you can 1 shot charger legs with your EATs. instead of aiming for the head, get within 20m and walk or dive towards the front leg armor. it will gain momentum and do the full 650 damage to remove the leg armor.
I remember people telling me this and I always try to make note of it but I'm so used to aiming for the head and standing still I need to mentally remind myself about the whole "walking/diving forward while shooting". Thanks for checking out the video!
@@Wallbouncing with the commando 450 dmg rounds i just fire off 2 rounds to the head too. if you've got 2 behemoths on screen you get more value out of your EAT 650 per hit CD
You won't need to move forward if you shoot the back legs, as they have lower health. However, you can still one-shot a charger by shooting its back armor (by making sure to walk forward aswell, as it's 650hp and EATs are 650 direct hit projectile damage)
That's only useful if the head is not facing you since 1 EAT will blow the head off of regular chargers. Why aim for the leg if the head is facing you? Does 1 EAT strip the leg armor off Behemoth chargers? Cuz that may be better than using 2 on it's head.
22:56 ok that jet pack swap to get around the cooldown and make space between you and the terminids when you were out of ammo was actually pretty slick. Def a big brain energy move.
Lol it was fking walking without its headddd. Just like a cockroach. Kinda makes sense cause its also an insect but kinda creepy and horrifying if u ask me. 😂❤
I know people love to complain about this game, but the last two weeks or so, I've been having a really good time. Most of the time, randoms on Helldive and Super Helldive, they've been great teammates. The chaos has a nice balance, and it seems like people have figured out their loadouts/playstyle to deal with EOF. It's been really fun lately, AC/MR work well, MG is really fun, either the HMG or the MG43 (my absolute favorite). People still bring the flamethrower out, god bless em. The game is just a lot more fun when you have teammates who are aware of what you're doing and can effectively work as a team.
Duuuuuuuude yessss thank youuuuu!!! This is the kind of build I’ve been looking for!!! Something to take on all the chargers and tanks and that would allow me to use the jet pack (I’ve been missing it!). And the jet pack is perfect with this build since both weapon drops are basically disposables. And mix it with the new firebomb hellpod booster and this build is wildddd. I also love the 4th slot! I’m trying out the buffed 120mm barrage and the build pretty decent so far! This build is legit genius.
It saddens me some planets don’t agree with the arc thrower’s targeting. I’ve become very good with the diligence counter sniper to one shot devastators as a result.
Oh yeah this is *the* stratagem build I use nowadays for bugs. Double expandables give a lot of flexibility, the strafing run is awesome for spore/shrieker nest clear and whenever you need to delete a swathe of bugs, and the jump pack is just pure style I MEAN mobility! :D I use the blitzer+grenade pistol combo as my non-stratagems though, to keep myself as self-sufficient as possible.
Glad to hear other people are loving this build too. Lots of options and constant stratagem uptime feels like there's always something I can do for any situations. Jump pack is just the cherry on top, haha. Thanks for checking out the video!
@@artur3306yeah that was a beast. I think the damage it did to enemies around you might be a bit much but the regular jump pack should jump at least as high and even if it's not as short as the dark fluid pack it should be a shorter cooldown than the current one. That being said I almost always run jump pack so it's clearly good it could just be better
I agree that combo is nice, but I have been dying for someone to try this combo, it can do everything, and it's simple and powerful. Arc blitzer, grenade pistol, stun grenade, guard rover, commando, 120 orbital and rocket pods. please try this combo. Arc blitzer and rover are for crowd control, stun grenade commando and rocket pods are bile titan and charger killers, and 120 and grenade pistol are bug closers. You can use this combo other ways if you want but nonetheless, this combo has been my number one favorite even in high difficulty. Extremely reliable, resource-saving, and not to mention extremely fun to use, MARK MY WORDS YOU WILL RACK UP INSANE KILLSTREAKS, especially around bug breaches. awesome vid
@@JoshuaDailey-rf6vk I’m glad you liked it much appreciated for trying it out. Small tip shoot your arc blitzer wherever your rover is beaming at. You kill everything faster like that. The damage is insane. The only time I don’t do this is when I’m being surrounded so I have to point my gun somewhere else from my rover.
I'm still amazed at how many people don't realize the SEAF shells are different. I'll see teammates grabbing smoke shells, then shooting me when I pick them up and run them away lol. I even type in the chat where the mini nuke/napalm/high yield shells are.....but nope. "Maybe they're going to use the smokes" you say? No one ever calls them in after we complete it, either. So, no they just see it as an objective in the way of completion.
aaahhhh, i love this so much been running this recently! Jump pack has been so much fun with commando Strafe Run I feel like is also amazing because of the sheer amount of mediums/Structure damage it can do Been running just commando having 8 commando shots when needed is just crazy it comes back so fast
Been running this same loadout for bots but with rocket sentry, eagle airstrike and dominator or plas pun. Stupidly fun loadout also pairs well with HMG emplacement on both fronts.
Our build is similar Peak physique light armor, scorcher, grenade pistol, stun nade. Stratagems include the OPS, commando, supply bag and hmg emplacement. My bug build uses the blitzer and relies on being closer than my bot build.
@@judyfps5059 hell yeah I run med peak physique with the commando too lmao. Makes the gunship kills so much easier cause you can control the laser on the commando so well. I also occasionally bring supply or jumpack just depends on how I’m feeling.
Throwing a stratagem while using a jet pack does not actually increase the throwing range, or increases it only slightly, maybe a couple of meters. If you pause the video when he looks at the place where he threw it, you can see that the distance to it is only 48 meters. And the maximum throwing range of a stratagem, if you stand still, is 47 meters.
Can't go wrong with rockets every minute or two. Plus, the hellpods can help a lot if you stick it on a tank/charger/hulk and so on. Thanks for checking out the video!
Hy bro stop dropping eagle at the end of match it maybe look cool but sometimes it shoots right through pelican how do I know? had a bunch of people repeating that out of blue 3 got poached with all the samples, all the gameplay went for nothing just why that stupidity though
I really like movement, so anything that is about enhancing movement I jump on top of. I wish there would be more movement based stratagems, but since there isn't I become just a jump pack spammer. It provides additional options for engaging/disengaging situations such as navigating outposts and nests as well as clearing objectives a lot quicker. Hope that answers your question and thanks for checking out the video!
Doesn't work on 9+ too many elites for your low supply in rockets. Unless your team is pretty good (which is kinda rare, they'll suck for sure). For lower diff's it's pretty fun. Not to mention you lack any anti swarm stuff. So, you even more rely on your team. Bad idea xD
the Commando is apparently bugged, in that it shouldn't be able to destroy bot fabricators. they'll end up nerfing it in the future, since they don't want us to have any fun.
@@palpadur1112 oh damn is that real? You know, thinking about it, it does seem like it does too much by being able to one shot fabricators at any direction. I think it’s fair to nerf that but hope that all the other stuff stays the same. Thanks for checking out the video!
"since they don't want us to have any fun" 😂😂😂 cry more commando is way too powerful right now with the ability to shut down fabricators from a mile away
@@theReaper13 stating facts, not crying. There have been a lot of weapons that were hit with nerfs or "bugs" since the game came out. and it has only gotten worse since then. the former ceo confirmed this a while back.
@@palpadur1112 in the beginning it was bad, because everything was unbalanced. the game right now is awesome, because there are a lot of viable loadouts.
I don’t use macros. I’ve played enough with these stratagems that the inputs are second nature to me. My FOV is pretty high so it may look like I’m running faster but I’m still covering the same distance. Other people have asked the same thing. Hope that helps and thanks for watching!
my guy I see you throwing down all these drop pods for rockets, *on the ground,* and burning through all this ammo, have you tried throwing the beacon *on* a charger? hellpods are a weapon too, you know. you git gud at throwing beacons accurately, and with the cooldown on the commando and EATs you can just save the rockets for bile titans and just use the drop pods to crap on chargers.
Agreed, totally have had a lot of moments picking up empty commandos, dropping it and forgetting it was empty only for me to pick it up again. Thanks for watching!
@Wallbouncing I've noticed this behavior out of bot players too. Specifically bot players. They just randomly kick without warning what you did that upset them so much.
@@dman7668 if i had to guess. id say it was cause he wasnt gonna be there to help protect the drills possibly. really lame reason to kick a player. if dude is gonna collect samples and do side objectives then more power to him imo! great content so sick.
this must be the most useless build i have ever seen. Poor teammates who have to deal with swarm of backchasing enemies while u are waiting for expendable to damage titan or charger