondary explosives inside of them, check out literally any mine in history.
@Garrador876
@Garrador876 Месяц назад
It's beautiful. Arrowhead saw this and was quaking in their boots.
@Psion_Phoenix
@Psion_Phoenix Месяц назад
Impalers *NEED* to be made more visible when they’re using their tentacles. Having them attack you from halfway to narnia is annoying as hell when you have no idea where they actually are. When they are using their tentacles, they need to either have a marker placed on them, or made visible on the map. Also. MAKE MINES HAVE A 30 SECOND CD ARROWHEAD! They’re almost completely useless, cannot move and are 1 time damage. Their CD needs to be extremely low because of how situational they are.
@muglokdecrepitus1301
@muglokdecrepitus1301 29 дней назад
They are like a small mounting on the mid of the map, with a fucking massive orange weird thing I don't know exactly how they could be more visible
@K-tw4wb
@K-tw4wb 29 дней назад
​@@muglokdecrepitus1301 They are definitely hard to find on maps with a lot of trees
@fallout1116
@fallout1116 28 дней назад
Truth on the mines. Only taken when it is the daily "kill X with mines" or for trolling, and it has been that way since launch.
@madeingermany9445
@madeingermany9445 24 дня назад
I never fought a impaler in hd2 but i think in hd1 the tentacles faced allways in the direction they where looking at. Haven't played hd1 in years so i could be wrong but that would be a nice and kinda realistic way for these to move and also max range of 50m - 100m. 180m or what it is now is stupid
@milkpuddinggameplay7794
@milkpuddinggameplay7794 18 дней назад
@@madeingermany9445it’s infinite range
@LethinGabbins
@LethinGabbins Месяц назад
Watched this live. What a laugh riot. Go in absolutely meme worthy. Gg
@raultrincado7110
@raultrincado7110 Месяц назад
this is how the game is meant to be played
@Animefanboy4life
@Animefanboy4life Месяц назад
B-but my Meta Build!!!!! Nah JK I've been asking for them to add the Randomizer they had in HD1 to really spice up the game
@muglokdecrepitus1301
@muglokdecrepitus1301 29 дней назад
Which is hella fun, the complete chaos made videogame
@mksmike
@mksmike 21 день назад
Video thumbnail: tHiS sHoULDn'T wOrk.
@chetanm9598
@chetanm9598 Месяц назад
devs are so STUPID that they are saying realism, but the anti tank mines are just like regular mines.
@mitchellbarton7915
@mitchellbarton7915 25 дней назад
And cactuses do more damage to your mech than anti tank mines
@KerriganTyranid
@KerriganTyranid Месяц назад
Cursed loadout 🤣🤣🤣
@DannyFromLA23
@DannyFromLA23 29 дней назад
It's good seeing Ohdough being sociable. First the podcast, now this!
@Terminator45845
@Terminator45845 Месяц назад
I gotta say, it's nice to see something so lighthearted a time like this in the community.
@FairPlayClubChads
@FairPlayClubChads Месяц назад
They officially lost it Thats what happens to a community when good fun gets nerfed ,we get goofy cause thats the only funny thing left
@NoNo-xh7ru
@NoNo-xh7ru Месяц назад
Patch notes: >deleted the game because of a game breaking glitch called “fun”
@elkmeatenjoyer3409
@elkmeatenjoyer3409 Месяц назад
​@@NoNo-xh7ruthey nerfed the performance so I would believe if they deleted the game for being fun.
@UnknownSquid
@UnknownSquid 27 дней назад
Using different stuff and being goofy IS fun. Using the same OP gun all the time is the opposite of fun. Actually play as a team, and virtually everything is viable. There's incredibly few weapons that I'd describe as outright bad.
@mksmike
@mksmike 21 день назад
@@UnknownSquid Yeah this is a team game, sticking together at least in pairs is best strategy for managing the overwhelming number of enemies, regardless of what weapons and stratagems you bring. Though I get the feeling that the knuckleheads would simply switch to blaming their teammates instead of the devs.
@UnknownSquid
@UnknownSquid 21 день назад
@@mksmike Yep. Whilst the middle and lower difficulties can be a casual arcade run and gun without issues, when playing the top difficulties the best tactic is simply to treat it like any soldier would IRL. If you're some elite force being dropped into "super hell", and know you're going to be out numbered 100 to 1, you'd be absolutely insane to run off alone or get cocky. You'd 100% stick together and very deliberately work as a unit. And that's exactly how the game works too. A lot of players seem to think the game is about being DoomGuy, whilst it's more like you're the SAS or NavySeals. You don't win by having more powerful gear than the average soldier. You win by fighting smarter and better.
@veritascalivmeir3708
@veritascalivmeir3708 Месяц назад
anti tank mines can't actually damage bile titans because their armor class on the legs is 6 while the mines are 5 lmao they can't track bot tanks either because the treads are tagged explosive immune
@convergence1point
@convergence1point 29 дней назад
@veritascalivmeir3708 Holy…little wonder why they had to give us the mines as that alone makes them putrid
@DocDictator
@DocDictator Месяц назад
Absolutelly loved the quadruple echoed build, more please, doesnt even need to be cursed builds, just quadruple it and see what happens. Suggestion for the next one: Octa bombardments (120 + 380) with quadruple walking barrage.
@Zankaroo
@Zankaroo 29 дней назад
The impaler needs a rework. Either it needs to not have damn near infinite range on tentacle summons and/or all tentacles need need to pop out of the ground with their backs facing the body so players can locate one that is not close by or at least out of LOS.
@bar_jumper1312
@bar_jumper1312 29 дней назад
i like that they gave the chargers this little u-turn that they do now, a very chefs kiss of a buff for an anoying enemy
@bar_jumper1312
@bar_jumper1312 29 дней назад
maybe next update flying bugs explode if u shoot them but only damage u with it?
@radiumpaint
@radiumpaint Месяц назад
One time i got 153 kills with one airburst launcher rocket, and im still chasing that high.
@chazdean201
@chazdean201 21 день назад
Good lawd
@TheSpoonalot
@TheSpoonalot 29 дней назад
25:17 For anyone confused about what happened here, the minefield device spawned underneath the Impaler and was killed by contact damage.
@WolfOfItaly
@WolfOfItaly 27 дней назад
IVE been saying since the Mines are under used, they need 60seconds cool down for Fire and Standard. 1:30 for AT Mines.
@yescats3327
@yescats3327 Месяц назад
This was like a horror movie im going to have nightmares thanks
@strenuent6651
@strenuent6651 Месяц назад
thanks so much for making content like this, i stopped playing when the sony debacle started happening and only played for like one mission here and there since, but watching this made me want to play again and it was so much fun like probably one of the best times i’ve had playing i queued with randoms and we crushed super helldive and i hadn’t even beaten a lvl 9 before this
@skillet3753
@skillet3753 Месяц назад
Use the firebomb hellpod booster and pair it with eats and commandos
@EternalGaze8
@EternalGaze8 Месяц назад
What the eats?
@Wwillswords
@Wwillswords Месяц назад
​@@EternalGaze8expendable anti tank
@EternalGaze8
@EternalGaze8 29 дней назад
@@Wwillswords thanks man.
@ilya.pavlov
@ilya.pavlov Месяц назад
this video makes me think about a lot of fixes that the developers should make... 1. mines should not react to corpses 2. reduce the reload time of mines 3. these missiles should throw explosives in a smaller radius and closer (sometimes even the most fragile enemies survive in the very center this chaos) 4. when you drop mines on some large enemy and there is no room under it, the “mine dispenser” breaks and the mines simply disappear (this needs to be fixed, but I don’t know how)
@ilya.pavlov
@ilya.pavlov Месяц назад
5.the explosions of the 'fragments' of these missiles, and the explosions of mines... should stun enemies, at least for a second
@LaserTractor
@LaserTractor Месяц назад
F these fragments/clusters. Just make it a huge AoE explosion with AP4
@dpidcoe
@dpidcoe 29 дней назад
If the mine disperser breaks, it should have a failsafe (faildangerous?) charge that blows the mines a small distance apart and then they all go off like the airburst launcher.
@SessesSniper
@SessesSniper Месяц назад
probably hot take but I genuinely like to use the airburst rocket launcher on bug eggs mission. As it makes it possible to clear an egg nest without even being near it
@mitchellbarton7915
@mitchellbarton7915 25 дней назад
Absolutely, it's a cluster of explosions. Which also makes the process more fun. :D
@asenmetodiev1440
@asenmetodiev1440 Месяц назад
OhDough HD2 video, but he plays with friends and tries something that isn't the established meta? And... having fun? Minimal drama takes, actual jokes... Huh. Impressive. Will wonders never cease?
@Rocket_Devastator
@Rocket_Devastator Месяц назад
So you’re telling me that the team game is more fun with a team? Madness
@AzieltheLiar
@AzieltheLiar 29 дней назад
Aliens: Colonial Marines was fun with friends.
@UnknownSquid
@UnknownSquid 27 дней назад
Notice how they spend the first half of the video actually working closely together (due to their mistrust of the meme loadout), and just casually stomping through the mission laughing. Only for Dough to then get a bit over confident and running out solo again, which soon devolves into getting nothing done and running around saying, "I can't even reload!" before dying. Well yeah, you see those three friend markers clustered over on the horizon? That's why you can't reload. To this day half a year after release, I've still only ever seen a SINGLE youtuber talk about good teamwork in his tips and advice video for the game. Never seen it from anyone else. Everyone else just obsesses about trying to find the one crutch weapon to rule them all, and then pretends that's the most "fun" weapon. God, half of youtubers seem to review gear from a solo player perspective without clarifying that, and thus give utterly nonsense opinions on stuff. It drives me nuts.
@mkemia814
@mkemia814 27 дней назад
It’s a super promising look
@cherkv
@cherkv 25 дней назад
the airburst rocket can kill any unit in the game, but its pretty much Luck based, where the exploding grenades go basically. you can control it a little tho, to a degree, shooting under Impaler/charger legs, but for others like the bile titan, you need the things to hit its sack which is... pretty hard to do. last time i used it i managed to clear entire bug nests since the explosions managed to touch all the bug holes in the nest.
@Deltarious
@Deltarious Месяц назад
5:30 People think the airburst is for Shriekers because the video for buying it literally shows it being used on Shriekers (that plus it does have a genuine VT fuze which inherently makes weapons good against flying targets)
@crimsonmoongaming4512
@crimsonmoongaming4512 Месяц назад
So explosive super democratic mayhem? Yeah sounds fun
@Robert-fr9wl
@Robert-fr9wl Месяц назад
NERF
@FEWGEE1
@FEWGEE1 28 дней назад
Controversial opinion. The airburst launcher actually slaps hard when you figure out how to use it properly. But for some reason, neither I, nor anybody else ever seems to run it.
@fallout1116
@fallout1116 28 дней назад
It's incredibly difficult to use well, especially since the enemies never seem to cooperate. Also you can't target anything close, and terrain hits will often kill you or your teammates. Virtually no one uses it (
@UnknownSquid
@UnknownSquid 27 дней назад
Everyone tried it once during the release weak (before it was fixed), and or mistakes it/misuses it thinking it's an anti-air weapon due to the video in the strat-shop, and then they never touch it again. Soon as a player understands that it's just a hand held clusterbomb launcher that you can restock from ammo boxes, it's amazing. (Also like the clusterbomb strike, don't fire it at short range. Come on guys, this isn't hard.) The other thing that reduces it's popularity even then though, is that without some degree of teamwork it's much harder to find safe moments to reload it, and we all know how 95% of the player base is deadly allergic to being within 100m of another human ally. Same reason the Quasar has a pickrate 500% higher than the recoiless.
@RYZEN-4070-TI-SUPER-OC
@RYZEN-4070-TI-SUPER-OC 21 день назад
The fact yall were worried about getting cook out nerfed really showed the state of the games balancing 💀
@ViktorPalosi
@ViktorPalosi Месяц назад
That extract was more chill then what I usually get on Easy lol Spawn balance is ridiculous. Well done boys for getting the mines and airburst nerfed! lol
@WeeRLegion
@WeeRLegion 29 дней назад
I think it's possible for the mine dispenser to be destroyed before it actually spews mines out.
@sturniboy
@sturniboy 29 дней назад
Like it or not. This is the PEAK physical Helldivers 2 form.
@remmy852
@remmy852 24 дня назад
I don't know if it is what you saw with the vanishing mines, but I have found that landing it on enemies sometimes destroys the pod up instead of spawning the mines. I've had it happen a couple of times on defense missions where we either got a free mine stratagem or the group wanted everyone to bring at least 1 mine stratagem
@mitchellbarton7915
@mitchellbarton7915 25 дней назад
"Apparently, all you need to win a war is a ton of rockets. Idk." - Sun Tzu, probably.
@Chris-C-Chris
@Chris-C-Chris Месяц назад
Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police....... Lucky its only Arty that anoys you with ingame messages.
@KorbanDallas1914
@KorbanDallas1914 28 дней назад
Fun and entertaining to watch controversial loadouts. Good job on this one.
@Grebogoborp
@Grebogoborp 29 дней назад
They NEED to add an indicator to impalers that tells you where they are
@galidornII
@galidornII Месяц назад
16:00 Impaler Reflects airburst rounds
@goblue142
@goblue142 18 дней назад
This was a tough watch. The other guy literally never stopped complaining about anything he could in the game.
@RealAzK
@RealAzK Месяц назад
I'd unironically run mines sometimes if they had 60-30cd, but that goes for the turrets tbh.. they should have 60-120s cd considering they run out of ammo insanely fast apart from the mortars and rocket and that they get destroyed if a fart blows in their direction... besides, the old turret despawns (if for some miracle it didn't die or run out of ammo) if you call down an identical one.
@UnknownSquid
@UnknownSquid 27 дней назад
The best buff for mines I think, would be to reduce their cooldown to 120 seconds but also let them stack up to two in stock, so you can bring down a viable field of mines at the time you actually need them. Since they're a far more situational strat than most, just being able to spam them everywhere wouldn't be that useful and would just make a mess of missions. But being able to genuinely cover a worthwhile area when you need it, would be on theme for them and quite useful. Also just boost their damage a bit. There's no justifiable reason anti-personnel mines (350) should be hitting with less force than a grenade (400). Bring them up to 500 so they can reliably two shot a brood commander.
@Warriorcat_Youtube
@Warriorcat_Youtube 8 дней назад
Unironically, mines should be quick and dirty alternatives to other support items--short cooldown times to compensate for variable effectiveness in the field--its cheaper to mass drop mines, but is less consistent or quick getting key kills
@leroyjenkins9035
@leroyjenkins9035 Месяц назад
obv the state of the game's balance is less than desirable but its super refreshing to see you enjoying the game
@UnknownSquid
@UnknownSquid 27 дней назад
People need to stop obsessing about the most powerful guns in the game being adjusted down (to often still be the most powerful guns in the game), and start genuinely trying out more of the kit without this childish pre-conceived negative bias. Eg, when he fired his first rocket and was all surprised and celebratory to see x8 kills, I was like... Have you just never used it before? What did you expect? You can score 20+ kills with this thing routinely. That's it's entire job, and it's so much fun to use.
@leroyjenkins9035
@leroyjenkins9035 27 дней назад
@@UnknownSquid the airburst is funny silly but its a one pump chump. That shot is very powerful and feels great to use, but the long stationary reload is very punishing, making it something used almost exclusively for opening engagements to gain the upper hand before the horde really breaks out.
@praetorian4922
@praetorian4922 26 дней назад
They absolutely need to decrease the range at which impalers can hit you. I've legitimately had them be a little over half the map away from us and the tentacles were still attacking me and my team.
@blackcrov840
@blackcrov840 29 дней назад
This is the content that I didn't know I want
@black_ghost1215
@black_ghost1215 Месяц назад
this was pure magic what was the start of a meme turned into something amazing, watching it live just in awe to it just works
@kiritoequalspotato493
@kiritoequalspotato493 Месяц назад
I need to try this, anti tank, incendiary mines, airburst rocket launchers,cluster bomb and some sort of team killing primary like the flamethrower or lightning shotgun,for every player and see if we can even play the game,add the new booster so you can sometimes one tap titans with respawns and add even more team killing
@mouseii88
@mouseii88 Месяц назад
Generally bringing one mines is fairly balanced for fun, 2 mines are a bit hard on having bad luck of keep getting 3+ titans. Just try different combinations, you will find that "they all works". If you accept sometimes you need to run and hide.
@kiritoequalspotato493
@kiritoequalspotato493 Месяц назад
@@mouseii88 i mostly want to run the most team killing options to see if i can make it work and have the whole team run it to see if we can even play without constantly killing each other i know technically they can work together,it’s mostly the staying alive part that would be fun
@mouseii88
@mouseii88 Месяц назад
@@kiritoequalspotato493 Well, it is fairly doable as long as the team stick together. Usually I can't shoot airbursts or drop orbitals and mines because someone decides to dash through the enemy. Or somehow run in the opposite direction of the team. At super Helldive, once you spread it is kinda hard to control where you fight but to run away, but going with 4 mines stratagems is fairly good...if you didn't get unlucky and have 3+ titans spawning every breach.
@curseofgladstone4981
@curseofgladstone4981 3 дня назад
Airburst can deal with almost anything at a distance. Its difficult to use i'll grant but even chargers can be taken out in like 2 shots if you aim in the right spot. Sometimes 1 if you're lucky. Bile titans are the only thing its useless against. I think people underestimate it just because its got a high friendly fire risk (although since other helldivers no longer set it off its not that bad anymore)
@martinvicktor
@martinvicktor Месяц назад
Impalers constantly ragdolling you and hunters stunning you non stop love that combo that stops you from healing or reloading
@pavolp.6527
@pavolp.6527 Месяц назад
>guys are having laughs >guys say game bad >mfw
@elkmeatenjoyer3409
@elkmeatenjoyer3409 Месяц назад
Me and my buddies talking The vilest shit about the game while in the lobby and saying how we hate it. Me and my buddies playing the game: 😂🎉
@802Garage
@802Garage 23 дня назад
I personally think the Airburst is underrated. Never understood why people were so confused by how it works and thought it was for air targets specifically. It just takes a little care to use safely and the issue is because it can't take down biles and chargers like the Quasar, it's too much of a compromise usually.
@802Garage
@802Garage 23 дня назад
That said, making the Airburst user triggered would be so clutch.
@WolfOfItaly
@WolfOfItaly 27 дней назад
In HD1 the imaplers tentacles would always face away from the Impaler itself. So if the Tentacles are hitting you from lets say North / North East direction, the impaler is in that same direction. The Impaler should never be Perpendicular from its tentacles.
@cadethedoggo
@cadethedoggo 20 дней назад
fun fact, the impaler stabby parts can be shot to send them back down and deal damage to the main body
@uhohspaghettios821
@uhohspaghettios821 18 дней назад
well you see mines are just so good that they need the 3 minute cooldown XD
@Ryur
@Ryur 29 дней назад
Wow, I've never seen ohdough have so much fun. Hilarious.
@UnknownSquid
@UnknownSquid 27 дней назад
Turns out "fun" doesn't come from religiously obsessing over only the most overpowered weapons, but from keeping things varied and playing in a way that promotes interaction with your team.
@silentreaper5805
@silentreaper5805 24 дня назад
They should add a small beam to the top of mines, basically a stratagem beam on the top of a mine but very tiny, maybe like half or a quarter the height of a helldiver.
@miemsliva4464
@miemsliva4464 28 дней назад
Airburst could actually be made moderately effective if they added a slight stun to it's huge area, give the mass concussive force the ability to stun things smaller than Tanks and Behemoth chargers (but allow it to stagger the larger enemies out of attacks) and stun normal chargers and MAYBE behemoths (only maybe) if you hit a large amount of munitions on it. The stun would actually play into the airbursts trash ability to kill enemies by pinning the now weakened and damaged horde in place for any amount of fire to finish off, while also making the immense reload time less of a danger to the user. That along with the ability to turn off the proximity detonation so you can land meaty shots under chargers and impalers, in the bellies of titans, and into the underside of dropshios and in the turret rings of tanks and towers also would boost the versatiliy by rewarding skilled use of the guns limited ammunition. Yes, I feel like this is balanced when it takes up a whole stratagem slot.
@NomadxElliot
@NomadxElliot 18 дней назад
At this point, I'm trying to use the Shield backpack to avoid the one shots. The jetpack is fine, but we need parachute packs at this point. Autodeploy Chutepacks.
@dicerson9976
@dicerson9976 26 дней назад
The power of this isn't the gear being broken. Its the power of four players actually sticking together and using their equipment consistently.
@fredorpaul
@fredorpaul 26 дней назад
you know that shooting the tentacles with fire weapons is stupid effective
@warthief8
@warthief8 27 дней назад
AND THIS JUST IN!!!!!!!!!! Reports of AH seeing players having fun in the game? Airburst Rockets next on the Chopping block? Find out more tonight at 10!!!
@theyehsohz
@theyehsohz Месяц назад
Drop the mine beside a bug hole, it'll close it and when it unfurls the mines into an adjacent hole will close it when spawns come out. I can comfortably clear a large nest with the flame and explosive mines and clean up maybe 2-3 holes with the A/C or grenade pistol.
@skeleton1809
@skeleton1809 Месяц назад
this was funnier than it needed to be 6:58
@Gandalf-Olorin
@Gandalf-Olorin 27 дней назад
I think if you throw a mine stratagem on something like an impaler the mine spewer will get destroyed before it deploys any mines, not 100% sure though.
@fafnirymd
@fafnirymd Месяц назад
so the new fire shotgun is good?
@OhDough
@OhDough Месяц назад
seems like it. the secondary flamethrower is lowkey kinda good too but you'll often get lit on fire from it
@UnknownSquid
@UnknownSquid 27 дней назад
It's got all the push value of the regular punisher, but with added fire damage which is just a really good combo against melee enemies.
@Naturalhigh8
@Naturalhigh8 29 дней назад
I'll say it again. the mines need to be backpacks with 2.5 minute cd's that you lay out. You get 3 anti tanks mines but they 1 shot heavies (yes, the register biles above them and take 2). You get 5 gas mines but after you use one your backpack takes time to fill the next mine 'bag/container' with its concoction 15 sec cd. You get 4 napalm mines (no cd, can use repeatedly until empty) that plume out in a large dome when triggered! I mean, the fixes are there, we have told them literally hundreds of times with viable fixes. They flat out just don't listen. And they are both dumb and blind if they haven't seen said posts.
@8-7-styx94
@8-7-styx94 29 дней назад
I tried Airburst for 3 missions. Haven't touched it since. It just doesn't seem to work as advertised, you're never killing a swarm of shriekers with it, and anything tougher than a hunter will probably live through the blast. Sure okay it does swat hunters but so does basically everything else in the game. Take a tesla tower, it's a better investment.
@victornguyen1175
@victornguyen1175 29 дней назад
They said they were looking into reworking chargers but all they literally have to do is just reduce the damn turn radius on them and the problem's solved. They never needed to have this much tracking, and shooting them in the back would actually be a valid strategy. Some moron from day 1 decided that their weak point in the back should be virtually impossible to target without pure luck as to whether the Charger decides to turn around slowly instead of instantly.
@UnknownSquid
@UnknownSquid 27 дней назад
Personally I'd reduce the armour rating down a notch on the underbelly and inner segments of the legs. Visually they're blatantly not as armoured as the rest of the charger, and nearly all new players intuitively try shooting those perceived weak spots with medium weapons before learning it doesn't work. Compare them to Hulks for example, which are much more diverse and interesting in how you fight them due to their more varied armour zones.
@sunnydoyoutube7209
@sunnydoyoutube7209 25 дней назад
airbrust cannons are underated, i used them back before the update of EOF and it is a great clearing tool or Suicide Run in weapon
@kmonsta886
@kmonsta886 29 дней назад
Mines have always been busted. The problem is ppl play with randoms more than not and nobody really communicates with each other which makes them seem bad. Lol
@UnknownSquid
@UnknownSquid 27 дней назад
Yep. The entire game design is heavily built around close teamwork, but the mass market player base is sadly both allergic and utterly oblivious to this concept. Thus everyone runs around solo, and then complains that their guns don't feel powerful enough. And it's like, well yeah, that's the point. You're supposed to have four guns firing on those bad guys not one. You're literally supposed to suffer when alone, and then REALISE YOUR MISTAKE, and start playing better. (Or if you do play true solo, at least recognise that you're deliberately choosing to play at an explicit handicap) Whilst Arrowhead has by no means been perfect, their biggest mistake was VASTLY overestimating the intelligence of the player-base their game would attract.
@kmonsta886
@kmonsta886 27 дней назад
@@UnknownSquid exactly
@NomadxElliot
@NomadxElliot 18 дней назад
Airburst is slept on. Personally, WORTH the teamkills. The long ass reload is what gets me, but I think the AOE is too wide, but it slaps.
@jesus-valirius1579
@jesus-valirius1579 29 дней назад
the bugs when they see a diver near a mine: witness me!
@punkrockdavid
@punkrockdavid 21 день назад
For this being super helldivers I did not see as many bile titans in the first half of the video as I thought I would have
@sekkuar
@sekkuar 29 дней назад
Also, should have brought the bomb pod booster for complete experience that AH wants us to have
@JoeSneeky
@JoeSneeky 29 дней назад
the mines dont spawn because the pot will be targeted like the turrents. As long as the mines are not distributed (inside the pot), they can just pop without dmg.
@lamelama22
@lamelama22 22 дня назад
Impaler should have to be within a certain distance of you, so broken for the tentacles to just follow you around the map. Such a buggy broken mess. I'm trying to imagine them making a game back in the 90s where the game came on a disc and couldn't be patched....
@PROPHYZ
@PROPHYZ 29 дней назад
DUDE, now that's a LOT of mines. Holy crap, dat was fun.
@JRyan-OSO
@JRyan-OSO 20 дней назад
Pilestedt, I hope you’re smiling at this teamwork, I hope you’re shaking your head that they never buddy-reloaded, and I hope you nerf mines for slappin’ wilburs
@siberianhusky2763
@siberianhusky2763 29 дней назад
Yes! More cursed loadouts please
@TheBlueraid
@TheBlueraid 29 дней назад
Impaler froze in fear. There was no hope. no hope at all.
@Partiallyinteresting410
@Partiallyinteresting410 27 дней назад
Anti tank mines do not affect titans, their leg armor is too heavy to take damage from the mines
@IRMentat
@IRMentat Месяц назад
I LiKe the air burst, but yeah, team mates do so love running right at things my rockets on the way to. You missed a trick by no one bringing the hellpod explosion booster.
@IsaacChoo88
@IsaacChoo88 Месяц назад
Hellpod explosion booster is pure chaos
@PostRook
@PostRook Месяц назад
If the area above the mine dispenser is not clear it will insta pop 25:20 so no mines were deployed. If only the free fire mines we got the other week was available for super helldive.
@goreobsessed2308
@goreobsessed2308 28 дней назад
this actually makes the airburst and mines look pretty good :D
@UnknownSquid
@UnknownSquid 27 дней назад
The airburst IS good. The mines do need a buff, but the most powerful strat in this game is teamwork. So when a meme loadout forces people to work together like this, suddenly everything is viable (which is how the game was designed to be played).
@goreobsessed2308
@goreobsessed2308 27 дней назад
@@UnknownSquid the airbrust is hot trash but you do you
@UnknownSquid
@UnknownSquid 27 дней назад
@@goreobsessed2308 No matter what the game, any time I hear "(weapon) is trash" in an absolute manner, it's an instant red flag for someone who doesn't know what they're talking about and is prone to making rash shallow judgements.
@jonahd6978
@jonahd6978 Месяц назад
We need gas mines, gas grenades, emp mines, thermite sniper, incendiary airburst rocket launcher, incendiary grenade launcher, and some sort of fortification that acts just like a gigantic mousetrap.
@nayhem
@nayhem Месяц назад
Haven't seen the Cinnamon Toast Crunch chefs ever since the cereal bits started eating each other.
@wishiwascooler
@wishiwascooler 10 дней назад
Cluster mines would be sick. Not sure if they would be too similar to reg anti personnel mines
@random.rabbit
@random.rabbit 29 дней назад
people keep discarding the airburst rocket as a meme weapon, and its ture thats its a meme weapon, but you'd be surprised how good it can be if you start using it
@Telogor
@Telogor 26 дней назад
Someone should have brought Firebomb Hellpods. It would work really well with the triple mines. I think the Firebomb-Hellpod impact will oneshot a Bile Titan.
@ShOtSmAn300
@ShOtSmAn300 29 дней назад
That thing needs a hold reload button toggle to change from standard ariburst to like a burrow round that hits armor then takes a second or 2 to deploy the payload past the armor it would make it such a good hybrid support weapon for armor and trash mobs plus a faster reload 😂😂
@holyvipers9814
@holyvipers9814 26 дней назад
petition to have mega nests renamed to treason nests
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